
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ (/ (+ x -3.0) -3.0) y)))
double code(double x, double y) {
return (1.0 - x) * (((x + -3.0) / -3.0) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (((x + (-3.0d0)) / (-3.0d0)) / y)
end function
public static double code(double x, double y) {
return (1.0 - x) * (((x + -3.0) / -3.0) / y);
}
def code(x, y): return (1.0 - x) * (((x + -3.0) / -3.0) / y)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(Float64(x + -3.0) / -3.0) / y)) end
function tmp = code(x, y) tmp = (1.0 - x) * (((x + -3.0) / -3.0) / y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(N[(x + -3.0), $MachinePrecision] / -3.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{\frac{x + -3}{-3}}{y}
\end{array}
Initial program 92.7%
*-commutative92.7%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (<= x -3.8)
(* (/ (- x) y) (* x -0.3333333333333333))
(if (<= x 1.75)
(* (- 1.0 x) (/ 1.0 y))
(* -0.3333333333333333 (/ x (/ y (- 3.0 x)))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (-x / y) * (x * -0.3333333333333333);
} else if (x <= 1.75) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = (-x / y) * (x * (-0.3333333333333333d0))
else if (x <= 1.75d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = (-0.3333333333333333d0) * (x / (y / (3.0d0 - x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (-x / y) * (x * -0.3333333333333333);
} else if (x <= 1.75) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = (-x / y) * (x * -0.3333333333333333) elif x <= 1.75: tmp = (1.0 - x) * (1.0 / y) else: tmp = -0.3333333333333333 * (x / (y / (3.0 - x))) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(Float64(Float64(-x) / y) * Float64(x * -0.3333333333333333)); elseif (x <= 1.75) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(-0.3333333333333333 * Float64(x / Float64(y / Float64(3.0 - x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = (-x / y) * (x * -0.3333333333333333); elseif (x <= 1.75) tmp = (1.0 - x) * (1.0 / y); else tmp = -0.3333333333333333 * (x / (y / (3.0 - x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(N[((-x) / y), $MachinePrecision] * N[(x * -0.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.75], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(-0.3333333333333333 * N[(x / N[(y / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;\frac{-x}{y} \cdot \left(x \cdot -0.3333333333333333\right)\\
\mathbf{elif}\;x \leq 1.75:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{\frac{y}{3 - x}}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 83.0%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 98.2%
neg-mul-198.2%
distribute-neg-frac98.2%
Simplified98.2%
Taylor expanded in x around inf 98.1%
*-commutative98.1%
Simplified98.1%
if -3.7999999999999998 < x < 1.75Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/100.0%
Simplified100.0%
Taylor expanded in x around 0 99.3%
if 1.75 < x Initial program 88.3%
times-frac99.8%
Simplified99.8%
Taylor expanded in x around inf 97.9%
neg-mul-197.9%
distribute-neg-frac97.9%
Simplified97.9%
Taylor expanded in y around 0 86.3%
associate-/l*97.9%
Simplified97.9%
Final simplification98.7%
(FPCore (x y)
:precision binary64
(if (<= x -1.7)
(* x (* -0.3333333333333333 (/ (- 3.0 x) y)))
(if (<= x 1.75)
(* (- 1.0 x) (/ 1.0 y))
(* -0.3333333333333333 (/ x (/ y (- 3.0 x)))))))
double code(double x, double y) {
double tmp;
if (x <= -1.7) {
tmp = x * (-0.3333333333333333 * ((3.0 - x) / y));
} else if (x <= 1.75) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.7d0)) then
tmp = x * ((-0.3333333333333333d0) * ((3.0d0 - x) / y))
else if (x <= 1.75d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = (-0.3333333333333333d0) * (x / (y / (3.0d0 - x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.7) {
tmp = x * (-0.3333333333333333 * ((3.0 - x) / y));
