
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (sin y)))) (- (+ (* x (cos y)) (fma (- z) (sin y) t_0)) t_0)))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
return ((x * cos(y)) + fma(-z, sin(y), t_0)) - t_0;
}
function code(x, y, z) t_0 = Float64(z * sin(y)) return Float64(Float64(Float64(x * cos(y)) + fma(Float64(-z), sin(y), t_0)) - t_0) end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[((-z) * N[Sin[y], $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision] - t$95$0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
\left(x \cdot \cos y + \mathsf{fma}\left(-z, \sin y, t_0\right)\right) - t_0
\end{array}
\end{array}
Initial program 99.8%
*-commutative99.8%
prod-diff99.8%
fma-def99.8%
+-commutative99.8%
associate-+l+99.8%
distribute-rgt-neg-in99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -1e+172)
t_0
(if (<= y -0.001)
(* z (- (sin y)))
(if (<= y 0.0125) (- x (* z y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -1e+172) {
tmp = t_0;
} else if (y <= -0.001) {
tmp = z * -sin(y);
} else if (y <= 0.0125) {
tmp = x - (z * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (y <= (-1d+172)) then
tmp = t_0
else if (y <= (-0.001d0)) then
tmp = z * -sin(y)
else if (y <= 0.0125d0) then
tmp = x - (z * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (y <= -1e+172) {
tmp = t_0;
} else if (y <= -0.001) {
tmp = z * -Math.sin(y);
} else if (y <= 0.0125) {
tmp = x - (z * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if y <= -1e+172: tmp = t_0 elif y <= -0.001: tmp = z * -math.sin(y) elif y <= 0.0125: tmp = x - (z * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -1e+172) tmp = t_0; elseif (y <= -0.001) tmp = Float64(z * Float64(-sin(y))); elseif (y <= 0.0125) tmp = Float64(x - Float64(z * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (y <= -1e+172) tmp = t_0; elseif (y <= -0.001) tmp = z * -sin(y); elseif (y <= 0.0125) tmp = x - (z * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1e+172], t$95$0, If[LessEqual[y, -0.001], N[(z * (-N[Sin[y], $MachinePrecision])), $MachinePrecision], If[LessEqual[y, 0.0125], N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -1 \cdot 10^{+172}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.001:\\
\;\;\;\;z \cdot \left(-\sin y\right)\\
\mathbf{elif}\;y \leq 0.0125:\\
\;\;\;\;x - z \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1.0000000000000001e172 or 0.012500000000000001 < y Initial program 99.7%
Taylor expanded in x around inf 55.0%
if -1.0000000000000001e172 < y < -1e-3Initial program 99.5%
Taylor expanded in x around 0 59.9%
associate-*r*59.9%
neg-mul-159.9%
*-commutative59.9%
Simplified59.9%
if -1e-3 < y < 0.012500000000000001Initial program 100.0%
Taylor expanded in y around 0 99.8%
mul-1-neg99.8%
Simplified99.8%
Taylor expanded in x around 0 99.8%
*-commutative99.8%
mul-1-neg99.8%
sub-neg99.8%
Simplified99.8%
Final simplification79.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.4e-141) (not (<= z 7.2e-134))) (- x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.4e-141) || !(z <= 7.2e-134)) {
tmp = x - (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.4d-141)) .or. (.not. (z <= 7.2d-134))) then
tmp = x - (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.4e-141) || !(z <= 7.2e-134)) {
tmp = x - (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.4e-141) or not (z <= 7.2e-134): tmp = x - (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.4e-141) || !(z <= 7.2e-134)) tmp = Float64(x - Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.4e-141) || ~((z <= 7.2e-134))) tmp = x - (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.4e-141], N[Not[LessEqual[z, 7.2e-134]], $MachinePrecision]], N[(x - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.4 \cdot 10^{-141} \lor \neg \left(z \leq 7.2 \cdot 10^{-134}\right):\\
\;\;\;\;x - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.3999999999999998e-141 or 7.1999999999999998e-134 < z Initial program 99.8%
Taylor expanded in y around 0 88.4%
if -3.3999999999999998e-141 < z < 7.1999999999999998e-134Initial program 99.9%
Taylor expanded in x around inf 95.6%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.75e-5) (not (<= y 0.096))) (* x (cos y)) (- x (* z y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.75e-5) || !(y <= 0.096)) {
tmp = x * cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.75d-5)) .or. (.not. (y <= 0.096d0))) then
tmp = x * cos(y)
else
tmp = x - (z * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.75e-5) || !(y <= 0.096)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (z * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.75e-5) or not (y <= 0.096): tmp = x * math.cos(y) else: tmp = x - (z * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.75e-5) || !(y <= 0.096)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(z * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.75e-5) || ~((y <= 0.096))) tmp = x * cos(y); else tmp = x - (z * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.75e-5], N[Not[LessEqual[y, 0.096]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.75 \cdot 10^{-5} \lor \neg \left(y \leq 0.096\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - z \cdot y\\
\end{array}
\end{array}
if y < -1.7499999999999998e-5 or 0.096000000000000002 < y Initial program 99.6%
Taylor expanded in x around inf 50.6%
if -1.7499999999999998e-5 < y < 0.096000000000000002Initial program 100.0%
Taylor expanded in y around 0 99.8%
mul-1-neg99.8%
Simplified99.8%
Taylor expanded in x around 0 99.8%
*-commutative99.8%
mul-1-neg99.8%
sub-neg99.8%
Simplified99.8%
Final simplification77.1%
(FPCore (x y z) :precision binary64 (if (<= z 3.4e+244) x (* z (- y))))
double code(double x, double y, double z) {
double tmp;
if (z <= 3.4e+244) {
tmp = x;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 3.4d+244) then
tmp = x
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 3.4e+244) {
tmp = x;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 3.4e+244: tmp = x else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 3.4e+244) tmp = x; else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 3.4e+244) tmp = x; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 3.4e+244], x, N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 3.4 \cdot 10^{+244}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if z < 3.4000000000000001e244Initial program 99.8%
Taylor expanded in y around 0 56.9%
mul-1-neg56.9%
Simplified56.9%
Taylor expanded in x around inf 48.3%
if 3.4000000000000001e244 < z Initial program 99.8%
Taylor expanded in y around 0 59.3%
mul-1-neg59.3%
Simplified59.3%
Taylor expanded in x around 0 59.3%
*-commutative59.3%
mul-1-neg59.3%
sub-neg59.3%
Simplified59.3%
Taylor expanded in x around 0 52.2%
associate-*r*52.2%
neg-mul-152.2%
Simplified52.2%
Final simplification48.5%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 57.0%
mul-1-neg57.0%
Simplified57.0%
Taylor expanded in x around 0 57.0%
*-commutative57.0%
mul-1-neg57.0%
sub-neg57.0%
Simplified57.0%
Final simplification57.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 57.0%
mul-1-neg57.0%
Simplified57.0%
Taylor expanded in x around inf 46.2%
Final simplification46.2%
herbie shell --seed 2023326
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))