
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (sqrt (* x 9.0)) (+ (+ y (/ 0.1111111111111111 x)) -1.0)))
double code(double x, double y) {
return sqrt((x * 9.0)) * ((y + (0.1111111111111111 / x)) + -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x * 9.0d0)) * ((y + (0.1111111111111111d0 / x)) + (-1.0d0))
end function
public static double code(double x, double y) {
return Math.sqrt((x * 9.0)) * ((y + (0.1111111111111111 / x)) + -1.0);
}
def code(x, y): return math.sqrt((x * 9.0)) * ((y + (0.1111111111111111 / x)) + -1.0)
function code(x, y) return Float64(sqrt(Float64(x * 9.0)) * Float64(Float64(y + Float64(0.1111111111111111 / x)) + -1.0)) end
function tmp = code(x, y) tmp = sqrt((x * 9.0)) * ((y + (0.1111111111111111 / x)) + -1.0); end
code[x_, y_] := N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(N[(y + N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 9} \cdot \left(\left(y + \frac{0.1111111111111111}{x}\right) + -1\right)
\end{array}
Initial program 99.5%
*-commutative99.5%
metadata-eval99.5%
sqrt-prod99.6%
pow1/299.6%
Applied egg-rr99.6%
unpow1/299.6%
Simplified99.6%
Taylor expanded in x around 0 99.6%
Final simplification99.6%
(FPCore (x y)
:precision binary64
(if (<= y -6e+20)
(* (sqrt (* x 9.0)) y)
(if (<= y 1820.0)
(* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x)))
(* (sqrt x) (* y 3.0)))))
double code(double x, double y) {
double tmp;
if (y <= -6e+20) {
tmp = sqrt((x * 9.0)) * y;
} else if (y <= 1820.0) {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = sqrt(x) * (y * 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-6d+20)) then
tmp = sqrt((x * 9.0d0)) * y
else if (y <= 1820.0d0) then
tmp = sqrt(x) * ((-3.0d0) + (0.3333333333333333d0 / x))
else
tmp = sqrt(x) * (y * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -6e+20) {
tmp = Math.sqrt((x * 9.0)) * y;
} else if (y <= 1820.0) {
tmp = Math.sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = Math.sqrt(x) * (y * 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -6e+20: tmp = math.sqrt((x * 9.0)) * y elif y <= 1820.0: tmp = math.sqrt(x) * (-3.0 + (0.3333333333333333 / x)) else: tmp = math.sqrt(x) * (y * 3.0) return tmp
function code(x, y) tmp = 0.0 if (y <= -6e+20) tmp = Float64(sqrt(Float64(x * 9.0)) * y); elseif (y <= 1820.0) tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); else tmp = Float64(sqrt(x) * Float64(y * 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -6e+20) tmp = sqrt((x * 9.0)) * y; elseif (y <= 1820.0) tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x)); else tmp = sqrt(x) * (y * 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -6e+20], N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 1820.0], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(y * 3.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+20}:\\
\;\;\;\;\sqrt{x \cdot 9} \cdot y\\
\mathbf{elif}\;y \leq 1820:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(y \cdot 3\right)\\
\end{array}
\end{array}
if y < -6e20Initial program 99.5%
associate-*l*99.3%
associate--l+99.3%
sub-neg99.3%
*-commutative99.3%
associate-/r*99.3%
metadata-eval99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in y around inf 75.9%
associate-*r*76.0%
*-commutative76.0%
Simplified76.0%
*-commutative99.5%
metadata-eval99.5%
sqrt-prod99.6%
pow1/299.6%
Applied egg-rr76.1%
unpow1/299.6%
Simplified76.1%
if -6e20 < y < 1820Initial program 99.5%
associate-*l*99.3%
associate--l+99.3%
sub-neg99.3%
*-commutative99.3%
associate-/r*99.3%
metadata-eval99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in y around 0 97.7%
associate-*r*97.9%
sub-neg97.9%
associate-*r/97.9%
metadata-eval97.9%
metadata-eval97.9%
distribute-rgt-in97.9%
associate-*l*97.8%
associate-*l/97.9%
metadata-eval97.9%
associate-*r*97.9%
metadata-eval97.9%
distribute-rgt-in97.8%
Simplified97.8%
if 1820 < y Initial program 99.4%
associate-*l*99.5%
associate--l+99.5%
sub-neg99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in y around 0 99.6%
associate-*r*99.6%
sub-neg99.6%
associate-*r/99.6%
