
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (1.0d0 / (x * 9.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(1.0 / Float64(x * 9.0))) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (1.0d0 / (x * 9.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(1.0 / Float64(x * 9.0))) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - (1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
(FPCore (x y) :precision binary64 (- (+ 1.0 (/ -1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 + (-1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 + ((-1.0d0) / (x * 9.0d0))) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 + (-1.0 / (x * 9.0))) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 + (-1.0 / (x * 9.0))) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 + Float64(-1.0 / Float64(x * 9.0))) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 + (-1.0 / (x * 9.0))) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 + N[(-1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 + \frac{-1}{x \cdot 9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (+ (- 1.0 (/ 0.1111111111111111 x)) (* -0.3333333333333333 (/ y (sqrt x)))))
double code(double x, double y) {
return (1.0 - (0.1111111111111111 / x)) + (-0.3333333333333333 * (y / sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (0.1111111111111111d0 / x)) + ((-0.3333333333333333d0) * (y / sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - (0.1111111111111111 / x)) + (-0.3333333333333333 * (y / Math.sqrt(x)));
}
def code(x, y): return (1.0 - (0.1111111111111111 / x)) + (-0.3333333333333333 * (y / math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(0.1111111111111111 / x)) + Float64(-0.3333333333333333 * Float64(y / sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - (0.1111111111111111 / x)) + (-0.3333333333333333 * (y / sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(y / N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{0.1111111111111111}{x}\right) + -0.3333333333333333 \cdot \frac{y}{\sqrt{x}}
\end{array}
Initial program 99.7%
sub-neg99.7%
*-commutative99.7%
associate-/r*99.7%
metadata-eval99.7%
distribute-frac-neg99.7%
neg-mul-199.7%
times-frac99.6%
metadata-eval99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 0.1111111111111111 x)) (* y (sqrt (/ 0.1111111111111111 x)))))
double code(double x, double y) {
return (1.0 - (0.1111111111111111 / x)) - (y * sqrt((0.1111111111111111 / x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (0.1111111111111111d0 / x)) - (y * sqrt((0.1111111111111111d0 / x)))
end function
public static double code(double x, double y) {
return (1.0 - (0.1111111111111111 / x)) - (y * Math.sqrt((0.1111111111111111 / x)));
}
def code(x, y): return (1.0 - (0.1111111111111111 / x)) - (y * math.sqrt((0.1111111111111111 / x)))
function code(x, y) return Float64(Float64(1.0 - Float64(0.1111111111111111 / x)) - Float64(y * sqrt(Float64(0.1111111111111111 / x)))) end
function tmp = code(x, y) tmp = (1.0 - (0.1111111111111111 / x)) - (y * sqrt((0.1111111111111111 / x))); end
code[x_, y_] := N[(N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] - N[(y * N[Sqrt[N[(0.1111111111111111 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{0.1111111111111111}{x}\right) - y \cdot \sqrt{\frac{0.1111111111111111}{x}}
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 99.7%
*-un-lft-identity99.7%
*-commutative99.7%
times-frac99.6%
pow1/299.6%
pow-flip99.7%
metadata-eval99.7%
div-inv99.6%
metadata-eval99.6%
Applied egg-rr99.6%
*-commutative99.6%
associate-*l*99.6%
Simplified99.6%
metadata-eval99.6%
metadata-eval99.6%
sqrt-pow199.6%
inv-pow99.6%
sqrt-prod99.6%
*-commutative99.6%
pow1/299.6%
associate-*l/99.6%
metadata-eval99.6%
Applied egg-rr99.6%
