
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 98.7%
+-commutative98.7%
fma-def98.7%
associate-+l+98.8%
fma-def99.2%
count-299.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 98.7%
associate-+l+98.7%
associate-+l+98.7%
fma-def99.1%
count-299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
metadata-eval99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*l*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (if (or (<= (* z z) 2e-47) (and (not (<= (* z z) 1e-24)) (<= (* z z) 1.0))) (+ (* z z) (* x y)) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 2e-47) || (!((z * z) <= 1e-24) && ((z * z) <= 1.0))) {
tmp = (z * z) + (x * y);
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z * z) <= 2d-47) .or. (.not. ((z * z) <= 1d-24)) .and. ((z * z) <= 1.0d0)) then
tmp = (z * z) + (x * y)
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z * z) <= 2e-47) || (!((z * z) <= 1e-24) && ((z * z) <= 1.0))) {
tmp = (z * z) + (x * y);
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z * z) <= 2e-47) or (not ((z * z) <= 1e-24) and ((z * z) <= 1.0)): tmp = (z * z) + (x * y) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(z * z) <= 2e-47) || (!(Float64(z * z) <= 1e-24) && (Float64(z * z) <= 1.0))) tmp = Float64(Float64(z * z) + Float64(x * y)); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z * z) <= 2e-47) || (~(((z * z) <= 1e-24)) && ((z * z) <= 1.0))) tmp = (z * z) + (x * y); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(z * z), $MachinePrecision], 2e-47], And[N[Not[LessEqual[N[(z * z), $MachinePrecision], 1e-24]], $MachinePrecision], LessEqual[N[(z * z), $MachinePrecision], 1.0]]], N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{-47} \lor \neg \left(z \cdot z \leq 10^{-24}\right) \land z \cdot z \leq 1:\\
\;\;\;\;z \cdot z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.9999999999999999e-47 or 9.99999999999999924e-25 < (*.f64 z z) < 1Initial program 100.0%
Taylor expanded in x around inf 92.9%
Taylor expanded in x around inf 92.7%
if 1.9999999999999999e-47 < (*.f64 z z) < 9.99999999999999924e-25 or 1 < (*.f64 z z) Initial program 97.4%
associate-+l+97.5%
associate-+l+97.5%
fma-def98.2%
count-298.2%
distribute-rgt1-in98.2%
metadata-eval98.2%
metadata-eval98.2%
metadata-eval98.2%
*-commutative98.2%
associate-*l*98.2%
metadata-eval98.2%
metadata-eval98.2%
Simplified98.2%
add-sqr-sqrt98.1%
pow298.1%
associate-*r*98.0%
sqrt-prod98.0%
sqrt-prod45.4%
add-sqr-sqrt98.0%
Applied egg-rr98.0%
Taylor expanded in x around 0 83.3%
unpow283.3%
unpow283.3%
swap-sqr83.4%
unpow283.4%
Simplified83.4%
add-sqr-sqrt36.6%
sqrt-prod83.4%
unpow283.4%
sqrt-prod83.5%
pow283.5%
add-sqr-sqrt83.7%
*-commutative83.7%
unpow283.7%
associate-*r*83.6%
Applied egg-rr83.6%
Final simplification88.2%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1.0) (+ (* z z) (+ (* z z) (* x y))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1.0d0) then
tmp = (z * z) + ((z * z) + (x * y))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1.0: tmp = (z * z) + ((z * z) + (x * y)) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1.0) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1.0) tmp = (z * z) + ((z * z) + (x * y)); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.0], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1:\\
\;\;\;\;z \cdot z + \left(z \cdot z + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1Initial program 99.9%
Taylor expanded in x around inf 90.1%
if 1 < (*.f64 z z) Initial program 97.3%
associate-+l+97.4%
associate-+l+97.4%
fma-def98.2%
count-298.2%
distribute-rgt1-in98.2%
metadata-eval98.2%
metadata-eval98.2%
metadata-eval98.2%
*-commutative98.2%
associate-*l*98.1%
metadata-eval98.1%
metadata-eval98.1%
Simplified98.1%
add-sqr-sqrt98.0%
pow298.0%
associate-*r*98.0%
sqrt-prod97.9%
sqrt-prod45.6%
add-sqr-sqrt97.9%
Applied egg-rr97.9%
Taylor expanded in x around 0 82.7%
unpow282.7%
unpow282.7%
swap-sqr82.8%
unpow282.8%
Simplified82.8%
add-sqr-sqrt36.5%
sqrt-prod82.8%
unpow282.8%
sqrt-prod82.8%
pow282.8%
add-sqr-sqrt83.0%
*-commutative83.0%
