
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + 1.0)) - sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + 1.0d0)) - sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + 1.0)) - Math.sqrt(x);
}
def code(x): return math.sqrt((x + 1.0)) - math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + 1.0)) - sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + 1.0)) - sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + 1} - \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (let* ((t_0 (- (sqrt (+ 1.0 x)) (sqrt x)))) (if (<= t_0 0.0) (* 0.5 (pow x -0.5)) t_0)))
double code(double x) {
double t_0 = sqrt((1.0 + x)) - sqrt(x);
double tmp;
if (t_0 <= 0.0) {
tmp = 0.5 * pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt((1.0d0 + x)) - sqrt(x)
if (t_0 <= 0.0d0) then
tmp = 0.5d0 * (x ** (-0.5d0))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.sqrt((1.0 + x)) - Math.sqrt(x);
double tmp;
if (t_0 <= 0.0) {
tmp = 0.5 * Math.pow(x, -0.5);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = math.sqrt((1.0 + x)) - math.sqrt(x) tmp = 0 if t_0 <= 0.0: tmp = 0.5 * math.pow(x, -0.5) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)) tmp = 0.0 if (t_0 <= 0.0) tmp = Float64(0.5 * (x ^ -0.5)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = sqrt((1.0 + x)) - sqrt(x); tmp = 0.0; if (t_0 <= 0.0) tmp = 0.5 * (x ^ -0.5); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{1 + x} - \sqrt{x}\\
\mathbf{if}\;t_0 \leq 0:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if (-.f64 (sqrt.f64 (+.f64 x 1)) (sqrt.f64 x)) < 0.0Initial program 3.8%
flip--3.8%
div-inv3.8%
add-sqr-sqrt4.0%
add-sqr-sqrt3.8%
associate--l+3.8%
Applied egg-rr3.8%
associate-*r/3.8%
*-rgt-identity3.8%
+-commutative3.8%
associate-+l-99.6%
+-inverses99.6%
metadata-eval99.6%
+-commutative99.6%
Simplified99.6%
flip3-+69.7%
associate-/r/69.6%
sqrt-pow269.5%
metadata-eval69.5%
sqrt-pow269.4%
metadata-eval69.4%
add-sqr-sqrt69.7%
add-sqr-sqrt69.3%
associate-+r-69.3%
sqrt-unprod49.9%
Applied egg-rr49.9%
associate-*l/49.9%
*-lft-identity49.9%
associate-+l+49.9%
associate--l+49.9%
count-249.9%
Simplified49.9%
Taylor expanded in x around inf 69.7%
associate--l+69.7%
associate-*r/69.7%
metadata-eval69.7%
Simplified69.7%
Taylor expanded in x around inf 99.8%
unpow1/299.8%
unpow-199.8%
exp-to-pow92.4%
*-commutative92.4%
neg-mul-192.4%
exp-prod92.4%
distribute-lft-neg-out92.4%
distribute-rgt-neg-in92.4%
metadata-eval92.4%
exp-to-pow100.0%
Simplified100.0%
if 0.0 < (-.f64 (sqrt.f64 (+.f64 x 1)) (sqrt.f64 x)) Initial program 99.8%
Final simplification99.9%
(FPCore (x) :precision binary64 (/ 1.0 (+ (sqrt (+ 1.0 x)) (sqrt x))))
double code(double x) {
return 1.0 / (sqrt((1.0 + x)) + sqrt(x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (sqrt((1.0d0 + x)) + sqrt(x))
end function
public static double code(double x) {
return 1.0 / (Math.sqrt((1.0 + x)) + Math.sqrt(x));
}
def code(x): return 1.0 / (math.sqrt((1.0 + x)) + math.sqrt(x))
function code(x) return Float64(1.0 / Float64(sqrt(Float64(1.0 + x)) + sqrt(x))) end
function tmp = code(x) tmp = 1.0 / (sqrt((1.0 + x)) + sqrt(x)); end
code[x_] := N[(1.0 / N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sqrt{1 + x} + \sqrt{x}}