unpow1/299.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y) :precision binary64 (- (- 1.0 (/ 0.1111111111111111 x)) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - (0.1111111111111111 / x)) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (0.1111111111111111d0 / x)) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - (0.1111111111111111 / x)) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - (0.1111111111111111 / x)) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(0.1111111111111111 / x)) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - (0.1111111111111111 / x)) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{0.1111111111111111}{x}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
Initial program 99.7%
Taylor expanded in x around 0 99.7%
Final simplification99.7%
(FPCore (x y) :precision binary64 (+ 1.0 (/ 1.0 (* x -9.0))))
double code(double x, double y) {
return 1.0 + (1.0 / (x * -9.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + (1.0d0 / (x * (-9.0d0)))
end function
public static double code(double x, double y) {
return 1.0 + (1.0 / (x * -9.0));
}
def code(x, y): return 1.0 + (1.0 / (x * -9.0))
function code(x, y) return Float64(1.0 + Float64(1.0 / Float64(x * -9.0))) end
function tmp = code(x, y) tmp = 1.0 + (1.0 / (x * -9.0)); end
code[x_, y_] := N[(1.0 + N[(1.0 / N[(x * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{1}{x \cdot -9}
\end{array}
Initial program 99.7%
sub-neg99.7%
+-commutative99.7%
associate--l+99.7%
neg-mul-199.7%
sub-neg99.7%
distribute-frac-neg99.7%
*-commutative99.7%
associate-/r*99.7%
associate-*r/99.7%
metadata-eval99.7%
metadata-eval99.7%
+-commutative99.7%
neg-mul-199.7%
*-commutative99.7%
associate-*r/99.6%
fma-def99.6%
associate-/r*99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in y around 0 64.0%
clear-num63.9%
associate-/r/63.9%
Applied egg-rr63.9%
associate-/r/63.9%
div-inv64.0%
metadata-eval64.0%
Applied egg-rr64.0%
Final simplification64.0%
(FPCore (x y) :precision binary64 (+ 1.0 (/ -0.1111111111111111 x)))
double code(double x, double y) {
return 1.0 + (-0.1111111111111111 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 + ((-0.1111111111111111d0) / x)
end function
public static double code(double x, double y) {
return 1.0 + (-0.1111111111111111 / x);
}
def code(x, y): return 1.0 + (-0.1111111111111111 / x)
function code(x, y) return Float64(1.0 + Float64(-0.1111111111111111 / x)) end
function tmp = code(x, y) tmp = 1.0 + (-0.1111111111111111 / x); end
code[x_, y_] := N[(1.0 + N[(-0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{-0.1111111111111111}{x}
\end{array}
Initial program 99.7%
sub-neg99.7%
+-commutative99.7%
associate--l+99.7%
neg-mul-199.7%
sub-neg99.7%
distribute-frac-neg99.7%
*-commutative99.7%
associate-/r*99.7%
associate-*r/99.7%
metadata-eval99.7%
metadata-eval99.7%
+-commutative99.7%
neg-mul-199.7%
*-commutative99.7%
associate-*r/99.6%
fma-def99.6%
associate-/r*99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in y around 0 64.0%
Final simplification64.0%
(FPCore (x y) :precision binary64 (- (- 1.0 (/ (/ 1.0 x) 9.0)) (/ y (* 3.0 (sqrt x)))))
double code(double x, double y) {
return (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - ((1.0d0 / x) / 9.0d0)) - (y / (3.0d0 * sqrt(x)))
end function
public static double code(double x, double y) {
return (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * Math.sqrt(x)));
}
def code(x, y): return (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * math.sqrt(x)))
function code(x, y) return Float64(Float64(1.0 - Float64(Float64(1.0 / x) / 9.0)) - Float64(y / Float64(3.0 * sqrt(x)))) end
function tmp = code(x, y) tmp = (1.0 - ((1.0 / x) / 9.0)) - (y / (3.0 * sqrt(x))); end
code[x_, y_] := N[(N[(1.0 - N[(N[(1.0 / x), $MachinePrecision] / 9.0), $MachinePrecision]), $MachinePrecision] - N[(y / N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - \frac{\frac{1}{x}}{9}\right) - \frac{y}{3 \cdot \sqrt{x}}
\end{array}
herbie shell --seed 2023333
(FPCore (x y)
:name "Numeric.SpecFunctions:invIncompleteGamma from math-functions-0.1.5.2, D"
:precision binary64
:herbie-target
(- (- 1.0 (/ (/ 1.0 x) 9.0)) (/ y (* 3.0 (sqrt x))))
(- (- 1.0 (/ 1.0 (* x 9.0))) (/ y (* 3.0 (sqrt x)))))