
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
(FPCore (a b) :precision binary64 (* (exp a) (/ 1.0 (+ (exp a) (exp b)))))
double code(double a, double b) {
return exp(a) * (1.0 / (exp(a) + exp(b)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) * (1.0d0 / (exp(a) + exp(b)))
end function
public static double code(double a, double b) {
return Math.exp(a) * (1.0 / (Math.exp(a) + Math.exp(b)));
}
def code(a, b): return math.exp(a) * (1.0 / (math.exp(a) + math.exp(b)))
function code(a, b) return Float64(exp(a) * Float64(1.0 / Float64(exp(a) + exp(b)))) end
function tmp = code(a, b) tmp = exp(a) * (1.0 / (exp(a) + exp(b))); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] * N[(1.0 / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{a} \cdot \frac{1}{e^{a} + e^{b}}
\end{array}
Initial program 100.0%
clear-num100.0%
associate-/r/100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (a b) :precision binary64 (/ (exp a) (+ (exp a) (exp b))))
double code(double a, double b) {
return exp(a) / (exp(a) + exp(b));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = exp(a) / (exp(a) + exp(b))
end function
public static double code(double a, double b) {
return Math.exp(a) / (Math.exp(a) + Math.exp(b));
}
def code(a, b): return math.exp(a) / (math.exp(a) + math.exp(b))
function code(a, b) return Float64(exp(a) / Float64(exp(a) + exp(b))) end
function tmp = code(a, b) tmp = exp(a) / (exp(a) + exp(b)); end
code[a_, b_] := N[(N[Exp[a], $MachinePrecision] / N[(N[Exp[a], $MachinePrecision] + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{a}}{e^{a} + e^{b}}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.9995) (/ 1.0 (+ 1.0 (exp (- a)))) (/ 1.0 (+ 1.0 (exp b)))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.9995) {
tmp = 1.0 / (1.0 + exp(-a));
} else {
tmp = 1.0 / (1.0 + exp(b));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.9995d0) then
tmp = 1.0d0 / (1.0d0 + exp(-a))
else
tmp = 1.0d0 / (1.0d0 + exp(b))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.9995) {
tmp = 1.0 / (1.0 + Math.exp(-a));
} else {
tmp = 1.0 / (1.0 + Math.exp(b));
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.9995: tmp = 1.0 / (1.0 + math.exp(-a)) else: tmp = 1.0 / (1.0 + math.exp(b)) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.9995) tmp = Float64(1.0 / Float64(1.0 + exp(Float64(-a)))); else tmp = Float64(1.0 / Float64(1.0 + exp(b))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.9995) tmp = 1.0 / (1.0 + exp(-a)); else tmp = 1.0 / (1.0 + exp(b)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.9995], N[(1.0 / N[(1.0 + N[Exp[(-a)], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(1.0 + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.9995:\\
\;\;\;\;\frac{1}{1 + e^{-a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + e^{b}}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.99950000000000006Initial program 100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
Taylor expanded in b around 0 100.0%
Taylor expanded in a around inf 100.0%
remove-double-div100.0%
exp-neg100.0%
associate-/r*100.0%
+-commutative100.0%
distribute-lft-in2.8%
exp-neg2.8%
lft-mult-inverse100.0%
*-rgt-identity100.0%
Simplified100.0%
if 0.99950000000000006 < (exp.f64 a) Initial program 100.0%
Taylor expanded in a around 0 99.5%
Final simplification99.6%
(FPCore (a b) :precision binary64 (if (<= (exp a) 0.9995) (/ (exp a) 2.0) (/ 1.0 (+ 1.0 (exp b)))))
double code(double a, double b) {
double tmp;
if (exp(a) <= 0.9995) {
tmp = exp(a) / 2.0;
} else {
tmp = 1.0 / (1.0 + exp(b));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (exp(a) <= 0.9995d0) then
tmp = exp(a) / 2.0d0
else
tmp = 1.0d0 / (1.0d0 + exp(b))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (Math.exp(a) <= 0.9995) {
tmp = Math.exp(a) / 2.0;
} else {
tmp = 1.0 / (1.0 + Math.exp(b));
}
return tmp;
}
def code(a, b): tmp = 0 if math.exp(a) <= 0.9995: tmp = math.exp(a) / 2.0 else: tmp = 1.0 / (1.0 + math.exp(b)) return tmp
