
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* (* PI -0.005555555555555556) angle))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin(((((double) M_PI) * -0.005555555555555556) * angle))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin(((Math.PI * -0.005555555555555556) * angle))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin(((math.pi * -0.005555555555555556) * angle))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(Float64(pi * -0.005555555555555556) * angle))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin(((pi * -0.005555555555555556) * angle))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi * -0.005555555555555556), $MachinePrecision] * angle), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\left(\pi \cdot -0.005555555555555556\right) \cdot angle\right)\right)}^{2}
\end{array}
Initial program 81.0%
Taylor expanded in angle around 0 81.3%
add-sqr-sqrt42.2%
sqrt-unprod62.4%
associate-*r/62.4%
associate-*r/62.3%
frac-times61.8%
metadata-eval61.8%
metadata-eval61.8%
frac-times62.3%
associate-*l/62.4%
associate-*l/62.4%
sqrt-unprod39.0%
add-sqr-sqrt81.4%
*-commutative81.4%
clear-num81.4%
un-div-inv81.3%
Applied egg-rr81.3%
clear-num81.3%
associate-/r/81.4%
clear-num81.4%
div-inv81.4%
metadata-eval81.4%
Applied egg-rr81.4%
Final simplification81.4%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 81.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in b around 0 81.3%
Final simplification81.3%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (* angle 0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (angle * 0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (angle * 0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (angle * 0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle * 0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi * (angle * 0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 81.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in angle around inf 81.3%
associate-*r*81.3%
*-commutative81.3%
*-commutative81.3%
*-commutative81.3%
Simplified81.3%
Final simplification81.3%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 0.005555555555555556 (* (* angle (* 0.005555555555555556 (* b PI))) (* angle (* b PI))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (b * ((double) M_PI)))) * (angle * (b * ((double) M_PI)))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (b * Math.PI))) * (angle * (b * Math.PI))));
}
def code(a, b, angle): return math.pow(a, 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (b * math.pi))) * (angle * (b * math.pi))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(0.005555555555555556 * Float64(Float64(angle * Float64(0.005555555555555556 * Float64(b * pi))) * Float64(angle * Float64(b * pi))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (0.005555555555555556 * ((angle * (0.005555555555555556 * (b * pi))) * (angle * (b * pi)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(0.005555555555555556 * N[(N[(angle * N[(0.005555555555555556 * N[(b * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(angle * N[(b * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 0.005555555555555556 \cdot \left(\left(angle \cdot \left(0.005555555555555556 \cdot \left(b \cdot \pi\right)\right)\right) \cdot \left(angle \cdot \left(b \cdot \pi\right)\right)\right)
\end{array}
Initial program 81.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in angle around 0 76.7%
unpow276.7%
*-commutative76.7%
associate-*r*76.7%
associate-*r*76.7%
*-commutative76.7%
associate-*l*76.8%
*-commutative76.8%
*-commutative76.8%
Applied egg-rr76.8%
Final simplification76.8%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* PI (* b angle)) 2.0))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((((double) M_PI) * (b * angle)), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((Math.PI * (b * angle)), 2.0));
}
def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((math.pi * (b * angle)), 2.0))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(pi * Float64(b * angle)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((pi * (b * angle)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(Pi * N[(b * angle), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(\pi \cdot \left(b \cdot angle\right)\right)}^{2}
\end{array}
Initial program 81.0%
Taylor expanded in angle around 0 81.3%
add-sqr-sqrt42.2%
sqrt-unprod62.4%
associate-*r/62.4%
associate-*r/62.3%
frac-times61.8%
metadata-eval61.8%
metadata-eval61.8%
frac-times62.3%
associate-*l/62.4%
associate-*l/62.4%
sqrt-unprod39.0%
add-sqr-sqrt81.4%
*-commutative81.4%
clear-num81.4%
un-div-inv81.3%
Applied egg-rr81.3%
Taylor expanded in angle around 0 66.1%
unpow266.1%
*-commutative66.1%
unpow266.1%
unpow266.1%
swap-sqr66.1%
swap-sqr76.7%
unpow276.7%
*-commutative76.7%
associate-*r*76.7%
*-commutative76.7%
Simplified76.7%
Final simplification76.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (pow (* angle (* b PI)) 2.0) 3.08641975308642e-5)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (pow((angle * (b * ((double) M_PI))), 2.0) * 3.08641975308642e-5);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (Math.pow((angle * (b * Math.PI)), 2.0) * 3.08641975308642e-5);
}
def code(a, b, angle): return math.pow(a, 2.0) + (math.pow((angle * (b * math.pi)), 2.0) * 3.08641975308642e-5)
function code(a, b, angle) return Float64((a ^ 2.0) + Float64((Float64(angle * Float64(b * pi)) ^ 2.0) * 3.08641975308642e-5)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (((angle * (b * pi)) ^ 2.0) * 3.08641975308642e-5); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[Power[N[(angle * N[(b * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(angle \cdot \left(b \cdot \pi\right)\right)}^{2} \cdot 3.08641975308642 \cdot 10^{-5}
\end{array}
Initial program 81.0%
Taylor expanded in angle around 0 81.3%
Taylor expanded in angle around 0 76.7%
*-commutative76.7%
unpow-prod-down76.7%
*-commutative76.7%
metadata-eval76.7%
Applied egg-rr76.7%
Final simplification76.7%
herbie shell --seed 2023322
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))