
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* -4.0 (/ y z))) (t_1 (* 4.0 (/ x z))))
(if (<= z -1.9e-39)
-2.0
(if (<= z -1.35e-108)
t_1
(if (<= z 1e-198)
t_0
(if (<= z 1.76e-130) t_1 (if (<= z 9.5e+39) t_0 -2.0)))))))
double code(double x, double y, double z) {
double t_0 = -4.0 * (y / z);
double t_1 = 4.0 * (x / z);
double tmp;
if (z <= -1.9e-39) {
tmp = -2.0;
} else if (z <= -1.35e-108) {
tmp = t_1;
} else if (z <= 1e-198) {
tmp = t_0;
} else if (z <= 1.76e-130) {
tmp = t_1;
} else if (z <= 9.5e+39) {
tmp = t_0;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (-4.0d0) * (y / z)
t_1 = 4.0d0 * (x / z)
if (z <= (-1.9d-39)) then
tmp = -2.0d0
else if (z <= (-1.35d-108)) then
tmp = t_1
else if (z <= 1d-198) then
tmp = t_0
else if (z <= 1.76d-130) then
tmp = t_1
else if (z <= 9.5d+39) then
tmp = t_0
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -4.0 * (y / z);
double t_1 = 4.0 * (x / z);
double tmp;
if (z <= -1.9e-39) {
tmp = -2.0;
} else if (z <= -1.35e-108) {
tmp = t_1;
} else if (z <= 1e-198) {
tmp = t_0;
} else if (z <= 1.76e-130) {
tmp = t_1;
} else if (z <= 9.5e+39) {
tmp = t_0;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): t_0 = -4.0 * (y / z) t_1 = 4.0 * (x / z) tmp = 0 if z <= -1.9e-39: tmp = -2.0 elif z <= -1.35e-108: tmp = t_1 elif z <= 1e-198: tmp = t_0 elif z <= 1.76e-130: tmp = t_1 elif z <= 9.5e+39: tmp = t_0 else: tmp = -2.0 return tmp
function code(x, y, z) t_0 = Float64(-4.0 * Float64(y / z)) t_1 = Float64(4.0 * Float64(x / z)) tmp = 0.0 if (z <= -1.9e-39) tmp = -2.0; elseif (z <= -1.35e-108) tmp = t_1; elseif (z <= 1e-198) tmp = t_0; elseif (z <= 1.76e-130) tmp = t_1; elseif (z <= 9.5e+39) tmp = t_0; else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -4.0 * (y / z); t_1 = 4.0 * (x / z); tmp = 0.0; if (z <= -1.9e-39) tmp = -2.0; elseif (z <= -1.35e-108) tmp = t_1; elseif (z <= 1e-198) tmp = t_0; elseif (z <= 1.76e-130) tmp = t_1; elseif (z <= 9.5e+39) tmp = t_0; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.9e-39], -2.0, If[LessEqual[z, -1.35e-108], t$95$1, If[LessEqual[z, 1e-198], t$95$0, If[LessEqual[z, 1.76e-130], t$95$1, If[LessEqual[z, 9.5e+39], t$95$0, -2.0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \frac{y}{z}\\
t_1 := 4 \cdot \frac{x}{z}\\
\mathbf{if}\;z \leq -1.9 \cdot 10^{-39}:\\
\;\;\;\;-2\\
\mathbf{elif}\;z \leq -1.35 \cdot 10^{-108}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 10^{-198}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1.76 \cdot 10^{-130}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{+39}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if z < -1.9000000000000001e-39 or 9.50000000000000011e39 < z Initial program 100.0%
associate-*l/99.7%
sub-neg99.7%
distribute-rgt-neg-in99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in z around inf 67.2%
if -1.9000000000000001e-39 < z < -1.35000000000000002e-108 or 9.9999999999999991e-199 < z < 1.76e-130Initial program 100.0%
associate-*l/99.7%
sub-neg99.7%
distribute-rgt-neg-in99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in x around inf 67.7%
if -1.35000000000000002e-108 < z < 9.9999999999999991e-199 or 1.76e-130 < z < 9.50000000000000011e39Initial program 100.0%
associate-*l/99.8%
sub-neg99.8%
distribute-rgt-neg-in99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in y around inf 62.6%
Final simplification65.1%
(FPCore (x y z)
:precision binary64
(if (or (<= x -7e+131)
(not
(or (<= x 3.3e+39) (and (not (<= x 2.05e+83)) (<= x 2.25e+169)))))
(* 4.0 (/ x z))
(- (* -4.0 (/ y z)) 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -7e+131) || !((x <= 3.3e+39) || (!(x <= 2.05e+83) && (x <= 2.25e+169)))) {
