
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (let* ((t_1 (/ (sqrt 2.0) (cos th)))) (fma (/ a2_m t_1) a2_m (/ (pow a1 2.0) t_1))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
double t_1 = sqrt(2.0) / cos(th);
return fma((a2_m / t_1), a2_m, (pow(a1, 2.0) / t_1));
}
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) t_1 = Float64(sqrt(2.0) / cos(th)) return fma(Float64(a2_m / t_1), a2_m, Float64((a1 ^ 2.0) / t_1)) end
a2_m = N[Abs[a2], $MachinePrecision]
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
code[a1_, a2$95$m_, th_] := Block[{t$95$1 = N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]}, N[(N[(a2$95$m / t$95$1), $MachinePrecision] * a2$95$m + N[(N[Power[a1, 2.0], $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\begin{array}{l}
t_1 := \frac{\sqrt{2}}{\cos th}\\
\mathsf{fma}\left(\frac{a2_m}{t_1}, a2_m, \frac{{a1}^{2}}{t_1}\right)
\end{array}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
+-commutative99.5%
distribute-lft-in99.5%
associate-*r*99.6%
fma-def99.6%
clear-num99.5%
associate-*l/99.6%
*-un-lft-identity99.6%
*-commutative99.6%
clear-num99.6%
un-div-inv99.6%
pow299.6%
Applied egg-rr99.6%
Final simplification99.6%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (cos th) (/ (pow (hypot a1 a2_m) 2.0) (sqrt 2.0))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return cos(th) * (pow(hypot(a1, a2_m), 2.0) / sqrt(2.0));
}
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return Math.cos(th) * (Math.pow(Math.hypot(a1, a2_m), 2.0) / Math.sqrt(2.0));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return math.cos(th) * (math.pow(math.hypot(a1, a2_m), 2.0) / math.sqrt(2.0))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(cos(th) * Float64((hypot(a1, a2_m) ^ 2.0) / sqrt(2.0))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = cos(th) * ((hypot(a1, a2_m) ^ 2.0) / sqrt(2.0));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[Power[N[Sqrt[a1 ^ 2 + a2$95$m ^ 2], $MachinePrecision], 2.0], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\cos th \cdot \frac{{\left(\mathsf{hypot}\left(a1, a2_m\right)\right)}^{2}}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
expm1-log1p-u79.3%
expm1-udef58.0%
add-sqr-sqrt58.0%
pow258.0%
hypot-def58.0%
Applied egg-rr58.0%
expm1-def79.3%
expm1-log1p99.5%
*-commutative99.5%
associate-*r/99.6%
associate-*l/99.6%
*-commutative99.6%
Simplified99.6%
Final simplification99.6%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (* (cos th) (pow 2.0 -0.5)) (+ (* a1 a1) (* a2_m a2_m))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (cos(th) * pow(2.0, -0.5)) * ((a1 * a1) + (a2_m * a2_m));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = (cos(th) * (2.0d0 ** (-0.5d0))) * ((a1 * a1) + (a2_m * a2_m))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return (Math.cos(th) * Math.pow(2.0, -0.5)) * ((a1 * a1) + (a2_m * a2_m));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return (math.cos(th) * math.pow(2.0, -0.5)) * ((a1 * a1) + (a2_m * a2_m))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(cos(th) * (2.0 ^ -0.5)) * Float64(Float64(a1 * a1) + Float64(a2_m * a2_m))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = (cos(th) * (2.0 ^ -0.5)) * ((a1 * a1) + (a2_m * a2_m));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[Power[2.0, -0.5], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2$95$m * a2$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\left(\cos th \cdot {2}^{-0.5}\right) \cdot \left(a1 \cdot a1 + a2_m \cdot a2_m\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Final simplification99.5%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (+ (* a1 a1) (* a2_m a2_m)) (/ (cos th) (sqrt 2.0))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return ((a1 * a1) + (a2_m * a2_m)) * (cos(th) / sqrt(2.0));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = ((a1 * a1) + (a2_m * a2_m)) * (cos(th) / sqrt(2.0d0))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return ((a1 * a1) + (a2_m * a2_m)) * (Math.cos(th) / Math.sqrt(2.0));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return ((a1 * a1) + (a2_m * a2_m)) * (math.cos(th) / math.sqrt(2.0))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2_m * a2_m)) * Float64(cos(th) / sqrt(2.0))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = ((a1 * a1) + (a2_m * a2_m)) * (cos(th) / sqrt(2.0));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2$95$m * a2$95$m), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\left(a1 \cdot a1 + a2_m \cdot a2_m\right) \cdot \frac{\cos th}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Final simplification99.5%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (/ (* a2_m (sqrt 0.5)) (/ 1.0 (* a2_m (cos th)))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (a2_m * sqrt(0.5)) / (1.0 / (a2_m * cos(th)));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = (a2_m * sqrt(0.5d0)) / (1.0d0 / (a2_m * cos(th)))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return (a2_m * Math.sqrt(0.5)) / (1.0 / (a2_m * Math.cos(th)));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return (a2_m * math.sqrt(0.5)) / (1.0 / (a2_m * math.cos(th)))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(a2_m * sqrt(0.5)) / Float64(1.0 / Float64(a2_m * cos(th)))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = (a2_m * sqrt(0.5)) / (1.0 / (a2_m * cos(th)));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(a2$95$m * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(a2$95$m * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\frac{a2_m \cdot \sqrt{0.5}}{\frac{1}{a2_m \cdot \cos th}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 57.1%
pow257.1%
associate-/l*57.1%
associate-*l/57.1%
associate-/r/57.1%
associate-*l*57.1%
div-inv57.0%
add-sqr-sqrt57.0%
sqrt-unprod57.0%
frac-times57.0%
metadata-eval57.0%
rem-square-sqrt57.1%
metadata-eval57.1%
Applied egg-rr57.1%
*-commutative57.1%
/-rgt-identity57.1%
associate-/r/57.0%
clear-num57.0%
un-div-inv57.0%
associate-/l/57.0%
*-commutative57.0%
Applied egg-rr57.0%
Final simplification57.0%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (* a2_m (sqrt 0.5)) (* a2_m (cos th))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (a2_m * sqrt(0.5)) * (a2_m * cos(th));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = (a2_m * sqrt(0.5d0)) * (a2_m * cos(th))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return (a2_m * Math.sqrt(0.5)) * (a2_m * Math.cos(th));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return (a2_m * math.sqrt(0.5)) * (a2_m * math.cos(th))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(a2_m * sqrt(0.5)) * Float64(a2_m * cos(th))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = (a2_m * sqrt(0.5)) * (a2_m * cos(th));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(a2$95$m * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] * N[(a2$95$m * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\left(a2_m \cdot \sqrt{0.5}\right) \cdot \left(a2_m \cdot \cos th\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 57.1%
pow257.1%
associate-/l*57.1%
associate-*l/57.1%
associate-/r/57.1%
associate-*l*57.1%
div-inv57.0%
add-sqr-sqrt57.0%
sqrt-unprod57.0%
frac-times57.0%
metadata-eval57.0%
rem-square-sqrt57.1%
metadata-eval57.1%
Applied egg-rr57.1%
Final simplification57.1%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* (+ (* a1 a1) (* a2_m a2_m)) (sqrt 0.5)))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return ((a1 * a1) + (a2_m * a2_m)) * sqrt(0.5);
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = ((a1 * a1) + (a2_m * a2_m)) * sqrt(0.5d0)
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return ((a1 * a1) + (a2_m * a2_m)) * Math.sqrt(0.5);
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return ((a1 * a1) + (a2_m * a2_m)) * math.sqrt(0.5)
