
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4 (fma t_0 t_0 (* (floor h) (* dY.v t_3)))))
(if (>= (fma t_2 t_2 (pow t_1 2.0)) t_4)
(/ t_2 (sqrt (fmax (fma t_2 t_2 (* t_1 t_1)) t_4)))
(*
(floor w)
(/
dY.u
(sqrt (fmax (pow (hypot t_2 t_1) 2.0) (pow (hypot t_0 t_3) 2.0))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)));
float tmp;
if (fmaf(t_2, t_2, powf(t_1, 2.0f)) >= t_4) {
tmp = t_2 / sqrtf(fmaxf(fmaf(t_2, t_2, (t_1 * t_1)), t_4));
} else {
tmp = floorf(w) * (dY_46_u / sqrtf(fmaxf(powf(hypotf(t_2, t_1), 2.0f), powf(hypotf(t_0, t_3), 2.0f))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3))) tmp = Float32(0.0) if (fma(t_2, t_2, (t_1 ^ Float32(2.0))) >= t_4) tmp = Float32(t_2 / sqrt(((fma(t_2, t_2, Float32(t_1 * t_1)) != fma(t_2, t_2, Float32(t_1 * t_1))) ? t_4 : ((t_4 != t_4) ? fma(t_2, t_2, Float32(t_1 * t_1)) : max(fma(t_2, t_2, Float32(t_1 * t_1)), t_4))))); else tmp = Float32(floor(w) * Float32(dY_46_u / sqrt((((hypot(t_2, t_1) ^ Float32(2.0)) != (hypot(t_2, t_1) ^ Float32(2.0))) ? (hypot(t_0, t_3) ^ Float32(2.0)) : (((hypot(t_0, t_3) ^ Float32(2.0)) != (hypot(t_0, t_3) ^ Float32(2.0))) ? (hypot(t_2, t_1) ^ Float32(2.0)) : max((hypot(t_2, t_1) ^ Float32(2.0)), (hypot(t_0, t_3) ^ Float32(2.0)))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \mathsf{fma}\left(t_0, t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_3\right)\right)\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, {t_1}^{2}\right) \geq t_4:\\
\;\;\;\;\frac{t_2}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t_2, t_2, t_1 \cdot t_1\right), t_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;\left\lfloorw\right\rfloor \cdot \frac{dY.u}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t_2, t_1\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_0, t_3\right)\right)}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 79.0%
Simplified79.1%
Taylor expanded in h around 0 79.1%
*-commutative79.1%
unpow279.1%
unpow279.1%
swap-sqr79.1%
unpow279.1%
Simplified79.1%
expm1-log1p-u79.2%
expm1-udef67.0%
Applied egg-rr67.0%
expm1-def79.4%
expm1-log1p79.4%
*-lft-identity79.4%
times-frac79.3%
/-rgt-identity79.3%
*-commutative79.3%
Simplified79.3%
Final simplification79.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dX.v))
(t_2 (pow t_1 2.0))
(t_3 (* (floor w) dX.u))
(t_4 (* (floor h) dY.v))
(t_5 (fma t_0 t_0 (* (floor h) (* dY.v t_4)))))
(if (>= (fma t_3 t_3 t_2) t_5)
(/ t_3 (sqrt (fmax (fma t_3 t_3 (* t_1 t_1)) t_5)))
(*
dY.u
(*
(floor w)
(sqrt
(/
1.0
(fmax (+ t_2 (pow t_3 2.0)) (+ (pow t_4 2.0) (pow t_0 2.0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dX_46_v;
float t_2 = powf(t_1, 2.0f);
float t_3 = floorf(w) * dX_46_u;
float t_4 = floorf(h) * dY_46_v;
float t_5 = fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_4)));
float tmp;
if (fmaf(t_3, t_3, t_2) >= t_5) {
tmp = t_3 / sqrtf(fmaxf(fmaf(t_3, t_3, (t_1 * t_1)), t_5));
} else {
tmp = dY_46_u * (floorf(w) * sqrtf((1.0f / fmaxf((t_2 + powf(t_3, 2.0f)), (powf(t_4, 2.0f) + powf(t_0, 2.0f))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) t_2 = t_1 ^ Float32(2.0) t_3 = Float32(floor(w) * dX_46_u) t_4 = Float32(floor(h) * dY_46_v) t_5 = fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_4))) tmp = Float32(0.0) if (fma(t_3, t_3, t_2) >= t_5) tmp = Float32(t_3 / sqrt(((fma(t_3, t_3, Float32(t_1 * t_1)) != fma(t_3, t_3, Float32(t_1 * t_1))) ? t_5 : ((t_5 != t_5) ? fma(t_3, t_3, Float32(t_1 * t_1)) : max(fma(t_3, t_3, Float32(t_1 * t_1)), t_5))))); else tmp = Float32(dY_46_u * Float32(floor(w) * sqrt(Float32(Float32(1.0) / ((Float32(t_2 + (t_3 ^ Float32(2.0))) != Float32(t_2 + (t_3 ^ Float32(2.0)))) ? Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : ((Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32(t_2 + (t_3 ^ Float32(2.0))) : max(Float32(t_2 + (t_3 ^ Float32(2.0))), Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := {t_1}^{2}\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := \mathsf{fma}\left(t_0, t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_4\right)\right)\\