tmp = 4.0 * (x / z);
} else {
tmp = (-4.0 * (y / z)) - 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7d+131)) .or. (.not. (x <= 3.3d+39) .or. (.not. (x <= 2.05d+83)) .and. (x <= 2.25d+169))) then
tmp = 4.0d0 * (x / z)
else
tmp = ((-4.0d0) * (y / z)) - 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7e+131) || !((x <= 3.3e+39) || (!(x <= 2.05e+83) && (x <= 2.25e+169)))) {
tmp = 4.0 * (x / z);
} else {
tmp = (-4.0 * (y / z)) - 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -7e+131) or not ((x <= 3.3e+39) or (not (x <= 2.05e+83) and (x <= 2.25e+169))): tmp = 4.0 * (x / z) else: tmp = (-4.0 * (y / z)) - 2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -7e+131) || !((x <= 3.3e+39) || (!(x <= 2.05e+83) && (x <= 2.25e+169)))) tmp = Float64(4.0 * Float64(x / z)); else tmp = Float64(Float64(-4.0 * Float64(y / z)) - 2.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -7e+131) || ~(((x <= 3.3e+39) || (~((x <= 2.05e+83)) && (x <= 2.25e+169))))) tmp = 4.0 * (x / z); else tmp = (-4.0 * (y / z)) - 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -7e+131], N[Not[Or[LessEqual[x, 3.3e+39], And[N[Not[LessEqual[x, 2.05e+83]], $MachinePrecision], LessEqual[x, 2.25e+169]]]], $MachinePrecision]], N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7 \cdot 10^{+131} \lor \neg \left(x \leq 3.3 \cdot 10^{+39} \lor \neg \left(x \leq 2.05 \cdot 10^{+83}\right) \land x \leq 2.25 \cdot 10^{+169}\right):\\
\;\;\;\;4 \cdot \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \frac{y}{z} - 2\\
\end{array}
\end{array}
if x < -6.9999999999999998e131 or 3.30000000000000021e39 < x < 2.05e83 or 2.25e169 < x Initial program 100.0%
associate-*l/99.8%
sub-neg99.8%
distribute-rgt-neg-in99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around inf 85.8%
if -6.9999999999999998e131 < x < 3.30000000000000021e39 or 2.05e83 < x < 2.25e169Initial program 100.0%
*-commutative100.0%
associate-/l*99.9%
div-sub100.0%
*-lft-identity100.0%
metadata-eval100.0%
associate-/l*99.9%
associate-/r/99.9%
fma-neg99.9%
metadata-eval99.9%
/-rgt-identity99.9%
associate-/r/99.9%
distribute-rgt-neg-in99.9%
Simplified99.9%
Taylor expanded in x around 0 90.4%
Final simplification89.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.95e+18) (not (<= y 8.6e-21))) (- (* -4.0 (/ y z)) 2.0) (- (* 4.0 (/ x z)) 2.0)))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.95e+18) || !(y <= 8.6e-21)) {
tmp = (-4.0 * (y / z)) - 2.0;
} else {
tmp = (4.0 * (x / z)) - 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.95d+18)) .or. (.not. (y <= 8.6d-21))) then
tmp = ((-4.0d0) * (y / z)) - 2.0d0
else
tmp = (4.0d0 * (x / z)) - 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.95e+18) || !(y <= 8.6e-21)) {
tmp = (-4.0 * (y / z)) - 2.0;
} else {
tmp = (4.0 * (x / z)) - 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.95e+18) or not (y <= 8.6e-21): tmp = (-4.0 * (y / z)) - 2.0 else: tmp = (4.0 * (x / z)) - 2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.95e+18) || !(y <= 8.6e-21)) tmp = Float64(Float64(-4.0 * Float64(y / z)) - 2.0); else tmp = Float64(Float64(4.0 * Float64(x / z)) - 2.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.95e+18) || ~((y <= 8.6e-21))) tmp = (-4.0 * (y / z)) - 2.0; else tmp = (4.0 * (x / z)) - 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.95e+18], N[Not[LessEqual[y, 8.6e-21]], $MachinePrecision]], N[(N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision], N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.95 \cdot 10^{+18} \lor \neg \left(y \leq 8.6 \cdot 10^{-21}\right):\\
\;\;\;\;-4 \cdot \frac{y}{z} - 2\\
\mathbf{else}:\\
\;\;\;\;4 \cdot \frac{x}{z} - 2\\
