
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (let* ((t_0 (/ (/ (* x-scale y-scale) b) (sqrt a_m)))) (* -4.0 (/ (/ a_m t_0) t_0))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = ((x_45_scale * y_45_scale) / b) / sqrt(a_m);
return -4.0 * ((a_m / t_0) / t_0);
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = ((x_45scale * y_45scale) / b) / sqrt(a_m)
code = (-4.0d0) * ((a_m / t_0) / t_0)
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = ((x_45_scale * y_45_scale) / b) / Math.sqrt(a_m);
return -4.0 * ((a_m / t_0) / t_0);
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): t_0 = ((x_45_scale * y_45_scale) / b) / math.sqrt(a_m) return -4.0 * ((a_m / t_0) / t_0)
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(Float64(x_45_scale * y_45_scale) / b) / sqrt(a_m)) return Float64(-4.0 * Float64(Float64(a_m / t_0) / t_0)) end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) t_0 = ((x_45_scale * y_45_scale) / b) / sqrt(a_m); tmp = -4.0 * ((a_m / t_0) / t_0); end
a_m = N[Abs[a], $MachinePrecision]
code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(N[(x$45$scale * y$45$scale), $MachinePrecision] / b), $MachinePrecision] / N[Sqrt[a$95$m], $MachinePrecision]), $MachinePrecision]}, N[(-4.0 * N[(N[(a$95$m / t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
\begin{array}{l}
t_0 := \frac{\frac{x-scale \cdot y-scale}{b}}{\sqrt{a_m}}\\
-4 \cdot \frac{\frac{a_m}{t_0}}{t_0}
\end{array}
\end{array}
Initial program 19.5%
Simplified17.2%
Taylor expanded in angle around 0 49.2%
*-un-lft-identity49.2%
pow-prod-down60.6%
*-commutative60.6%
unpow260.6%
times-frac64.7%
*-commutative64.7%
pow-prod-down82.1%
*-commutative82.1%
Applied egg-rr82.1%
*-commutative82.1%
Simplified82.1%
un-div-inv82.2%
associate-/r*76.7%
unpow276.7%
pow-prod-down60.6%
associate-/l*62.6%
unpow262.6%
associate-/l*70.7%
add-sqr-sqrt34.4%
associate-/r*34.4%
Applied egg-rr46.1%
Final simplification46.1%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (* -4.0 (* b (* (/ a_m x-scale) (/ (/ b (* x-scale (/ y-scale a_m))) y-scale)))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (b * ((a_m / x_45_scale) * ((b / (x_45_scale * (y_45_scale / a_m))) / y_45_scale)));
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * (b * ((a_m / x_45scale) * ((b / (x_45scale * (y_45scale / a_m))) / y_45scale)))
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (b * ((a_m / x_45_scale) * ((b / (x_45_scale * (y_45_scale / a_m))) / y_45_scale)));
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): return -4.0 * (b * ((a_m / x_45_scale) * ((b / (x_45_scale * (y_45_scale / a_m))) / y_45_scale)))
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) return Float64(-4.0 * Float64(b * Float64(Float64(a_m / x_45_scale) * Float64(Float64(b / Float64(x_45_scale * Float64(y_45_scale / a_m))) / y_45_scale)))) end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) tmp = -4.0 * (b * ((a_m / x_45_scale) * ((b / (x_45_scale * (y_45_scale / a_m))) / y_45_scale))); end
a_m = N[Abs[a], $MachinePrecision] code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[(b * N[(N[(a$95$m / x$45$scale), $MachinePrecision] * N[(N[(b / N[(x$45$scale * N[(y$45$scale / a$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a_m = \left|a\right|
\\
-4 \cdot \left(b \cdot \left(\frac{a_m}{x-scale} \cdot \frac{\frac{b}{x-scale \cdot \frac{y-scale}{a_m}}}{y-scale}\right)\right)
\end{array}
