
(FPCore (x y z) :precision binary64 (- (* x (log (/ x y))) z))
double code(double x, double y, double z) {
return (x * log((x / y))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * log((x / y))) - z
end function
public static double code(double x, double y, double z) {
return (x * Math.log((x / y))) - z;
}
def code(x, y, z): return (x * math.log((x / y))) - z
function code(x, y, z) return Float64(Float64(x * log(Float64(x / y))) - z) end
function tmp = code(x, y, z) tmp = (x * log((x / y))) - z; end
code[x_, y_, z_] := N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log \left(\frac{x}{y}\right) - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (log (/ x y))) z))
double code(double x, double y, double z) {
return (x * log((x / y))) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * log((x / y))) - z
end function
public static double code(double x, double y, double z) {
return (x * Math.log((x / y))) - z;
}
def code(x, y, z): return (x * math.log((x / y))) - z
function code(x, y, z) return Float64(Float64(x * log(Float64(x / y))) - z) end
function tmp = code(x, y, z) tmp = (x * log((x / y))) - z; end
code[x_, y_, z_] := N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log \left(\frac{x}{y}\right) - z
\end{array}
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 (log (/ (cbrt x) (cbrt y))))) z))
double code(double x, double y, double z) {
return (x * (3.0 * log((cbrt(x) / cbrt(y))))) - z;
}
public static double code(double x, double y, double z) {
return (x * (3.0 * Math.log((Math.cbrt(x) / Math.cbrt(y))))) - z;
}
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * log(Float64(cbrt(x) / cbrt(y))))) - z) end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * N[Log[N[(N[Power[x, 1/3], $MachinePrecision] / N[Power[y, 1/3], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot \log \left(\frac{\sqrt[3]{x}}{\sqrt[3]{y}}\right)\right) - z
\end{array}
Initial program 76.7%
add-cube-cbrt76.7%
log-prod76.6%
pow276.6%
Applied egg-rr76.6%
log-pow76.6%
distribute-lft1-in76.6%
metadata-eval76.6%
Simplified76.6%
cbrt-div99.7%
div-inv99.7%
Applied egg-rr99.7%
associate-*r/99.7%
*-rgt-identity99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (log (/ x y))))) (if (or (<= t_0 (- INFINITY)) (not (<= t_0 1e+294))) (- z) (- t_0 z))))
double code(double x, double y, double z) {
double t_0 = x * log((x / y));
double tmp;
if ((t_0 <= -((double) INFINITY)) || !(t_0 <= 1e+294)) {
tmp = -z;
} else {
tmp = t_0 - z;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = x * Math.log((x / y));
double tmp;
if ((t_0 <= -Double.POSITIVE_INFINITY) || !(t_0 <= 1e+294)) {
tmp = -z;
} else {
tmp = t_0 - z;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.log((x / y)) tmp = 0 if (t_0 <= -math.inf) or not (t_0 <= 1e+294): tmp = -z else: tmp = t_0 - z return tmp
function code(x, y, z) t_0 = Float64(x * log(Float64(x / y))) tmp = 0.0 if ((t_0 <= Float64(-Inf)) || !(t_0 <= 1e+294)) tmp = Float64(-z); else tmp = Float64(t_0 - z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * log((x / y)); tmp = 0.0; if ((t_0 <= -Inf) || ~((t_0 <= 1e+294))) tmp = -z; else tmp = t_0 - z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$0, (-Infinity)], N[Not[LessEqual[t$95$0, 1e+294]], $MachinePrecision]], (-z), N[(t$95$0 - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \log \left(\frac{x}{y}\right)\\
\mathbf{if}\;t_0 \leq -\infty \lor \neg \left(t_0 \leq 10^{+294}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;t_0 - z\\
\end{array}
\end{array}
if (*.f64 x (log.f64 (/.f64 x y))) < -inf.0 or 1.00000000000000007e294 < (*.f64 x (log.f64 (/.f64 x y))) Initial program 5.9%