metadata-eval99.6%
metadata-eval99.6%
distribute-lft-in99.6%
*-commutative99.6%
associate-*r*99.6%
metadata-eval99.6%
associate-+r+99.6%
Simplified99.7%
Taylor expanded in y around inf 78.1%
Final simplification88.7%
(FPCore (x y) :precision binary64 (if (<= x 0.112) (* 3.0 (* (+ y (/ 0.1111111111111111 x)) (sqrt x))) (* (sqrt (* x 9.0)) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 0.112) {
tmp = 3.0 * ((y + (0.1111111111111111 / x)) * sqrt(x));
} else {
tmp = sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.112d0) then
tmp = 3.0d0 * ((y + (0.1111111111111111d0 / x)) * sqrt(x))
else
tmp = sqrt((x * 9.0d0)) * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.112) {
tmp = 3.0 * ((y + (0.1111111111111111 / x)) * Math.sqrt(x));
} else {
tmp = Math.sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.112: tmp = 3.0 * ((y + (0.1111111111111111 / x)) * math.sqrt(x)) else: tmp = math.sqrt((x * 9.0)) * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.112) tmp = Float64(3.0 * Float64(Float64(y + Float64(0.1111111111111111 / x)) * sqrt(x))); else tmp = Float64(sqrt(Float64(x * 9.0)) * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.112) tmp = 3.0 * ((y + (0.1111111111111111 / x)) * sqrt(x)); else tmp = sqrt((x * 9.0)) * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.112], N[(3.0 * N[(N[(y + N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.112:\\
\;\;\;\;3 \cdot \left(\left(y + \frac{0.1111111111111111}{x}\right) \cdot \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 9} \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 0.112000000000000002Initial program 99.3%
associate-*l*99.1%
associate--l+99.1%
sub-neg99.1%
*-commutative99.1%
associate-/r*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in x around 0 96.5%
if 0.112000000000000002 < x Initial program 99.6%
*-commutative99.6%
metadata-eval99.6%
sqrt-prod99.7%
pow1/299.7%
Applied egg-rr99.7%
unpow1/299.7%
Simplified99.7%
Taylor expanded in y around inf 98.8%
Final simplification97.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (sqrt (* x 9.0))))
(if (<= x 0.112)
(* t_0 (+ y (/ 0.1111111111111111 x)))
(* t_0 (+ y -1.0)))))
double code(double x, double y) {
double t_0 = sqrt((x * 9.0));
double tmp;
if (x <= 0.112) {
tmp = t_0 * (y + (0.1111111111111111 / x));
} else {
tmp = t_0 * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((x * 9.0d0))
if (x <= 0.112d0) then
tmp = t_0 * (y + (0.1111111111111111d0 / x))
else
tmp = t_0 * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt((x * 9.0));
double tmp;
if (x <= 0.112) {
tmp = t_0 * (y + (0.1111111111111111 / x));
} else {
tmp = t_0 * (y + -1.0);
}
return tmp;
}
def code(x, y): t_0 = math.sqrt((x * 9.0)) tmp = 0 if x <= 0.112: tmp = t_0 * (y + (0.1111111111111111 / x)) else: tmp = t_0 * (y + -1.0) return tmp
function code(x, y) t_0 = sqrt(Float64(x * 9.0)) tmp = 0.0 if (x <= 0.112) tmp = Float64(t_0 * Float64(y + Float64(0.1111111111111111 / x))); else tmp = Float64(t_0 * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt((x * 9.0)); tmp = 0.0; if (x <= 0.112) tmp = t_0 * (y + (0.1111111111111111 / x)); else tmp = t_0 * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[x, 0.112], N[(t$95$0 * N[(y + N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x \cdot 9}\\
\mathbf{if}\;x \leq 0.112:\\
\;\;\;\;t_0 \cdot \left(y + \frac{0.1111111111111111}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;t_0 \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 0.112000000000000002Initial program 99.3%
associate-*l*99.1%
associate--l+99.1%
sub-neg99.1%
*-commutative99.1%
associate-/r*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in x around 0 96.5%
distribute-rgt-in96.5%
*-commutative96.5%
distribute-lft-in96.6%
*-commutative96.6%
associate-*l*96.6%
Applied egg-rr96.6%
associate-*r*96.6%
*-commutative96.6%
*-commutative96.6%
distribute-lft-in96.5%
+-commutative96.5%
distribute-rgt-out96.5%
associate-*l*96.8%
Simplified96.8%
*-commutative99.3%
metadata-eval99.3%
sqrt-prod99.4%
pow1/299.5%
Applied egg-rr96.9%
