
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x c s) :precision binary64 (/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))
double code(double x, double c, double s) {
return cos((2.0 * x)) / (pow(c, 2.0) * ((x * pow(s, 2.0)) * x));
}
real(8) function code(x, c, s)
real(8), intent (in) :: x
real(8), intent (in) :: c
real(8), intent (in) :: s
code = cos((2.0d0 * x)) / ((c ** 2.0d0) * ((x * (s ** 2.0d0)) * x))
end function
public static double code(double x, double c, double s) {
return Math.cos((2.0 * x)) / (Math.pow(c, 2.0) * ((x * Math.pow(s, 2.0)) * x));
}
def code(x, c, s): return math.cos((2.0 * x)) / (math.pow(c, 2.0) * ((x * math.pow(s, 2.0)) * x))
function code(x, c, s) return Float64(cos(Float64(2.0 * x)) / Float64((c ^ 2.0) * Float64(Float64(x * (s ^ 2.0)) * x))) end
function tmp = code(x, c, s) tmp = cos((2.0 * x)) / ((c ^ 2.0) * ((x * (s ^ 2.0)) * x)); end
code[x_, c_, s_] := N[(N[Cos[N[(2.0 * x), $MachinePrecision]], $MachinePrecision] / N[(N[Power[c, 2.0], $MachinePrecision] * N[(N[(x * N[Power[s, 2.0], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos \left(2 \cdot x\right)}{{c}^{2} \cdot \left(\left(x \cdot {s}^{2}\right) \cdot x\right)}
\end{array}
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (let* ((t_0 (* c_m (* x s_m)))) (* (/ 1.0 t_0) (/ (cos (* x 2.0)) t_0))))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
double t_0 = c_m * (x * s_m);
return (1.0 / t_0) * (cos((x * 2.0)) / t_0);
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
t_0 = c_m * (x * s_m)
code = (1.0d0 / t_0) * (cos((x * 2.0d0)) / t_0)
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
double t_0 = c_m * (x * s_m);
return (1.0 / t_0) * (Math.cos((x * 2.0)) / t_0);
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): t_0 = c_m * (x * s_m) return (1.0 / t_0) * (math.cos((x * 2.0)) / t_0)
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) t_0 = Float64(c_m * Float64(x * s_m)) return Float64(Float64(1.0 / t_0) * Float64(cos(Float64(x * 2.0)) / t_0)) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
t_0 = c_m * (x * s_m);
tmp = (1.0 / t_0) * (cos((x * 2.0)) / t_0);
end
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]}, N[(N[(1.0 / t$95$0), $MachinePrecision] * N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x \cdot s_m\right)\\
\frac{1}{t_0} \cdot \frac{\cos \left(x \cdot 2\right)}{t_0}
\end{array}
\end{array}
Initial program 69.3%
*-un-lft-identity69.3%
add-sqr-sqrt69.3%
times-frac69.3%
Applied egg-rr98.1%
Final simplification98.1%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (/ (/ (cos (* x 2.0)) c_m) (* (* x s_m) (* c_m (* x s_m)))))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
return (cos((x * 2.0)) / c_m) / ((x * s_m) * (c_m * (x * s_m)));
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = (cos((x * 2.0d0)) / c_m) / ((x * s_m) * (c_m * (x * s_m)))
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
return (Math.cos((x * 2.0)) / c_m) / ((x * s_m) * (c_m * (x * s_m)));
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): return (math.cos((x * 2.0)) / c_m) / ((x * s_m) * (c_m * (x * s_m)))
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) return Float64(Float64(cos(Float64(x * 2.0)) / c_m) / Float64(Float64(x * s_m) * Float64(c_m * Float64(x * s_m)))) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
tmp = (cos((x * 2.0)) / c_m) / ((x * s_m) * (c_m * (x * s_m)));
end
c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. code[x_, c$95$m_, s$95$m_] := N[(N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] / c$95$m), $MachinePrecision] / N[(N[(x * s$95$m), $MachinePrecision] * N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\frac{\frac{\cos \left(x \cdot 2\right)}{c_m}}{\left(x \cdot s_m\right) \cdot \left(c_m \cdot \left(x \cdot s_m\right)\right)}
