
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (+ (exp (log1p (* 6.28318530718 u2))) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((expf(log1pf((6.28318530718f * u2))) + -1.0f));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(exp(log1p(Float32(Float32(6.28318530718) * u2))) + Float32(-1.0)))) end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(e^{\mathsf{log1p}\left(6.28318530718 \cdot u2\right)} + -1\right)
\end{array}
Initial program 99.0%
expm1-log1p-u99.0%
expm1-udef99.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(*
(sqrt (/ u1 (- 1.0 u1)))
(cos
(/
1.0
(/
(+ 1.0 (+ 1.0 (* 6.28318530718 u2)))
(* 6.28318530718 (* u2 (fma u2 6.28318530718 2.0))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((1.0f / ((1.0f + (1.0f + (6.28318530718f * u2))) / (6.28318530718f * (u2 * fmaf(u2, 6.28318530718f, 2.0f))))));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + Float32(Float32(1.0) + Float32(Float32(6.28318530718) * u2))) / Float32(Float32(6.28318530718) * Float32(u2 * fma(u2, Float32(6.28318530718), Float32(2.0)))))))) end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\frac{1}{\frac{1 + \left(1 + 6.28318530718 \cdot u2\right)}{6.28318530718 \cdot \left(u2 \cdot \mathsf{fma}\left(u2, 6.28318530718, 2\right)\right)}}\right)
\end{array}
Initial program 99.0%
expm1-log1p-u99.0%
expm1-udef99.0%
Applied egg-rr99.0%
flip--99.0%
clear-num99.0%
log1p-udef98.9%
rem-exp-log98.9%
+-commutative98.9%
metadata-eval98.9%
sub-neg98.9%
pow298.9%
log1p-udef98.9%
rem-exp-log98.9%
+-commutative98.9%
metadata-eval98.9%
Applied egg-rr98.9%
unpow298.9%
difference-of-sqr--198.9%
associate-+l+98.9%
metadata-eval98.9%
fma-def98.9%
+-commutative98.9%
add-exp-log98.9%
log1p-udef99.0%
expm1-udef99.0%
expm1-log1p-u99.0%
Applied egg-rr99.0%
*-commutative99.0%
associate-*l*99.0%
fma-udef99.0%
*-commutative99.0%
fma-def99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* 6.28318530718 u2))))
(if (<= t_0 0.9999719858169556)
(* t_0 (sqrt u1))
(sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((6.28318530718f * u2));
float tmp;
if (t_0 <= 0.9999719858169556f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf((u1 / (1.0f - u1)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((6.28318530718e0 * u2))
if (t_0 <= 0.9999719858169556e0) then
tmp = t_0 * sqrt(u1)
else
tmp = sqrt((u1 / (1.0e0 - u1)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(Float32(6.28318530718) * u2)) tmp = Float32(0.0) if (t_0 <= Float32(0.9999719858169556)) tmp = Float32(t_0 * sqrt(u1)); else tmp = sqrt(Float32(u1 / Float32(Float32(1.0) - u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((single(6.28318530718) * u2)); tmp = single(0.0); if (t_0 <= single(0.9999719858169556)) tmp = t_0 * sqrt(u1); else tmp = sqrt((u1 / (single(1.0) - u1))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(6.28318530718 \cdot u2\right)\\
\mathbf{if}\;t_0 \leq 0.9999719858169556:\\
\;\;\;\;t_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.999971986Initial program 97.9%
Taylor expanded in u1 around 0 76.2%
if 0.999971986 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.5%
Taylor expanded in u2 around 0 96.1%
Final simplification89.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(*
(sqrt (/ u1 (- 1.0 u1)))
(cos
(/
1.0
(/
(+ 1.0 (+ 1.0 (* 6.28318530718 u2)))