} else if (x <= 1.75) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.7: tmp = x * (-0.3333333333333333 * ((3.0 - x) / y)) elif x <= 1.75: tmp = (1.0 - x) * (1.0 / y) else: tmp = -0.3333333333333333 * (x / (y / (3.0 - x))) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.7) tmp = Float64(x * Float64(-0.3333333333333333 * Float64(Float64(3.0 - x) / y))); elseif (x <= 1.75) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(-0.3333333333333333 * Float64(x / Float64(y / Float64(3.0 - x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.7) tmp = x * (-0.3333333333333333 * ((3.0 - x) / y)); elseif (x <= 1.75) tmp = (1.0 - x) * (1.0 / y); else tmp = -0.3333333333333333 * (x / (y / (3.0 - x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.7], N[(x * N[(-0.3333333333333333 * N[(N[(3.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.75], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(-0.3333333333333333 * N[(x / N[(y / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.7:\\
\;\;\;\;x \cdot \left(-0.3333333333333333 \cdot \frac{3 - x}{y}\right)\\
\mathbf{elif}\;x \leq 1.75:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{\frac{y}{3 - x}}\\
\end{array}
\end{array}
if x < -1.69999999999999996Initial program 83.0%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 98.2%
neg-mul-198.2%
distribute-neg-frac98.2%
Simplified98.2%
Taylor expanded in y around 0 81.4%
associate-/l*97.9%
Simplified97.9%
Taylor expanded in y around 0 81.4%
associate-*r/98.1%
*-commutative98.1%
associate-*r*98.1%
*-commutative98.1%
Simplified98.1%
if -1.69999999999999996 < x < 1.75Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/100.0%
Simplified100.0%
Taylor expanded in x around 0 99.3%
if 1.75 < x Initial program 88.3%
times-frac99.8%
Simplified99.8%
Taylor expanded in x around inf 97.9%
neg-mul-197.9%
distribute-neg-frac97.9%
Simplified97.9%
Taylor expanded in y around 0 86.3%
associate-/l*97.9%
Simplified97.9%
Final simplification98.7%
(FPCore (x y)
:precision binary64
(if (<= x -3.0)
(* (- 1.0 x) (/ (/ x -3.0) y))
(if (<= x 1.75)
(* (- 1.0 x) (/ 1.0 y))
(* -0.3333333333333333 (/ x (/ y (- 3.0 x)))))))
double code(double x, double y) {
double tmp;
if (x <= -3.0) {
tmp = (1.0 - x) * ((x / -3.0) / y);
} else if (x <= 1.75) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.0d0)) then
tmp = (1.0d0 - x) * ((x / (-3.0d0)) / y)
else if (x <= 1.75d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = (-0.3333333333333333d0) * (x / (y / (3.0d0 - x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.0) {
tmp = (1.0 - x) * ((x / -3.0) / y);
} else if (x <= 1.75) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.0: tmp = (1.0 - x) * ((x / -3.0) / y) elif x <= 1.75: tmp = (1.0 - x) * (1.0 / y) else: tmp = -0.3333333333333333 * (x / (y / (3.0 - x))) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.0) tmp = Float64(Float64(1.0 - x) * Float64(Float64(x / -3.0) / y)); elseif (x <= 1.75) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(-0.3333333333333333 * Float64(x / Float64(y / Float64(3.0 - x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.0) tmp = (1.0 - x) * ((x / -3.0) / y); elseif (x <= 1.75) tmp = (1.0 - x) * (1.0 / y); else tmp = -0.3333333333333333 * (x / (y / (3.0 - x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.0], N[(N[(1.0 - x), $MachinePrecision] * N[(N[(x / -3.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.75], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(-0.3333333333333333 * N[(x / N[(y / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{\frac{x}{-3}}{y}\\
\mathbf{elif}\;x \leq 1.75:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{\frac{y}{3 - x}}\\
\end{array}
\end{array}
if x < -3Initial program 83.0%
*-commutative83.0%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.8%
Simplified99.8%
Taylor expanded in x around inf 97.9%
add-sqr-sqrt0.0%
sqrt-unprod0.6%
sqr-neg0.6%
sqrt-unprod0.6%
add-sqr-sqrt0.6%
distribute-rgt-neg-in0.6%
*-commutative0.6%
distribute-rgt-neg-in0.6%
metadata-eval0.6%
metadata-eval0.6%
div-inv0.6%
frac-2neg0.6%
add-sqr-sqrt0.6%
sqrt-unprod0.6%
sqr-neg0.6%
sqrt-unprod0.0%
add-sqr-sqrt98.2%
metadata-eval98.2%
Applied egg-rr98.2%
if -3 < x < 1.75Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/100.0%
Simplified100.0%
Taylor expanded in x around 0 99.3%
if 1.75 < x Initial program 88.3%
times-frac99.8%
Simplified99.8%
Taylor expanded in x around inf 97.9%
neg-mul-197.9%
distribute-neg-frac97.9%
Simplified97.9%
Taylor expanded in y around 0 86.3%
associate-/l*97.9%