\end{array}
Initial program 69.3%
*-un-lft-identity69.3%
add-sqr-sqrt69.3%
times-frac69.3%
Applied egg-rr98.1%
*-commutative98.1%
associate-/r*98.2%
frac-times97.9%
div-inv97.8%
*-commutative97.8%
Applied egg-rr97.8%
Final simplification97.8%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (/ (/ (/ (cos (* x 2.0)) (* c_m (* x s_m))) (* x s_m)) c_m))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
return ((cos((x * 2.0)) / (c_m * (x * s_m))) / (x * s_m)) / c_m;
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = ((cos((x * 2.0d0)) / (c_m * (x * s_m))) / (x * s_m)) / c_m
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
return ((Math.cos((x * 2.0)) / (c_m * (x * s_m))) / (x * s_m)) / c_m;
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): return ((math.cos((x * 2.0)) / (c_m * (x * s_m))) / (x * s_m)) / c_m
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) return Float64(Float64(Float64(cos(Float64(x * 2.0)) / Float64(c_m * Float64(x * s_m))) / Float64(x * s_m)) / c_m) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
tmp = ((cos((x * 2.0)) / (c_m * (x * s_m))) / (x * s_m)) / c_m;
end
c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. code[x_, c$95$m_, s$95$m_] := N[(N[(N[(N[Cos[N[(x * 2.0), $MachinePrecision]], $MachinePrecision] / N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * s$95$m), $MachinePrecision]), $MachinePrecision] / c$95$m), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\frac{\frac{\frac{\cos \left(x \cdot 2\right)}{c_m \cdot \left(x \cdot s_m\right)}}{x \cdot s_m}}{c_m}
\end{array}
Initial program 69.3%
*-un-lft-identity69.3%
add-sqr-sqrt69.3%
times-frac69.3%
Applied egg-rr98.1%
associate-*l/98.2%
*-un-lft-identity98.2%
*-commutative98.2%
associate-/r*97.8%
*-commutative97.8%
Applied egg-rr97.8%
Final simplification97.8%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (pow (* c_m (* x s_m)) -2.0))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
return pow((c_m * (x * s_m)), -2.0);
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = (c_m * (x * s_m)) ** (-2.0d0)
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
return Math.pow((c_m * (x * s_m)), -2.0);
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): return math.pow((c_m * (x * s_m)), -2.0)
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) return Float64(c_m * Float64(x * s_m)) ^ -2.0 end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
tmp = (c_m * (x * s_m)) ^ -2.0;
end
c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. code[x_, c$95$m_, s$95$m_] := N[Power[N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision], -2.0], $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
{\left(c_m \cdot \left(x \cdot s_m\right)\right)}^{-2}
\end{array}
Initial program 69.3%
Taylor expanded in x around 0 56.6%
associate-/r*56.1%
*-commutative56.1%
unpow256.1%
unpow256.1%
swap-sqr69.8%
unpow269.8%
associate-/r*70.3%
unpow270.3%
unpow270.3%
swap-sqr79.8%
unpow279.8%
*-commutative79.8%
Simplified79.8%
pow-flip80.3%
*-commutative80.3%
metadata-eval80.3%
Applied egg-rr80.3%
Final simplification80.3%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (let* ((t_0 (/ 1.0 (* c_m (* x s_m))))) (* t_0 t_0)))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
double t_0 = 1.0 / (c_m * (x * s_m));
return t_0 * t_0;
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
t_0 = 1.0d0 / (c_m * (x * s_m))
code = t_0 * t_0
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
double t_0 = 1.0 / (c_m * (x * s_m));
