
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (or (<= (* y 4.0) -2e-40) (not (<= (* y 4.0) 5e-36))) (fma x x (* (- (* z z) t) (* y -4.0))) (- (* x x) (fma (* z 2.0) (* y (* z 2.0)) (* t (* y -4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * 4.0) <= -2e-40) || !((y * 4.0) <= 5e-36)) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = (x * x) - fma((z * 2.0), (y * (z * 2.0)), (t * (y * -4.0)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * 4.0) <= -2e-40) || !(Float64(y * 4.0) <= 5e-36)) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(Float64(x * x) - fma(Float64(z * 2.0), Float64(y * Float64(z * 2.0)), Float64(t * Float64(y * -4.0)))); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * 4.0), $MachinePrecision], -2e-40], N[Not[LessEqual[N[(y * 4.0), $MachinePrecision], 5e-36]], $MachinePrecision]], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(N[(z * 2.0), $MachinePrecision] * N[(y * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] + N[(t * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot 4 \leq -2 \cdot 10^{-40} \lor \neg \left(y \cdot 4 \leq 5 \cdot 10^{-36}\right):\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \mathsf{fma}\left(z \cdot 2, y \cdot \left(z \cdot 2\right), t \cdot \left(y \cdot -4\right)\right)\\
\end{array}
\end{array}
if (*.f64 y 4) < -1.9999999999999999e-40 or 5.00000000000000004e-36 < (*.f64 y 4) Initial program 92.2%
fma-neg96.4%
distribute-lft-neg-in96.4%
*-commutative96.4%
distribute-rgt-neg-in96.4%
metadata-eval96.4%
Simplified96.4%
if -1.9999999999999999e-40 < (*.f64 y 4) < 5.00000000000000004e-36Initial program 84.2%
Taylor expanded in z around 0 84.2%
Applied egg-rr46.3%
fma-udef46.3%
unpow246.3%
Simplified46.3%
unpow246.3%
associate-*r*46.3%
associate-*r*46.3%
swap-sqr34.0%
add-sqr-sqrt84.2%
Applied egg-rr84.2%
associate-*l*99.9%
fma-def99.9%
associate-*r*99.9%
Applied egg-rr99.9%
Final simplification98.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (* x x) (* (* y 4.0) (- t (* z z)))))) (if (<= t_1 INFINITY) t_1 (pow x 2.0))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = pow(x, 2.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = Math.pow(x, 2.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) + ((y * 4.0) * (t - (z * z))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = math.pow(x, 2.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = x ^ 2.0; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) + ((y * 4.0) * (t - (z * z))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = x ^ 2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[Power[x, 2.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;{x}^{2}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 93.0%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Taylor expanded in x around inf 50.0%
Final simplification91.0%
(FPCore (x y z t) :precision binary64 (fma x x (* (- (* z z) t) (* y -4.0))))
double code(double x, double y, double z, double t) {
return fma(x, x, (((z * z) - t) * (y * -4.0)));
}
function code(x, y, z, t) return fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))) end
code[x_, y_, z_, t_] := N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 88.7%
fma-neg91.0%
distribute-lft-neg-in91.0%
*-commutative91.0%
distribute-rgt-neg-in91.0%
metadata-eval91.0%
Simplified91.0%
Final simplification91.0%
(FPCore (x y z t) :precision binary64 (+ (* x x) (* (* y 4.0) (- t (* z z)))))
double code(double x, double y, double z, double t) {
return (x * x) + ((y * 4.0) * (t - (z * z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) + ((y * 4.0d0) * (t - (z * z)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) + ((y * 4.0) * (t - (z * z)));
}
def code(x, y, z, t): return (x * x) + ((y * 4.0) * (t - (z * z)))
function code(x, y, z, t) return Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) end
function tmp = code(x, y, z, t) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)
\end{array}
Initial program 88.7%
Final simplification88.7%
(FPCore (x y z t) :precision binary64 (- (* x x) (* y (* t -4.0))))
double code(double x, double y, double z, double t) {
return (x * x) - (y * (t * -4.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (y * (t * (-4.0d0)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (y * (t * -4.0));
}
def code(x, y, z, t): return (x * x) - (y * (t * -4.0))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (y * (t * -4.0)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - y \cdot \left(t \cdot -4\right)
\end{array}
Initial program 88.7%
Taylor expanded in z around 0 66.4%
*-commutative66.4%
*-commutative66.4%
associate-*l*66.4%
Simplified66.4%
Final simplification66.4%
(FPCore (x y z t) :precision binary64 (* 4.0 (* y t)))
double code(double x, double y, double z, double t) {
return 4.0 * (y * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 4.0d0 * (y * t)
end function
public static double code(double x, double y, double z, double t) {
return 4.0 * (y * t);
}
def code(x, y, z, t): return 4.0 * (y * t)
function code(x, y, z, t) return Float64(4.0 * Float64(y * t)) end
function tmp = code(x, y, z, t) tmp = 4.0 * (y * t); end
code[x_, y_, z_, t_] := N[(4.0 * N[(y * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \left(y \cdot t\right)
\end{array}
Initial program 88.7%
Taylor expanded in t around inf 30.2%
*-commutative30.2%
Simplified30.2%
Final simplification30.2%
(FPCore (x y z t) :precision binary64 (* y (* 4.0 t)))
double code(double x, double y, double z, double t) {
return y * (4.0 * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (4.0d0 * t)
end function
public static double code(double x, double y, double z, double t) {
return y * (4.0 * t);
}
def code(x, y, z, t): return y * (4.0 * t)
function code(x, y, z, t) return Float64(y * Float64(4.0 * t)) end
function tmp = code(x, y, z, t) tmp = y * (4.0 * t); end
code[x_, y_, z_, t_] := N[(y * N[(4.0 * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(4 \cdot t\right)
\end{array}
Initial program 88.7%
Taylor expanded in t around inf 30.2%
associate-*r*30.2%
*-commutative30.2%
Simplified30.2%
Final simplification30.2%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023332
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))