remove-double-neg5.9%
sub0-neg5.9%
associate--r-5.9%
neg-sub05.9%
distribute-rgt-neg-in5.9%
neg-sub05.9%
log-div49.2%
associate-+l-49.2%
neg-sub049.2%
+-commutative49.2%
sub-neg49.2%
log-div7.3%
fma-udef7.3%
Simplified7.3%
Taylor expanded in x around 0 60.0%
if -inf.0 < (*.f64 x (log.f64 (/.f64 x y))) < 1.00000000000000007e294Initial program 99.8%
Final simplification90.0%
(FPCore (x y z) :precision binary64 (if (<= x -1.75e-136) (- (fma x (log (/ y x)) z)) (if (<= x -2e-308) (- z) (- (* x (- (log x) (log y))) z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.75e-136) {
tmp = -fma(x, log((y / x)), z);
} else if (x <= -2e-308) {
tmp = -z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.75e-136) tmp = Float64(-fma(x, log(Float64(y / x)), z)); elseif (x <= -2e-308) tmp = Float64(-z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.75e-136], (-N[(x * N[Log[N[(y / x), $MachinePrecision]], $MachinePrecision] + z), $MachinePrecision]), If[LessEqual[x, -2e-308], (-z), N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \cdot 10^{-136}:\\
\;\;\;\;-\mathsf{fma}\left(x, \log \left(\frac{y}{x}\right), z\right)\\
\mathbf{elif}\;x \leq -2 \cdot 10^{-308}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
if x < -1.75000000000000015e-136Initial program 79.9%
remove-double-neg79.9%
sub0-neg79.9%
associate--r-79.9%
neg-sub079.9%
distribute-rgt-neg-in79.9%
neg-sub079.9%
log-div0.0%
associate-+l-0.0%
neg-sub00.0%
+-commutative0.0%
sub-neg0.0%
log-div79.9%
fma-udef80.0%
Simplified80.0%
if -1.75000000000000015e-136 < x < -1.9999999999999998e-308Initial program 64.8%
remove-double-neg64.8%
sub0-neg64.8%
associate--r-64.8%
neg-sub064.8%
distribute-rgt-neg-in64.8%
neg-sub064.8%
log-div0.0%
associate-+l-0.0%
neg-sub00.0%
+-commutative0.0%
sub-neg0.0%
log-div62.1%
fma-udef62.1%
Simplified62.1%
Taylor expanded in x around 0 92.0%
if -1.9999999999999998e-308 < x Initial program 77.8%
log-div99.6%
Applied egg-rr99.6%
Final simplification91.6%
(FPCore (x y z) :precision binary64 (if (<= y -2e-310) (- (* x (- (log (- x)) (log (- y)))) z) (- (* x (- (log x) (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-310) {
tmp = (x * (log(-x) - log(-y))) - z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-310)) then
tmp = (x * (log(-x) - log(-y))) - z
else
tmp = (x * (log(x) - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-310) {
tmp = (x * (Math.log(-x) - Math.log(-y))) - z;
} else {
tmp = (x * (Math.log(x) - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2e-310: tmp = (x * (math.log(-x) - math.log(-y))) - z else: tmp = (x * (math.log(x) - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2e-310) tmp = Float64(Float64(x * Float64(log(Float64(-x)) - log(Float64(-y)))) - z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2e-310) tmp = (x * (log(-x) - log(-y))) - z; else tmp = (x * (log(x) - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2e-310], N[(N[(x * N[(N[Log[(-x)], $MachinePrecision] - N[Log[(-y)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-310}:\\
\;\;\;\;x \cdot \left(\log \left(-x\right) - \log \left(-y\right)\right) - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
if y < -1.999999999999994e-310Initial program 75.6%
frac-2neg75.6%
log-div99.5%
Applied egg-rr99.5%
if -1.999999999999994e-310 < y Initial program 77.8%
log-div99.6%
Applied egg-rr99.6%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -8.5e-23) (not (<= z 1e-109))) (- z) (* x (log (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -8.5e-23) || !(z <= 1e-109)) {
tmp = -z;
} else {