Simplified97.9%
Final simplification98.7%
(FPCore (x y)
:precision binary64
(if (<= x -3.8)
(* (- 1.0 x) (/ (/ x -3.0) y))
(if (<= x 1.3)
(/ (+ 3.0 (* x -4.0)) (* y 3.0))
(* -0.3333333333333333 (/ x (/ y (- 3.0 x)))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (1.0 - x) * ((x / -3.0) / y);
} else if (x <= 1.3) {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = (1.0d0 - x) * ((x / (-3.0d0)) / y)
else if (x <= 1.3d0) then
tmp = (3.0d0 + (x * (-4.0d0))) / (y * 3.0d0)
else
tmp = (-0.3333333333333333d0) * (x / (y / (3.0d0 - x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (1.0 - x) * ((x / -3.0) / y);
} else if (x <= 1.3) {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = (1.0 - x) * ((x / -3.0) / y) elif x <= 1.3: tmp = (3.0 + (x * -4.0)) / (y * 3.0) else: tmp = -0.3333333333333333 * (x / (y / (3.0 - x))) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(Float64(1.0 - x) * Float64(Float64(x / -3.0) / y)); elseif (x <= 1.3) tmp = Float64(Float64(3.0 + Float64(x * -4.0)) / Float64(y * 3.0)); else tmp = Float64(-0.3333333333333333 * Float64(x / Float64(y / Float64(3.0 - x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = (1.0 - x) * ((x / -3.0) / y); elseif (x <= 1.3) tmp = (3.0 + (x * -4.0)) / (y * 3.0); else tmp = -0.3333333333333333 * (x / (y / (3.0 - x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(N[(1.0 - x), $MachinePrecision] * N[(N[(x / -3.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(3.0 + N[(x * -4.0), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(-0.3333333333333333 * N[(x / N[(y / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{\frac{x}{-3}}{y}\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{3 + x \cdot -4}{y \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{\frac{y}{3 - x}}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 83.0%
*-commutative83.0%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.8%
Simplified99.8%
Taylor expanded in x around inf 97.9%
add-sqr-sqrt0.0%
sqrt-unprod0.6%
sqr-neg0.6%
sqrt-unprod0.6%
add-sqr-sqrt0.6%
distribute-rgt-neg-in0.6%
*-commutative0.6%
distribute-rgt-neg-in0.6%
metadata-eval0.6%
metadata-eval0.6%
div-inv0.6%
frac-2neg0.6%
add-sqr-sqrt0.6%
sqrt-unprod0.6%
sqr-neg0.6%
sqrt-unprod0.0%
add-sqr-sqrt98.2%
metadata-eval98.2%
Applied egg-rr98.2%
if -3.7999999999999998 < x < 1.30000000000000004Initial program 99.6%
Taylor expanded in x around 0 99.5%
*-commutative99.5%
Simplified99.5%
if 1.30000000000000004 < x Initial program 88.3%
times-frac99.8%
Simplified99.8%
Taylor expanded in x around inf 97.9%
neg-mul-197.9%
distribute-neg-frac97.9%
Simplified97.9%
Taylor expanded in y around 0 86.3%
associate-/l*97.9%
Simplified97.9%
Final simplification98.8%
(FPCore (x y)
:precision binary64
(if (<= x -2.3)
(* (/ x y) (/ (- x 3.0) 3.0))
(if (<= x 1.3)
(/ (+ 3.0 (* x -4.0)) (* y 3.0))
(* -0.3333333333333333 (/ x (/ y (- 3.0 x)))))))
double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (x / y) * ((x - 3.0) / 3.0);
} else if (x <= 1.3) {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.3d0)) then
tmp = (x / y) * ((x - 3.0d0) / 3.0d0)
else if (x <= 1.3d0) then
tmp = (3.0d0 + (x * (-4.0d0))) / (y * 3.0d0)
else
tmp = (-0.3333333333333333d0) * (x / (y / (3.0d0 - x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.3) {
tmp = (x / y) * ((x - 3.0) / 3.0);
} else if (x <= 1.3) {
tmp = (3.0 + (x * -4.0)) / (y * 3.0);
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.3: tmp = (x / y) * ((x - 3.0) / 3.0) elif x <= 1.3: tmp = (3.0 + (x * -4.0)) / (y * 3.0) else: tmp = -0.3333333333333333 * (x / (y / (3.0 - x))) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.3) tmp = Float64(Float64(x / y) * Float64(Float64(x - 3.0) / 3.0)); elseif (x <= 1.3) tmp = Float64(Float64(3.0 + Float64(x * -4.0)) / Float64(y * 3.0)); else tmp = Float64(-0.3333333333333333 * Float64(x / Float64(y / Float64(3.0 - x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.3) tmp = (x / y) * ((x - 3.0) / 3.0); elseif (x <= 1.3) tmp = (3.0 + (x * -4.0)) / (y * 3.0); else tmp = -0.3333333333333333 * (x / (y / (3.0 - x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.3], N[(N[(x / y), $MachinePrecision] * N[(N[(x - 3.0), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(3.0 + N[(x * -4.0), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision], N[(-0.3333333333333333 * N[(x / N[(y / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.3:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x - 3}{3}\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{3 + x \cdot -4}{y \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{\frac{y}{3 - x}}\\
