
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1
(sqrt
(fmax
(pow (hypot (* (floor w) dX.u) (* (floor h) dX.v)) 2.0)
(pow (hypot t_0 (* (floor h) dY.v)) 2.0)))))
(if (>=
(fma
(floor w)
(* (floor w) (* dX.u dX.u))
(* (floor h) (* (floor h) (* dX.v dX.v))))
(fma
(floor w)
(* (floor w) (* dY.u dY.u))
(* (floor h) (* (floor h) (* dY.v dY.v)))))
(* (floor w) (/ dX.u t_1))
(/ t_0 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = sqrtf(fmaxf(powf(hypotf((floorf(w) * dX_46_u), (floorf(h) * dX_46_v)), 2.0f), powf(hypotf(t_0, (floorf(h) * dY_46_v)), 2.0f)));
float tmp;
if (fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v)))) >= fmaf(floorf(w), (floorf(w) * (dY_46_u * dY_46_u)), (floorf(h) * (floorf(h) * (dY_46_v * dY_46_v))))) {
tmp = floorf(w) * (dX_46_u / t_1);
} else {
tmp = t_0 / t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = sqrt((((hypot(Float32(floor(w) * dX_46_u), Float32(floor(h) * dX_46_v)) ^ Float32(2.0)) != (hypot(Float32(floor(w) * dX_46_u), Float32(floor(h) * dX_46_v)) ^ Float32(2.0))) ? (hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0)) : (((hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0)) != (hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0))) ? (hypot(Float32(floor(w) * dX_46_u), Float32(floor(h) * dX_46_v)) ^ Float32(2.0)) : max((hypot(Float32(floor(w) * dX_46_u), Float32(floor(h) * dX_46_v)) ^ Float32(2.0)), (hypot(t_0, Float32(floor(h) * dY_46_v)) ^ Float32(2.0)))))) tmp = Float32(0.0) if (fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) >= fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(floor(h) * Float32(floor(h) * Float32(dY_46_v * dY_46_v))))) tmp = Float32(floor(w) * Float32(dX_46_u / t_1)); else tmp = Float32(t_0 / t_1); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(\left\lfloorw\right\rfloor \cdot dX.u, \left\lfloorh\right\rfloor \cdot dX.v\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_0, \left\lfloorh\right\rfloor \cdot dY.v\right)\right)}^{2}\right)}\\
\mathbf{if}\;\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right) \geq \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dY.u \cdot dY.u\right), \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dY.v \cdot dY.v\right)\right)\right):\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{dX.u}{t_1}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{t_1}\\
\end{array}
\end{array}
Initial program 79.1%
Simplified79.2%
Applied egg-rr79.2%
Applied egg-rr76.2%
expm1-def76.5%
expm1-log1p79.3%
*-commutative79.3%
Simplified79.3%
Final simplification79.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (+ (* t_2 t_2) (* t_3 t_3)))
(t_5 (* (floor w) dX.u)))
(if (>= (+ (pow t_5 2.0) t_1) t_4)
(* t_5 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) t_4))))
(*
t_2
(/
1.0
(pow
(fmax
(pow (hypot t_5 t_0) 2.0)
(fma (* dY.v (pow (floor h) 2.0)) dY.v (pow t_2 2.0)))
0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = (t_2 * t_2) + (t_3 * t_3);
float t_5 = floorf(w) * dX_46_u;
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= t_4) {
tmp = t_5 * (1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), t_4)));
} else {