tmp = x * log((x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-8.5d-23)) .or. (.not. (z <= 1d-109))) then
tmp = -z
else
tmp = x * log((x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -8.5e-23) || !(z <= 1e-109)) {
tmp = -z;
} else {
tmp = x * Math.log((x / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -8.5e-23) or not (z <= 1e-109): tmp = -z else: tmp = x * math.log((x / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -8.5e-23) || !(z <= 1e-109)) tmp = Float64(-z); else tmp = Float64(x * log(Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -8.5e-23) || ~((z <= 1e-109))) tmp = -z; else tmp = x * log((x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -8.5e-23], N[Not[LessEqual[z, 1e-109]], $MachinePrecision]], (-z), N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.5 \cdot 10^{-23} \lor \neg \left(z \leq 10^{-109}\right):\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \log \left(\frac{x}{y}\right)\\
\end{array}
\end{array}
if z < -8.4999999999999996e-23 or 9.9999999999999999e-110 < z Initial program 73.0%
remove-double-neg73.0%
sub0-neg73.0%
associate--r-73.0%
neg-sub073.0%
distribute-rgt-neg-in73.0%
neg-sub073.0%
log-div51.3%
associate-+l-51.3%
neg-sub051.3%
+-commutative51.3%
sub-neg51.3%
log-div71.0%
fma-udef71.0%
Simplified71.0%
Taylor expanded in x around 0 76.1%
if -8.4999999999999996e-23 < z < 9.9999999999999999e-110Initial program 81.6%
Taylor expanded in z around 0 72.5%
Final simplification74.5%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 76.7%
remove-double-neg76.7%
sub0-neg76.7%
associate--r-76.7%
neg-sub076.7%
distribute-rgt-neg-in76.7%
neg-sub076.7%
log-div50.6%
associate-+l-50.6%
neg-sub050.6%
+-commutative50.6%
sub-neg50.6%
log-div75.2%
fma-udef75.2%
Simplified75.2%
Taylor expanded in x around 0 50.1%
Final simplification50.1%
(FPCore (x y z) :precision binary64 (if (< y 7.595077799083773e-308) (- (* x (log (/ x y))) z) (- (* x (- (log x) (log y))) z)))
double code(double x, double y, double z) {
double tmp;
if (y < 7.595077799083773e-308) {
tmp = (x * log((x / y))) - z;
} else {
tmp = (x * (log(x) - log(y))) - z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y < 7.595077799083773d-308) then
tmp = (x * log((x / y))) - z
else
tmp = (x * (log(x) - log(y))) - z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y < 7.595077799083773e-308) {
tmp = (x * Math.log((x / y))) - z;
} else {
tmp = (x * (Math.log(x) - Math.log(y))) - z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y < 7.595077799083773e-308: tmp = (x * math.log((x / y))) - z else: tmp = (x * (math.log(x) - math.log(y))) - z return tmp
function code(x, y, z) tmp = 0.0 if (y < 7.595077799083773e-308) tmp = Float64(Float64(x * log(Float64(x / y))) - z); else tmp = Float64(Float64(x * Float64(log(x) - log(y))) - z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y < 7.595077799083773e-308) tmp = (x * log((x / y))) - z; else tmp = (x * (log(x) - log(y))) - z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[y, 7.595077799083773e-308], N[(N[(x * N[Log[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[(x * N[(N[Log[x], $MachinePrecision] - N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y < 7.595077799083773 \cdot 10^{-308}:\\
\;\;\;\;x \cdot \log \left(\frac{x}{y}\right) - z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\log x - \log y\right) - z\\
\end{array}
\end{array}
herbie shell --seed 2023333
(FPCore (x y z)
:name "Numeric.SpecFunctions.Extra:bd0 from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< y 7.595077799083773e-308) (- (* x (log (/ x y))) z) (- (* x (- (log x) (log y))) z))
(- (* x (log (/ x y))) z))