
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (((y - x) * 6.0d0) * z)
end function
public static double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
def code(x, y, z): return x + (((y - x) * 6.0) * z)
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function tmp = code(x, y, z) tmp = x + (((y - x) * 6.0) * z); end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ x (* (- y x) (* 6.0 z))))
double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y - x) * (6.0d0 * z))
end function
public static double code(double x, double y, double z) {
return x + ((y - x) * (6.0 * z));
}
def code(x, y, z): return x + ((y - x) * (6.0 * z))
function code(x, y, z) return Float64(x + Float64(Float64(y - x) * Float64(6.0 * z))) end
function tmp = code(x, y, z) tmp = x + ((y - x) * (6.0 * z)); end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(6.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \left(6 \cdot z\right)
\end{array}
Initial program 99.6%
associate-*l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.2e+91) (not (<= x 1e+178))) (+ x (* -6.0 (* x z))) (+ x (* 6.0 (* y z)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e+91) || !(x <= 1e+178)) {
tmp = x + (-6.0 * (x * z));
} else {
tmp = x + (6.0 * (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.2d+91)) .or. (.not. (x <= 1d+178))) then
tmp = x + ((-6.0d0) * (x * z))
else
tmp = x + (6.0d0 * (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e+91) || !(x <= 1e+178)) {
tmp = x + (-6.0 * (x * z));
} else {
tmp = x + (6.0 * (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.2e+91) or not (x <= 1e+178): tmp = x + (-6.0 * (x * z)) else: tmp = x + (6.0 * (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.2e+91) || !(x <= 1e+178)) tmp = Float64(x + Float64(-6.0 * Float64(x * z))); else tmp = Float64(x + Float64(6.0 * Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.2e+91) || ~((x <= 1e+178))) tmp = x + (-6.0 * (x * z)); else tmp = x + (6.0 * (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.2e+91], N[Not[LessEqual[x, 1e+178]], $MachinePrecision]], N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(6.0 * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{+91} \lor \neg \left(x \leq 10^{+178}\right):\\
\;\;\;\;x + -6 \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + 6 \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if x < -2.19999999999999999e91 or 1.0000000000000001e178 < x Initial program 98.8%
Taylor expanded in y around 0 96.9%
if -2.19999999999999999e91 < x < 1.0000000000000001e178Initial program 99.8%
Taylor expanded in y around inf 89.1%
*-commutative89.1%
Simplified89.1%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -2e+83) (not (<= x 9e+177))) (+ x (* -6.0 (* x z))) (+ x (* z (* y 6.0)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2e+83) || !(x <= 9e+177)) {
tmp = x + (-6.0 * (x * z));
} else {
tmp = x + (z * (y * 6.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2d+83)) .or. (.not. (x <= 9d+177))) then
tmp = x + ((-6.0d0) * (x * z))
else
tmp = x + (z * (y * 6.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2e+83) || !(x <= 9e+177)) {
tmp = x + (-6.0 * (x * z));
} else {
tmp = x + (z * (y * 6.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2e+83) or not (x <= 9e+177): tmp = x + (-6.0 * (x * z)) else: tmp = x + (z * (y * 6.0)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2e+83) || !(x <= 9e+177)) tmp = Float64(x + Float64(-6.0 * Float64(x * z))); else tmp = Float64(x + Float64(z * Float64(y * 6.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2e+83) || ~((x <= 9e+177))) tmp = x + (-6.0 * (x * z)); else tmp = x + (z * (y * 6.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2e+83], N[Not[LessEqual[x, 9e+177]], $MachinePrecision]], N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(y * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2 \cdot 10^{+83} \lor \neg \left(x \leq 9 \cdot 10^{+177}\right):\\
\;\;\;\;x + -6 \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \left(y \cdot 6\right)\\
\end{array}
\end{array}
if x < -2.00000000000000006e83 or 8.9999999999999994e177 < x Initial program 98.8%
Taylor expanded in y around 0 96.9%
if -2.00000000000000006e83 < x < 8.9999999999999994e177Initial program 99.8%
Taylor expanded in y around inf 89.1%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -0.00068) (not (<= z 0.165))) (* -6.0 (* x z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -0.00068) || !(z <= 0.165)) {
tmp = -6.0 * (x * z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-0.00068d0)) .or. (.not. (z <= 0.165d0))) then
tmp = (-6.0d0) * (x * z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -0.00068) || !(z <= 0.165)) {