(* 6.28318530718 (+ (* u2 (* 6.28318530718 u2)) (* u2 2.0))))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((1.0f / ((1.0f + (1.0f + (6.28318530718f * u2))) / (6.28318530718f * ((u2 * (6.28318530718f * u2)) + (u2 * 2.0f))))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((1.0e0 / ((1.0e0 + (1.0e0 + (6.28318530718e0 * u2))) / (6.28318530718e0 * ((u2 * (6.28318530718e0 * u2)) + (u2 * 2.0e0))))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) + Float32(Float32(1.0) + Float32(Float32(6.28318530718) * u2))) / Float32(Float32(6.28318530718) * Float32(Float32(u2 * Float32(Float32(6.28318530718) * u2)) + Float32(u2 * Float32(2.0)))))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(1.0) / ((single(1.0) + (single(1.0) + (single(6.28318530718) * u2))) / (single(6.28318530718) * ((u2 * (single(6.28318530718) * u2)) + (u2 * single(2.0))))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\frac{1}{\frac{1 + \left(1 + 6.28318530718 \cdot u2\right)}{6.28318530718 \cdot \left(u2 \cdot \left(6.28318530718 \cdot u2\right) + u2 \cdot 2\right)}}\right)
\end{array}
Initial program 99.0%
expm1-log1p-u99.0%
expm1-udef99.0%
Applied egg-rr99.0%
flip--99.0%
clear-num99.0%
log1p-udef98.9%
rem-exp-log98.9%
+-commutative98.9%
metadata-eval98.9%
sub-neg98.9%
pow298.9%
log1p-udef98.9%
rem-exp-log98.9%
+-commutative98.9%
metadata-eval98.9%
Applied egg-rr98.9%
unpow298.9%
difference-of-sqr--198.9%
associate-+l+98.9%
metadata-eval98.9%
fma-def98.9%
+-commutative98.9%
add-exp-log98.9%
log1p-udef99.0%
expm1-udef99.0%
expm1-log1p-u99.0%
Applied egg-rr99.0%
*-commutative99.0%
associate-*l*99.0%
fma-udef99.0%
*-commutative99.0%
fma-def99.0%
Simplified99.0%
fma-udef99.0%
*-commutative99.0%
distribute-rgt-in99.0%
Applied egg-rr99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 99.0%
Final simplification99.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (* u1 (+ u1 1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 * (u1 + 1.0f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 * (u1 + 1.0e0)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 * Float32(u1 + Float32(1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 * (u1 + single(1.0)))); end
\begin{array}{l}
\\
\sqrt{u1 \cdot \left(u1 + 1\right)}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 79.2%
Taylor expanded in u1 around 0 72.9%
+-commutative72.9%
unpow272.9%
cube-mult72.9%
unpow272.9%
distribute-lft-out72.9%
unpow272.9%
distribute-rgt1-in72.9%
*-commutative72.9%
*-rgt-identity72.9%
distribute-lft-in72.9%
fma-udef72.9%
Simplified72.9%
Taylor expanded in u1 around 0 70.4%
Final simplification70.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 79.2%
Final simplification79.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 79.2%
Taylor expanded in u1 around 0 63.6%
Final simplification63.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (+ u1 0.5))
float code(float cosTheta_i, float u1, float u2) {
return u1 + 0.5f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1 + 0.5e0
end function
function code(cosTheta_i, u1, u2) return Float32(u1 + Float32(0.5)) end
function tmp = code(cosTheta_i, u1, u2) tmp = u1 + single(0.5); end
\begin{array}{l}
\\
u1 + 0.5
\end{array}
Initial program 99.0%
Taylor expanded in u2 around 0 79.2%
Taylor expanded in u1 around 0 72.9%
+-commutative72.9%
unpow272.9%
cube-mult72.9%
unpow272.9%
distribute-lft-out72.9%
unpow272.9%
distribute-rgt1-in72.9%
*-commutative72.9%
*-rgt-identity72.9%
distribute-lft-in72.9%
fma-udef72.9%
Simplified72.9%
Taylor expanded in u1 around 0 70.4%
Taylor expanded in u1 around inf 20.0%
+-commutative20.0%
Simplified20.0%
Final simplification20.0%
herbie shell --seed 2023334
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))