
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) (/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle))))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle))))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1_i}{\frac{\sin normAngle}{normAngle}} - \frac{n0_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, n0_i\right)
\end{array}
Initial program 96.4%
*-commutative96.4%
associate-*l*82.8%
*-commutative82.8%
associate-*l*74.3%
distribute-lft-out74.3%
Simplified74.3%
Taylor expanded in u around 0 88.5%
+-commutative88.5%
fma-def88.5%
+-commutative88.5%
mul-1-neg88.5%
unsub-neg88.5%
associate-/l*97.3%
associate-/l*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1_i}{\frac{\sin normAngle}{normAngle}} - n0_i, n0_i\right)
\end{array}
Initial program 96.4%
*-commutative96.4%
associate-*l*82.8%
*-commutative82.8%
associate-*l*74.3%
distribute-lft-out74.3%
Simplified74.3%
Taylor expanded in u around 0 88.5%
+-commutative88.5%
fma-def88.5%
+-commutative88.5%
mul-1-neg88.5%
unsub-neg88.5%
associate-/l*97.3%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 99.5%
Final simplification99.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(*
(pow normAngle 2.0)
(*
u
(-
(* n0_i -0.16666666666666666)
(+ (* n1_i -0.16666666666666666) (* n0_i -0.5)))))
(* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((powf(normAngle, 2.0f) * (u * ((n0_i * -0.16666666666666666f) - ((n1_i * -0.16666666666666666f) + (n0_i * -0.5f))))) + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((normangle ** 2.0e0) * (u * ((n0_i * (-0.16666666666666666e0)) - ((n1_i * (-0.16666666666666666e0)) + (n0_i * (-0.5e0)))))) + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(Float32(n1_i * Float32(-0.16666666666666666)) + Float32(n0_i * Float32(-0.5)))))) + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((normAngle ^ single(2.0)) * (u * ((n0_i * single(-0.16666666666666666)) - ((n1_i * single(-0.16666666666666666)) + (n0_i * single(-0.5)))))) + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + \left({normAngle}^{2} \cdot \left(u \cdot \left(n0_i \cdot -0.16666666666666666 - \left(n1_i \cdot -0.16666666666666666 + n0_i \cdot -0.5\right)\right)\right) + u \cdot \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 96.4%
*-commutative96.4%
associate-*l*82.8%
*-commutative82.8%
associate-*l*74.3%
distribute-lft-out74.3%
Simplified74.3%
Taylor expanded in u around 0 88.5%
+-commutative88.5%
fma-def88.5%
+-commutative88.5%
mul-1-neg88.5%
unsub-neg88.5%
associate-/l*97.3%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.000000031374395e-22)
(not (<= n0_i 1.2000000326942414e-26)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.000000031374395e-22f) || !(n0_i <= 1.2000000326942414e-26f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.000000031374395e-22)) .or. (.not. (n0_i <= 1.2000000326942414e-26))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.000000031374395e-22)) || !(n0_i <= Float32(1.2000000326942414e-26))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.000000031374395e-22)) || ~((n0_i <= single(1.2000000326942414e-26)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.000000031374395 \cdot 10^{-22} \lor \neg \left(n0_i \leq 1.2000000326942414 \cdot 10^{-26}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -1.00000003e-22 or 1.20000003e-26 < n0_i Initial program 98.8%
*-commutative98.8%
associate-*l*85.5%
*-commutative85.5%
associate-*l*85.0%
distribute-lft-out84.9%
Simplified84.9%
Taylor expanded in u around 0 97.1%
+-commutative97.1%
fma-def97.2%
+-commutative97.2%
mul-1-neg97.2%
unsub-neg97.2%
associate-/l*97.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n1_i around 0 78.8%
mul-1-neg78.8%
*-lft-identity78.8%
*-commutative78.8%
distribute-lft-neg-in78.8%
mul-1-neg78.8%
distribute-rgt-in78.5%
mul-1-neg78.5%
unsub-neg78.5%
Simplified78.5%
if -1.00000003e-22 < n0_i < 1.20000003e-26Initial program 92.4%
*-commutative92.4%
associate-*l*78.1%
*-commutative78.1%
associate-*l*55.9%
distribute-lft-out56.0%
Simplified56.0%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in n0_i around 0 73.7%
*-commutative73.7%
Simplified73.7%
Final simplification76.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -2.000000033724767e-16) (not (<= n0_i 3.99999992980668e-14))) (* n0_i (- 1.0 u)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -2.000000033724767e-16f) || !(n0_i <= 3.99999992980668e-14f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-2.000000033724767e-16)) .or. (.not. (n0_i <= 3.99999992980668e-14))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-2.000000033724767e-16)) || !(n0_i <= Float32(3.99999992980668e-14))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-2.000000033724767e-16)) || ~((n0_i <= single(3.99999992980668e-14)))) tmp = n0_i * (single(1.0) - u); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -2.000000033724767 \cdot 10^{-16} \lor \neg \left(n0_i \leq 3.99999992980668 \cdot 10^{-14}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -2.00000003e-16 or 3.99999993e-14 < n0_i Initial program 98.7%
