
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t_0}{2 \cdot a}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t_0}{2 \cdot a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- b) a))
(t_1 (sqrt (- (* b b) (* c (* a 4.0)))))
(t_2 (/ (* 2.0 c) (* b -2.0))))
(if (<= b -2e+152)
(if (>= b 0.0) t_2 t_0)
(if (<= b 1.05e-306)
(if (>= b 0.0) t_2 (/ (- t_1 b) (* 2.0 a)))
(if (<= b 2e+144)
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_1)) t_0)
(if (>= b 0.0)
(/ (* 2.0 c) (- (- b) (+ b (* -2.0 (* c (/ a b))))))
(fma -1.0 (/ b a) (/ c b))))))))
double code(double a, double b, double c) {
double t_0 = -b / a;
double t_1 = sqrt(((b * b) - (c * (a * 4.0))));
double t_2 = (2.0 * c) / (b * -2.0);
double tmp_1;
if (b <= -2e+152) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_2;
} else {
tmp_2 = t_0;
}
tmp_1 = tmp_2;
} else if (b <= 1.05e-306) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = t_2;
} else {
tmp_3 = (t_1 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b <= 2e+144) {
double tmp_4;
if (b >= 0.0) {
tmp_4 = (2.0 * c) / (-b - t_1);
} else {
tmp_4 = t_0;
}
tmp_1 = tmp_4;
} else if (b >= 0.0) {
tmp_1 = (2.0 * c) / (-b - (b + (-2.0 * (c * (a / b)))));
} else {
tmp_1 = fma(-1.0, (b / a), (c / b));
}
return tmp_1;
}
function code(a, b, c) t_0 = Float64(Float64(-b) / a) t_1 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) t_2 = Float64(Float64(2.0 * c) / Float64(b * -2.0)) tmp_1 = 0.0 if (b <= -2e+152) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_2; else tmp_2 = t_0; end tmp_1 = tmp_2; elseif (b <= 1.05e-306) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = t_2; else tmp_3 = Float64(Float64(t_1 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b <= 2e+144) tmp_4 = 0.0 if (b >= 0.0) tmp_4 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_1)); else tmp_4 = t_0; end tmp_1 = tmp_4; elseif (b >= 0.0) tmp_1 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - Float64(b + Float64(-2.0 * Float64(c * Float64(a / b)))))); else tmp_1 = fma(-1.0, Float64(b / a), Float64(c / b)); end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[((-b) / a), $MachinePrecision]}, Block[{t$95$1 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -2e+152], If[GreaterEqual[b, 0.0], t$95$2, t$95$0], If[LessEqual[b, 1.05e-306], If[GreaterEqual[b, 0.0], t$95$2, N[(N[(t$95$1 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[LessEqual[b, 2e+144], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$1), $MachinePrecision]), $MachinePrecision], t$95$0], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - N[(b + N[(-2.0 * N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 * N[(b / a), $MachinePrecision] + N[(c / b), $MachinePrecision]), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-b}{a}\\
t_1 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
t_2 := \frac{2 \cdot c}{b \cdot -2}\\
\mathbf{if}\;b \leq -2 \cdot 10^{+152}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}\\
\mathbf{elif}\;b \leq 1.05 \cdot 10^{-306}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;\frac{t_1 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \leq 2 \cdot 10^{+144}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t_1}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - \left(b + -2 \cdot \left(c \cdot \frac{a}{b}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-1, \frac{b}{a}, \frac{c}{b}\right)\\
\end{array}
\end{array}
if b < -2.0000000000000001e152Initial program 27.5%
Taylor expanded in b around inf 27.5%
*-commutative27.5%
Simplified27.5%
Taylor expanded in b around -inf 95.7%
associate-*r/95.7%
mul-1-neg95.7%
Simplified95.7%
if -2.0000000000000001e152 < b < 1.0500000000000001e-306Initial program 90.1%
Taylor expanded in b around inf 90.1%