return t_0 * t_0;
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): t_0 = 1.0 / (c_m * (x * s_m)) return t_0 * t_0
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) t_0 = Float64(1.0 / Float64(c_m * Float64(x * s_m))) return Float64(t_0 * t_0) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
t_0 = 1.0 / (c_m * (x * s_m));
tmp = t_0 * t_0;
end
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(1.0 / N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * t$95$0), $MachinePrecision]]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := \frac{1}{c_m \cdot \left(x \cdot s_m\right)}\\
t_0 \cdot t_0
\end{array}
\end{array}
Initial program 69.3%
Taylor expanded in x around 0 56.6%
associate-/r*56.1%
*-commutative56.1%
unpow256.1%
unpow256.1%
swap-sqr69.8%
unpow269.8%
associate-/r*70.3%
unpow270.3%
unpow270.3%
swap-sqr79.8%
unpow279.8%
*-commutative79.8%
Simplified79.8%
pow-flip80.3%
*-commutative80.3%
pow-flip79.8%
unpow279.8%
associate-/r*80.3%
un-div-inv80.3%
Applied egg-rr80.3%
Final simplification80.3%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (/ (* (/ 1.0 (* x s_m)) (/ (/ 1.0 c_m) (* x s_m))) c_m))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
return ((1.0 / (x * s_m)) * ((1.0 / c_m) / (x * s_m))) / c_m;
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = ((1.0d0 / (x * s_m)) * ((1.0d0 / c_m) / (x * s_m))) / c_m
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
return ((1.0 / (x * s_m)) * ((1.0 / c_m) / (x * s_m))) / c_m;
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): return ((1.0 / (x * s_m)) * ((1.0 / c_m) / (x * s_m))) / c_m
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) return Float64(Float64(Float64(1.0 / Float64(x * s_m)) * Float64(Float64(1.0 / c_m) / Float64(x * s_m))) / c_m) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
tmp = ((1.0 / (x * s_m)) * ((1.0 / c_m) / (x * s_m))) / c_m;
end
c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. code[x_, c$95$m_, s$95$m_] := N[(N[(N[(1.0 / N[(x * s$95$m), $MachinePrecision]), $MachinePrecision] * N[(N[(1.0 / c$95$m), $MachinePrecision] / N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / c$95$m), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\frac{\frac{1}{x \cdot s_m} \cdot \frac{\frac{1}{c_m}}{x \cdot s_m}}{c_m}
\end{array}
Initial program 69.3%
*-un-lft-identity69.3%
add-sqr-sqrt69.3%
times-frac69.3%
Applied egg-rr98.1%
associate-*l/98.2%
*-un-lft-identity98.2%
*-commutative98.2%
associate-/r*97.8%
*-commutative97.8%
Applied egg-rr97.8%
Taylor expanded in x around 0 60.2%
*-commutative60.2%
unpow260.2%
unpow260.2%
swap-sqr74.6%
unpow274.6%
*-commutative74.6%
Simplified74.6%
associate-/r*74.6%
*-un-lft-identity74.6%
*-commutative74.6%
pow274.6%
times-frac80.3%
Applied egg-rr80.3%
Final simplification80.3%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (/ 1.0 (* (* c_m s_m) (* x (* c_m (* x s_m))))))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
return 1.0 / ((c_m * s_m) * (x * (c_m * (x * s_m))));
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = 1.0d0 / ((c_m * s_m) * (x * (c_m * (x * s_m))))
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
return 1.0 / ((c_m * s_m) * (x * (c_m * (x * s_m))));
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): return 1.0 / ((c_m * s_m) * (x * (c_m * (x * s_m))))
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) return Float64(1.0 / Float64(Float64(c_m * s_m) * Float64(x * Float64(c_m * Float64(x * s_m))))) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
tmp = 1.0 / ((c_m * s_m) * (x * (c_m * (x * s_m))));
end