function code(a, b) tmp = 0.0 if (exp(a) <= 0.9995) tmp = Float64(exp(a) / 2.0); else tmp = Float64(1.0 / Float64(1.0 + exp(b))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (exp(a) <= 0.9995) tmp = exp(a) / 2.0; else tmp = 1.0 / (1.0 + exp(b)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[Exp[a], $MachinePrecision], 0.9995], N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision], N[(1.0 / N[(1.0 + N[Exp[b], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{a} \leq 0.9995:\\
\;\;\;\;\frac{e^{a}}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{1 + e^{b}}\\
\end{array}
\end{array}
if (exp.f64 a) < 0.99950000000000006Initial program 100.0%
Taylor expanded in b around 0 100.0%
Taylor expanded in a around 0 97.9%
if 0.99950000000000006 < (exp.f64 a) Initial program 100.0%
Taylor expanded in a around 0 99.5%
Final simplification99.1%
(FPCore (a b) :precision binary64 (if (<= b -31.0) 1.0 (/ (exp a) 2.0)))
double code(double a, double b) {
double tmp;
if (b <= -31.0) {
tmp = 1.0;
} else {
tmp = exp(a) / 2.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-31.0d0)) then
tmp = 1.0d0
else
tmp = exp(a) / 2.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -31.0) {
tmp = 1.0;
} else {
tmp = Math.exp(a) / 2.0;
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -31.0: tmp = 1.0 else: tmp = math.exp(a) / 2.0 return tmp
function code(a, b) tmp = 0.0 if (b <= -31.0) tmp = 1.0; else tmp = Float64(exp(a) / 2.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -31.0) tmp = 1.0; else tmp = exp(a) / 2.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -31.0], 1.0, N[(N[Exp[a], $MachinePrecision] / 2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -31:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{e^{a}}{2}\\
\end{array}
\end{array}
if b < -31Initial program 100.0%
Taylor expanded in a around 0 100.0%
add-exp-log100.0%
log-rec100.0%
log1p-udef100.0%
Applied egg-rr100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
exp-neg100.0%
inv-pow100.0%
pow-exp100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
sqr-neg100.0%
sqrt-unprod100.0%
add-sqr-sqrt100.0%
add-log-exp100.0%
pow-to-exp100.0%
pow1100.0%
pow-prod-up100.0%
metadata-eval100.0%
Applied egg-rr100.0%
if -31 < b Initial program 100.0%
Taylor expanded in b around 0 79.4%
Taylor expanded in a around 0 78.3%
Final simplification82.3%
(FPCore (a b) :precision binary64 (if (<= b -0.92) 1.0 (+ 0.5 (* a 0.25))))
double code(double a, double b) {
double tmp;
if (b <= -0.92) {
tmp = 1.0;
} else {
tmp = 0.5 + (a * 0.25);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-0.92d0)) then
tmp = 1.0d0
else
tmp = 0.5d0 + (a * 0.25d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -0.92) {
tmp = 1.0;
} else {
tmp = 0.5 + (a * 0.25);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -0.92: tmp = 1.0 else: tmp = 0.5 + (a * 0.25) return tmp
function code(a, b) tmp = 0.0 if (b <= -0.92) tmp = 1.0; else tmp = Float64(0.5 + Float64(a * 0.25)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -0.92) tmp = 1.0; else tmp = 0.5 + (a * 0.25); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -0.92], 1.0, N[(0.5 + N[(a * 0.25), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -0.92:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.5 + a \cdot 0.25\\
\end{array}
\end{array}
if b < -0.92000000000000004Initial program 100.0%
Taylor expanded in a around 0 98.0%
add-exp-log98.0%
log-rec98.0%
log1p-udef98.0%
Applied egg-rr98.0%
add-sqr-sqrt98.0%
sqrt-unprod98.0%
exp-neg98.0%
inv-pow98.0%
pow-exp98.0%
add-sqr-sqrt98.0%
sqrt-unprod98.0%
sqr-neg98.0%
sqrt-unprod97.9%
add-sqr-sqrt98.0%
add-log-exp98.0%
pow-to-exp98.0%
pow198.0%
pow-prod-up98.0%
metadata-eval98.0%
Applied egg-rr98.0%
if -0.92000000000000004 < b Initial program 100.0%
Taylor expanded in b around 0 79.3%
Taylor expanded in a around 0 46.8%
*-commutative46.8%
Simplified46.8%
Final simplification56.4%
(FPCore (a b) :precision binary64 (if (<= b -2.0) 1.0 (+ 0.5 (* b -0.25))))
