
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
(FPCore (x y) :precision binary64 (+ (- 1.0 x) (* y (sqrt x))))
double code(double x, double y) {
return (1.0 - x) + (y * sqrt(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) + (y * sqrt(x))
end function
public static double code(double x, double y) {
return (1.0 - x) + (y * Math.sqrt(x));
}
def code(x, y): return (1.0 - x) + (y * math.sqrt(x))
function code(x, y) return Float64(Float64(1.0 - x) + Float64(y * sqrt(x))) end
function tmp = code(x, y) tmp = (1.0 - x) + (y * sqrt(x)); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) + y \cdot \sqrt{x}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.6e+71) (not (<= y 2.16e+105))) (+ 1.0 (* y (sqrt x))) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.6e+71) || !(y <= 2.16e+105)) {
tmp = 1.0 + (y * sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.6d+71)) .or. (.not. (y <= 2.16d+105))) then
tmp = 1.0d0 + (y * sqrt(x))
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.6e+71) || !(y <= 2.16e+105)) {
tmp = 1.0 + (y * Math.sqrt(x));
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.6e+71) or not (y <= 2.16e+105): tmp = 1.0 + (y * math.sqrt(x)) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.6e+71) || !(y <= 2.16e+105)) tmp = Float64(1.0 + Float64(y * sqrt(x))); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.6e+71) || ~((y <= 2.16e+105))) tmp = 1.0 + (y * sqrt(x)); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.6e+71], N[Not[LessEqual[y, 2.16e+105]], $MachinePrecision]], N[(1.0 + N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{+71} \lor \neg \left(y \leq 2.16 \cdot 10^{+105}\right):\\
\;\;\;\;1 + y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -1.60000000000000012e71 or 2.15999999999999988e105 < y Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
add-sqr-sqrt99.2%
associate-*l*99.3%
fma-def99.3%
pow1/299.3%
sqrt-pow199.4%
metadata-eval99.4%
pow1/299.4%
sqrt-pow199.4%
metadata-eval99.4%
Applied egg-rr99.4%
Taylor expanded in x around 0 99.3%
if -1.60000000000000012e71 < y < 2.15999999999999988e105Initial program 100.0%
Taylor expanded in y around 0 97.6%
Final simplification98.2%
(FPCore (x y) :precision binary64 (if (or (<= y -1.6e+70) (not (<= y 2.16e+105))) (* y (sqrt x)) (- 1.0 x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.6e+70) || !(y <= 2.16e+105)) {
tmp = y * sqrt(x);
} else {
tmp = 1.0 - x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.6d+70)) .or. (.not. (y <= 2.16d+105))) then
tmp = y * sqrt(x)
else
tmp = 1.0d0 - x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.6e+70) || !(y <= 2.16e+105)) {
tmp = y * Math.sqrt(x);
} else {
tmp = 1.0 - x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.6e+70) or not (y <= 2.16e+105): tmp = y * math.sqrt(x) else: tmp = 1.0 - x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.6e+70) || !(y <= 2.16e+105)) tmp = Float64(y * sqrt(x)); else tmp = Float64(1.0 - x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.6e+70) || ~((y <= 2.16e+105))) tmp = y * sqrt(x); else tmp = 1.0 - x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.6e+70], N[Not[LessEqual[y, 2.16e+105]], $MachinePrecision]], N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(1.0 - x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{+70} \lor \neg \left(y \leq 2.16 \cdot 10^{+105}\right):\\
\;\;\;\;y \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;1 - x\\
\end{array}
\end{array}
if y < -1.6000000000000001e70 or 2.15999999999999988e105 < y Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
add-sqr-sqrt99.2%
associate-*l*99.3%
fma-def99.3%
pow1/299.3%
sqrt-pow199.4%
metadata-eval99.4%
pow1/299.4%
sqrt-pow199.4%
metadata-eval99.4%
Applied egg-rr99.4%
Taylor expanded in y around inf 97.9%
if -1.6000000000000001e70 < y < 2.15999999999999988e105Initial program 100.0%
Taylor expanded in y around 0 97.6%
Final simplification97.7%
(FPCore (x y) :precision binary64 (if (<= y 3.1e+114) (- 1.0 x) (pow y 2.0)))
double code(double x, double y) {
double tmp;
if (y <= 3.1e+114) {
tmp = 1.0 - x;
} else {
tmp = pow(y, 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.1d+114) then
tmp = 1.0d0 - x
else
tmp = y ** 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.1e+114) {
tmp = 1.0 - x;
} else {
tmp = Math.pow(y, 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.1e+114: tmp = 1.0 - x else: tmp = math.pow(y, 2.0) return tmp
function code(x, y) tmp = 0.0 if (y <= 3.1e+114) tmp = Float64(1.0 - x); else tmp = y ^ 2.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.1e+114) tmp = 1.0 - x; else tmp = y ^ 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.1e+114], N[(1.0 - x), $MachinePrecision], N[Power[y, 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.1 \cdot 10^{+114}:\\
\;\;\;\;1 - x\\
\mathbf{else}:\\
\;\;\;\;{y}^{2}\\
\end{array}
\end{array}
if y < 3.1e114Initial program 99.9%
Taylor expanded in y around 0 76.9%
if 3.1e114 < y Initial program 99.7%
flip-+29.5%
div-sub29.5%
pow229.5%
*-commutative29.5%
*-commutative29.5%
swap-sqr15.1%
add-sqr-sqrt15.2%
pow215.2%
Applied egg-rr15.2%
div-sub15.2%
*-commutative15.2%
Simplified15.2%
Taylor expanded in y around inf 16.0%
neg-mul-116.0%
*-commutative16.0%
distribute-rgt-neg-in16.0%
Simplified16.0%
Taylor expanded in x around inf 29.3%
Final simplification69.4%
(FPCore (x y) :precision binary64 (if (<= x 1.0) 1.0 (- x)))
double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0
else
tmp = -x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 1.0: tmp = 1.0 else: tmp = -x return tmp
function code(x, y) tmp = 0.0 if (x <= 1.0) tmp = 1.0; else tmp = Float64(-x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 1.0) tmp = 1.0; else tmp = -x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 1.0], 1.0, (-x)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-x\\
\end{array}
\end{array}
if x < 1Initial program 99.9%
Taylor expanded in x around 0 62.6%
if 1 < x Initial program 99.9%
Taylor expanded in x around inf 64.5%
mul-1-neg64.5%
Simplified64.5%
Final simplification63.5%
(FPCore (x y) :precision binary64 (- 1.0 x))
double code(double x, double y) {
return 1.0 - x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - x
end function
public static double code(double x, double y) {
return 1.0 - x;
}
def code(x, y): return 1.0 - x
function code(x, y) return Float64(1.0 - x) end
function tmp = code(x, y) tmp = 1.0 - x; end
code[x_, y_] := N[(1.0 - x), $MachinePrecision]
\begin{array}{l}
\\
1 - x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 65.3%
Final simplification65.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 32.3%
Final simplification32.3%
herbie shell --seed 2023333
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, E"
:precision binary64
(+ (- 1.0 x) (* y (sqrt x))))