*-commutative90.1%
Simplified90.1%
if 1.0500000000000001e-306 < b < 2.00000000000000005e144Initial program 92.9%
Taylor expanded in b around -inf 92.9%
associate-*r/52.6%
mul-1-neg52.6%
Simplified92.9%
if 2.00000000000000005e144 < b Initial program 33.5%
Taylor expanded in b around -inf 33.5%
fma-def33.5%
Simplified33.5%
Taylor expanded in b around inf 89.3%
associate-*l/99.9%
*-commutative99.9%
Simplified99.9%
Final simplification93.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -1e+155)
(if (>= b 0.0) (/ (* 2.0 c) (* b -2.0)) (/ (- b) a))
(if (<= b 2e+144)
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (- t_0 b) (* 2.0 a)))
(if (>= b 0.0)
(/ (* 2.0 c) (- (- b) (+ b (* -2.0 (* c (/ a b))))))
(fma -1.0 (/ b a) (/ c b)))))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -1e+155) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = (2.0 * c) / (b * -2.0);
} else {
tmp_2 = -b / a;
}
tmp_1 = tmp_2;
} else if (b <= 2e+144) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (2.0 * c) / (-b - t_0);
} else {
tmp_3 = (t_0 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = (2.0 * c) / (-b - (b + (-2.0 * (c * (a / b)))));
} else {
tmp_1 = fma(-1.0, (b / a), (c / b));
}
return tmp_1;
}
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -1e+155) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = Float64(Float64(2.0 * c) / Float64(b * -2.0)); else tmp_2 = Float64(Float64(-b) / a); end tmp_1 = tmp_2; elseif (b <= 2e+144) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp_3 = Float64(Float64(t_0 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = Float64(Float64(2.0 * c) / Float64(Float64(-b) - Float64(b + Float64(-2.0 * Float64(c * Float64(a / b)))))); else tmp_1 = fma(-1.0, Float64(b / a), Float64(c / b)); end return tmp_1 end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -1e+155], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision], N[((-b) / a), $MachinePrecision]], If[LessEqual[b, 2e+144], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - N[(b + N[(-2.0 * N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 * N[(b / a), $MachinePrecision] + N[(c / b), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -1 \cdot 10^{+155}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{b \cdot -2}\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}\\
\mathbf{elif}\;b \leq 2 \cdot 10^{+144}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - \left(b + -2 \cdot \left(c \cdot \frac{a}{b}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-1, \frac{b}{a}, \frac{c}{b}\right)\\
\end{array}
\end{array}
if b < -1.00000000000000001e155Initial program 27.5%
Taylor expanded in b around inf 27.5%
*-commutative27.5%
Simplified27.5%
Taylor expanded in b around -inf 95.7%
associate-*r/95.7%
mul-1-neg95.7%
Simplified95.7%
if -1.00000000000000001e155 < b < 2.00000000000000005e144Initial program 91.4%
if 2.00000000000000005e144 < b Initial program 33.5%
Taylor expanded in b around -inf 33.5%
fma-def33.5%
Simplified33.5%
Taylor expanded in b around inf 89.3%
associate-*l/99.9%
*-commutative99.9%
Simplified99.9%
Final simplification93.6%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (* 2.0 c) (* b -2.0))))
(if (<= b -1e+155)
(if (>= b 0.0) t_0 (/ (- b) a))
(if (>= b 0.0)
t_0
(/ (- (sqrt (- (* b b) (* c (* a 4.0)))) b) (* 2.0 a))))))
double code(double a, double b, double c) {
double t_0 = (2.0 * c) / (b * -2.0);
double tmp_1;
if (b <= -1e+155) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = -b / a;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (2.0 * a);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = (2.0d0 * c) / (b * (-2.0d0))
if (b <= (-1d+155)) then
if (b >= 0.0d0) then
tmp_2 = t_0
else
tmp_2 = -b / a