*-commutative98.7%
associate-*l*90.2%
*-commutative90.2%
associate-*l*90.2%
distribute-lft-out90.1%
Simplified90.1%
Taylor expanded in u around 0 97.7%
+-commutative97.7%
fma-def97.8%
+-commutative97.8%
mul-1-neg97.8%
unsub-neg97.8%
associate-/l*97.9%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in n1_i around 0 88.7%
mul-1-neg88.7%
*-lft-identity88.7%
*-commutative88.7%
distribute-lft-neg-in88.7%
mul-1-neg88.7%
distribute-rgt-in88.3%
mul-1-neg88.3%
unsub-neg88.3%
Simplified88.3%
if -2.00000003e-16 < n0_i < 3.99999993e-14Initial program 94.9%
Taylor expanded in u around 0 88.0%
Taylor expanded in normAngle around 0 90.4%
*-commutative90.4%
Simplified90.4%
Final simplification89.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n0_i -2.000000033724767e-16) (not (<= n0_i 3.99999992980668e-14))) (- n0_i (* u n0_i)) (+ n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -2.000000033724767e-16f) || !(n0_i <= 3.99999992980668e-14f)) {
tmp = n0_i - (u * n0_i);
} else {
tmp = n0_i + (u * n1_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-2.000000033724767e-16)) .or. (.not. (n0_i <= 3.99999992980668e-14))) then
tmp = n0_i - (u * n0_i)
else
tmp = n0_i + (u * n1_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-2.000000033724767e-16)) || !(n0_i <= Float32(3.99999992980668e-14))) tmp = Float32(n0_i - Float32(u * n0_i)); else tmp = Float32(n0_i + Float32(u * n1_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-2.000000033724767e-16)) || ~((n0_i <= single(3.99999992980668e-14)))) tmp = n0_i - (u * n0_i); else tmp = n0_i + (u * n1_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -2.000000033724767 \cdot 10^{-16} \lor \neg \left(n0_i \leq 3.99999992980668 \cdot 10^{-14}\right):\\
\;\;\;\;n0_i - u \cdot n0_i\\
\mathbf{else}:\\
\;\;\;\;n0_i + u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -2.00000003e-16 or 3.99999993e-14 < n0_i Initial program 98.7%
*-commutative98.7%
associate-*l*90.2%
*-commutative90.2%
associate-*l*90.2%
distribute-lft-out90.1%
Simplified90.1%
Taylor expanded in u around 0 97.7%
+-commutative97.7%
fma-def97.8%
+-commutative97.8%
mul-1-neg97.8%
unsub-neg97.8%
associate-/l*97.9%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.2%
Taylor expanded in n1_i around 0 88.7%
associate-*r*88.7%
neg-mul-188.7%
Simplified88.7%
if -2.00000003e-16 < n0_i < 3.99999993e-14Initial program 94.9%
Taylor expanded in u around 0 88.0%
Taylor expanded in normAngle around 0 90.4%
*-commutative90.4%
Simplified90.4%
Final simplification89.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.000000031374395e-22) n0_i (if (<= n0_i 1.2000000326942414e-26) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.000000031374395e-22f) {
tmp = n0_i;
} else if (n0_i <= 1.2000000326942414e-26f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.000000031374395e-22)) then
tmp = n0_i
else if (n0_i <= 1.2000000326942414e-26) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.000000031374395e-22)) tmp = n0_i; elseif (n0_i <= Float32(1.2000000326942414e-26)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.000000031374395e-22)) tmp = n0_i; elseif (n0_i <= single(1.2000000326942414e-26)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -1.000000031374395 \cdot 10^{-22}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 1.2000000326942414 \cdot 10^{-26}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -1.00000003e-22 or 1.20000003e-26 < n0_i Initial program 98.8%
*-commutative98.8%
associate-*l*85.5%
*-commutative85.5%
associate-*l*85.0%
distribute-lft-out84.9%
Simplified84.9%
Taylor expanded in u around 0 97.1%
+-commutative97.1%
fma-def97.2%
+-commutative97.2%
mul-1-neg97.2%
unsub-neg97.2%
associate-/l*97.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in u around 0 60.3%
if -1.00000003e-22 < n0_i < 1.20000003e-26Initial program 92.4%
*-commutative92.4%
associate-*l*78.1%
*-commutative78.1%
associate-*l*55.9%
distribute-lft-out56.0%
Simplified56.0%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in n0_i around 0 73.7%
*-commutative73.7%
Simplified73.7%
Final simplification65.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 96.4%
*-commutative96.4%
associate-*l*82.8%
*-commutative82.8%
associate-*l*74.3%
distribute-lft-out74.3%
Simplified74.3%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around -inf 98.2%
mul-1-neg98.2%
unsub-neg98.2%
mul-1-neg98.2%
unsub-neg98.2%
Simplified98.2%
Final simplification98.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.4%
*-commutative96.4%
associate-*l*82.8%
*-commutative82.8%
associate-*l*74.3%
distribute-lft-out74.3%
Simplified74.3%
Taylor expanded in u around 0 88.5%
+-commutative88.5%
fma-def88.5%
+-commutative88.5%
mul-1-neg88.5%
unsub-neg88.5%
associate-/l*97.3%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in normAngle around 0 99.5%
Taylor expanded in u around 0 46.6%
Final simplification46.6%
herbie shell --seed 2023333
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))