
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (exp (/ (- x) s)))))
float code(float x, float s) {
return 1.0f / (1.0f + expf((-x / s)));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + exp((-x / s)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + exp(Float32(Float32(-x) / s)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + exp((-x / s))); end
\begin{array}{l}
\\
\frac{1}{1 + e^{\frac{-x}{s}}}
\end{array}
(FPCore (x s) :precision binary32 (exp (- (log1p (exp (/ (- x) s))))))
float code(float x, float s) {
return expf(-log1pf(expf((-x / s))));
}
function code(x, s) return exp(Float32(-log1p(exp(Float32(Float32(-x) / s))))) end
\begin{array}{l}
\\
e^{-\mathsf{log1p}\left(e^{\frac{-x}{s}}\right)}
\end{array}
Initial program 99.9%
distribute-frac-neg99.9%
exp-neg99.9%
add-sqr-sqrt51.5%
sqrt-unprod62.9%
sqr-neg62.9%
sqrt-unprod14.2%
add-sqr-sqrt26.7%
add-cbrt-cube26.7%
pow1/326.7%
pow-flip26.7%
Applied egg-rr99.9%
add-exp-log99.9%
log-rec100.0%
log1p-udef100.0%
add-exp-log100.0%
pow-pow100.0%
metadata-eval100.0%
log-pow100.0%
add-log-exp100.0%
neg-mul-1100.0%
distribute-neg-frac100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x s) :precision binary32 (/ 1.0 (+ 1.0 (pow (exp (* (/ x s) 3.0)) -0.3333333333333333))))
float code(float x, float s) {
return 1.0f / (1.0f + powf(expf(((x / s) * 3.0f)), -0.3333333333333333f));
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (1.0e0 + (exp(((x / s) * 3.0e0)) ** (-0.3333333333333333e0)))
end function
function code(x, s) return Float32(Float32(1.0) / Float32(Float32(1.0) + (exp(Float32(Float32(x / s) * Float32(3.0))) ^ Float32(-0.3333333333333333)))) end
function tmp = code(x, s) tmp = single(1.0) / (single(1.0) + (exp(((x / s) * single(3.0))) ^ single(-0.3333333333333333))); end
\begin{array}{l}
\\
\frac{1}{1 + {\left(e^{\frac{x}{s} \cdot 3}\right)}^{-0.3333333333333333}}
\end{array}
Initial program 99.9%
distribute-frac-neg99.9%
exp-neg99.9%
add-sqr-sqrt51.5%
sqrt-unprod62.9%
sqr-neg62.9%
sqrt-unprod14.2%
add-sqr-sqrt26.7%
add-cbrt-cube26.7%
pow1/326.7%
pow-flip26.7%
Applied egg-rr99.9%
expm1-log1p-u99.9%
expm1-udef99.5%
Applied egg-rr99.5%
expm1-def99.9%
expm1-log1p99.9%
exp-prod99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x s) :precision binary32 (/ 1.0 (+ (exp (/ (- x) s)) 1.0)))
float code(float x, float s) {
return 1.0f / (expf((-x / s)) + 1.0f);
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 1.0e0 / (exp((-x / s)) + 1.0e0)
end function
function code(x, s) return Float32(Float32(1.0) / Float32(exp(Float32(Float32(-x) / s)) + Float32(1.0))) end
function tmp = code(x, s) tmp = single(1.0) / (exp((-x / s)) + single(1.0)); end
\begin{array}{l}
\\
\frac{1}{e^{\frac{-x}{s}} + 1}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x s)
:precision binary32
(let* ((t_0 (/ (- x) s)))
(if (<= t_0 -20.0)
0.5
(if (<= t_0 4.999999840142846e+37)
(/ 1.0 (/ (- 4.0 (* (/ x s) (/ x s))) (+ (/ x s) 2.0)))
(/ 1.0 (+ 1.0 (+ 1.0 (* 0.3333333333333333 (* x (/ -3.0 s))))))))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= -20.0f) {
tmp = 0.5f;
} else if (t_0 <= 4.999999840142846e+37f) {
tmp = 1.0f / ((4.0f - ((x / s) * (x / s))) / ((x / s) + 2.0f));
} else {
tmp = 1.0f / (1.0f + (1.0f + (0.3333333333333333f * (x * (-3.0f / s)))));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= (-20.0e0)) then
tmp = 0.5e0
else if (t_0 <= 4.999999840142846e+37) then