\end{array}
\end{array}
if x < -2.2999999999999998Initial program 83.0%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 98.2%
neg-mul-198.2%
distribute-neg-frac98.2%
Simplified98.2%
if -2.2999999999999998 < x < 1.30000000000000004Initial program 99.6%
Taylor expanded in x around 0 99.5%
*-commutative99.5%
Simplified99.5%
if 1.30000000000000004 < x Initial program 88.3%
times-frac99.8%
Simplified99.8%
Taylor expanded in x around inf 97.9%
neg-mul-197.9%
distribute-neg-frac97.9%
Simplified97.9%
Taylor expanded in y around 0 86.3%
associate-/l*97.9%
Simplified97.9%
Final simplification98.8%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* -0.3333333333333333 (/ x (- (/ y x)))) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = -0.3333333333333333 * (x / -(y / x));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (-0.3333333333333333d0) * (x / -(y / x))
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = -0.3333333333333333 * (x / -(y / x));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = -0.3333333333333333 * (x / -(y / x)) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(-0.3333333333333333 * Float64(x / Float64(-Float64(y / x)))); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = -0.3333333333333333 * (x / -(y / x)); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(-0.3333333333333333 * N[(x / (-N[(y / x), $MachinePrecision])), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{-\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 85.4%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 98.1%
neg-mul-198.1%
distribute-neg-frac98.1%
Simplified98.1%
Taylor expanded in y around 0 83.7%
associate-/l*97.9%
Simplified97.9%
Taylor expanded in x around inf 97.8%
mul-1-neg97.8%
distribute-frac-neg97.8%
Simplified97.8%
if -3.7999999999999998 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/100.0%
Simplified100.0%
Taylor expanded in x around 0 99.3%
Final simplification98.6%
(FPCore (x y)
:precision binary64
(if (<= x -3.8)
(* (/ (- x) y) (* x -0.3333333333333333))
(if (<= x 3.0)
(* (- 1.0 x) (/ 1.0 y))
(* -0.3333333333333333 (/ x (- (/ y x)))))))
double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (-x / y) * (x * -0.3333333333333333);
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = -0.3333333333333333 * (x / -(y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-3.8d0)) then
tmp = (-x / y) * (x * (-0.3333333333333333d0))
else if (x <= 3.0d0) then
tmp = (1.0d0 - x) * (1.0d0 / y)
else
tmp = (-0.3333333333333333d0) * (x / -(y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -3.8) {
tmp = (-x / y) * (x * -0.3333333333333333);
} else if (x <= 3.0) {
tmp = (1.0 - x) * (1.0 / y);
} else {
tmp = -0.3333333333333333 * (x / -(y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -3.8: tmp = (-x / y) * (x * -0.3333333333333333) elif x <= 3.0: tmp = (1.0 - x) * (1.0 / y) else: tmp = -0.3333333333333333 * (x / -(y / x)) return tmp
function code(x, y) tmp = 0.0 if (x <= -3.8) tmp = Float64(Float64(Float64(-x) / y) * Float64(x * -0.3333333333333333)); elseif (x <= 3.0) tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); else tmp = Float64(-0.3333333333333333 * Float64(x / Float64(-Float64(y / x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -3.8) tmp = (-x / y) * (x * -0.3333333333333333); elseif (x <= 3.0) tmp = (1.0 - x) * (1.0 / y); else tmp = -0.3333333333333333 * (x / -(y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -3.8], N[(N[((-x) / y), $MachinePrecision] * N[(x * -0.3333333333333333), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(-0.3333333333333333 * N[(x / (-N[(y / x), $MachinePrecision])), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8:\\
\;\;\;\;\frac{-x}{y} \cdot \left(x \cdot -0.3333333333333333\right)\\