c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. code[x_, c$95$m_, s$95$m_] := N[(1.0 / N[(N[(c$95$m * s$95$m), $MachinePrecision] * N[(x * N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\frac{1}{\left(c_m \cdot s_m\right) \cdot \left(x \cdot \left(c_m \cdot \left(x \cdot s_m\right)\right)\right)}
\end{array}
Initial program 69.3%
Taylor expanded in x around 0 56.6%
associate-/r*56.1%
*-commutative56.1%
unpow256.1%
unpow256.1%
swap-sqr69.8%
unpow269.8%
associate-/r*70.3%
unpow270.3%
unpow270.3%
swap-sqr79.8%
unpow279.8%
*-commutative79.8%
Simplified79.8%
unpow279.8%
associate-*r*78.7%
*-commutative78.7%
associate-*l*76.1%
Applied egg-rr76.1%
Final simplification76.1%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (let* ((t_0 (* c_m (* x s_m)))) (/ 1.0 (* t_0 t_0))))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
double t_0 = c_m * (x * s_m);
return 1.0 / (t_0 * t_0);
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
real(8) :: t_0
t_0 = c_m * (x * s_m)
code = 1.0d0 / (t_0 * t_0)
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
double t_0 = c_m * (x * s_m);
return 1.0 / (t_0 * t_0);
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): t_0 = c_m * (x * s_m) return 1.0 / (t_0 * t_0)
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) t_0 = Float64(c_m * Float64(x * s_m)) return Float64(1.0 / Float64(t_0 * t_0)) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
t_0 = c_m * (x * s_m);
tmp = 1.0 / (t_0 * t_0);
end
c_m = N[Abs[c], $MachinePrecision]
s_m = N[Abs[s], $MachinePrecision]
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
code[x_, c$95$m_, s$95$m_] := Block[{t$95$0 = N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]}, N[(1.0 / N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\begin{array}{l}
t_0 := c_m \cdot \left(x \cdot s_m\right)\\
\frac{1}{t_0 \cdot t_0}
\end{array}
\end{array}
Initial program 69.3%
Taylor expanded in x around 0 56.6%
associate-/r*56.1%
*-commutative56.1%
unpow256.1%
unpow256.1%
swap-sqr69.8%
unpow269.8%
associate-/r*70.3%
unpow270.3%
unpow270.3%
swap-sqr79.8%
unpow279.8%
*-commutative79.8%
Simplified79.8%
*-commutative79.8%
unpow279.8%
Applied egg-rr79.8%
Final simplification79.8%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (/ 1.0 (* c_m (* (* x s_m) (* c_m (* x s_m))))))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
return 1.0 / (c_m * ((x * s_m) * (c_m * (x * s_m))));
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = 1.0d0 / (c_m * ((x * s_m) * (c_m * (x * s_m))))
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
return 1.0 / (c_m * ((x * s_m) * (c_m * (x * s_m))));
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): return 1.0 / (c_m * ((x * s_m) * (c_m * (x * s_m))))
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) return Float64(1.0 / Float64(c_m * Float64(Float64(x * s_m) * Float64(c_m * Float64(x * s_m))))) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
tmp = 1.0 / (c_m * ((x * s_m) * (c_m * (x * s_m))));
end
c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. code[x_, c$95$m_, s$95$m_] := N[(1.0 / N[(c$95$m * N[(N[(x * s$95$m), $MachinePrecision] * N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\frac{1}{c_m \cdot \left(\left(x \cdot s_m\right) \cdot \left(c_m \cdot \left(x \cdot s_m\right)\right)\right)}
\end{array}
Initial program 69.3%
Taylor expanded in x around 0 56.6%
associate-/r*56.1%
*-commutative56.1%
unpow256.1%
unpow256.1%
swap-sqr69.8%
unpow269.8%
associate-/r*70.3%
unpow270.3%
unpow270.3%
swap-sqr79.8%
unpow279.8%
*-commutative79.8%
Simplified79.8%
*-commutative79.8%
unpow279.8%
*-commutative79.8%
associate-*r*79.8%
Applied egg-rr79.8%
