
(FPCore (w l) :precision binary64 (* (exp (- w)) (pow l (exp w))))
double code(double w, double l) {
return exp(-w) * pow(l, exp(w));
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = exp(-w) * (l ** exp(w))
end function
public static double code(double w, double l) {
return Math.exp(-w) * Math.pow(l, Math.exp(w));
}
def code(w, l): return math.exp(-w) * math.pow(l, math.exp(w))
function code(w, l) return Float64(exp(Float64(-w)) * (l ^ exp(w))) end
function tmp = code(w, l) tmp = exp(-w) * (l ^ exp(w)); end
code[w_, l_] := N[(N[Exp[(-w)], $MachinePrecision] * N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{-w} \cdot {\ell}^{\left(e^{w}\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w l) :precision binary64 (* (exp (- w)) (pow l (exp w))))
double code(double w, double l) {
return exp(-w) * pow(l, exp(w));
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = exp(-w) * (l ** exp(w))
end function
public static double code(double w, double l) {
return Math.exp(-w) * Math.pow(l, Math.exp(w));
}
def code(w, l): return math.exp(-w) * math.pow(l, math.exp(w))
function code(w, l) return Float64(exp(Float64(-w)) * (l ^ exp(w))) end
function tmp = code(w, l) tmp = exp(-w) * (l ^ exp(w)); end
code[w_, l_] := N[(N[Exp[(-w)], $MachinePrecision] * N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{-w} \cdot {\ell}^{\left(e^{w}\right)}
\end{array}
(FPCore (w l) :precision binary64 (* (exp (- w)) (pow l (exp w))))
double code(double w, double l) {
return exp(-w) * pow(l, exp(w));
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = exp(-w) * (l ** exp(w))
end function
public static double code(double w, double l) {
return Math.exp(-w) * Math.pow(l, Math.exp(w));
}
def code(w, l): return math.exp(-w) * math.pow(l, math.exp(w))
function code(w, l) return Float64(exp(Float64(-w)) * (l ^ exp(w))) end
function tmp = code(w, l) tmp = exp(-w) * (l ^ exp(w)); end
code[w_, l_] := N[(N[Exp[(-w)], $MachinePrecision] * N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{-w} \cdot {\ell}^{\left(e^{w}\right)}
\end{array}
Initial program 99.3%
Final simplification99.3%
(FPCore (w l) :precision binary64 (/ (pow l (exp w)) (exp w)))
double code(double w, double l) {
return pow(l, exp(w)) / exp(w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = (l ** exp(w)) / exp(w)
end function
public static double code(double w, double l) {
return Math.pow(l, Math.exp(w)) / Math.exp(w);
}
def code(w, l): return math.pow(l, math.exp(w)) / math.exp(w)
function code(w, l) return Float64((l ^ exp(w)) / exp(w)) end
function tmp = code(w, l) tmp = (l ^ exp(w)) / exp(w); end
code[w_, l_] := N[(N[Power[l, N[Exp[w], $MachinePrecision]], $MachinePrecision] / N[Exp[w], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{{\ell}^{\left(e^{w}\right)}}{e^{w}}
\end{array}
Initial program 99.3%
exp-neg99.3%
associate-*l/99.3%
*-lft-identity99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (w l) :precision binary64 (/ l (exp w)))
double code(double w, double l) {
return l / exp(w);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l / exp(w)
end function
public static double code(double w, double l) {
return l / Math.exp(w);
}
def code(w, l): return l / math.exp(w)
function code(w, l) return Float64(l / exp(w)) end
function tmp = code(w, l) tmp = l / exp(w); end
code[w_, l_] := N[(l / N[Exp[w], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\ell}{e^{w}}
\end{array}
Initial program 99.3%
exp-neg99.3%
associate-*l/99.3%
*-lft-identity99.3%
Simplified99.3%
add-sqr-sqrt42.8%
sqrt-unprod84.3%
sqr-neg84.3%
sqrt-unprod41.5%
add-sqr-sqrt83.5%
add-sqr-sqrt83.5%
sqrt-unprod83.5%
add-sqr-sqrt41.5%
sqrt-unprod68.3%
sqr-neg68.3%
sqrt-unprod26.8%
add-sqr-sqrt54.6%
pow154.6%
exp-neg54.6%
inv-pow54.6%
pow-prod-up98.0%
metadata-eval98.0%
metadata-eval98.0%
metadata-eval98.0%
Applied egg-rr98.0%
Taylor expanded in l around 0 98.0%
Final simplification98.0%
(FPCore (w l) :precision binary64 (- l (* w l)))
double code(double w, double l) {
return l - (w * l);
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l - (w * l)
end function
public static double code(double w, double l) {
return l - (w * l);
}
def code(w, l): return l - (w * l)
function code(w, l) return Float64(l - Float64(w * l)) end
function tmp = code(w, l) tmp = l - (w * l); end
code[w_, l_] := N[(l - N[(w * l), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\ell - w \cdot \ell
\end{array}
Initial program 99.3%
exp-neg99.3%
associate-*l/99.3%
*-lft-identity99.3%
Simplified99.3%
add-sqr-sqrt42.8%
sqrt-unprod84.3%
sqr-neg84.3%
sqrt-unprod41.5%
add-sqr-sqrt83.5%
add-sqr-sqrt83.5%
sqrt-unprod83.5%
add-sqr-sqrt41.5%
sqrt-unprod68.3%
sqr-neg68.3%
sqrt-unprod26.8%
add-sqr-sqrt54.6%
pow154.6%
exp-neg54.6%
inv-pow54.6%
pow-prod-up98.0%
metadata-eval98.0%
metadata-eval98.0%
metadata-eval98.0%
Applied egg-rr98.0%
Taylor expanded in w around 0 62.4%
mul-1-neg62.4%
unsub-neg62.4%
Simplified62.4%
Final simplification62.4%
(FPCore (w l) :precision binary64 l)
double code(double w, double l) {
return l;
}
real(8) function code(w, l)
real(8), intent (in) :: w
real(8), intent (in) :: l
code = l
end function
public static double code(double w, double l) {
return l;
}
def code(w, l): return l
function code(w, l) return l end
function tmp = code(w, l) tmp = l; end
code[w_, l_] := l
\begin{array}{l}
\\
\ell
\end{array}
Initial program 99.3%
Taylor expanded in w around 0 56.6%
Final simplification56.6%
herbie shell --seed 2023330
(FPCore (w l)
:name "exp-w (used to crash)"
:precision binary64
(* (exp (- w)) (pow l (exp w))))