tmp = 1.0e0 / ((4.0e0 - ((x / s) * (x / s))) / ((x / s) + 2.0e0))
else
tmp = 1.0e0 / (1.0e0 + (1.0e0 + (0.3333333333333333e0 * (x * ((-3.0e0) / s)))))
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(-20.0)) tmp = Float32(0.5); elseif (t_0 <= Float32(4.999999840142846e+37)) tmp = Float32(Float32(1.0) / Float32(Float32(Float32(4.0) - Float32(Float32(x / s) * Float32(x / s))) / Float32(Float32(x / s) + Float32(2.0)))); else tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(1.0) + Float32(Float32(0.3333333333333333) * Float32(x * Float32(Float32(-3.0) / s)))))); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(-20.0)) tmp = single(0.5); elseif (t_0 <= single(4.999999840142846e+37)) tmp = single(1.0) / ((single(4.0) - ((x / s) * (x / s))) / ((x / s) + single(2.0))); else tmp = single(1.0) / (single(1.0) + (single(1.0) + (single(0.3333333333333333) * (x * (single(-3.0) / s))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq -20:\\
\;\;\;\;0.5\\
\mathbf{elif}\;t_0 \leq 4.999999840142846 \cdot 10^{+37}:\\
\;\;\;\;\frac{1}{\frac{4 - \frac{x}{s} \cdot \frac{x}{s}}{\frac{x}{s} + 2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + \left(1 + 0.3333333333333333 \cdot \left(x \cdot \frac{-3}{s}\right)\right)}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -20Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -20 < (/.f32 (neg.f32 x) s) < 4.99999984e37Initial program 99.8%
Taylor expanded in x around 0 54.8%
mul-1-neg54.8%
unsub-neg54.8%
Simplified54.8%
sub-neg54.8%
neg-mul-154.8%
add-log-exp95.7%
log-pow95.7%
metadata-eval95.7%
pow-pow95.7%
flip-+49.8%
Applied egg-rr74.2%
if 4.99999984e37 < (/.f32 (neg.f32 x) s) Initial program 100.0%
distribute-frac-neg100.0%
exp-neg100.0%
add-sqr-sqrt-0.0%
sqrt-unprod6.3%
sqr-neg6.3%
sqrt-unprod6.3%
add-sqr-sqrt6.3%
add-cbrt-cube6.3%
pow1/36.3%
pow-flip6.3%
Applied egg-rr100.0%
Taylor expanded in s around -inf 100.0%
distribute-rgt-out100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
*-commutative100.0%
associate-*l/100.0%
associate-*r/100.0%
Simplified100.0%
Final simplification59.8%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -20.0) 0.5 (/ 1.0 (+ 1.0 (+ 1.0 (* 0.3333333333333333 (* x (/ -3.0 s))))))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -20.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (1.0f + (1.0f + (0.3333333333333333f * (x * (-3.0f / s)))));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-20.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (1.0e0 + (1.0e0 + (0.3333333333333333e0 * (x * ((-3.0e0) / s)))))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-20.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(1.0) + Float32(Float32(1.0) + Float32(Float32(0.3333333333333333) * Float32(x * Float32(Float32(-3.0) / s)))))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-20.0)) tmp = single(0.5); else tmp = single(1.0) / (single(1.0) + (single(1.0) + (single(0.3333333333333333) * (x * (single(-3.0) / s))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -20:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + \left(1 + 0.3333333333333333 \cdot \left(x \cdot \frac{-3}{s}\right)\right)}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -20Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -20 < (/.f32 (neg.f32 x) s) Initial program 99.8%
distribute-frac-neg99.8%
exp-neg99.8%
add-sqr-sqrt20.5%
sqrt-unprod41.0%
sqr-neg41.0%
sqrt-unprod23.3%
add-sqr-sqrt39.8%
