
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 5e+264) (- (* x x) (+ (* -4.0 (* t y)) (* 4.0 (* z (* y z))))) (pow x 2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5e+264) {
tmp = (x * x) - ((-4.0 * (t * y)) + (4.0 * (z * (y * z))));
} else {
tmp = pow(x, 2.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 5d+264) then
tmp = (x * x) - (((-4.0d0) * (t * y)) + (4.0d0 * (z * (y * z))))
else
tmp = x ** 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5e+264) {
tmp = (x * x) - ((-4.0 * (t * y)) + (4.0 * (z * (y * z))));
} else {
tmp = Math.pow(x, 2.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 5e+264: tmp = (x * x) - ((-4.0 * (t * y)) + (4.0 * (z * (y * z)))) else: tmp = math.pow(x, 2.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 5e+264) tmp = Float64(Float64(x * x) - Float64(Float64(-4.0 * Float64(t * y)) + Float64(4.0 * Float64(z * Float64(y * z))))); else tmp = x ^ 2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 5e+264) tmp = (x * x) - ((-4.0 * (t * y)) + (4.0 * (z * (y * z)))); else tmp = x ^ 2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 5e+264], N[(N[(x * x), $MachinePrecision] - N[(N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision] + N[(4.0 * N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[x, 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{+264}:\\
\;\;\;\;x \cdot x - \left(-4 \cdot \left(t \cdot y\right) + 4 \cdot \left(z \cdot \left(y \cdot z\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{x}^{2}\\
\end{array}
\end{array}
if (*.f64 x x) < 5.00000000000000033e264Initial program 96.1%
Taylor expanded in z around 0 95.1%
add-cube-cbrt94.9%
pow394.9%
Applied egg-rr94.9%
rem-cube-cbrt95.1%
unpow295.1%
associate-*r*98.9%
Applied egg-rr98.9%
if 5.00000000000000033e264 < (*.f64 x x) Initial program 77.4%
Taylor expanded in x around inf 91.9%
Final simplification97.2%
(FPCore (x y z t) :precision binary64 (if (<= (+ (* x x) (* (* y 4.0) (- t (* z z)))) INFINITY) (- (* x x) (+ (* -4.0 (* t y)) (* 4.0 (* z (* y z))))) (* t (* y 4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) + ((y * 4.0) * (t - (z * z)))) <= ((double) INFINITY)) {
tmp = (x * x) - ((-4.0 * (t * y)) + (4.0 * (z * (y * z))));
} else {
tmp = t * (y * 4.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) + ((y * 4.0) * (t - (z * z)))) <= Double.POSITIVE_INFINITY) {
tmp = (x * x) - ((-4.0 * (t * y)) + (4.0 * (z * (y * z))));
} else {
tmp = t * (y * 4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) + ((y * 4.0) * (t - (z * z)))) <= math.inf: tmp = (x * x) - ((-4.0 * (t * y)) + (4.0 * (z * (y * z)))) else: tmp = t * (y * 4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) <= Inf) tmp = Float64(Float64(x * x) - Float64(Float64(-4.0 * Float64(t * y)) + Float64(4.0 * Float64(z * Float64(y * z))))); else tmp = Float64(t * Float64(y * 4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) + ((y * 4.0) * (t - (z * z)))) <= Inf) tmp = (x * x) - ((-4.0 * (t * y)) + (4.0 * (z * (y * z)))); else tmp = t * (y * 4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(x * x), $MachinePrecision] - N[(N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision] + N[(4.0 * N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right) \leq \infty:\\
\;\;\;\;x \cdot x - \left(-4 \cdot \left(t \cdot y\right) + 4 \cdot \left(z \cdot \left(y \cdot z\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(y \cdot 4\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 96.5%
Taylor expanded in z around 0 95.6%
add-cube-cbrt95.5%
pow395.5%
Applied egg-rr95.5%
rem-cube-cbrt95.6%
unpow295.6%
associate-*r*99.1%
Applied egg-rr99.1%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Taylor expanded in z around 0 23.1%
*-commutative23.1%
Simplified23.1%
Taylor expanded in x around 0 31.8%
*-commutative31.8%
associate-*r*39.1%
*-commutative39.1%
Simplified39.1%
