
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (fma (* t_1 a2) a2 (* t_1 (pow a1 2.0)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return fma((t_1 * a2), a2, (t_1 * pow(a1, 2.0)));
}
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return fma(Float64(t_1 * a2), a2, Float64(t_1 * (a1 ^ 2.0))) end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * a2), $MachinePrecision] * a2 + N[(t$95$1 * N[Power[a1, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
\mathsf{fma}\left(t_1 \cdot a2, a2, t_1 \cdot {a1}^{2}\right)
\end{array}
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
+-commutative99.3%
distribute-lft-in99.3%
associate-*r*99.6%
fma-def99.6%
pow299.6%
Applied egg-rr99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.71) (* (cos th) (pow a2 2.0)) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.71) {
tmp = cos(th) * pow(a2, 2.0);
} else {
tmp = a2 * (a2 * sqrt(0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.71d0) then
tmp = cos(th) * (a2 ** 2.0d0)
else
tmp = a2 * (a2 * sqrt(0.5d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.71) {
tmp = Math.cos(th) * Math.pow(a2, 2.0);
} else {
tmp = a2 * (a2 * Math.sqrt(0.5));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.71: tmp = math.cos(th) * math.pow(a2, 2.0) else: tmp = a2 * (a2 * math.sqrt(0.5)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.71) tmp = Float64(cos(th) * (a2 ^ 2.0)); else tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.71) tmp = cos(th) * (a2 ^ 2.0); else tmp = a2 * (a2 * sqrt(0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.71], N[(N[Cos[th], $MachinePrecision] * N[Power[a2, 2.0], $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.71:\\
\;\;\;\;\cos th \cdot {a2}^{2}\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.70999999999999996Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 59.2%
pow259.2%
*-commutative59.2%
associate-*r*59.2%
associate-*l/59.3%
associate-*l/59.2%
div-inv59.2%
associate-*l*59.1%
add-sqr-sqrt59.1%
sqrt-unprod59.1%
frac-times59.1%
metadata-eval59.1%
rem-square-sqrt59.2%
metadata-eval59.2%
Applied egg-rr59.2%
Applied egg-rr42.0%
+-lft-identity42.0%
Simplified42.0%
Taylor expanded in th around inf 42.0%
if 0.70999999999999996 < (cos.f64 th) Initial program 99.2%
distribute-lft-out99.2%
Simplified99.2%
Taylor expanded in a1 around 0 60.5%
pow260.5%
*-commutative60.5%
associate-*r*60.5%
associate-*l/60.9%
associate-*l/60.9%
div-inv60.9%
associate-*l*60.9%
add-sqr-sqrt60.9%
sqrt-unprod60.9%
frac-times60.9%
metadata-eval60.9%
rem-square-sqrt61.0%
metadata-eval61.0%
Applied egg-rr61.0%
Taylor expanded in th around inf 61.0%
*-commutative61.0%
Simplified61.0%
Taylor expanded in th around 0 56.3%
Final simplification52.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.71) (* (cos th) (pow a2 2.0)) (/ (pow a2 2.0) (sqrt 2.0))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.71) {
tmp = cos(th) * pow(a2, 2.0);
} else {
tmp = pow(a2, 2.0) / sqrt(2.0);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.71d0) then
tmp = cos(th) * (a2 ** 2.0d0)
else
tmp = (a2 ** 2.0d0) / sqrt(2.0d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.71) {
tmp = Math.cos(th) * Math.pow(a2, 2.0);
} else {
tmp = Math.pow(a2, 2.0) / Math.sqrt(2.0);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.71: tmp = math.cos(th) * math.pow(a2, 2.0) else: tmp = math.pow(a2, 2.0) / math.sqrt(2.0) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.71) tmp = Float64(cos(th) * (a2 ^ 2.0)); else tmp = Float64((a2 ^ 2.0) / sqrt(2.0)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.71) tmp = cos(th) * (a2 ^ 2.0); else tmp = (a2 ^ 2.0) / sqrt(2.0); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.71], N[(N[Cos[th], $MachinePrecision] * N[Power[a2, 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[a2, 2.0], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.71:\\
\;\;\;\;\cos th \cdot {a2}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{{a2}^{2}}{\sqrt{2}}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.70999999999999996Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 59.2%
pow259.2%
*-commutative59.2%
associate-*r*59.2%
associate-*l/59.3%
associate-*l/59.2%
div-inv59.2%
associate-*l*59.1%
add-sqr-sqrt59.1%
sqrt-unprod59.1%
frac-times59.1%
metadata-eval59.1%
rem-square-sqrt59.2%
metadata-eval59.2%
Applied egg-rr59.2%
Applied egg-rr42.0%
+-lft-identity42.0%
Simplified42.0%
Taylor expanded in th around inf 42.0%
if 0.70999999999999996 < (cos.f64 th) Initial program 99.2%
distribute-lft-out99.2%
Simplified99.2%
Taylor expanded in th around 0 93.7%
Taylor expanded in a1 around 0 56.3%
Final simplification52.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.71) (* a2 (* (cos th) a2)) (* a2 (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.71) {
tmp = a2 * (cos(th) * a2);
} else {
tmp = a2 * (a2 * sqrt(0.5));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.71d0) then
tmp = a2 * (cos(th) * a2)
else
tmp = a2 * (a2 * sqrt(0.5d0))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.71) {
tmp = a2 * (Math.cos(th) * a2);
} else {