add-cbrt-cube39.8%
pow1/339.8%
pow-flip39.8%
Applied egg-rr99.9%
Taylor expanded in s around -inf 65.3%
distribute-rgt-out65.3%
metadata-eval65.3%
Simplified65.3%
Taylor expanded in x around 0 65.3%
*-commutative65.3%
associate-*l/65.3%
associate-*r/65.9%
Simplified65.9%
Final simplification51.1%
(FPCore (x s) :precision binary32 (if (<= (/ (- x) s) -20.0) 0.5 (/ 1.0 (- 2.0 (/ x s)))))
float code(float x, float s) {
float tmp;
if ((-x / s) <= -20.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / (2.0f - (x / s));
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if ((-x / s) <= (-20.0e0)) then
tmp = 0.5e0
else
tmp = 1.0e0 / (2.0e0 - (x / s))
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (Float32(Float32(-x) / s) <= Float32(-20.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / Float32(Float32(2.0) - Float32(x / s))); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if ((-x / s) <= single(-20.0)) tmp = single(0.5); else tmp = single(1.0) / (single(2.0) - (x / s)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{-x}{s} \leq -20:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{2 - \frac{x}{s}}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < -20Initial program 100.0%
Taylor expanded in x around 0 28.1%
if -20 < (/.f32 (neg.f32 x) s) Initial program 99.8%
Taylor expanded in x around 0 64.8%
mul-1-neg64.8%
unsub-neg64.8%
Simplified64.8%
Final simplification50.5%
(FPCore (x s) :precision binary32 (let* ((t_0 (/ (- x) s))) (if (<= t_0 1.0) 0.5 (/ 1.0 t_0))))
float code(float x, float s) {
float t_0 = -x / s;
float tmp;
if (t_0 <= 1.0f) {
tmp = 0.5f;
} else {
tmp = 1.0f / t_0;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: t_0
real(4) :: tmp
t_0 = -x / s
if (t_0 <= 1.0e0) then
tmp = 0.5e0
else
tmp = 1.0e0 / t_0
end if
code = tmp
end function
function code(x, s) t_0 = Float32(Float32(-x) / s) tmp = Float32(0.0) if (t_0 <= Float32(1.0)) tmp = Float32(0.5); else tmp = Float32(Float32(1.0) / t_0); end return tmp end
function tmp_2 = code(x, s) t_0 = -x / s; tmp = single(0.0); if (t_0 <= single(1.0)) tmp = single(0.5); else tmp = single(1.0) / t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-x}{s}\\
\mathbf{if}\;t_0 \leq 1:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{t_0}\\
\end{array}
\end{array}
if (/.f32 (neg.f32 x) s) < 1Initial program 99.9%
Taylor expanded in x around 0 51.8%
if 1 < (/.f32 (neg.f32 x) s) Initial program 99.9%
Taylor expanded in x around 0 45.1%
mul-1-neg45.1%
unsub-neg45.1%
Simplified45.1%
Taylor expanded in x around inf 45.1%
mul-1-neg45.1%
distribute-frac-neg45.1%
Simplified45.1%
Final simplification49.4%
(FPCore (x s) :precision binary32 (if (<= x -9.999999717180685e-10) (* s (/ 1.0 x)) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -9.999999717180685e-10f) {
tmp = s * (1.0f / x);
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-9.999999717180685e-10)) then
tmp = s * (1.0e0 / x)
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-9.999999717180685e-10)) tmp = Float32(s * Float32(Float32(1.0) / x)); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-9.999999717180685e-10)) tmp = s * (single(1.0) / x); else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.999999717180685 \cdot 10^{-10}:\\
\;\;\;\;s \cdot \frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -9.99999972e-10Initial program 100.0%
Taylor expanded in x around 0 54.0%
mul-1-neg54.0%