tmp = -6.0 * (x * z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -0.00068) or not (z <= 0.165): tmp = -6.0 * (x * z) else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -0.00068) || !(z <= 0.165)) tmp = Float64(-6.0 * Float64(x * z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -0.00068) || ~((z <= 0.165))) tmp = -6.0 * (x * z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -0.00068], N[Not[LessEqual[z, 0.165]], $MachinePrecision]], N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.00068 \lor \neg \left(z \leq 0.165\right):\\
\;\;\;\;-6 \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -6.8e-4 or 0.165000000000000008 < z Initial program 99.9%
Taylor expanded in y around 0 44.3%
Taylor expanded in z around inf 43.5%
if -6.8e-4 < z < 0.165000000000000008Initial program 99.3%
Taylor expanded in y around 0 69.9%
Taylor expanded in z around 0 69.1%
Final simplification58.5%
(FPCore (x y z) :precision binary64 (if (<= z -0.00068) (* -6.0 (* x z)) (if (<= z 0.165) x (* x (* z -6.0)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -0.00068) {
tmp = -6.0 * (x * z);
} else if (z <= 0.165) {
tmp = x;
} else {
tmp = x * (z * -6.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-0.00068d0)) then
tmp = (-6.0d0) * (x * z)
else if (z <= 0.165d0) then
tmp = x
else
tmp = x * (z * (-6.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -0.00068) {
tmp = -6.0 * (x * z);
} else if (z <= 0.165) {
tmp = x;
} else {
tmp = x * (z * -6.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -0.00068: tmp = -6.0 * (x * z) elif z <= 0.165: tmp = x else: tmp = x * (z * -6.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -0.00068) tmp = Float64(-6.0 * Float64(x * z)); elseif (z <= 0.165) tmp = x; else tmp = Float64(x * Float64(z * -6.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -0.00068) tmp = -6.0 * (x * z); elseif (z <= 0.165) tmp = x; else tmp = x * (z * -6.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -0.00068], N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 0.165], x, N[(x * N[(z * -6.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.00068:\\
\;\;\;\;-6 \cdot \left(x \cdot z\right)\\
\mathbf{elif}\;z \leq 0.165:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z \cdot -6\right)\\
\end{array}
\end{array}
if z < -6.8e-4Initial program 99.9%
Taylor expanded in y around 0 44.1%
Taylor expanded in z around inf 44.1%
if -6.8e-4 < z < 0.165000000000000008Initial program 99.3%
Taylor expanded in y around 0 69.9%
Taylor expanded in z around 0 69.1%
if 0.165000000000000008 < z Initial program 99.8%
Taylor expanded in y around 0 44.6%
Taylor expanded in z around inf 42.8%
associate-*r*42.7%
*-commutative42.7%
associate-*r*42.8%
Simplified42.8%
Final simplification58.5%
(FPCore (x y z) :precision binary64 (+ x (* z (* (- y x) 6.0))))
double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (z * ((y - x) * 6.0d0))
end function
public static double code(double x, double y, double z) {
return x + (z * ((y - x) * 6.0));
}
def code(x, y, z): return x + (z * ((y - x) * 6.0))
function code(x, y, z) return Float64(x + Float64(z * Float64(Float64(y - x) * 6.0))) end
function tmp = code(x, y, z) tmp = x + (z * ((y - x) * 6.0)); end
code[x_, y_, z_] := N[(x + N[(z * N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + z \cdot \left(\left(y - x\right) \cdot 6\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (+ x (* -6.0 (* x z))))
double code(double x, double y, double z) {
return x + (-6.0 * (x * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((-6.0d0) * (x * z))
end function
public static double code(double x, double y, double z) {
return x + (-6.0 * (x * z));
}
def code(x, y, z): return x + (-6.0 * (x * z))
function code(x, y, z) return Float64(x + Float64(-6.0 * Float64(x * z))) end
function tmp = code(x, y, z) tmp = x + (-6.0 * (x * z)); end
code[x_, y_, z_] := N[(x + N[(-6.0 * N[(x * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + -6 \cdot \left(x \cdot z\right)
\end{array}
Initial program 99.6%
Taylor expanded in y around 0 59.3%
Final simplification59.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.6%
Taylor expanded in y around 0 59.3%
Taylor expanded in z around 0 41.6%
Final simplification41.6%
(FPCore (x y z) :precision binary64 (- x (* (* 6.0 z) (- x y))))
double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((6.0d0 * z) * (x - y))
end function
public static double code(double x, double y, double z) {
return x - ((6.0 * z) * (x - y));
}
def code(x, y, z): return x - ((6.0 * z) * (x - y))
function code(x, y, z) return Float64(x - Float64(Float64(6.0 * z) * Float64(x - y))) end
function tmp = code(x, y, z) tmp = x - ((6.0 * z) * (x - y)); end
code[x_, y_, z_] := N[(x - N[(N[(6.0 * z), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(6 \cdot z\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2023331
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:herbie-target
(- x (* (* 6.0 z) (- x y)))
(+ x (* (* (- y x) 6.0) z)))