double code(double a, double b) {
double tmp;
if (b <= -2.0) {
tmp = 1.0;
} else {
tmp = 0.5 + (b * -0.25);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-2.0d0)) then
tmp = 1.0d0
else
tmp = 0.5d0 + (b * (-0.25d0))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -2.0) {
tmp = 1.0;
} else {
tmp = 0.5 + (b * -0.25);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -2.0: tmp = 1.0 else: tmp = 0.5 + (b * -0.25) return tmp
function code(a, b) tmp = 0.0 if (b <= -2.0) tmp = 1.0; else tmp = Float64(0.5 + Float64(b * -0.25)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -2.0) tmp = 1.0; else tmp = 0.5 + (b * -0.25); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -2.0], 1.0, N[(0.5 + N[(b * -0.25), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.5 + b \cdot -0.25\\
\end{array}
\end{array}
if b < -2Initial program 100.0%
Taylor expanded in a around 0 98.0%
add-exp-log98.0%
log-rec98.0%
log1p-udef98.0%
Applied egg-rr98.0%
add-sqr-sqrt98.0%
sqrt-unprod98.0%
exp-neg98.0%
inv-pow98.0%
pow-exp98.0%
add-sqr-sqrt98.0%
sqrt-unprod98.0%
sqr-neg98.0%
sqrt-unprod97.9%
add-sqr-sqrt98.0%
add-log-exp98.0%
pow-to-exp98.0%
pow198.0%
pow-prod-up98.0%
metadata-eval98.0%
Applied egg-rr98.0%
if -2 < b Initial program 100.0%
Taylor expanded in a around 0 77.4%
Taylor expanded in b around 0 47.4%
*-commutative47.4%
Simplified47.4%
Final simplification56.9%
(FPCore (a b) :precision binary64 (if (<= b -31.0) 1.0 0.5))
double code(double a, double b) {
double tmp;
if (b <= -31.0) {
tmp = 1.0;
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= (-31.0d0)) then
tmp = 1.0d0
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= -31.0) {
tmp = 1.0;
} else {
tmp = 0.5;
}
return tmp;
}
def code(a, b): tmp = 0 if b <= -31.0: tmp = 1.0 else: tmp = 0.5 return tmp
function code(a, b) tmp = 0.0 if (b <= -31.0) tmp = 1.0; else tmp = 0.5; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= -31.0) tmp = 1.0; else tmp = 0.5; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, -31.0], 1.0, 0.5]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq -31:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if b < -31Initial program 100.0%
Taylor expanded in a around 0 100.0%
add-exp-log100.0%
log-rec100.0%
log1p-udef100.0%
Applied egg-rr100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
exp-neg100.0%
inv-pow100.0%
pow-exp100.0%
add-sqr-sqrt100.0%
sqrt-unprod100.0%
sqr-neg100.0%
sqrt-unprod100.0%
add-sqr-sqrt100.0%
add-log-exp100.0%
pow-to-exp100.0%
pow1100.0%
pow-prod-up100.0%
metadata-eval100.0%
Applied egg-rr100.0%
if -31 < b Initial program 100.0%
Taylor expanded in a around 0 77.1%
Taylor expanded in b around 0 46.3%
Final simplification56.2%
(FPCore (a b) :precision binary64 0.5)
double code(double a, double b) {
return 0.5;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 0.5d0
end function
public static double code(double a, double b) {
return 0.5;
}
def code(a, b): return 0.5
function code(a, b) return 0.5 end
function tmp = code(a, b) tmp = 0.5; end
code[a_, b_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Taylor expanded in a around 0 81.3%
Taylor expanded in b around 0 41.3%
Final simplification41.3%
(FPCore (a b) :precision binary64 (/ 1.0 (+ 1.0 (exp (- b a)))))
double code(double a, double b) {
return 1.0 / (1.0 + exp((b - a)));
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 / (1.0d0 + exp((b - a)))
end function
public static double code(double a, double b) {
return 1.0 / (1.0 + Math.exp((b - a)));
}
def code(a, b): return 1.0 / (1.0 + math.exp((b - a)))
function code(a, b) return Float64(1.0 / Float64(1.0 + exp(Float64(b - a)))) end
function tmp = code(a, b) tmp = 1.0 / (1.0 + exp((b - a))); end
code[a_, b_] := N[(1.0 / N[(1.0 + N[Exp[N[(b - a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 + e^{b - a}}
\end{array}
herbie shell --seed 2023331
(FPCore (a b)
:name "Quotient of sum of exps"
:precision binary64
:herbie-target
(/ 1.0 (+ 1.0 (exp (- b a))))
(/ (exp a) (+ (exp a) (exp b))))