tmp = t_2 * (1.0f / powf(fmaxf(powf(hypotf(t_5, t_0), 2.0f), fmaf((dY_46_v * powf(floorf(h), 2.0f)), dY_46_v, powf(t_2, 2.0f))), 0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) t_5 = Float32(floor(w) * dX_46_u) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= t_4) tmp = Float32(t_5 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? t_4 : ((t_4 != t_4) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), t_4)))))); else tmp = Float32(t_2 * Float32(Float32(1.0) / ((((hypot(t_5, t_0) ^ Float32(2.0)) != (hypot(t_5, t_0) ^ Float32(2.0))) ? fma(Float32(dY_46_v * (floor(h) ^ Float32(2.0))), dY_46_v, (t_2 ^ Float32(2.0))) : ((fma(Float32(dY_46_v * (floor(h) ^ Float32(2.0))), dY_46_v, (t_2 ^ Float32(2.0))) != fma(Float32(dY_46_v * (floor(h) ^ Float32(2.0))), dY_46_v, (t_2 ^ Float32(2.0)))) ? (hypot(t_5, t_0) ^ Float32(2.0)) : max((hypot(t_5, t_0) ^ Float32(2.0)), fma(Float32(dY_46_v * (floor(h) ^ Float32(2.0))), dY_46_v, (t_2 ^ Float32(2.0)))))) ^ Float32(0.5)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := t_2 \cdot t_2 + t_3 \cdot t_3\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\mathbf{if}\;{t_5}^{2} + t_1 \geq t_4:\\
\;\;\;\;t_5 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_1 + t_5 \cdot t_5, t_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_5, t_0\right)\right)}^{2}, \mathsf{fma}\left(dY.v \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2}, dY.v, {t_2}^{2}\right)\right)\right)}^{0.5}}\\
\end{array}
\end{array}
Initial program 79.1%
Taylor expanded in w around 0 79.1%
*-commutative79.1%
unpow279.1%
unpow279.1%
swap-sqr79.1%
unpow279.1%
Simplified79.1%
Taylor expanded in w around 0 79.1%
Applied egg-rr79.1%
unpow279.1%
hypot-udef79.1%
hypot-udef79.1%
add-sqr-sqrt79.1%
+-commutative79.1%
associate-*r*79.1%
fma-def79.1%
*-commutative79.1%
associate-*l*79.1%
unpow279.1%
pow279.1%
Applied egg-rr79.1%
Final simplification79.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (* t_2 t_2))
(t_4 (* (floor w) dY.u))
(t_5 (* (floor w) dX.u))
(t_6 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) (+ (* t_4 t_4) t_3))))))
(if (>= (+ (pow t_5 2.0) t_1) (+ t_3 (pow t_4 2.0)))
(* t_5 t_6)
(* t_4 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = t_2 * t_2;
float t_4 = floorf(w) * dY_46_u;
float t_5 = floorf(w) * dX_46_u;
float t_6 = 1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), ((t_4 * t_4) + t_3)));
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (t_3 + powf(t_4, 2.0f))) {
tmp = t_5 * t_6;
} else {
tmp = t_4 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(w) * dY_46_u) t_5 = Float32(floor(w) * dX_46_u) t_6 = Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? Float32(Float32(t_4 * t_4) + t_3) : ((Float32(Float32(t_4 * t_4) + t_3) != Float32(Float32(t_4 * t_4) + t_3)) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), Float32(Float32(t_4 * t_4) + t_3)))))) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32(t_3 + (t_4 ^ Float32(2.0)))) tmp = Float32(t_5 * t_6); else tmp = Float32(t_4 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 * t_0; t_2 = floor(h) * dY_46_v; t_3 = t_2 * t_2; t_4 = floor(w) * dY_46_u; t_5 = floor(w) * dX_46_u; t_6 = single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), ((t_4 * t_4) + t_3))); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= (t_3 + (t_4 ^ single(2.0)))) tmp = t_5 * t_6; else tmp = t_4 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_2 \cdot t_2\\
t_4 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_1 + t_5 \cdot t_5, t_4 \cdot t_4 + t_3\right)}}\\
\mathbf{if}\;{t_5}^{2} + t_1 \geq t_3 + {t_4}^{2}:\\
