
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (/ (/ (sin x) (/ x (tan (* x 0.5)))) x))
double code(double x) {
return (sin(x) / (x / tan((x * 0.5)))) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (sin(x) / (x / tan((x * 0.5d0)))) / x
end function
public static double code(double x) {
return (Math.sin(x) / (x / Math.tan((x * 0.5)))) / x;
}
def code(x): return (math.sin(x) / (x / math.tan((x * 0.5)))) / x
function code(x) return Float64(Float64(sin(x) / Float64(x / tan(Float64(x * 0.5)))) / x) end
function tmp = code(x) tmp = (sin(x) / (x / tan((x * 0.5)))) / x; end
code[x_] := N[(N[(N[Sin[x], $MachinePrecision] / N[(x / N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\sin x}{\frac{x}{\tan \left(x \cdot 0.5\right)}}}{x}
\end{array}
Initial program 49.6%
associate-/r*50.5%
div-inv50.5%
Applied egg-rr50.5%
div-sub50.5%
sub-neg50.5%
Applied egg-rr50.5%
sub-neg50.5%
Simplified50.5%
sub-div50.5%
flip--50.3%
metadata-eval50.3%
1-sub-cos74.0%
div-inv74.0%
*-un-lft-identity74.0%
times-frac73.9%
pow273.9%
Applied egg-rr73.9%
/-rgt-identity73.9%
associate-*r/74.0%
associate-*r/74.0%
*-rgt-identity74.0%
unpow274.0%
associate-*r/74.0%
hang-0p-tan74.4%
Simplified74.4%
un-div-inv74.5%
associate-/l*99.8%
div-inv99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (/ (sin x) (* x (/ x (tan (* x 0.5))))))
double code(double x) {
return sin(x) / (x * (x / tan((x * 0.5))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sin(x) / (x * (x / tan((x * 0.5d0))))
end function
public static double code(double x) {
return Math.sin(x) / (x * (x / Math.tan((x * 0.5))));
}
def code(x): return math.sin(x) / (x * (x / math.tan((x * 0.5))))
function code(x) return Float64(sin(x) / Float64(x * Float64(x / tan(Float64(x * 0.5))))) end
function tmp = code(x) tmp = sin(x) / (x * (x / tan((x * 0.5)))); end
code[x_] := N[(N[Sin[x], $MachinePrecision] / N[(x * N[(x / N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin x}{x \cdot \frac{x}{\tan \left(x \cdot 0.5\right)}}
\end{array}
Initial program 49.6%
associate-/r*50.5%
div-inv50.5%
Applied egg-rr50.5%
div-sub50.5%
sub-neg50.5%
Applied egg-rr50.5%
sub-neg50.5%
Simplified50.5%
sub-div50.5%
flip--50.3%
metadata-eval50.3%
1-sub-cos74.0%
div-inv74.0%
*-un-lft-identity74.0%
times-frac73.9%
pow273.9%
Applied egg-rr73.9%
/-rgt-identity73.9%
associate-*r/74.0%
associate-*r/74.0%
*-rgt-identity74.0%
unpow274.0%
associate-*r/74.0%
hang-0p-tan74.4%
Simplified74.4%
*-commutative74.4%
associate-/l*99.7%
frac-times99.7%
*-un-lft-identity99.7%
div-inv99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x) :precision binary64 (if (<= x 0.005) (+ 0.5 (* -0.041666666666666664 (pow x 2.0))) (/ (* (/ 1.0 x) (+ (cos x) -1.0)) (- x))))
double code(double x) {
double tmp;
if (x <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * pow(x, 2.0));
} else {
tmp = ((1.0 / x) * (cos(x) + -1.0)) / -x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.005d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x ** 2.0d0))
else
tmp = ((1.0d0 / x) * (cos(x) + (-1.0d0))) / -x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x, 2.0));
} else {
tmp = ((1.0 / x) * (Math.cos(x) + -1.0)) / -x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.005: tmp = 0.5 + (-0.041666666666666664 * math.pow(x, 2.0)) else: tmp = ((1.0 / x) * (math.cos(x) + -1.0)) / -x return tmp
function code(x) tmp = 0.0 if (x <= 0.005) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 / x) * Float64(cos(x) + -1.0)) / Float64(-x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.005) tmp = 0.5 + (-0.041666666666666664 * (x ^ 2.0)); else tmp = ((1.0 / x) * (cos(x) + -1.0)) / -x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.005], N[(0.5 + N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 / x), $MachinePrecision] * N[(N[Cos[x], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] / (-x)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.005:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1}{x} \cdot \left(\cos x + -1\right)}{-x}\\
\end{array}
\end{array}
if x < 0.0050000000000000001Initial program 31.2%
Taylor expanded in x around 0 70.4%
if 0.0050000000000000001 < x Initial program 98.6%
associate-/r*99.1%
div-inv99.1%
Applied egg-rr99.1%
*-commutative99.1%
frac-2neg99.1%
associate-*r/99.1%
Applied egg-rr99.1%
Final simplification78.2%
(FPCore (x) :precision binary64 (if (<= x 0.005) (+ 0.5 (* -0.041666666666666664 (pow x 2.0))) (/ (- 1.0 (cos x)) (* x x))))
double code(double x) {
double tmp;
if (x <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * pow(x, 2.0));
} else {