unpow283.0%
associate-*r*83.0%
Applied egg-rr83.0%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1.0) (+ (* z z) (+ (* z z) (* x y))) (+ (* z z) (+ (* z z) (* z z)))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = (z * z) + ((z * z) + (z * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1.0d0) then
tmp = (z * z) + ((z * z) + (x * y))
else
tmp = (z * z) + ((z * z) + (z * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.0) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = (z * z) + ((z * z) + (z * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1.0: tmp = (z * z) + ((z * z) + (x * y)) else: tmp = (z * z) + ((z * z) + (z * z)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1.0) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y))); else tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(z * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1.0) tmp = (z * z) + ((z * z) + (x * y)); else tmp = (z * z) + ((z * z) + (z * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.0], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1:\\
\;\;\;\;z \cdot z + \left(z \cdot z + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1Initial program 99.9%
Taylor expanded in x around inf 90.1%
if 1 < (*.f64 z z) Initial program 97.3%
add-cube-cbrt96.9%
pow397.0%
fma-def97.8%
pow297.8%
Applied egg-rr97.8%
Taylor expanded in x around 0 80.1%
unpow1/382.8%
Simplified82.8%
pow282.8%
rem-cube-cbrt83.0%
Applied egg-rr83.0%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + ((z * z) + (x * y)))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
def code(x, y, z): return (z * z) + ((z * z) + ((z * z) + (x * y)))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)
\end{array}
Initial program 98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= z 1.15e-21) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.15e-21) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.15d-21) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.15e-21) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.15e-21: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.15e-21) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.15e-21) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.15e-21], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.15 \cdot 10^{-21}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if z < 1.15e-21Initial program 98.9%
associate-+l+98.9%
associate-+l+98.9%
fma-def99.4%
count-299.4%
distribute-rgt1-in99.4%
metadata-eval99.4%
metadata-eval99.4%
metadata-eval99.4%
*-commutative99.4%
associate-*l*99.3%
metadata-eval99.3%
metadata-eval99.3%
Simplified99.3%
add-sqr-sqrt99.3%
pow299.3%
associate-*r*99.3%
sqrt-prod99.2%
sqrt-prod31.7%
add-sqr-sqrt99.2%
Applied egg-rr99.2%
Taylor expanded in x around inf 65.9%
if 1.15e-21 < z Initial program 98.2%
associate-+l+98.3%
associate-+l+98.3%
fma-def98.3%
count-298.3%
distribute-rgt1-in98.3%
metadata-eval98.3%
metadata-eval98.3%
metadata-eval98.3%
*-commutative98.3%
associate-*l*98.3%
metadata-eval98.3%
metadata-eval98.3%
Simplified98.3%
add-sqr-sqrt98.1%
pow298.1%
associate-*r*98.1%
sqrt-prod98.0%
sqrt-prod97.8%
add-sqr-sqrt98.0%
Applied egg-rr98.0%
Taylor expanded in x around 0 74.6%
unpow274.6%
unpow274.6%
swap-sqr74.6%
unpow274.6%
Simplified74.6%
add-sqr-sqrt74.4%
sqrt-prod74.6%
unpow274.6%
sqrt-prod74.7%
pow274.7%
add-sqr-sqrt74.9%
*-commutative74.9%
unpow274.9%
associate-*r*74.8%
Applied egg-rr74.8%
Final simplification68.1%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.7%
associate-+l+98.7%
associate-+l+98.7%
fma-def99.1%
count-299.1%
distribute-rgt1-in99.1%
metadata-eval99.1%
metadata-eval99.1%
metadata-eval99.1%
*-commutative99.1%
associate-*l*99.1%
metadata-eval99.1%
metadata-eval99.1%
Simplified99.1%
add-sqr-sqrt99.0%
pow299.0%
associate-*r*99.0%
sqrt-prod98.9%
sqrt-prod48.2%
add-sqr-sqrt98.9%
Applied egg-rr98.9%
Taylor expanded in x around inf 55.5%
Final simplification55.5%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2023333
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))