
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -6.4e+77) (not (<= z 5.2e+17))) (* z (cos y)) (fma x (sin y) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6.4e+77) || !(z <= 5.2e+17)) {
tmp = z * cos(y);
} else {
tmp = fma(x, sin(y), z);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -6.4e+77) || !(z <= 5.2e+17)) tmp = Float64(z * cos(y)); else tmp = fma(x, sin(y), z); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -6.4e+77], N[Not[LessEqual[z, 5.2e+17]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x * N[Sin[y], $MachinePrecision] + z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.4 \cdot 10^{+77} \lor \neg \left(z \leq 5.2 \cdot 10^{+17}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, \sin y, z\right)\\
\end{array}
\end{array}
if z < -6.4000000000000003e77 or 5.2e17 < z Initial program 99.7%
Taylor expanded in x around 0 87.5%
if -6.4000000000000003e77 < z < 5.2e17Initial program 99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in y around 0 87.9%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))))
(if (<= x -4e+206)
t_0
(if (<= x -6.8e+173)
(+ z (* x y))
(if (or (<= x -3.3e+48) (not (<= x 3.4e+62))) t_0 (* z (cos y)))))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double tmp;
if (x <= -4e+206) {
tmp = t_0;
} else if (x <= -6.8e+173) {
tmp = z + (x * y);
} else if ((x <= -3.3e+48) || !(x <= 3.4e+62)) {
tmp = t_0;
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * sin(y)
if (x <= (-4d+206)) then
tmp = t_0
else if (x <= (-6.8d+173)) then
tmp = z + (x * y)
else if ((x <= (-3.3d+48)) .or. (.not. (x <= 3.4d+62))) then
tmp = t_0
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double tmp;
if (x <= -4e+206) {
tmp = t_0;
} else if (x <= -6.8e+173) {
tmp = z + (x * y);
} else if ((x <= -3.3e+48) || !(x <= 3.4e+62)) {
tmp = t_0;
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) tmp = 0 if x <= -4e+206: tmp = t_0 elif x <= -6.8e+173: tmp = z + (x * y) elif (x <= -3.3e+48) or not (x <= 3.4e+62): tmp = t_0 else: tmp = z * math.cos(y) return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) tmp = 0.0 if (x <= -4e+206) tmp = t_0; elseif (x <= -6.8e+173) tmp = Float64(z + Float64(x * y)); elseif ((x <= -3.3e+48) || !(x <= 3.4e+62)) tmp = t_0; else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); tmp = 0.0; if (x <= -4e+206) tmp = t_0; elseif (x <= -6.8e+173) tmp = z + (x * y); elseif ((x <= -3.3e+48) || ~((x <= 3.4e+62))) tmp = t_0; else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4e+206], t$95$0, If[LessEqual[x, -6.8e+173], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, -3.3e+48], N[Not[LessEqual[x, 3.4e+62]], $MachinePrecision]], t$95$0, N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
\mathbf{if}\;x \leq -4 \cdot 10^{+206}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -6.8 \cdot 10^{+173}:\\
\;\;\;\;z + x \cdot y\\
\mathbf{elif}\;x \leq -3.3 \cdot 10^{+48} \lor \neg \left(x \leq 3.4 \cdot 10^{+62}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -4.0000000000000002e206 or -6.80000000000000042e173 < x < -3.30000000000000023e48 or 3.40000000000000014e62 < x Initial program 99.7%
Taylor expanded in x around inf 70.8%
if -4.0000000000000002e206 < x < -6.80000000000000042e173Initial program 100.0%
Taylor expanded in y around 0 91.9%
+-commutative91.9%
Simplified91.9%
if -3.30000000000000023e48 < x < 3.40000000000000014e62Initial program 99.8%
Taylor expanded in x around 0 83.2%
Final simplification78.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -5.4e+76) (not (<= z 1.25e+16))) (* z (cos y)) (+ z (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -5.4e+76) || !(z <= 1.25e+16)) {
tmp = z * cos(y);
} else {
tmp = z + (x * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.4d+76)) .or. (.not. (z <= 1.25d+16))) then
tmp = z * cos(y)
else
tmp = z + (x * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -5.4e+76) || !(z <= 1.25e+16)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -5.4e+76) or not (z <= 1.25e+16): tmp = z * math.cos(y) else: tmp = z + (x * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -5.4e+76) || !(z <= 1.25e+16)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -5.4e+76) || ~((z <= 1.25e+16))) tmp = z * cos(y); else tmp = z + (x * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.4e+76], N[Not[LessEqual[z, 1.25e+16]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.4 \cdot 10^{+76} \lor \neg \left(z \leq 1.25 \cdot 10^{+16}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot \sin y\\
\end{array}
\end{array}
if z < -5.3999999999999998e76 or 1.25e16 < z Initial program 99.7%
Taylor expanded in x around 0 87.5%
if -5.3999999999999998e76 < z < 1.25e16Initial program 99.8%
Taylor expanded in y around 0 87.9%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.9e+29) (not (<= y 4e-5))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.9e+29) || !(y <= 4e-5)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5.9d+29)) .or. (.not. (y <= 4d-5))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5.9e+29) || !(y <= 4e-5)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5.9e+29) or not (y <= 4e-5): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5.9e+29) || !(y <= 4e-5)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5.9e+29) || ~((y <= 4e-5))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.9e+29], N[Not[LessEqual[y, 4e-5]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.9 \cdot 10^{+29} \lor \neg \left(y \leq 4 \cdot 10^{-5}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -5.8999999999999999e29 or 4.00000000000000033e-5 < y Initial program 99.6%
Taylor expanded in x around inf 48.9%
if -5.8999999999999999e29 < y < 4.00000000000000033e-5Initial program 100.0%
Taylor expanded in y around 0 97.1%
+-commutative97.1%
Simplified97.1%
Final simplification70.6%
(FPCore (x y z) :precision binary64 (if (<= z -6.5e-113) z (if (<= z 2.55e-31) (* x y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.5e-113) {
tmp = z;
} else if (z <= 2.55e-31) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6.5d-113)) then
tmp = z
else if (z <= 2.55d-31) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6.5e-113) {
tmp = z;
} else if (z <= 2.55e-31) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6.5e-113: tmp = z elif z <= 2.55e-31: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6.5e-113) tmp = z; elseif (z <= 2.55e-31) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6.5e-113) tmp = z; elseif (z <= 2.55e-31) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6.5e-113], z, If[LessEqual[z, 2.55e-31], N[(x * y), $MachinePrecision], z]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.5 \cdot 10^{-113}:\\
\;\;\;\;z\\
\mathbf{elif}\;z \leq 2.55 \cdot 10^{-31}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if z < -6.49999999999999979e-113 or 2.5499999999999999e-31 < z Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt42.5%
associate-*r*42.5%
fma-def42.5%
Applied egg-rr42.5%
Taylor expanded in y around 0 44.4%
if -6.49999999999999979e-113 < z < 2.5499999999999999e-31Initial program 99.7%
Taylor expanded in x around inf 71.2%
Taylor expanded in y around 0 28.5%
Final simplification38.5%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 46.9%
+-commutative46.9%
Simplified46.9%
Final simplification46.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-sqr-sqrt48.5%
associate-*r*48.5%
fma-def48.5%
Applied egg-rr48.5%
Taylor expanded in y around 0 35.2%
Final simplification35.2%
herbie shell --seed 2023334
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))