\mathbf{elif}\;x \leq 3:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{-\frac{y}{x}}\\
\end{array}
\end{array}
if x < -3.7999999999999998Initial program 83.0%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 98.2%
neg-mul-198.2%
distribute-neg-frac98.2%
Simplified98.2%
Taylor expanded in x around inf 98.1%
*-commutative98.1%
Simplified98.1%
if -3.7999999999999998 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/100.0%
Simplified100.0%
Taylor expanded in x around 0 99.3%
if 3 < x Initial program 88.3%
times-frac99.8%
Simplified99.8%
Taylor expanded in x around inf 97.9%
neg-mul-197.9%
distribute-neg-frac97.9%
Simplified97.9%
Taylor expanded in y around 0 86.3%
associate-/l*97.9%
Simplified97.9%
Taylor expanded in x around inf 97.8%
mul-1-neg97.8%
distribute-frac-neg97.8%
Simplified97.8%
Final simplification98.7%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 83.0%
Taylor expanded in x around 0 23.0%
*-commutative23.0%
Simplified23.0%
Taylor expanded in x around inf 23.0%
if -0.75 < x Initial program 96.2%
*-commutative96.2%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.9%
Simplified99.9%
associate-*r/96.4%
*-commutative96.4%
frac-2neg96.4%
+-commutative96.4%
distribute-neg-in96.4%
metadata-eval96.4%
sub-neg96.4%
metadata-eval96.4%
associate-*r/99.9%
clear-num99.9%
frac-times99.9%
*-un-lft-identity99.9%
metadata-eval99.9%
sub-neg99.9%
metadata-eval99.9%
distribute-neg-in99.9%
+-commutative99.9%
frac-2neg99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 70.6%
Final simplification58.2%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ 1.0 y)))
double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (1.0d0 / y)
end function
public static double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
def code(x, y): return (1.0 - x) * (1.0 / y)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(1.0 / y)) end
function tmp = code(x, y) tmp = (1.0 - x) * (1.0 / y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{1}{y}
\end{array}
Initial program 92.7%
*-commutative92.7%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 57.4%
Final simplification57.4%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 83.0%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 98.2%
neg-mul-198.2%
distribute-neg-frac98.2%
Simplified98.2%
Taylor expanded in x around 0 23.0%
mul-1-neg23.0%
distribute-neg-frac23.0%
Simplified23.0%
if -1 < x Initial program 96.2%
*-commutative96.2%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.9%
Simplified99.9%
associate-*r/96.4%
*-commutative96.4%
frac-2neg96.4%
+-commutative96.4%
distribute-neg-in96.4%
metadata-eval96.4%
sub-neg96.4%
metadata-eval96.4%
associate-*r/99.9%
clear-num99.9%
frac-times99.9%
*-un-lft-identity99.9%
metadata-eval99.9%
sub-neg99.9%
metadata-eval99.9%
distribute-neg-in99.9%
+-commutative99.9%
frac-2neg99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 70.6%
Final simplification58.2%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 92.7%
*-commutative92.7%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.9%
Simplified99.9%
associate-*r/92.9%
*-commutative92.9%
frac-2neg92.9%
+-commutative92.9%
distribute-neg-in92.9%
metadata-eval92.9%
sub-neg92.9%
metadata-eval92.9%
associate-*r/99.9%
clear-num99.8%
frac-times99.8%
*-un-lft-identity99.8%
metadata-eval99.8%
sub-neg99.8%
metadata-eval99.8%
distribute-neg-in99.8%
+-commutative99.8%
frac-2neg99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 57.4%
Final simplification57.4%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 92.7%
*-commutative92.7%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.9%
Simplified99.9%
associate-*r/92.9%
*-commutative92.9%
frac-2neg92.9%
+-commutative92.9%
distribute-neg-in92.9%
metadata-eval92.9%
sub-neg92.9%
metadata-eval92.9%
associate-*r/99.9%
clear-num99.8%
frac-times99.8%
*-un-lft-identity99.8%
metadata-eval99.8%
sub-neg99.8%
metadata-eval99.8%
distribute-neg-in99.8%
+-commutative99.8%
frac-2neg99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 53.4%
Final simplification53.4%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023333
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))