
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(fma
-1.0
(* (/ n0_i (sin normAngle)) (* normAngle (cos normAngle)))
(* normAngle (/ n1_i (sin normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * fmaf(-1.0f, ((n0_i / sinf(normAngle)) * (normAngle * cosf(normAngle))), (normAngle * (n1_i / sinf(normAngle)))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * fma(Float32(-1.0), Float32(Float32(n0_i / sin(normAngle)) * Float32(normAngle * cos(normAngle))), Float32(normAngle * Float32(n1_i / sin(normAngle)))))) end
\begin{array}{l}
\\
n0_i + u \cdot \mathsf{fma}\left(-1, \frac{n0_i}{\sin normAngle} \cdot \left(normAngle \cdot \cos normAngle\right), normAngle \cdot \frac{n1_i}{\sin normAngle}\right)
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.1%
fma-def88.1%
associate-/l*91.2%
associate-/r/91.2%
associate-/l*99.1%
associate-/r/99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(-
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(*
u
(+
(- (* n0_i -0.5) (* n0_i -0.16666666666666666))
(* n1_i -0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) - (powf(normAngle, 2.0f) * (u * (((n0_i * -0.5f) - (n0_i * -0.16666666666666666f)) + (n1_i * -0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) - ((normangle ** 2.0e0) * (u * (((n0_i * (-0.5e0)) - (n0_i * (-0.16666666666666666e0))) + (n1_i * (-0.16666666666666666e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) - Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(n0_i * Float32(-0.5)) - Float32(n0_i * Float32(-0.16666666666666666))) + Float32(n1_i * Float32(-0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) - ((normAngle ^ single(2.0)) * (u * (((n0_i * single(-0.5)) - (n0_i * single(-0.16666666666666666))) + (n1_i * single(-0.16666666666666666)))))); end
\begin{array}{l}
\\
n0_i + \left(u \cdot \left(n1_i - n0_i\right) - {normAngle}^{2} \cdot \left(u \cdot \left(\left(n0_i \cdot -0.5 - n0_i \cdot -0.16666666666666666\right) + n1_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.1%
fma-def88.1%
associate-/l*91.2%
associate-/r/91.2%
associate-/l*99.1%
associate-/r/99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 98.0%
Final simplification98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* (pow normAngle 2.0) (* n1_i (* u 0.16666666666666666))) (* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((powf(normAngle, 2.0f) * (n1_i * (u * 0.16666666666666666f))) + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((normangle ** 2.0e0) * (n1_i * (u * 0.16666666666666666e0))) + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32((normAngle ^ Float32(2.0)) * Float32(n1_i * Float32(u * Float32(0.16666666666666666)))) + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((normAngle ^ single(2.0)) * (n1_i * (u * single(0.16666666666666666)))) + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + \left({normAngle}^{2} \cdot \left(n1_i \cdot \left(u \cdot 0.16666666666666666\right)\right) + u \cdot \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.1%
fma-def88.1%
associate-/l*91.2%
associate-/r/91.2%
associate-/l*99.1%
associate-/r/99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in n0_i around 0 97.9%
associate-*r*97.9%
*-commutative97.9%
associate-*l*97.9%
Simplified97.9%
Taylor expanded in n1_i around 0 97.9%
associate-*r*97.9%
distribute-rgt-in97.9%
+-commutative97.9%
mul-1-neg97.9%
sub-neg97.9%
Simplified97.9%
Final simplification97.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (- (* n1_i (+ u (* 0.16666666666666666 (* u (pow normAngle 2.0))))) (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((n1_i * (u + (0.16666666666666666f * (u * powf(normAngle, 2.0f))))) - (n0_i * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((n1_i * (u + (0.16666666666666666e0 * (u * (normangle ** 2.0e0))))) - (n0_i * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(n1_i * Float32(u + Float32(Float32(0.16666666666666666) * Float32(u * (normAngle ^ Float32(2.0)))))) - Float32(n0_i * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((n1_i * (u + (single(0.16666666666666666) * (u * (normAngle ^ single(2.0)))))) - (n0_i * u)); end
\begin{array}{l}
\\
n0_i + \left(n1_i \cdot \left(u + 0.16666666666666666 \cdot \left(u \cdot {normAngle}^{2}\right)\right) - n0_i \cdot u\right)