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2_m * a2_m)) * sqrt(0.5)) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = ((a1 * a1) + (a2_m * a2_m)) * sqrt(0.5);
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2$95$m * a2$95$m), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\left(a1 \cdot a1 + a2_m \cdot a2_m\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in th around 0 67.0%
expm1-log1p-u67.0%
expm1-udef67.0%
add-sqr-sqrt67.0%
sqrt-unprod67.0%
frac-times67.0%
metadata-eval67.0%
rem-square-sqrt66.7%
metadata-eval66.7%
Applied egg-rr66.7%
expm1-def66.7%
expm1-log1p67.1%
Simplified67.1%
Final simplification67.1%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (/ (* a2_m (sqrt 0.5)) (/ 1.0 a2_m)))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return (a2_m * sqrt(0.5)) / (1.0 / a2_m);
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = (a2_m * sqrt(0.5d0)) / (1.0d0 / a2_m)
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return (a2_m * Math.sqrt(0.5)) / (1.0 / a2_m);
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return (a2_m * math.sqrt(0.5)) / (1.0 / a2_m)
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(Float64(a2_m * sqrt(0.5)) / Float64(1.0 / a2_m)) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = (a2_m * sqrt(0.5)) / (1.0 / a2_m);
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(N[(a2$95$m * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision] / N[(1.0 / a2$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
\frac{a2_m \cdot \sqrt{0.5}}{\frac{1}{a2_m}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 57.1%
pow257.1%
associate-/l*57.1%
associate-*l/57.1%
associate-/r/57.1%
associate-*l*57.1%
div-inv57.0%
add-sqr-sqrt57.0%
sqrt-unprod57.0%
frac-times57.0%
metadata-eval57.0%
rem-square-sqrt57.1%
metadata-eval57.1%
Applied egg-rr57.1%
*-commutative57.1%
/-rgt-identity57.1%
associate-/r/57.0%
clear-num57.0%
un-div-inv57.0%
associate-/l/57.0%
*-commutative57.0%
Applied egg-rr57.0%
Taylor expanded in th around 0 40.9%
Final simplification40.9%
a2_m = (fabs.f64 a2) NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. (FPCore (a1 a2_m th) :precision binary64 (* a2_m (* a2_m (sqrt 0.5))))
a2_m = fabs(a2);
assert(a1 < a2_m && a2_m < th);
double code(double a1, double a2_m, double th) {
return a2_m * (a2_m * sqrt(0.5));
}
a2_m = abs(a2)
NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function.
real(8) function code(a1, a2_m, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2_m
real(8), intent (in) :: th
code = a2_m * (a2_m * sqrt(0.5d0))
end function
a2_m = Math.abs(a2);
assert a1 < a2_m && a2_m < th;
public static double code(double a1, double a2_m, double th) {
return a2_m * (a2_m * Math.sqrt(0.5));
}
a2_m = math.fabs(a2) [a1, a2_m, th] = sort([a1, a2_m, th]) def code(a1, a2_m, th): return a2_m * (a2_m * math.sqrt(0.5))
a2_m = abs(a2) a1, a2_m, th = sort([a1, a2_m, th]) function code(a1, a2_m, th) return Float64(a2_m * Float64(a2_m * sqrt(0.5))) end
a2_m = abs(a2);
a1, a2_m, th = num2cell(sort([a1, a2_m, th])){:}
function tmp = code(a1, a2_m, th)
tmp = a2_m * (a2_m * sqrt(0.5));
end
a2_m = N[Abs[a2], $MachinePrecision] NOTE: a1, a2_m, and th should be sorted in increasing order before calling this function. code[a1_, a2$95$m_, th_] := N[(a2$95$m * N[(a2$95$m * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a2_m = \left|a2\right|
\\
[a1, a2_m, th] = \mathsf{sort}([a1, a2_m, th])\\
\\
a2_m \cdot \left(a2_m \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 57.1%
pow257.1%
associate-/l*57.1%
associate-*l/57.1%
associate-/r/57.1%
associate-*l*57.1%
div-inv57.0%
add-sqr-sqrt57.0%
sqrt-unprod57.0%
frac-times57.0%
metadata-eval57.0%
rem-square-sqrt57.1%
metadata-eval57.1%
Applied egg-rr57.1%
Taylor expanded in th around 0 40.9%
Final simplification40.9%
herbie shell --seed 2023322
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))