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = (sqrt(((b * b) - (c * (a * 4.0d0)))) - b) / (2.0d0 * a)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = (2.0 * c) / (b * -2.0);
double tmp_1;
if (b <= -1e+155) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = -b / a;
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (Math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (2.0 * a);
}
return tmp_1;
}
def code(a, b, c): t_0 = (2.0 * c) / (b * -2.0) tmp_1 = 0 if b <= -1e+155: tmp_2 = 0 if b >= 0.0: tmp_2 = t_0 else: tmp_2 = -b / a tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = (math.sqrt(((b * b) - (c * (a * 4.0)))) - b) / (2.0 * a) return tmp_1
function code(a, b, c) t_0 = Float64(Float64(2.0 * c) / Float64(b * -2.0)) tmp_1 = 0.0 if (b <= -1e+155) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_0; else tmp_2 = Float64(Float64(-b) / a); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) - b) / Float64(2.0 * a)); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = (2.0 * c) / (b * -2.0); tmp_2 = 0.0; if (b <= -1e+155) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_0; else tmp_3 = -b / a; end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = (sqrt(((b * b) - (c * (a * 4.0)))) - b) / (2.0 * a); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -1e+155], If[GreaterEqual[b, 0.0], t$95$0, N[((-b) / a), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot c}{b \cdot -2}\\
\mathbf{if}\;b \leq -1 \cdot 10^{+155}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-b}{a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)} - b}{2 \cdot a}\\
\end{array}
\end{array}
if b < -1.00000000000000001e155Initial program 27.5%
Taylor expanded in b around inf 27.5%
*-commutative27.5%
Simplified27.5%
Taylor expanded in b around -inf 95.7%
associate-*r/95.7%
mul-1-neg95.7%
Simplified95.7%
if -1.00000000000000001e155 < b Initial program 79.2%
Taylor expanded in b around inf 78.1%
*-commutative78.1%
Simplified78.1%
Final simplification81.0%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (* 2.0 c) (* b -2.0))))
(if (<= b -1.25e-87)
(if (>= b 0.0) t_0 (- (/ c b) (/ b a)))
(if (>= b 0.0) t_0 (/ (+ b (sqrt (* c (* a -4.0)))) (* 2.0 a))))))
double code(double a, double b, double c) {
double t_0 = (2.0 * c) / (b * -2.0);
double tmp_1;
if (b <= -1.25e-87) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = (c / b) - (b / a);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (b + sqrt((c * (a * -4.0)))) / (2.0 * a);
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
t_0 = (2.0d0 * c) / (b * (-2.0d0))
if (b <= (-1.25d-87)) then
if (b >= 0.0d0) then
tmp_2 = t_0
else
tmp_2 = (c / b) - (b / a)
end if
tmp_1 = tmp_2
else if (b >= 0.0d0) then
tmp_1 = t_0
else
tmp_1 = (b + sqrt((c * (a * (-4.0d0))))) / (2.0d0 * a)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = (2.0 * c) / (b * -2.0);
double tmp_1;
if (b <= -1.25e-87) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_0;
} else {
tmp_2 = (c / b) - (b / a);
}
tmp_1 = tmp_2;
} else if (b >= 0.0) {
tmp_1 = t_0;
} else {
tmp_1 = (b + Math.sqrt((c * (a * -4.0)))) / (2.0 * a);
}
return tmp_1;
}
def code(a, b, c): t_0 = (2.0 * c) / (b * -2.0) tmp_1 = 0 if b <= -1.25e-87: tmp_2 = 0 if b >= 0.0: tmp_2 = t_0 else: tmp_2 = (c / b) - (b / a) tmp_1 = tmp_2 elif b >= 0.0: tmp_1 = t_0 else: tmp_1 = (b + math.sqrt((c * (a * -4.0)))) / (2.0 * a) return tmp_1
function code(a, b, c) t_0 = Float64(Float64(2.0 * c) / Float64(b * -2.0)) tmp_1 = 0.0 if (b <= -1.25e-87) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_0; else tmp_2 = Float64(Float64(c / b) - Float64(b / a)); end tmp_1 = tmp_2; elseif (b >= 0.0) tmp_1 = t_0; else tmp_1 = Float64(Float64(b + sqrt(Float64(c * Float64(a * -4.0)))) / Float64(2.0 * a)); end return tmp_1 end
