
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) z (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), z, Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * z + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)
\end{array}
Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) + (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) + (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + \sin y \cdot z
\end{array}
Initial program 99.7%
Final simplification99.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z)))
(if (<= y -3.9e+253)
t_0
(if (<= y -0.052) (* x (cos y)) (if (<= y 3.4e-12) (+ x (* y z)) t_0)))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double tmp;
if (y <= -3.9e+253) {
tmp = t_0;
} else if (y <= -0.052) {
tmp = x * cos(y);
} else if (y <= 3.4e-12) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * z
if (y <= (-3.9d+253)) then
tmp = t_0
else if (y <= (-0.052d0)) then
tmp = x * cos(y)
else if (y <= 3.4d-12) then
tmp = x + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * z;
double tmp;
if (y <= -3.9e+253) {
tmp = t_0;
} else if (y <= -0.052) {
tmp = x * Math.cos(y);
} else if (y <= 3.4e-12) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * z tmp = 0 if y <= -3.9e+253: tmp = t_0 elif y <= -0.052: tmp = x * math.cos(y) elif y <= 3.4e-12: tmp = x + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * z) tmp = 0.0 if (y <= -3.9e+253) tmp = t_0; elseif (y <= -0.052) tmp = Float64(x * cos(y)); elseif (y <= 3.4e-12) tmp = Float64(x + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * z; tmp = 0.0; if (y <= -3.9e+253) tmp = t_0; elseif (y <= -0.052) tmp = x * cos(y); elseif (y <= 3.4e-12) tmp = x + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[y, -3.9e+253], t$95$0, If[LessEqual[y, -0.052], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.4e-12], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
\mathbf{if}\;y \leq -3.9 \cdot 10^{+253}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.052:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 3.4 \cdot 10^{-12}:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -3.9000000000000001e253 or 3.4000000000000001e-12 < y Initial program 99.7%
Taylor expanded in x around 0 63.0%
if -3.9000000000000001e253 < y < -0.0519999999999999976Initial program 99.4%
Taylor expanded in x around inf 57.4%
if -0.0519999999999999976 < y < 3.4000000000000001e-12Initial program 100.0%
Taylor expanded in y around 0 99.9%
+-commutative99.9%
Simplified99.9%
Final simplification79.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) z)))
(if (<= y -3.6e+253)
t_0
(if (<= y -0.000155) (* x (cos y)) (if (<= y 3.4e-12) (fma y z x) t_0)))))
double code(double x, double y, double z) {
double t_0 = sin(y) * z;
double tmp;
if (y <= -3.6e+253) {
tmp = t_0;
} else if (y <= -0.000155) {
tmp = x * cos(y);
} else if (y <= 3.4e-12) {
tmp = fma(y, z, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(sin(y) * z) tmp = 0.0 if (y <= -3.6e+253) tmp = t_0; elseif (y <= -0.000155) tmp = Float64(x * cos(y)); elseif (y <= 3.4e-12) tmp = fma(y, z, x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[y, -3.6e+253], t$95$0, If[LessEqual[y, -0.000155], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.4e-12], N[(y * z + x), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot z\\
\mathbf{if}\;y \leq -3.6 \cdot 10^{+253}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.000155:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 3.4 \cdot 10^{-12}:\\
\;\;\;\;\mathsf{fma}\left(y, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -3.6e253 or 3.4000000000000001e-12 < y Initial program 99.7%
Taylor expanded in x around 0 63.0%
if -3.6e253 < y < -1.55e-4Initial program 99.4%
Taylor expanded in x around inf 57.4%
if -1.55e-4 < y < 3.4000000000000001e-12Initial program 100.0%
Taylor expanded in y around 0 99.9%
+-commutative99.9%
fma-def100.0%
Simplified100.0%
Final simplification79.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.55e-9) (not (<= x 6.2e+38))) (* x (cos y)) (+ x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e-9) || !(x <= 6.2e+38)) {
tmp = x * cos(y);
} else {
tmp = x + (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.55d-9)) .or. (.not. (x <= 6.2d+38))) then
tmp = x * cos(y)
else