\;\;\;\;t_5 \cdot t_6\\
\mathbf{else}:\\
\;\;\;\;t_4 \cdot t_6\\
\end{array}
\end{array}
Initial program 79.1%
Taylor expanded in w around 0 79.1%
*-commutative79.1%
unpow279.1%
unpow279.1%
swap-sqr79.1%
unpow279.1%
Simplified79.1%
Taylor expanded in w around 0 79.1%
*-commutative79.1%
unpow279.1%
unpow279.1%
swap-sqr79.1%
unpow279.1%
Simplified79.1%
Final simplification79.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (* t_2 t_2))
(t_4 (* (floor w) dY.u))
(t_5 (* (floor w) dX.u)))
(if (>= (+ (pow t_5 2.0) t_1) (+ t_3 (pow t_4 2.0)))
(* t_5 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) (+ (* t_4 t_4) t_3)))))
(*
t_4
(/
1.0
(pow
(fmax (pow (hypot t_5 t_0) 2.0) (pow (hypot t_4 t_2) 2.0))
0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = t_2 * t_2;
float t_4 = floorf(w) * dY_46_u;
float t_5 = floorf(w) * dX_46_u;
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (t_3 + powf(t_4, 2.0f))) {
tmp = t_5 * (1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), ((t_4 * t_4) + t_3))));
} else {
tmp = t_4 * (1.0f / powf(fmaxf(powf(hypotf(t_5, t_0), 2.0f), powf(hypotf(t_4, t_2), 2.0f)), 0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(w) * dY_46_u) t_5 = Float32(floor(w) * dX_46_u) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32(t_3 + (t_4 ^ Float32(2.0)))) tmp = Float32(t_5 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? Float32(Float32(t_4 * t_4) + t_3) : ((Float32(Float32(t_4 * t_4) + t_3) != Float32(Float32(t_4 * t_4) + t_3)) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), Float32(Float32(t_4 * t_4) + t_3))))))); else tmp = Float32(t_4 * Float32(Float32(1.0) / ((((hypot(t_5, t_0) ^ Float32(2.0)) != (hypot(t_5, t_0) ^ Float32(2.0))) ? (hypot(t_4, t_2) ^ Float32(2.0)) : (((hypot(t_4, t_2) ^ Float32(2.0)) != (hypot(t_4, t_2) ^ Float32(2.0))) ? (hypot(t_5, t_0) ^ Float32(2.0)) : max((hypot(t_5, t_0) ^ Float32(2.0)), (hypot(t_4, t_2) ^ Float32(2.0))))) ^ Float32(0.5)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 * t_0; t_2 = floor(h) * dY_46_v; t_3 = t_2 * t_2; t_4 = floor(w) * dY_46_u; t_5 = floor(w) * dX_46_u; tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= (t_3 + (t_4 ^ single(2.0)))) tmp = t_5 * (single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), ((t_4 * t_4) + t_3)))); else tmp = t_4 * (single(1.0) / (max((hypot(t_5, t_0) ^ single(2.0)), (hypot(t_4, t_2) ^ single(2.0))) ^ single(0.5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_2 \cdot t_2\\
t_4 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
\mathbf{if}\;{t_5}^{2} + t_1 \geq t_3 + {t_4}^{2}:\\
\;\;\;\;t_5 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_1 + t_5 \cdot t_5, t_4 \cdot t_4 + t_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_4 \cdot \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_5, t_0\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_4, t_2\right)\right)}^{2}\right)\right)}^{0.5}}\\
\end{array}
\end{array}
Initial program 79.1%
Taylor expanded in w around 0 79.1%
*-commutative79.1%
unpow279.1%
unpow279.1%
swap-sqr79.1%
unpow279.1%
Simplified79.1%
Taylor expanded in w around 0 79.1%
Applied egg-rr79.1%
Taylor expanded in w around 0 79.1%
*-commutative79.1%
unpow279.1%
unpow279.1%
swap-sqr79.1%
unpow279.1%
Simplified79.1%
Final simplification79.1%
herbie shell --seed 2023333
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))