\mathbf{if}\;\mathsf{fma}\left(t_3, t_3, t_2\right) \geq t_5:\\
\;\;\;\;\frac{t_3}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(t_3, t_3, t_1 \cdot t_1\right), t_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \left(\left\lfloorw\right\rfloor \cdot \sqrt{\frac{1}{\mathsf{max}\left(t_2 + {t_3}^{2}, {t_4}^{2} + {t_0}^{2}\right)}}\right)\\
\end{array}
\end{array}
Initial program 79.0%
Simplified79.1%
Taylor expanded in h around 0 79.1%
*-commutative79.1%
unpow279.1%
unpow279.1%
swap-sqr79.1%
unpow279.1%
Simplified79.1%
Taylor expanded in w around 0 79.2%
Simplified79.2%
Final simplification79.2%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dX.v))
(t_4 (* t_3 t_3))
(t_5 (* (floor h) dY.v))
(t_6 (+ (* t_2 t_2) (* t_5 t_5))))
(if (>= (+ t_4 (pow t_0 2.0)) t_6)
(*
t_0
(/ 1.0 (sqrt (fmax (+ t_1 (* dX.v (* dX.v (pow (floor h) 2.0)))) t_6))))
(* t_2 (/ 1.0 (sqrt (fmax (+ t_4 t_1) t_6)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dX_46_v;
float t_4 = t_3 * t_3;
float t_5 = floorf(h) * dY_46_v;
float t_6 = (t_2 * t_2) + (t_5 * t_5);
float tmp;
if ((t_4 + powf(t_0, 2.0f)) >= t_6) {
tmp = t_0 * (1.0f / sqrtf(fmaxf((t_1 + (dX_46_v * (dX_46_v * powf(floorf(h), 2.0f)))), t_6)));
} else {
tmp = t_2 * (1.0f / sqrtf(fmaxf((t_4 + t_1), t_6)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(Float32(t_2 * t_2) + Float32(t_5 * t_5)) tmp = Float32(0.0) if (Float32(t_4 + (t_0 ^ Float32(2.0))) >= t_6) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0))))) != Float32(t_1 + Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0)))))) ? t_6 : ((t_6 != t_6) ? Float32(t_1 + Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0))))) : max(Float32(t_1 + Float32(dX_46_v * Float32(dX_46_v * (floor(h) ^ Float32(2.0))))), t_6)))))); else tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(t_4 + t_1) != Float32(t_4 + t_1)) ? t_6 : ((t_6 != t_6) ? Float32(t_4 + t_1) : max(Float32(t_4 + t_1), t_6)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dX_46_v; t_4 = t_3 * t_3; t_5 = floor(h) * dY_46_v; t_6 = (t_2 * t_2) + (t_5 * t_5); tmp = single(0.0); if ((t_4 + (t_0 ^ single(2.0))) >= t_6) tmp = t_0 * (single(1.0) / sqrt(max((t_1 + (dX_46_v * (dX_46_v * (floor(h) ^ single(2.0))))), t_6))); else tmp = t_2 * (single(1.0) / sqrt(max((t_4 + t_1), t_6))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := t_3 \cdot t_3\\
t_5 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_6 := t_2 \cdot t_2 + t_5 \cdot t_5\\
\mathbf{if}\;t_4 + {t_0}^{2} \geq t_6:\\
\;\;\;\;t_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_1 + dX.v \cdot \left(dX.v \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2}\right), t_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_4 + t_1, t_6\right)}}\\
\end{array}
\end{array}
Initial program 79.0%
pow279.0%
Applied egg-rr79.0%
pow279.0%
pow-to-exp61.6%
Applied egg-rr61.6%
exp-to-pow79.0%
pow279.0%
swap-sqr79.0%
associate-*r*79.1%
pow279.1%
Applied egg-rr79.1%
Final simplification79.1%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (+ (* t_1 t_1) (* t_2 t_2)))
(t_4 (* (floor h) dX.v)))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) t_3)
(* t_0 (/ 1.0 (sqrt (fmax (+ (* t_4 t_4) (* t_0 t_0)) t_3))))
(*
t_1
(/
1.0
(pow
(fmax (pow (hypot t_0 t_4) 2.0) (pow (hypot t_1 t_2) 2.0))
0.5))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = (t_1 * t_1) + (t_2 * t_2);
float t_4 = floorf(h) * dX_46_v;
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= t_3) {
tmp = t_0 * (1.0f / sqrtf(fmaxf(((t_4 * t_4) + (t_0 * t_0)), t_3)));
} else {