\end{array}
Initial program 55.5%
flip--55.6%
div-inv55.6%
add-sqr-sqrt55.7%
add-sqr-sqrt55.6%
associate--l+55.6%
Applied egg-rr55.6%
associate-*r/55.6%
*-rgt-identity55.6%
+-commutative55.6%
associate-+l-99.8%
+-inverses99.8%
metadata-eval99.8%
+-commutative99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x 0.38) (/ 1.0 (+ 1.0 (pow x 1.5))) (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.38) {
tmp = 1.0 / (1.0 + pow(x, 1.5));
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.38d0) then
tmp = 1.0d0 / (1.0d0 + (x ** 1.5d0))
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.38) {
tmp = 1.0 / (1.0 + Math.pow(x, 1.5));
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.38: tmp = 1.0 / (1.0 + math.pow(x, 1.5)) else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.38) tmp = Float64(1.0 / Float64(1.0 + (x ^ 1.5))); else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.38) tmp = 1.0 / (1.0 + (x ^ 1.5)); else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.38], N[(1.0 / N[(1.0 + N[Power[x, 1.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.38:\\
\;\;\;\;\frac{1}{1 + {x}^{1.5}}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.38Initial program 100.0%
flip--99.9%
div-inv99.9%
add-sqr-sqrt99.9%
add-sqr-sqrt99.9%
associate--l+99.9%
Applied egg-rr99.9%
associate-*r/99.9%
*-rgt-identity99.9%
+-commutative99.9%
associate-+l-99.9%
+-inverses99.9%
metadata-eval99.9%
+-commutative99.9%
Simplified99.9%
flip3-+99.9%
associate-/r/100.0%
sqrt-pow2100.0%
metadata-eval100.0%
sqrt-pow2100.0%
metadata-eval100.0%
add-sqr-sqrt100.0%
add-sqr-sqrt100.0%
associate-+r-100.0%
sqrt-unprod100.0%
Applied egg-rr100.0%
associate-*l/100.0%
*-lft-identity100.0%
associate-+l+100.0%
associate--l+100.0%
count-2100.0%
Simplified100.0%
Taylor expanded in x around 0 96.2%
if 0.38 < x Initial program 4.4%
flip--4.6%
div-inv4.6%
add-sqr-sqrt4.8%
add-sqr-sqrt4.6%
associate--l+4.6%
Applied egg-rr4.6%
associate-*r/4.6%
*-rgt-identity4.6%
+-commutative4.6%
associate-+l-99.6%
+-inverses99.6%
metadata-eval99.6%
+-commutative99.6%
Simplified99.6%
flip3-+69.9%
associate-/r/69.8%
sqrt-pow269.8%
metadata-eval69.8%
sqrt-pow269.6%
metadata-eval69.6%
add-sqr-sqrt69.9%
add-sqr-sqrt69.6%
associate-+r-69.6%
sqrt-unprod50.3%
Applied egg-rr50.3%
associate-*l/50.3%
*-lft-identity50.3%
associate-+l+50.3%
associate--l+50.3%
count-250.3%
Simplified50.3%
Taylor expanded in x around inf 69.9%
associate--l+69.9%
associate-*r/69.9%
metadata-eval69.9%
Simplified69.9%
Taylor expanded in x around inf 99.4%
unpow1/299.4%
unpow-199.4%
exp-to-pow92.1%
*-commutative92.1%
neg-mul-192.1%
exp-prod92.1%
distribute-lft-neg-out92.1%
distribute-rgt-neg-in92.1%
metadata-eval92.1%
exp-to-pow99.6%
Simplified99.6%
Final simplification97.8%
(FPCore (x) :precision binary64 (if (<= x 0.25) 1.0 (* 0.5 (pow x -0.5))))
double code(double x) {
double tmp;
if (x <= 0.25) {
tmp = 1.0;
} else {
tmp = 0.5 * pow(x, -0.5);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.25d0) then
tmp = 1.0d0
else
tmp = 0.5d0 * (x ** (-0.5d0))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.25) {
tmp = 1.0;
} else {