unpow1/299.4%
Simplified96.9%
if 0.112000000000000002 < x Initial program 99.6%
*-commutative99.6%
metadata-eval99.6%
sqrt-prod99.7%
pow1/299.7%
Applied egg-rr99.7%
unpow1/299.7%
Simplified99.7%
Taylor expanded in y around inf 98.8%
Final simplification97.9%
(FPCore (x y) :precision binary64 (* 3.0 (* (sqrt x) (+ y (+ (/ 0.1111111111111111 x) -1.0)))))
double code(double x, double y) {
return 3.0 * (sqrt(x) * (y + ((0.1111111111111111 / x) + -1.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * (sqrt(x) * (y + ((0.1111111111111111d0 / x) + (-1.0d0))))
end function
public static double code(double x, double y) {
return 3.0 * (Math.sqrt(x) * (y + ((0.1111111111111111 / x) + -1.0)));
}
def code(x, y): return 3.0 * (math.sqrt(x) * (y + ((0.1111111111111111 / x) + -1.0)))
function code(x, y) return Float64(3.0 * Float64(sqrt(x) * Float64(y + Float64(Float64(0.1111111111111111 / x) + -1.0)))) end
function tmp = code(x, y) tmp = 3.0 * (sqrt(x) * (y + ((0.1111111111111111 / x) + -1.0))); end
code[x_, y_] := N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(y + N[(N[(0.1111111111111111 / x), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(\sqrt{x} \cdot \left(y + \left(\frac{0.1111111111111111}{x} + -1\right)\right)\right)
\end{array}
Initial program 99.5%
associate-*l*99.4%
associate--l+99.4%
sub-neg99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x y) :precision binary64 (* (sqrt x) (+ -3.0 (* (+ y (/ 0.1111111111111111 x)) 3.0))))
double code(double x, double y) {
return sqrt(x) * (-3.0 + ((y + (0.1111111111111111 / x)) * 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * ((-3.0d0) + ((y + (0.1111111111111111d0 / x)) * 3.0d0))
end function
public static double code(double x, double y) {
return Math.sqrt(x) * (-3.0 + ((y + (0.1111111111111111 / x)) * 3.0));
}
def code(x, y): return math.sqrt(x) * (-3.0 + ((y + (0.1111111111111111 / x)) * 3.0))
function code(x, y) return Float64(sqrt(x) * Float64(-3.0 + Float64(Float64(y + Float64(0.1111111111111111 / x)) * 3.0))) end
function tmp = code(x, y) tmp = sqrt(x) * (-3.0 + ((y + (0.1111111111111111 / x)) * 3.0)); end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(N[(y + N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(-3 + \left(y + \frac{0.1111111111111111}{x}\right) \cdot 3\right)
\end{array}
Initial program 99.5%
*-commutative99.5%
associate-*l*99.3%
sub-neg99.3%
+-commutative99.3%
distribute-lft-in99.3%
metadata-eval99.3%
metadata-eval99.3%
*-commutative99.3%
associate-/r*99.4%
metadata-eval99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x y) :precision binary64 (if (<= x 0.135) (* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x))) (* (sqrt x) (- (* y 3.0) 3.0))))
double code(double x, double y) {
double tmp;
if (x <= 0.135) {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = sqrt(x) * ((y * 3.0) - 3.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.135d0) then
tmp = sqrt(x) * ((-3.0d0) + (0.3333333333333333d0 / x))
else
tmp = sqrt(x) * ((y * 3.0d0) - 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.135) {
tmp = Math.sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = Math.sqrt(x) * ((y * 3.0) - 3.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.135: tmp = math.sqrt(x) * (-3.0 + (0.3333333333333333 / x)) else: tmp = math.sqrt(x) * ((y * 3.0) - 3.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.135) tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); else tmp = Float64(sqrt(x) * Float64(Float64(y * 3.0) - 3.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.135) tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x)); else tmp = sqrt(x) * ((y * 3.0) - 3.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.135], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(y * 3.0), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.135:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot \left(y \cdot 3 - 3\right)\\
\end{array}
\end{array}
if x < 0.13500000000000001Initial program 99.3%
associate-*l*99.1%
associate--l+99.1%
sub-neg99.1%