tmp = a2 * (a2 * Math.sqrt(0.5));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.71: tmp = a2 * (math.cos(th) * a2) else: tmp = a2 * (a2 * math.sqrt(0.5)) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.71) tmp = Float64(a2 * Float64(cos(th) * a2)); else tmp = Float64(a2 * Float64(a2 * sqrt(0.5))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.71) tmp = a2 * (cos(th) * a2); else tmp = a2 * (a2 * sqrt(0.5)); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.71], N[(a2 * N[(N[Cos[th], $MachinePrecision] * a2), $MachinePrecision]), $MachinePrecision], N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.71:\\
\;\;\;\;a2 \cdot \left(\cos th \cdot a2\right)\\
\mathbf{else}:\\
\;\;\;\;a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)\\
\end{array}
\end{array}
if (cos.f64 th) < 0.70999999999999996Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 59.2%
pow259.2%
*-commutative59.2%
associate-*r*59.2%
associate-*l/59.3%
associate-*l/59.2%
div-inv59.2%
associate-*l*59.1%
add-sqr-sqrt59.1%
sqrt-unprod59.1%
frac-times59.1%
metadata-eval59.1%
rem-square-sqrt59.2%
metadata-eval59.2%
Applied egg-rr59.2%
Applied egg-rr42.0%
+-lft-identity42.0%
Simplified42.0%
if 0.70999999999999996 < (cos.f64 th) Initial program 99.2%
distribute-lft-out99.2%
Simplified99.2%
Taylor expanded in a1 around 0 60.5%
pow260.5%
*-commutative60.5%
associate-*r*60.5%
associate-*l/60.9%
associate-*l/60.9%
div-inv60.9%
associate-*l*60.9%
add-sqr-sqrt60.9%
sqrt-unprod60.9%
frac-times60.9%
metadata-eval60.9%
rem-square-sqrt61.0%
metadata-eval61.0%
Applied egg-rr61.0%
Taylor expanded in th around inf 61.0%
*-commutative61.0%
Simplified61.0%
Taylor expanded in th around 0 56.3%
Final simplification52.0%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (* (cos th) (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return a2 * (a2 * (cos(th) * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * (cos(th) * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * (Math.cos(th) * Math.sqrt(0.5)));
}
def code(a1, a2, th): return a2 * (a2 * (math.cos(th) * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * Float64(cos(th) * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * (cos(th) * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \left(\cos th \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in a1 around 0 60.1%
pow260.1%
*-commutative60.1%
associate-*r*60.1%
associate-*l/60.4%
associate-*l/60.4%
div-inv60.4%
associate-*l*60.3%
add-sqr-sqrt60.3%
sqrt-unprod60.3%
frac-times60.3%
metadata-eval60.3%
rem-square-sqrt60.5%
metadata-eval60.5%
Applied egg-rr60.5%
Taylor expanded in th around inf 60.4%
*-commutative60.4%
Simplified60.4%
Final simplification60.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (cos th) (* a2 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
return a2 * (cos(th) * (a2 * sqrt(0.5)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (cos(th) * (a2 * sqrt(0.5d0)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.cos(th) * (a2 * Math.sqrt(0.5)));
}
def code(a1, a2, th): return a2 * (math.cos(th) * (a2 * math.sqrt(0.5)))
function code(a1, a2, th) return Float64(a2 * Float64(cos(th) * Float64(a2 * sqrt(0.5)))) end
function tmp = code(a1, a2, th) tmp = a2 * (cos(th) * (a2 * sqrt(0.5))); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\cos th \cdot \left(a2 \cdot \sqrt{0.5}\right)\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in a1 around 0 60.1%
pow260.1%
*-commutative60.1%
associate-*r*60.1%
associate-*l/60.4%
associate-*l/60.4%
div-inv60.4%
associate-*l*60.3%
add-sqr-sqrt60.3%
sqrt-unprod60.3%
frac-times60.3%
metadata-eval60.3%
rem-square-sqrt60.5%
metadata-eval60.5%
Applied egg-rr60.5%
Final simplification60.5%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in a1 around 0 60.1%
pow260.1%
*-commutative60.1%
associate-*r*60.1%
associate-*l/60.4%
associate-*l/60.4%
div-inv60.4%
associate-*l*60.3%
add-sqr-sqrt60.3%
sqrt-unprod60.3%
frac-times60.3%
metadata-eval60.3%
rem-square-sqrt60.5%
metadata-eval60.5%
Applied egg-rr60.5%
Taylor expanded in th around inf 60.4%
*-commutative60.4%
Simplified60.4%
Taylor expanded in th around 0 45.4%
Final simplification45.4%
(FPCore (a1 a2 th) :precision binary64 (* a2 a2))
double code(double a1, double a2, double th) {
return a2 * a2;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * a2
end function
public static double code(double a1, double a2, double th) {
return a2 * a2;
}
def code(a1, a2, th): return a2 * a2
function code(a1, a2, th) return Float64(a2 * a2) end
function tmp = code(a1, a2, th) tmp = a2 * a2; end
code[a1_, a2_, th_] := N[(a2 * a2), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot a2
\end{array}
Initial program 99.3%
distribute-lft-out99.3%
Simplified99.3%
Taylor expanded in a1 around 0 60.1%
pow260.1%
*-commutative60.1%
associate-*r*60.1%
associate-*l/60.4%
associate-*l/60.4%
div-inv60.4%
associate-*l*60.3%
add-sqr-sqrt60.3%
sqrt-unprod60.3%
frac-times60.3%
metadata-eval60.3%
rem-square-sqrt60.5%
metadata-eval60.5%
Applied egg-rr60.5%
Applied egg-rr40.4%
+-lft-identity40.4%
Simplified40.4%
Taylor expanded in th around 0 33.7%
Final simplification33.7%
herbie shell --seed 2023331
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))