tmp = (1.0 - cos(x)) / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.005d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x ** 2.0d0))
else
tmp = (1.0d0 - cos(x)) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x, 2.0));
} else {
tmp = (1.0 - Math.cos(x)) / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.005: tmp = 0.5 + (-0.041666666666666664 * math.pow(x, 2.0)) else: tmp = (1.0 - math.cos(x)) / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 0.005) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x)) / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.005) tmp = 0.5 + (-0.041666666666666664 * (x ^ 2.0)); else tmp = (1.0 - cos(x)) / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.005], N[(0.5 + N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.005:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x \cdot x}\\
\end{array}
\end{array}
if x < 0.0050000000000000001Initial program 31.2%
Taylor expanded in x around 0 70.4%
if 0.0050000000000000001 < x Initial program 98.6%
Final simplification78.1%
(FPCore (x) :precision binary64 (if (<= x 0.005) (+ 0.5 (* -0.041666666666666664 (pow x 2.0))) (/ (/ (- 1.0 (cos x)) x) x)))
double code(double x) {
double tmp;
if (x <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * pow(x, 2.0));
} else {
tmp = ((1.0 - cos(x)) / x) / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.005d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x ** 2.0d0))
else
tmp = ((1.0d0 - cos(x)) / x) / x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.005) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x, 2.0));
} else {
tmp = ((1.0 - Math.cos(x)) / x) / x;
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.005: tmp = 0.5 + (-0.041666666666666664 * math.pow(x, 2.0)) else: tmp = ((1.0 - math.cos(x)) / x) / x return tmp
function code(x) tmp = 0.0 if (x <= 0.005) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 - cos(x)) / x) / x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.005) tmp = 0.5 + (-0.041666666666666664 * (x ^ 2.0)); else tmp = ((1.0 - cos(x)) / x) / x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.005], N[(0.5 + N[(-0.041666666666666664 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.005:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x}{x}}{x}\\
\end{array}
\end{array}
if x < 0.0050000000000000001Initial program 31.2%
Taylor expanded in x around 0 70.4%
if 0.0050000000000000001 < x Initial program 98.6%
associate-/r*99.1%
div-inv99.1%
Applied egg-rr99.1%
div-sub99.1%
sub-neg99.1%
Applied egg-rr99.1%
sub-neg99.1%
Simplified99.1%
un-div-inv99.1%
sub-div99.1%
Applied egg-rr99.1%
Final simplification78.2%
(FPCore (x) :precision binary64 (if (<= x 1.3e+77) 0.5 (* (/ 1.0 x) (+ (/ 1.0 x) (/ -1.0 x)))))
double code(double x) {
double tmp;
if (x <= 1.3e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x) * ((1.0 / x) + (-1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.3d+77) then
tmp = 0.5d0
else
tmp = (1.0d0 / x) * ((1.0d0 / x) + ((-1.0d0) / x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.3e+77) {
tmp = 0.5;
} else {
tmp = (1.0 / x) * ((1.0 / x) + (-1.0 / x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.3e+77: tmp = 0.5 else: tmp = (1.0 / x) * ((1.0 / x) + (-1.0 / x)) return tmp
function code(x) tmp = 0.0 if (x <= 1.3e+77) tmp = 0.5; else tmp = Float64(Float64(1.0 / x) * Float64(Float64(1.0 / x) + Float64(-1.0 / x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.3e+77) tmp = 0.5; else tmp = (1.0 / x) * ((1.0 / x) + (-1.0 / x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.3e+77], 0.5, N[(N[(1.0 / x), $MachinePrecision] * N[(N[(1.0 / x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.3 \cdot 10^{+77}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x} \cdot \left(\frac{1}{x} + \frac{-1}{x}\right)\\
\end{array}
\end{array}
if x < 1.3000000000000001e77Initial program 33.8%
Taylor expanded in x around 0 68.5%
if 1.3000000000000001e77 < x Initial program 99.0%
associate-/r*99.7%
div-inv99.6%
Applied egg-rr99.6%
div-sub99.6%
sub-neg99.6%
Applied egg-rr99.6%
sub-neg99.6%
Simplified99.6%
Taylor expanded in x around 0 69.1%
Final simplification68.7%
(FPCore (x) :precision binary64 0.5)
double code(double x) {
return 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0
end function
public static double code(double x) {
return 0.5;
}
def code(x): return 0.5
function code(x) return 0.5 end
function tmp = code(x) tmp = 0.5; end
code[x_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 49.6%
Taylor expanded in x around 0 52.7%
Final simplification52.7%
herbie shell --seed 2023333
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))