tmp = x + (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.55e-9) || !(x <= 6.2e+38)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.55e-9) or not (x <= 6.2e+38): tmp = x * math.cos(y) else: tmp = x + (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.55e-9) || !(x <= 6.2e+38)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.55e-9) || ~((x <= 6.2e+38))) tmp = x * cos(y); else tmp = x + (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.55e-9], N[Not[LessEqual[x, 6.2e+38]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.55 \cdot 10^{-9} \lor \neg \left(x \leq 6.2 \cdot 10^{+38}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + \sin y \cdot z\\
\end{array}
\end{array}
if x < -1.55000000000000002e-9 or 6.20000000000000035e38 < x Initial program 99.7%
Taylor expanded in x around inf 85.9%
if -1.55000000000000002e-9 < x < 6.20000000000000035e38Initial program 99.8%
Taylor expanded in y around 0 93.3%
Final simplification89.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00032) (not (<= y 0.029))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00032) || !(y <= 0.029)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00032d0)) .or. (.not. (y <= 0.029d0))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00032) || !(y <= 0.029)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00032) or not (y <= 0.029): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00032) || !(y <= 0.029)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00032) || ~((y <= 0.029))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00032], N[Not[LessEqual[y, 0.029]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00032 \lor \neg \left(y \leq 0.029\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -3.20000000000000026e-4 or 0.0290000000000000015 < y Initial program 99.5%
Taylor expanded in x around inf 49.1%
if -3.20000000000000026e-4 < y < 0.0290000000000000015Initial program 100.0%
Taylor expanded in y around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification74.7%
(FPCore (x y z)
:precision binary64
(if (<= x -7.8e-138)
x
(if (or (<= x -1.25e-155) (and (not (<= x -7.5e-227)) (<= x 3.2e-35)))
(* y z)
x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-138) {
tmp = x;
} else if ((x <= -1.25e-155) || (!(x <= -7.5e-227) && (x <= 3.2e-35))) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.8d-138)) then
tmp = x
else if ((x <= (-1.25d-155)) .or. (.not. (x <= (-7.5d-227))) .and. (x <= 3.2d-35)) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.8e-138) {
tmp = x;
} else if ((x <= -1.25e-155) || (!(x <= -7.5e-227) && (x <= 3.2e-35))) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.8e-138: tmp = x elif (x <= -1.25e-155) or (not (x <= -7.5e-227) and (x <= 3.2e-35)): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.8e-138) tmp = x; elseif ((x <= -1.25e-155) || (!(x <= -7.5e-227) && (x <= 3.2e-35))) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.8e-138) tmp = x; elseif ((x <= -1.25e-155) || (~((x <= -7.5e-227)) && (x <= 3.2e-35))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.8e-138], x, If[Or[LessEqual[x, -1.25e-155], And[N[Not[LessEqual[x, -7.5e-227]], $MachinePrecision], LessEqual[x, 3.2e-35]]], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.8 \cdot 10^{-138}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -1.25 \cdot 10^{-155} \lor \neg \left(x \leq -7.5 \cdot 10^{-227}\right) \land x \leq 3.2 \cdot 10^{-35}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -7.7999999999999999e-138 or -1.25e-155 < x < -7.49999999999999988e-227 or 3.1999999999999998e-35 < x Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 46.9%
if -7.7999999999999999e-138 < x < -1.25e-155 or -7.49999999999999988e-227 < x < 3.1999999999999998e-35Initial program 99.7%
Taylor expanded in y around 0 59.8%
+-commutative59.8%
Simplified59.8%
Taylor expanded in y around inf 43.2%
Final simplification45.7%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.7%
Taylor expanded in y around 0 54.0%
+-commutative54.0%
Simplified54.0%
Final simplification54.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.7%
+-commutative99.7%
*-commutative99.7%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 38.3%
Final simplification38.3%
herbie shell --seed 2023332
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))