tmp = t_1 * (1.0f / powf(fmaxf(powf(hypotf(t_0, t_4), 2.0f), powf(hypotf(t_1, t_2), 2.0f)), 0.5f));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) t_4 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= t_3) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) != Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0))) ? t_3 : ((t_3 != t_3) ? Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) : max(Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)), t_3)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / ((((hypot(t_0, t_4) ^ Float32(2.0)) != (hypot(t_0, t_4) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : (((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_0, t_4) ^ Float32(2.0)) : max((hypot(t_0, t_4) ^ Float32(2.0)), (hypot(t_1, t_2) ^ Float32(2.0))))) ^ Float32(0.5)))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = (t_1 * t_1) + (t_2 * t_2); t_4 = floor(h) * dX_46_v; tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= t_3) tmp = t_0 * (single(1.0) / sqrt(max(((t_4 * t_4) + (t_0 * t_0)), t_3))); else tmp = t_1 * (single(1.0) / (max((hypot(t_0, t_4) ^ single(2.0)), (hypot(t_1, t_2) ^ single(2.0))) ^ single(0.5))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_1 \cdot t_1 + t_2 \cdot t_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq t_3:\\
\;\;\;\;t_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_4 \cdot t_4 + t_0 \cdot t_0, t_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_0, t_4\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_1, t_2\right)\right)}^{2}\right)\right)}^{0.5}}\\
\end{array}
\end{array}
Initial program 79.0%
pow279.0%
Applied egg-rr79.0%
Taylor expanded in h around 0 79.0%
*-commutative79.1%
unpow279.1%
unpow279.1%
swap-sqr79.1%
unpow279.1%
Simplified79.0%
Taylor expanded in h around 0 79.0%
Applied egg-rr79.0%
Final simplification79.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor w) dY.u))
(t_3 (* t_2 t_2))
(t_4 (* (floor h) dX.v))
(t_5
(/
1.0
(sqrt (fmax (+ (* t_4 t_4) (* t_0 t_0)) (+ t_3 (* t_1 t_1)))))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) t_3))
(* t_0 t_5)
(* t_2 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(w) * dY_46_u;
float t_3 = t_2 * t_2;
float t_4 = floorf(h) * dX_46_v;
float t_5 = 1.0f / sqrtf(fmaxf(((t_4 * t_4) + (t_0 * t_0)), (t_3 + (t_1 * t_1))));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + t_3)) {
tmp = t_0 * t_5;
} else {
tmp = t_2 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) != Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0))) ? Float32(t_3 + Float32(t_1 * t_1)) : ((Float32(t_3 + Float32(t_1 * t_1)) != Float32(t_3 + Float32(t_1 * t_1))) ? Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)) : max(Float32(Float32(t_4 * t_4) + Float32(t_0 * t_0)), Float32(t_3 + Float32(t_1 * t_1))))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + t_3)) tmp = Float32(t_0 * t_5); else tmp = Float32(t_2 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(h) * dY_46_v; t_2 = floor(w) * dY_46_u; t_3 = t_2 * t_2; t_4 = floor(h) * dX_46_v; t_5 = single(1.0) / sqrt(max(((t_4 * t_4) + (t_0 * t_0)), (t_3 + (t_1 * t_1)))); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + t_3)) tmp = t_0 * t_5; else tmp = t_2 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := t_2 \cdot t_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t_4 \cdot t_4 + t_0 \cdot t_0, t_3 + t_1 \cdot t_1\right)}}\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq {t_1}^{2} + t_3:\\
\;\;\;\;t_0 \cdot t_5\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot t_5\\
\end{array}
\end{array}
Initial program 79.0%
pow279.0%
Applied egg-rr79.0%
Taylor expanded in h around 0 79.0%
*-commutative79.1%
unpow279.1%
unpow279.1%
swap-sqr79.1%
unpow279.1%
Simplified79.0%
Taylor expanded in h around 0 79.0%
*-commutative79.0%
unpow279.0%
unpow279.0%
swap-sqr79.0%
unpow279.0%
Simplified79.0%
Final simplification79.0%
herbie shell --seed 2023325
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))