function tmp_4 = code(a, b, c) t_0 = (2.0 * c) / (b * -2.0); tmp_2 = 0.0; if (b <= -1.25e-87) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_0; else tmp_3 = (c / b) - (b / a); end tmp_2 = tmp_3; elseif (b >= 0.0) tmp_2 = t_0; else tmp_2 = (b + sqrt((c * (a * -4.0)))) / (2.0 * a); end tmp_4 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, -1.25e-87], If[GreaterEqual[b, 0.0], t$95$0, N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$0, N[(N[(b + N[Sqrt[N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot c}{b \cdot -2}\\
\mathbf{if}\;b \leq -1.25 \cdot 10^{-87}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{b + \sqrt{c \cdot \left(a \cdot -4\right)}}{2 \cdot a}\\
\end{array}
\end{array}
if b < -1.25000000000000011e-87Initial program 65.9%
Taylor expanded in b around inf 65.9%
*-commutative65.9%
Simplified65.9%
Taylor expanded in b around -inf 88.5%
+-commutative88.5%
mul-1-neg88.5%
unsub-neg88.5%
Simplified88.5%
if -1.25000000000000011e-87 < b Initial program 73.7%
Taylor expanded in b around inf 72.2%
*-commutative72.2%
Simplified72.2%
Taylor expanded in b around 0 72.2%
*-commutative72.2%
Simplified72.2%
+-commutative72.2%
add-sqr-sqrt72.1%
fma-def72.1%
Applied egg-rr72.1%
fma-udef72.1%
pow-sqr72.2%
metadata-eval72.2%
unpow1/272.2%
Simplified72.2%
Final simplification78.4%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* 2.0 c) (- (- b) (+ b (* -2.0 (* c (/ a b)))))) (fma -1.0 (/ b a) (/ c b))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - (b + (-2.0 * (c * (a / b)))));
} else {
tmp = fma(-1.0, (b / a), (c / b));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - Float64(b + Float64(-2.0 * Float64(c * Float64(a / b)))))); else tmp = fma(-1.0, Float64(b / a), Float64(c / b)); end return tmp end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - N[(b + N[(-2.0 * N[(c * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 * N[(b / a), $MachinePrecision] + N[(c / b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - \left(b + -2 \cdot \left(c \cdot \frac{a}{b}\right)\right)}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-1, \frac{b}{a}, \frac{c}{b}\right)\\
\end{array}
\end{array}
Initial program 70.7%
Taylor expanded in b around -inf 69.0%
fma-def69.0%
Simplified69.0%
Taylor expanded in b around inf 66.7%
associate-*l/68.5%
*-commutative68.5%
Simplified68.5%
Final simplification68.5%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (* 2.0 c) (* b -2.0)) (- (/ c b) (/ b a))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (b * -2.0);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (b * (-2.0d0))
else
tmp = (c / b) - (b / a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (b * -2.0);
} else {
tmp = (c / b) - (b / a);
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (b * -2.0) else: tmp = (c / b) - (b / a) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(b * -2.0)); else tmp = Float64(Float64(c / b) - Float64(b / a)); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (b * -2.0); else tmp = (c / b) - (b / a); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[(b * -2.0), $MachinePrecision]), $MachinePrecision], N[(N[(c / b), $MachinePrecision] - N[(b / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{b \cdot -2}\\
\mathbf{else}:\\
\;\;\;\;\frac{c}{b} - \frac{b}{a}\\
\end{array}
\end{array}
Initial program 70.7%
Taylor expanded in b around inf 69.8%
*-commutative69.8%
Simplified69.8%
Taylor expanded in b around -inf 68.1%
+-commutative68.1%
mul-1-neg68.1%
unsub-neg68.1%
Simplified68.1%
Final simplification68.1%
herbie shell --seed 2023325
(FPCore (a b c)
:name "jeff quadratic root 2"
:precision binary64
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c))))) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))