tmp = 0.5 * Math.pow(x, -0.5);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.25: tmp = 1.0 else: tmp = 0.5 * math.pow(x, -0.5) return tmp
function code(x) tmp = 0.0 if (x <= 0.25) tmp = 1.0; else tmp = Float64(0.5 * (x ^ -0.5)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.25) tmp = 1.0; else tmp = 0.5 * (x ^ -0.5); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.25], 1.0, N[(0.5 * N[Power[x, -0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.25:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {x}^{-0.5}\\
\end{array}
\end{array}
if x < 0.25Initial program 100.0%
Taylor expanded in x around 0 96.2%
if 0.25 < x Initial program 4.4%
flip--4.6%
div-inv4.6%
add-sqr-sqrt4.8%
add-sqr-sqrt4.6%
associate--l+4.6%
Applied egg-rr4.6%
associate-*r/4.6%
*-rgt-identity4.6%
+-commutative4.6%
associate-+l-99.6%
+-inverses99.6%
metadata-eval99.6%
+-commutative99.6%
Simplified99.6%
flip3-+69.9%
associate-/r/69.8%
sqrt-pow269.8%
metadata-eval69.8%
sqrt-pow269.6%
metadata-eval69.6%
add-sqr-sqrt69.9%
add-sqr-sqrt69.6%
associate-+r-69.6%
sqrt-unprod50.3%
Applied egg-rr50.3%
associate-*l/50.3%
*-lft-identity50.3%
associate-+l+50.3%
associate--l+50.3%
count-250.3%
Simplified50.3%
Taylor expanded in x around inf 69.9%
associate--l+69.9%
associate-*r/69.9%
metadata-eval69.9%
Simplified69.9%
Taylor expanded in x around inf 99.4%
unpow1/299.4%
unpow-199.4%
exp-to-pow92.1%
*-commutative92.1%
neg-mul-192.1%
exp-prod92.1%
distribute-lft-neg-out92.1%
distribute-rgt-neg-in92.1%
metadata-eval92.1%
exp-to-pow99.6%
Simplified99.6%
Final simplification97.8%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 55.5%
Taylor expanded in x around 0 54.6%
Final simplification54.6%
(FPCore (x) :precision binary64 (if (<= x 66000000.0) (- (sqrt (+ 1.0 x)) (sqrt x)) (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x)))))
double code(double x) {
double tmp;
if (x <= 66000000.0) {
tmp = sqrt((1.0 + x)) - sqrt(x);
} else {
tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 66000000.0d0) then
tmp = sqrt((1.0d0 + x)) - sqrt(x)
else
tmp = 1.0d0 / (sqrt((x + 1.0d0)) + sqrt(x))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 66000000.0) {
tmp = Math.sqrt((1.0 + x)) - Math.sqrt(x);
} else {
tmp = 1.0 / (Math.sqrt((x + 1.0)) + Math.sqrt(x));
}
return tmp;
}
def code(x): tmp = 0 if x <= 66000000.0: tmp = math.sqrt((1.0 + x)) - math.sqrt(x) else: tmp = 1.0 / (math.sqrt((x + 1.0)) + math.sqrt(x)) return tmp
function code(x) tmp = 0.0 if (x <= 66000000.0) tmp = Float64(sqrt(Float64(1.0 + x)) - sqrt(x)); else tmp = Float64(1.0 / Float64(sqrt(Float64(x + 1.0)) + sqrt(x))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 66000000.0) tmp = sqrt((1.0 + x)) - sqrt(x); else tmp = 1.0 / (sqrt((x + 1.0)) + sqrt(x)); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 66000000.0], N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 66000000:\\
\;\;\;\;\sqrt{1 + x} - \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\sqrt{x + 1} + \sqrt{x}}\\
\end{array}
\end{array}
herbie shell --seed 2023330
(FPCore (x)
:name "2sqrt (example 3.1)"
:precision binary64
:herbie-target
(if (<= x 66000000.0) (- (sqrt (+ 1.0 x)) (sqrt x)) (/ 1.0 (+ (sqrt (+ x 1.0)) (sqrt x))))
(- (sqrt (+ x 1.0)) (sqrt x)))