*-commutative99.1%
associate-/r*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in y around 0 78.8%
associate-*r*79.0%
sub-neg79.0%
associate-*r/79.1%
metadata-eval79.1%
metadata-eval79.1%
distribute-rgt-in79.1%
associate-*l*78.9%
associate-*l/79.1%
metadata-eval79.1%
associate-*r*79.1%
metadata-eval79.1%
distribute-rgt-in79.1%
Simplified79.1%
if 0.13500000000000001 < x Initial program 99.6%
*-commutative99.6%
associate-*l*99.5%
sub-neg99.5%
+-commutative99.5%
distribute-lft-in99.5%
metadata-eval99.5%
metadata-eval99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 98.6%
Final simplification89.5%
(FPCore (x y) :precision binary64 (if (<= x 1.42) (* (sqrt x) (+ -3.0 (/ 0.3333333333333333 x))) (* (sqrt (* x 9.0)) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 1.42) {
tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.42d0) then
tmp = sqrt(x) * ((-3.0d0) + (0.3333333333333333d0 / x))
else
tmp = sqrt((x * 9.0d0)) * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.42) {
tmp = Math.sqrt(x) * (-3.0 + (0.3333333333333333 / x));
} else {
tmp = Math.sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.42: tmp = math.sqrt(x) * (-3.0 + (0.3333333333333333 / x)) else: tmp = math.sqrt((x * 9.0)) * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 1.42) tmp = Float64(sqrt(x) * Float64(-3.0 + Float64(0.3333333333333333 / x))); else tmp = Float64(sqrt(Float64(x * 9.0)) * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.42) tmp = sqrt(x) * (-3.0 + (0.3333333333333333 / x)); else tmp = sqrt((x * 9.0)) * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.42], N[(N[Sqrt[x], $MachinePrecision] * N[(-3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.42:\\
\;\;\;\;\sqrt{x} \cdot \left(-3 + \frac{0.3333333333333333}{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 9} \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 1.4199999999999999Initial program 99.3%
associate-*l*99.1%
associate--l+99.1%
sub-neg99.1%
*-commutative99.1%
associate-/r*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in y around 0 78.8%
associate-*r*79.0%
sub-neg79.0%
associate-*r/79.1%
metadata-eval79.1%
metadata-eval79.1%
distribute-rgt-in79.1%
associate-*l*78.9%
associate-*l/79.1%
metadata-eval79.1%
associate-*r*79.1%
metadata-eval79.1%
distribute-rgt-in79.1%
Simplified79.1%
if 1.4199999999999999 < x Initial program 99.6%
*-commutative99.6%
metadata-eval99.6%
sqrt-prod99.7%
pow1/299.7%
Applied egg-rr99.7%
unpow1/299.7%
Simplified99.7%
Taylor expanded in y around inf 98.8%
Final simplification89.6%
(FPCore (x y) :precision binary64 (if (<= x 0.00558) (sqrt (/ 0.1111111111111111 x)) (* 3.0 (* y (sqrt x)))))
double code(double x, double y) {
double tmp;
if (x <= 0.00558) {
tmp = sqrt((0.1111111111111111 / x));
} else {
tmp = 3.0 * (y * sqrt(x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.00558d0) then
tmp = sqrt((0.1111111111111111d0 / x))
else
tmp = 3.0d0 * (y * sqrt(x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.00558) {
tmp = Math.sqrt((0.1111111111111111 / x));
} else {
tmp = 3.0 * (y * Math.sqrt(x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.00558: tmp = math.sqrt((0.1111111111111111 / x)) else: tmp = 3.0 * (y * math.sqrt(x)) return tmp
function code(x, y) tmp = 0.0 if (x <= 0.00558) tmp = sqrt(Float64(0.1111111111111111 / x)); else tmp = Float64(3.0 * Float64(y * sqrt(x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.00558) tmp = sqrt((0.1111111111111111 / x)); else tmp = 3.0 * (y * sqrt(x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.00558], N[Sqrt[N[(0.1111111111111111 / x), $MachinePrecision]], $MachinePrecision], N[(3.0 * N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.00558:\\
\;\;\;\;\sqrt{\frac{0.1111111111111111}{x}}\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(y \cdot \sqrt{x}\right)\\
\end{array}
\end{array}
if x < 0.0055799999999999999Initial program 99.4%
associate-*l*99.2%
associate--l+99.2%
sub-neg99.2%
*-commutative99.2%
associate-/r*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in x around 0 97.2%
