
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ x (+ (* x x) 1.0)))
double code(double x) {
return x / ((x * x) + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x / ((x * x) + 1.0d0)
end function
public static double code(double x) {
return x / ((x * x) + 1.0);
}
def code(x): return x / ((x * x) + 1.0)
function code(x) return Float64(x / Float64(Float64(x * x) + 1.0)) end
function tmp = code(x) tmp = x / ((x * x) + 1.0); end
code[x_] := N[(x / N[(N[(x * x), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x \cdot x + 1}
\end{array}
(FPCore (x) :precision binary64 (if (or (<= x -2e+38) (not (<= x 50000000.0))) (/ 1.0 x) (/ x (+ 1.0 (* x x)))))
double code(double x) {
double tmp;
if ((x <= -2e+38) || !(x <= 50000000.0)) {
tmp = 1.0 / x;
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-2d+38)) .or. (.not. (x <= 50000000.0d0))) then
tmp = 1.0d0 / x
else
tmp = x / (1.0d0 + (x * x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -2e+38) || !(x <= 50000000.0)) {
tmp = 1.0 / x;
} else {
tmp = x / (1.0 + (x * x));
}
return tmp;
}
def code(x): tmp = 0 if (x <= -2e+38) or not (x <= 50000000.0): tmp = 1.0 / x else: tmp = x / (1.0 + (x * x)) return tmp
function code(x) tmp = 0.0 if ((x <= -2e+38) || !(x <= 50000000.0)) tmp = Float64(1.0 / x); else tmp = Float64(x / Float64(1.0 + Float64(x * x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -2e+38) || ~((x <= 50000000.0))) tmp = 1.0 / x; else tmp = x / (1.0 + (x * x)); end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -2e+38], N[Not[LessEqual[x, 50000000.0]], $MachinePrecision]], N[(1.0 / x), $MachinePrecision], N[(x / N[(1.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+38} \lor \neg \left(x \leq 50000000\right):\\
\;\;\;\;\frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1 + x \cdot x}\\
\end{array}
\end{array}
if x < -1.99999999999999995e38 or 5e7 < x Initial program 51.8%
Taylor expanded in x around inf 100.0%
if -1.99999999999999995e38 < x < 5e7Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (/ 1.0 x) x))
double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 / x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = 1.0d0 / x
else
tmp = x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = 1.0 / x;
} else {
tmp = x;
}
return tmp;
}
def code(x): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = 1.0 / x else: tmp = x return tmp
function code(x) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(1.0 / x); else tmp = x; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = 1.0 / x; else tmp = x; end tmp_2 = tmp; end
code[x_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(1.0 / x), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;\frac{1}{x}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 56.8%
Taylor expanded in x around inf 95.5%
if -1 < x < 1Initial program 100.0%
Taylor expanded in x around 0 99.5%
Final simplification97.6%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 78.9%
Taylor expanded in x around 0 53.0%
Final simplification53.0%
(FPCore (x) :precision binary64 (/ 1.0 (+ x (/ 1.0 x))))
double code(double x) {
return 1.0 / (x + (1.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x + (1.0d0 / x))
end function
public static double code(double x) {
return 1.0 / (x + (1.0 / x));
}
def code(x): return 1.0 / (x + (1.0 / x))
function code(x) return Float64(1.0 / Float64(x + Float64(1.0 / x))) end
function tmp = code(x) tmp = 1.0 / (x + (1.0 / x)); end
code[x_] := N[(1.0 / N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + \frac{1}{x}}
\end{array}
herbie shell --seed 2023332
(FPCore (x)
:name "x / (x^2 + 1)"
:precision binary64
:herbie-target
(/ 1.0 (+ x (/ 1.0 x)))
(/ x (+ (* x x) 1.0)))