
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
double code(double x, double y) {
return (x + y) - (x * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
public static double code(double x, double y) {
return (x + y) - (x * y);
}
def code(x, y): return (x + y) - (x * y)
function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
function tmp = code(x, y) tmp = (x + y) - (x * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - x \cdot y
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (fma x (- 1.0 y) y))
assert(x < y);
double code(double x, double y) {
return fma(x, (1.0 - y), y);
}
x, y = sort([x, y]) function code(x, y) return fma(x, Float64(1.0 - y), y) end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(x * N[(1.0 - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\mathsf{fma}\left(x, 1 - y, y\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
associate-+r-100.0%
*-commutative100.0%
+-commutative100.0%
*-lft-identity100.0%
metadata-eval100.0%
distribute-rgt-out--100.0%
fma-def100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (let* ((t_0 (* x (- y)))) (if (<= x -2.4e+190) t_0 (if (<= x -6e-15) x (if (<= x 1.0) y t_0)))))
assert(x < y);
double code(double x, double y) {
double t_0 = x * -y;
double tmp;
if (x <= -2.4e+190) {
tmp = t_0;
} else if (x <= -6e-15) {
tmp = x;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x * -y
if (x <= (-2.4d+190)) then
tmp = t_0
else if (x <= (-6d-15)) then
tmp = x
else if (x <= 1.0d0) then
tmp = y
else
tmp = t_0
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double t_0 = x * -y;
double tmp;
if (x <= -2.4e+190) {
tmp = t_0;
} else if (x <= -6e-15) {
tmp = x;
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = t_0;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): t_0 = x * -y tmp = 0 if x <= -2.4e+190: tmp = t_0 elif x <= -6e-15: tmp = x elif x <= 1.0: tmp = y else: tmp = t_0 return tmp
x, y = sort([x, y]) function code(x, y) t_0 = Float64(x * Float64(-y)) tmp = 0.0 if (x <= -2.4e+190) tmp = t_0; elseif (x <= -6e-15) tmp = x; elseif (x <= 1.0) tmp = y; else tmp = t_0; end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
t_0 = x * -y;
tmp = 0.0;
if (x <= -2.4e+190)
tmp = t_0;
elseif (x <= -6e-15)
tmp = x;
elseif (x <= 1.0)
tmp = y;
else
tmp = t_0;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function.
code[x_, y_] := Block[{t$95$0 = N[(x * (-y)), $MachinePrecision]}, If[LessEqual[x, -2.4e+190], t$95$0, If[LessEqual[x, -6e-15], x, If[LessEqual[x, 1.0], y, t$95$0]]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
t_0 := x \cdot \left(-y\right)\\
\mathbf{if}\;x \leq -2.4 \cdot 10^{+190}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -6 \cdot 10^{-15}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -2.3999999999999999e190 or 1 < x Initial program 100.0%
Taylor expanded in y around inf 53.7%
Taylor expanded in x around inf 53.0%
mul-1-neg53.0%
distribute-rgt-neg-in53.0%
Simplified53.0%
if -2.3999999999999999e190 < x < -6e-15Initial program 100.0%
Taylor expanded in y around 0 53.1%
if -6e-15 < x < 1Initial program 100.0%
Taylor expanded in x around 0 78.5%
Final simplification64.3%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -4e-20) (* x (- 1.0 y)) (if (<= x 1.0) y (* x (- y)))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -4e-20) {
tmp = x * (1.0 - y);
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * -y;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-4d-20)) then
tmp = x * (1.0d0 - y)
else if (x <= 1.0d0) then
tmp = y
else
tmp = x * -y
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (x <= -4e-20) {
tmp = x * (1.0 - y);
} else if (x <= 1.0) {
tmp = y;
} else {
tmp = x * -y;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if x <= -4e-20: tmp = x * (1.0 - y) elif x <= 1.0: tmp = y else: tmp = x * -y return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -4e-20) tmp = Float64(x * Float64(1.0 - y)); elseif (x <= 1.0) tmp = y; else tmp = Float64(x * Float64(-y)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (x <= -4e-20)
tmp = x * (1.0 - y);
elseif (x <= 1.0)
tmp = y;
else
tmp = x * -y;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -4e-20], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.0], y, N[(x * (-y)), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-20}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -3.99999999999999978e-20Initial program 100.0%
Taylor expanded in x around inf 98.0%
if -3.99999999999999978e-20 < x < 1Initial program 100.0%
Taylor expanded in x around 0 79.2%
if 1 < x Initial program 100.0%
Taylor expanded in y around inf 50.0%
Taylor expanded in x around inf 48.9%
mul-1-neg48.9%
distribute-rgt-neg-in48.9%
Simplified48.9%
Final simplification77.3%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -6.8e-20) (* x (- 1.0 y)) (* y (- 1.0 x))))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -6.8e-20) {
tmp = x * (1.0 - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-6.8d-20)) then
tmp = x * (1.0d0 - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (x <= -6.8e-20) {
tmp = x * (1.0 - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if x <= -6.8e-20: tmp = x * (1.0 - y) else: tmp = y * (1.0 - x) return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -6.8e-20) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (x <= -6.8e-20)
tmp = x * (1.0 - y);
else
tmp = y * (1.0 - x);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -6.8e-20], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.8 \cdot 10^{-20}:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -6.7999999999999994e-20Initial program 100.0%
Taylor expanded in x around inf 98.0%
if -6.7999999999999994e-20 < x Initial program 100.0%
Taylor expanded in y around inf 69.0%
Final simplification77.9%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (- (+ x y) (* x y)))
assert(x < y);
double code(double x, double y) {
return (x + y) - (x * y);
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) - (x * y)
end function
assert x < y;
public static double code(double x, double y) {
return (x + y) - (x * y);
}
[x, y] = sort([x, y]) def code(x, y): return (x + y) - (x * y)
x, y = sort([x, y]) function code(x, y) return Float64(Float64(x + y) - Float64(x * y)) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = (x + y) - (x * y);
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := N[(N[(x + y), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\left(x + y\right) - x \cdot y
\end{array}
Initial program 100.0%
Final simplification100.0%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 (if (<= x -2.1e-16) x y))
assert(x < y);
double code(double x, double y) {
double tmp;
if (x <= -2.1e-16) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.1d-16)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y) {
double tmp;
if (x <= -2.1e-16) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y): tmp = 0 if x <= -2.1e-16: tmp = x else: tmp = y return tmp
x, y = sort([x, y]) function code(x, y) tmp = 0.0 if (x <= -2.1e-16) tmp = x; else tmp = y; end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y)
tmp = 0.0;
if (x <= -2.1e-16)
tmp = x;
else
tmp = y;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := If[LessEqual[x, -2.1e-16], x, y]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{-16}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -2.1000000000000001e-16Initial program 100.0%
Taylor expanded in y around 0 47.7%
if -2.1000000000000001e-16 < x Initial program 100.0%
Taylor expanded in x around 0 50.3%
Final simplification49.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y) :precision binary64 x)
assert(x < y);
double code(double x, double y) {
return x;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
assert x < y;
public static double code(double x, double y) {
return x;
}
[x, y] = sort([x, y]) def code(x, y): return x
x, y = sort([x, y]) function code(x, y) return x end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y)
tmp = x;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_] := x
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 37.7%
Final simplification37.7%
herbie shell --seed 2023332
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, A"
:precision binary64
(- (+ x y) (* x y)))