
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (pow y 4.0) INFINITY) (- (pow x 4.0) (pow y 4.0)) (- (pow y 4.0))))
double code(double x, double y) {
double tmp;
if (pow(y, 4.0) <= ((double) INFINITY)) {
tmp = pow(x, 4.0) - pow(y, 4.0);
} else {
tmp = -pow(y, 4.0);
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if (Math.pow(y, 4.0) <= Double.POSITIVE_INFINITY) {
tmp = Math.pow(x, 4.0) - Math.pow(y, 4.0);
} else {
tmp = -Math.pow(y, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(y, 4.0) <= math.inf: tmp = math.pow(x, 4.0) - math.pow(y, 4.0) else: tmp = -math.pow(y, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((y ^ 4.0) <= Inf) tmp = Float64((x ^ 4.0) - (y ^ 4.0)); else tmp = Float64(-(y ^ 4.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y ^ 4.0) <= Inf) tmp = (x ^ 4.0) - (y ^ 4.0); else tmp = -(y ^ 4.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[y, 4.0], $MachinePrecision], Infinity], N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], (-N[Power[y, 4.0], $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{y}^{4} \leq \infty:\\
\;\;\;\;{x}^{4} - {y}^{4}\\
\mathbf{else}:\\
\;\;\;\;-{y}^{4}\\
\end{array}
\end{array}
if (pow.f64 y 4) < +inf.0Initial program 87.5%
if +inf.0 < (pow.f64 y 4) Initial program 87.5%
Taylor expanded in x around 0 61.1%
neg-mul-161.1%
Simplified61.1%
Final simplification87.5%
(FPCore (x y) :precision binary64 (if (or (<= y 1.55e-47) (and (not (<= y 410000000000.0)) (<= y 4.7e+87))) (pow x 4.0) (- (pow y 4.0))))
double code(double x, double y) {
double tmp;
if ((y <= 1.55e-47) || (!(y <= 410000000000.0) && (y <= 4.7e+87))) {
tmp = pow(x, 4.0);
} else {
tmp = -pow(y, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= 1.55d-47) .or. (.not. (y <= 410000000000.0d0)) .and. (y <= 4.7d+87)) then
tmp = x ** 4.0d0
else
tmp = -(y ** 4.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= 1.55e-47) || (!(y <= 410000000000.0) && (y <= 4.7e+87))) {
tmp = Math.pow(x, 4.0);
} else {
tmp = -Math.pow(y, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= 1.55e-47) or (not (y <= 410000000000.0) and (y <= 4.7e+87)): tmp = math.pow(x, 4.0) else: tmp = -math.pow(y, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((y <= 1.55e-47) || (!(y <= 410000000000.0) && (y <= 4.7e+87))) tmp = x ^ 4.0; else tmp = Float64(-(y ^ 4.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= 1.55e-47) || (~((y <= 410000000000.0)) && (y <= 4.7e+87))) tmp = x ^ 4.0; else tmp = -(y ^ 4.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, 1.55e-47], And[N[Not[LessEqual[y, 410000000000.0]], $MachinePrecision], LessEqual[y, 4.7e+87]]], N[Power[x, 4.0], $MachinePrecision], (-N[Power[y, 4.0], $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.55 \cdot 10^{-47} \lor \neg \left(y \leq 410000000000\right) \land y \leq 4.7 \cdot 10^{+87}:\\
\;\;\;\;{x}^{4}\\
\mathbf{else}:\\
\;\;\;\;-{y}^{4}\\
\end{array}
\end{array}
if y < 1.5499999999999999e-47 or 4.1e11 < y < 4.7000000000000004e87Initial program 89.3%
Taylor expanded in x around inf 67.8%
if 1.5499999999999999e-47 < y < 4.1e11 or 4.7000000000000004e87 < y Initial program 80.4%
Taylor expanded in x around 0 90.2%
neg-mul-190.2%
Simplified90.2%
Final simplification72.3%
(FPCore (x y) :precision binary64 (pow x 4.0))
double code(double x, double y) {
return pow(x, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x ** 4.0d0
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0);
}
def code(x, y): return math.pow(x, 4.0)
function code(x, y) return x ^ 4.0 end
function tmp = code(x, y) tmp = x ^ 4.0; end
code[x_, y_] := N[Power[x, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{x}^{4}
\end{array}
Initial program 87.5%
Taylor expanded in x around inf 56.5%
Final simplification56.5%
herbie shell --seed 2023333
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))