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.1%
fma-def88.1%
associate-/l*91.2%
associate-/r/91.2%
associate-/l*99.1%
associate-/r/99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in n0_i around 0 97.9%
associate-*r*97.9%
*-commutative97.9%
associate-*l*97.9%
Simplified97.9%
Taylor expanded in n1_i around 0 97.9%
Final simplification97.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.1%
fma-def88.1%
associate-/l*91.2%
associate-/r/91.2%
associate-/l*99.1%
associate-/r/99.0%
Simplified99.0%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in n0_i around 0 97.9%
associate-*r*97.9%
*-commutative97.9%
associate-*l*97.9%
Simplified97.9%
Taylor expanded in normAngle around 0 97.1%
+-commutative97.1%
fma-def97.2%
mul-1-neg97.2%
sub-neg97.2%
Simplified97.2%
Final simplification97.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.9999998100067255e-15)
(not (<= n1_i 1.0000000116860974e-7)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.9999998100067255e-15f) || !(n1_i <= 1.0000000116860974e-7f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.9999998100067255e-15)) .or. (.not. (n1_i <= 1.0000000116860974e-7))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.9999998100067255e-15)) || !(n1_i <= Float32(1.0000000116860974e-7))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.9999998100067255e-15)) || ~((n1_i <= single(1.0000000116860974e-7)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -5.9999998100067255 \cdot 10^{-15} \lor \neg \left(n1_i \leq 1.0000000116860974 \cdot 10^{-7}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -5.99999981e-15 or 1.00000001e-7 < n1_i Initial program 95.3%
fma-def95.2%
associate-*r/95.3%
*-rgt-identity95.3%
associate-*r/95.6%
*-rgt-identity95.6%
Simplified95.6%
Taylor expanded in normAngle around 0 96.5%
Taylor expanded in n0_i around 0 68.7%
if -5.99999981e-15 < n1_i < 1.00000001e-7Initial program 98.0%
fma-def98.1%
associate-*r/98.5%
*-rgt-identity98.5%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in n0_i around inf 54.2%
Taylor expanded in normAngle around 0 74.0%
Final simplification72.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -5.9999998100067255e-15)
(not (<= n1_i 1.0000000116860974e-7)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -5.9999998100067255e-15f) || !(n1_i <= 1.0000000116860974e-7f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-5.9999998100067255e-15)) .or. (.not. (n1_i <= 1.0000000116860974e-7))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-5.9999998100067255e-15)) || !(n1_i <= Float32(1.0000000116860974e-7))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-5.9999998100067255e-15)) || ~((n1_i <= single(1.0000000116860974e-7)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -5.9999998100067255 \cdot 10^{-15} \lor \neg \left(n1_i \leq 1.0000000116860974 \cdot 10^{-7}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n1_i < -5.99999981e-15 or 1.00000001e-7 < n1_i Initial program 95.3%
fma-def95.2%
associate-*r/95.3%
*-rgt-identity95.3%
associate-*r/95.6%
*-rgt-identity95.6%
Simplified95.6%
Taylor expanded in normAngle around 0 96.5%
Taylor expanded in n0_i around 0 68.7%
if -5.99999981e-15 < n1_i < 1.00000001e-7Initial program 98.0%
fma-def98.1%
associate-*r/98.5%
*-rgt-identity98.5%
associate-*r/99.1%
*-rgt-identity99.1%
Simplified99.1%
Taylor expanded in u around 0 60.5%
Final simplification62.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in normAngle around 0 96.9%
Taylor expanded in u around -inf 97.1%
mul-1-neg97.1%
unsub-neg97.1%
mul-1-neg97.1%
unsub-neg97.1%
Simplified97.1%
Final simplification97.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 88.1%
fma-def88.1%
associate-/l*91.2%
associate-/r/91.2%
associate-/l*99.1%
associate-/r/99.0%
Simplified99.0%
Taylor expanded in n0_i around 0 74.0%
associate-/l*82.4%
Simplified82.4%
Taylor expanded in normAngle around 0 81.8%
Final simplification81.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.3%
fma-def97.3%
associate-*r/97.6%
*-rgt-identity97.6%
associate-*r/98.1%
*-rgt-identity98.1%
Simplified98.1%
Taylor expanded in u around 0 49.4%
Final simplification49.4%
herbie shell --seed 2023326
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))