\end{array}
\end{array}
if y < -1.95e18 or 8.5999999999999996e-21 < y Initial program 100.0%
*-commutative100.0%
associate-/l*100.0%
div-sub100.0%
*-lft-identity100.0%
metadata-eval100.0%
associate-/l*99.9%
associate-/r/99.8%
fma-neg99.8%
metadata-eval99.8%
/-rgt-identity99.8%
associate-/r/99.8%
distribute-rgt-neg-in99.8%
Simplified99.8%
Taylor expanded in x around 0 89.9%
if -1.95e18 < y < 8.5999999999999996e-21Initial program 100.0%
*-commutative100.0%
associate-/l*100.0%
div-sub100.0%
*-lft-identity100.0%
metadata-eval100.0%
associate-/l*99.9%
associate-/r/99.9%
fma-neg99.9%
metadata-eval99.9%
/-rgt-identity99.9%
associate-/r/99.9%
distribute-rgt-neg-in99.9%
Simplified99.9%
Taylor expanded in y around 0 95.3%
Final simplification92.6%
(FPCore (x y z) :precision binary64 (* (/ 4.0 z) (+ (- x y) (* z -0.5))))
double code(double x, double y, double z) {
return (4.0 / z) * ((x - y) + (z * -0.5));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 / z) * ((x - y) + (z * (-0.5d0)))
end function
public static double code(double x, double y, double z) {
return (4.0 / z) * ((x - y) + (z * -0.5));
}
def code(x, y, z): return (4.0 / z) * ((x - y) + (z * -0.5))
function code(x, y, z) return Float64(Float64(4.0 / z) * Float64(Float64(x - y) + Float64(z * -0.5))) end
function tmp = code(x, y, z) tmp = (4.0 / z) * ((x - y) + (z * -0.5)); end
code[x_, y_, z_] := N[(N[(4.0 / z), $MachinePrecision] * N[(N[(x - y), $MachinePrecision] + N[(z * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{z} \cdot \left(\left(x - y\right) + z \cdot -0.5\right)
\end{array}
Initial program 100.0%
associate-*l/99.7%
sub-neg99.7%
distribute-rgt-neg-in99.7%
metadata-eval99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (if (<= z -2.7e-35) -2.0 (if (<= z 5e+35) (* -4.0 (/ y z)) -2.0)))
double code(double x, double y, double z) {
double tmp;
if (z <= -2.7e-35) {
tmp = -2.0;
} else if (z <= 5e+35) {
tmp = -4.0 * (y / z);
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-2.7d-35)) then
tmp = -2.0d0
else if (z <= 5d+35) then
tmp = (-4.0d0) * (y / z)
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -2.7e-35) {
tmp = -2.0;
} else if (z <= 5e+35) {
tmp = -4.0 * (y / z);
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -2.7e-35: tmp = -2.0 elif z <= 5e+35: tmp = -4.0 * (y / z) else: tmp = -2.0 return tmp
function code(x, y, z) tmp = 0.0 if (z <= -2.7e-35) tmp = -2.0; elseif (z <= 5e+35) tmp = Float64(-4.0 * Float64(y / z)); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -2.7e-35) tmp = -2.0; elseif (z <= 5e+35) tmp = -4.0 * (y / z); else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -2.7e-35], -2.0, If[LessEqual[z, 5e+35], N[(-4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.7 \cdot 10^{-35}:\\
\;\;\;\;-2\\
\mathbf{elif}\;z \leq 5 \cdot 10^{+35}:\\
\;\;\;\;-4 \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if z < -2.6999999999999997e-35 or 5.00000000000000021e35 < z Initial program 100.0%
associate-*l/99.7%
sub-neg99.7%
distribute-rgt-neg-in99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in z around inf 67.7%
if -2.6999999999999997e-35 < z < 5.00000000000000021e35Initial program 100.0%
associate-*l/99.8%
sub-neg99.8%
distribute-rgt-neg-in99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in y around inf 55.8%
Final simplification60.9%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
associate-*l/99.7%
sub-neg99.7%
distribute-rgt-neg-in99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in z around inf 35.0%
Final simplification35.0%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2023333
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))