unsub-neg54.0%
Simplified54.0%
Taylor expanded in x around inf 49.9%
associate-*r/49.9%
neg-mul-149.9%
Simplified49.9%
div-inv49.9%
*-commutative49.9%
add-sqr-sqrt-0.0%
sqrt-unprod63.7%
sqr-neg63.7%
sqrt-unprod49.9%
add-sqr-sqrt49.9%
Applied egg-rr49.9%
if -9.99999972e-10 < x Initial program 99.9%
Taylor expanded in x around 0 47.4%
Final simplification48.1%
(FPCore (x s) :precision binary32 (if (<= x -9.999999717180685e-10) (/ 1.0 (/ x s)) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -9.999999717180685e-10f) {
tmp = 1.0f / (x / s);
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-9.999999717180685e-10)) then
tmp = 1.0e0 / (x / s)
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-9.999999717180685e-10)) tmp = Float32(Float32(1.0) / Float32(x / s)); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-9.999999717180685e-10)) tmp = single(1.0) / (x / s); else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.999999717180685 \cdot 10^{-10}:\\
\;\;\;\;\frac{1}{\frac{x}{s}}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -9.99999972e-10Initial program 100.0%
Taylor expanded in x around 0 54.0%
mul-1-neg54.0%
unsub-neg54.0%
Simplified54.0%
Taylor expanded in x around inf 49.9%
associate-*r/49.9%
neg-mul-149.9%
Simplified49.9%
div-inv49.9%
*-commutative49.9%
add-sqr-sqrt-0.0%
sqrt-unprod63.7%
sqr-neg63.7%
sqrt-unprod49.9%
add-sqr-sqrt49.9%
Applied egg-rr49.9%
associate-/r/54.0%
Applied egg-rr54.0%
if -9.99999972e-10 < x Initial program 99.9%
Taylor expanded in x around 0 47.4%
Final simplification49.3%
(FPCore (x s) :precision binary32 (if (<= x -9.999999717180685e-10) (/ s x) 0.5))
float code(float x, float s) {
float tmp;
if (x <= -9.999999717180685e-10f) {
tmp = s / x;
} else {
tmp = 0.5f;
}
return tmp;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
real(4) :: tmp
if (x <= (-9.999999717180685e-10)) then
tmp = s / x
else
tmp = 0.5e0
end if
code = tmp
end function
function code(x, s) tmp = Float32(0.0) if (x <= Float32(-9.999999717180685e-10)) tmp = Float32(s / x); else tmp = Float32(0.5); end return tmp end
function tmp_2 = code(x, s) tmp = single(0.0); if (x <= single(-9.999999717180685e-10)) tmp = s / x; else tmp = single(0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.999999717180685 \cdot 10^{-10}:\\
\;\;\;\;\frac{s}{x}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -9.99999972e-10Initial program 100.0%
Taylor expanded in x around 0 54.0%
mul-1-neg54.0%
unsub-neg54.0%
Simplified54.0%
Taylor expanded in x around inf 49.9%
associate-*r/49.9%
neg-mul-149.9%
Simplified49.9%
expm1-log1p-u49.9%
expm1-udef96.2%
frac-2neg96.2%
frac-2neg96.2%
add-sqr-sqrt-0.0%
sqrt-unprod96.2%
sqr-neg96.2%
sqrt-unprod96.2%
add-sqr-sqrt96.2%
Applied egg-rr96.2%
expm1-def49.9%
expm1-log1p49.9%
Simplified49.9%
if -9.99999972e-10 < x Initial program 99.9%
Taylor expanded in x around 0 47.4%
Final simplification48.1%
(FPCore (x s) :precision binary32 0.5)
float code(float x, float s) {
return 0.5f;
}
real(4) function code(x, s)
real(4), intent (in) :: x
real(4), intent (in) :: s
code = 0.5e0
end function
function code(x, s) return Float32(0.5) end
function tmp = code(x, s) tmp = single(0.5); end
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 35.5%
Final simplification35.5%
herbie shell --seed 2023333
(FPCore (x s)
:name "Logistic function"
:precision binary32
:pre (and (<= 0.0 s) (<= s 1.0651631))
(/ 1.0 (+ 1.0 (exp (/ (- x) s)))))