add-sqr-sqrt88.4%
sqrt-unprod84.7%
swap-sqr37.6%
add-sqr-sqrt37.7%
pow237.7%
+-commutative37.7%
Applied egg-rr37.7%
Taylor expanded in x around 0 77.5%
sqrt-div77.5%
metadata-eval77.5%
associate-*r/77.6%
metadata-eval77.6%
metadata-eval77.6%
sqrt-div77.9%
pow1/277.9%
Applied egg-rr77.9%
unpow1/277.9%
Simplified77.9%
if 0.0055799999999999999 < x Initial program 99.6%
associate-*l*99.5%
associate--l+99.5%
sub-neg99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in y around inf 48.3%
Final simplification61.8%
(FPCore (x y) :precision binary64 (if (<= x 0.00558) (sqrt (/ 0.1111111111111111 x)) (* (sqrt (* x 9.0)) y)))
double code(double x, double y) {
double tmp;
if (x <= 0.00558) {
tmp = sqrt((0.1111111111111111 / x));
} else {
tmp = sqrt((x * 9.0)) * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 0.00558d0) then
tmp = sqrt((0.1111111111111111d0 / x))
else
tmp = sqrt((x * 9.0d0)) * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 0.00558) {
tmp = Math.sqrt((0.1111111111111111 / x));
} else {
tmp = Math.sqrt((x * 9.0)) * y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 0.00558: tmp = math.sqrt((0.1111111111111111 / x)) else: tmp = math.sqrt((x * 9.0)) * y return tmp
function code(x, y) tmp = 0.0 if (x <= 0.00558) tmp = sqrt(Float64(0.1111111111111111 / x)); else tmp = Float64(sqrt(Float64(x * 9.0)) * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 0.00558) tmp = sqrt((0.1111111111111111 / x)); else tmp = sqrt((x * 9.0)) * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 0.00558], N[Sqrt[N[(0.1111111111111111 / x), $MachinePrecision]], $MachinePrecision], N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.00558:\\
\;\;\;\;\sqrt{\frac{0.1111111111111111}{x}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 9} \cdot y\\
\end{array}
\end{array}
if x < 0.0055799999999999999Initial program 99.4%
associate-*l*99.2%
associate--l+99.2%
sub-neg99.2%
*-commutative99.2%
associate-/r*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in x around 0 97.2%
add-sqr-sqrt88.4%
sqrt-unprod84.7%
swap-sqr37.6%
add-sqr-sqrt37.7%
pow237.7%
+-commutative37.7%
Applied egg-rr37.7%
Taylor expanded in x around 0 77.5%
sqrt-div77.5%
metadata-eval77.5%
associate-*r/77.6%
metadata-eval77.6%
metadata-eval77.6%
sqrt-div77.9%
pow1/277.9%
Applied egg-rr77.9%
unpow1/277.9%
Simplified77.9%
if 0.0055799999999999999 < x Initial program 99.6%
associate-*l*99.5%
associate--l+99.5%
sub-neg99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in y around inf 48.3%
associate-*r*48.4%
*-commutative48.4%
Simplified48.4%
*-commutative99.6%
metadata-eval99.6%
sqrt-prod99.7%
pow1/299.7%
Applied egg-rr48.4%
unpow1/299.7%
Simplified48.4%
Final simplification61.9%
(FPCore (x y) :precision binary64 (sqrt (/ 0.1111111111111111 x)))
double code(double x, double y) {
return sqrt((0.1111111111111111 / x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((0.1111111111111111d0 / x))
end function
public static double code(double x, double y) {
return Math.sqrt((0.1111111111111111 / x));
}
def code(x, y): return math.sqrt((0.1111111111111111 / x))
function code(x, y) return sqrt(Float64(0.1111111111111111 / x)) end
function tmp = code(x, y) tmp = sqrt((0.1111111111111111 / x)); end
code[x_, y_] := N[Sqrt[N[(0.1111111111111111 / x), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{0.1111111111111111}{x}}
\end{array}
Initial program 99.5%
associate-*l*99.4%
associate--l+99.4%
sub-neg99.4%
*-commutative99.4%
associate-/r*99.4%
metadata-eval99.4%
metadata-eval99.4%
Simplified99.4%
Taylor expanded in x around 0 70.6%
add-sqr-sqrt52.3%
sqrt-unprod47.5%
swap-sqr26.1%
add-sqr-sqrt26.1%
pow226.1%
+-commutative26.1%
Applied egg-rr26.1%
Taylor expanded in x around 0 36.5%
sqrt-div36.5%
metadata-eval36.5%
associate-*r/36.6%
metadata-eval36.6%
metadata-eval36.6%
sqrt-div36.7%
pow1/236.7%
Applied egg-rr36.7%
unpow1/236.7%
Simplified36.7%
Final simplification36.7%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2023334
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))