Initial program 19.5%
Simplified17.2%
Taylor expanded in angle around 0 49.2%
*-un-lft-identity49.2%
pow-prod-down60.6%
*-commutative60.6%
unpow260.6%
times-frac64.7%
*-commutative64.7%
pow-prod-down82.1%
*-commutative82.1%
Applied egg-rr82.1%
*-commutative82.1%
Simplified82.1%
un-div-inv82.2%
associate-/r*76.7%
unpow276.7%
pow-prod-down60.6%
associate-/l*62.6%
unpow262.6%
associate-/l*70.7%
add-sqr-sqrt34.4%
associate-/r*34.4%
Applied egg-rr46.1%
associate-/l/44.7%
add-sqr-sqrt44.6%
times-frac46.0%
associate-/l*46.0%
add-sqr-sqrt46.1%
associate-/l*46.1%
add-sqr-sqrt94.1%
associate-/l*91.2%
associate-/l*88.0%
associate-/r/86.9%
*-commutative86.9%
associate-*l/85.7%
times-frac85.9%
*-commutative85.9%
associate-*r/89.2%
Applied egg-rr87.7%
associate-*l*87.4%
*-commutative87.4%
associate-/l/86.7%
associate-/r/87.7%
associate-/l*84.8%
associate-/r*84.9%
associate-*r/87.8%
associate-/l*89.6%
associate-/r/88.2%
Simplified88.2%
Final simplification88.2%
a_m = (fabs.f64 a) (FPCore (a_m b angle x-scale y-scale) :precision binary64 (let* ((t_0 (* a_m (/ (/ b y-scale) x-scale)))) (* -4.0 (* t_0 t_0))))
a_m = fabs(a);
double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a_m * ((b / y_45_scale) / x_45_scale);
return -4.0 * (t_0 * t_0);
}
a_m = abs(a)
real(8) function code(a_m, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a_m
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: t_0
t_0 = a_m * ((b / y_45scale) / x_45scale)
code = (-4.0d0) * (t_0 * t_0)
end function
a_m = Math.abs(a);
public static double code(double a_m, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = a_m * ((b / y_45_scale) / x_45_scale);
return -4.0 * (t_0 * t_0);
}
a_m = math.fabs(a) def code(a_m, b, angle, x_45_scale, y_45_scale): t_0 = a_m * ((b / y_45_scale) / x_45_scale) return -4.0 * (t_0 * t_0)
a_m = abs(a) function code(a_m, b, angle, x_45_scale, y_45_scale) t_0 = Float64(a_m * Float64(Float64(b / y_45_scale) / x_45_scale)) return Float64(-4.0 * Float64(t_0 * t_0)) end
a_m = abs(a); function tmp = code(a_m, b, angle, x_45_scale, y_45_scale) t_0 = a_m * ((b / y_45_scale) / x_45_scale); tmp = -4.0 * (t_0 * t_0); end
a_m = N[Abs[a], $MachinePrecision]
code[a$95$m_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(a$95$m * N[(N[(b / y$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision]}, N[(-4.0 * N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a_m = \left|a\right|
\\
\begin{array}{l}
t_0 := a_m \cdot \frac{\frac{b}{y-scale}}{x-scale}\\
-4 \cdot \left(t_0 \cdot t_0\right)
\end{array}
\end{array}
Initial program 19.5%
Simplified17.2%
Taylor expanded in angle around 0 49.2%
*-un-lft-identity49.2%
pow-prod-down60.6%
*-commutative60.6%
unpow260.6%
times-frac64.7%
*-commutative64.7%
pow-prod-down82.1%
*-commutative82.1%
Applied egg-rr82.1%
*-commutative82.1%
Simplified82.1%
un-div-inv82.2%
associate-/r*76.7%
unpow276.7%
pow-prod-down60.6%
associate-/l*62.6%
unpow262.6%
associate-/l*70.7%
add-sqr-sqrt34.4%
associate-/r*34.4%
Applied egg-rr46.1%
associate-/l/44.7%
add-sqr-sqrt44.6%
times-frac46.0%
associate-/l*46.0%
add-sqr-sqrt46.1%
associate-/l*44.7%
associate-/l*44.7%
add-sqr-sqrt91.2%
associate-/l*92.6%
frac-times76.7%
swap-sqr60.6%
swap-sqr49.2%
frac-times51.3%
frac-times63.0%
frac-times77.6%
unswap-sqr93.6%
Applied egg-rr93.9%
Final simplification93.9%
herbie shell --seed 2023326
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))