Final simplification79.8%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (/ (/ 1.0 c_m) (* (* x s_m) (* c_m (* x s_m)))))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
return (1.0 / c_m) / ((x * s_m) * (c_m * (x * s_m)));
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = (1.0d0 / c_m) / ((x * s_m) * (c_m * (x * s_m)))
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
return (1.0 / c_m) / ((x * s_m) * (c_m * (x * s_m)));
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): return (1.0 / c_m) / ((x * s_m) * (c_m * (x * s_m)))
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) return Float64(Float64(1.0 / c_m) / Float64(Float64(x * s_m) * Float64(c_m * Float64(x * s_m)))) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
tmp = (1.0 / c_m) / ((x * s_m) * (c_m * (x * s_m)));
end
c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. code[x_, c$95$m_, s$95$m_] := N[(N[(1.0 / c$95$m), $MachinePrecision] / N[(N[(x * s$95$m), $MachinePrecision] * N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\frac{\frac{1}{c_m}}{\left(x \cdot s_m\right) \cdot \left(c_m \cdot \left(x \cdot s_m\right)\right)}
\end{array}
Initial program 69.3%
*-un-lft-identity69.3%
add-sqr-sqrt69.3%
times-frac69.3%
Applied egg-rr98.1%
*-commutative98.1%
associate-/r*98.2%
frac-times97.9%
div-inv97.8%
*-commutative97.8%
Applied egg-rr97.8%
Taylor expanded in x around 0 80.3%
Final simplification80.3%
c_m = (fabs.f64 c) s_m = (fabs.f64 s) NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. (FPCore (x c_m s_m) :precision binary64 (/ (/ (/ 1.0 (* c_m (* x s_m))) (* x s_m)) c_m))
c_m = fabs(c);
s_m = fabs(s);
assert(x < c_m && c_m < s_m);
double code(double x, double c_m, double s_m) {
return ((1.0 / (c_m * (x * s_m))) / (x * s_m)) / c_m;
}
c_m = abs(c)
s_m = abs(s)
NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function.
real(8) function code(x, c_m, s_m)
real(8), intent (in) :: x
real(8), intent (in) :: c_m
real(8), intent (in) :: s_m
code = ((1.0d0 / (c_m * (x * s_m))) / (x * s_m)) / c_m
end function
c_m = Math.abs(c);
s_m = Math.abs(s);
assert x < c_m && c_m < s_m;
public static double code(double x, double c_m, double s_m) {
return ((1.0 / (c_m * (x * s_m))) / (x * s_m)) / c_m;
}
c_m = math.fabs(c) s_m = math.fabs(s) [x, c_m, s_m] = sort([x, c_m, s_m]) def code(x, c_m, s_m): return ((1.0 / (c_m * (x * s_m))) / (x * s_m)) / c_m
c_m = abs(c) s_m = abs(s) x, c_m, s_m = sort([x, c_m, s_m]) function code(x, c_m, s_m) return Float64(Float64(Float64(1.0 / Float64(c_m * Float64(x * s_m))) / Float64(x * s_m)) / c_m) end
c_m = abs(c);
s_m = abs(s);
x, c_m, s_m = num2cell(sort([x, c_m, s_m])){:}
function tmp = code(x, c_m, s_m)
tmp = ((1.0 / (c_m * (x * s_m))) / (x * s_m)) / c_m;
end
c_m = N[Abs[c], $MachinePrecision] s_m = N[Abs[s], $MachinePrecision] NOTE: x, c_m, and s_m should be sorted in increasing order before calling this function. code[x_, c$95$m_, s$95$m_] := N[(N[(N[(1.0 / N[(c$95$m * N[(x * s$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * s$95$m), $MachinePrecision]), $MachinePrecision] / c$95$m), $MachinePrecision]
\begin{array}{l}
c_m = \left|c\right|
\\
s_m = \left|s\right|
\\
[x, c_m, s_m] = \mathsf{sort}([x, c_m, s_m])\\
\\
\frac{\frac{\frac{1}{c_m \cdot \left(x \cdot s_m\right)}}{x \cdot s_m}}{c_m}
\end{array}
Initial program 69.3%
*-un-lft-identity69.3%
add-sqr-sqrt69.3%
times-frac69.3%
Applied egg-rr98.1%
associate-*l/98.2%
*-un-lft-identity98.2%
*-commutative98.2%
associate-/r*97.8%
*-commutative97.8%
Applied egg-rr97.8%
Taylor expanded in x around 0 80.3%
Final simplification80.3%
herbie shell --seed 2023333
(FPCore (x c s)
:name "mixedcos"
:precision binary64
(/ (cos (* 2.0 x)) (* (pow c 2.0) (* (* x (pow s 2.0)) x))))