Final simplification96.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (* x x) (* (* y 4.0) (- t (* z z)))))) (if (<= t_1 INFINITY) t_1 (* t (* y 4.0)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t * (y * 4.0);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t * (y * 4.0);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) + ((y * 4.0) * (t - (z * z))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = t * (y * 4.0) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(t * Float64(y * 4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) + ((y * 4.0) * (t - (z * z))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = t * (y * 4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t \cdot \left(y \cdot 4\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 96.5%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Taylor expanded in z around 0 23.1%
*-commutative23.1%
Simplified23.1%
Taylor expanded in x around 0 31.8%
*-commutative31.8%
associate-*r*39.1%
*-commutative39.1%
Simplified39.1%
Final simplification93.6%
(FPCore (x y z t) :precision binary64 (- (* x x) (* -4.0 (* t y))))
double code(double x, double y, double z, double t) {
return (x * x) - (-4.0 * (t * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((-4.0d0) * (t * y))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (-4.0 * (t * y));
}
def code(x, y, z, t): return (x * x) - (-4.0 * (t * y))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(-4.0 * Float64(t * y))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (-4.0 * (t * y)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - -4 \cdot \left(t \cdot y\right)
\end{array}
Initial program 91.6%
Taylor expanded in z around 0 71.1%
*-commutative71.1%
Simplified71.1%
Final simplification71.1%
(FPCore (x y z t) :precision binary64 (* -4.0 (* t y)))
double code(double x, double y, double z, double t) {
return -4.0 * (t * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-4.0d0) * (t * y)
end function
public static double code(double x, double y, double z, double t) {
return -4.0 * (t * y);
}
def code(x, y, z, t): return -4.0 * (t * y)
function code(x, y, z, t) return Float64(-4.0 * Float64(t * y)) end
function tmp = code(x, y, z, t) tmp = -4.0 * (t * y); end
code[x_, y_, z_, t_] := N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \left(t \cdot y\right)
\end{array}
Initial program 91.6%
Taylor expanded in t around inf 33.2%
*-commutative33.2%
*-commutative33.2%
Simplified33.2%
add-sqr-sqrt18.8%
sqrt-unprod22.6%
*-commutative22.6%
*-commutative22.6%
swap-sqr22.6%
metadata-eval22.6%
metadata-eval22.6%
swap-sqr22.6%
sqrt-unprod6.0%
add-sqr-sqrt6.7%
expm1-log1p-u6.5%
expm1-udef6.6%
*-commutative6.6%
associate-*r*6.6%
*-commutative6.6%
Applied egg-rr6.6%
expm1-def6.5%
expm1-log1p6.7%
*-commutative6.7%
associate-*r*6.7%
Simplified6.7%
Final simplification6.7%
(FPCore (x y z t) :precision binary64 (* y (* t 4.0)))
double code(double x, double y, double z, double t) {
return y * (t * 4.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (t * 4.0d0)
end function
public static double code(double x, double y, double z, double t) {
return y * (t * 4.0);
}
def code(x, y, z, t): return y * (t * 4.0)
function code(x, y, z, t) return Float64(y * Float64(t * 4.0)) end
function tmp = code(x, y, z, t) tmp = y * (t * 4.0); end
code[x_, y_, z_, t_] := N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(t \cdot 4\right)
\end{array}
Initial program 91.6%
Taylor expanded in t around inf 33.2%
associate-*r*33.2%
*-commutative33.2%
*-commutative33.2%
Simplified33.2%
Final simplification33.2%
(FPCore (x y z t) :precision binary64 (* t (* y 4.0)))
double code(double x, double y, double z, double t) {
return t * (y * 4.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * (y * 4.0d0)
end function
public static double code(double x, double y, double z, double t) {
return t * (y * 4.0);
}
def code(x, y, z, t): return t * (y * 4.0)
function code(x, y, z, t) return Float64(t * Float64(y * 4.0)) end
function tmp = code(x, y, z, t) tmp = t * (y * 4.0); end
code[x_, y_, z_, t_] := N[(t * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t \cdot \left(y \cdot 4\right)
\end{array}
Initial program 91.6%
Taylor expanded in z around 0 71.1%
*-commutative71.1%
Simplified71.1%
Taylor expanded in x around 0 33.2%
*-commutative33.2%
associate-*r*33.6%
*-commutative33.6%
Simplified33.6%
Final simplification33.6%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023326
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))