
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* y x)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (y * x)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (y * x)) + z;
}
def code(x, y, z): return ((x / 2.0) + (y * x)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(y * x)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (y * x)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + y \cdot x\right) + z
\end{array}
(FPCore (x y z) :precision binary64 (+ (+ (/ x 2.0) (* x y)) z))
double code(double x, double y, double z) {
return ((x / 2.0) + (x * y)) + z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x / 2.0d0) + (x * y)) + z
end function
public static double code(double x, double y, double z) {
return ((x / 2.0) + (x * y)) + z;
}
def code(x, y, z): return ((x / 2.0) + (x * y)) + z
function code(x, y, z) return Float64(Float64(Float64(x / 2.0) + Float64(x * y)) + z) end
function tmp = code(x, y, z) tmp = ((x / 2.0) + (x * y)) + z; end
code[x_, y_, z_] := N[(N[(N[(x / 2.0), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{2} + x \cdot y\right) + z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= y -0.5)
(* x y)
(if (<= y -2.9e-120)
(* x 0.5)
(if (<= y 1.05e-304)
z
(if (<= y 3.8e-213)
(* x 0.5)
(if (<= y 1.4e-58)
z
(if (<= y 4.8e-39) (* x 0.5) (if (<= y 1.25e+23) z (* x y)))))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = x * y;
} else if (y <= -2.9e-120) {
tmp = x * 0.5;
} else if (y <= 1.05e-304) {
tmp = z;
} else if (y <= 3.8e-213) {
tmp = x * 0.5;
} else if (y <= 1.4e-58) {
tmp = z;
} else if (y <= 4.8e-39) {
tmp = x * 0.5;
} else if (y <= 1.25e+23) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.5d0)) then
tmp = x * y
else if (y <= (-2.9d-120)) then
tmp = x * 0.5d0
else if (y <= 1.05d-304) then
tmp = z
else if (y <= 3.8d-213) then
tmp = x * 0.5d0
else if (y <= 1.4d-58) then
tmp = z
else if (y <= 4.8d-39) then
tmp = x * 0.5d0
else if (y <= 1.25d+23) then
tmp = z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.5) {
tmp = x * y;
} else if (y <= -2.9e-120) {
tmp = x * 0.5;
} else if (y <= 1.05e-304) {
tmp = z;
} else if (y <= 3.8e-213) {
tmp = x * 0.5;
} else if (y <= 1.4e-58) {
tmp = z;
} else if (y <= 4.8e-39) {
tmp = x * 0.5;
} else if (y <= 1.25e+23) {
tmp = z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.5: tmp = x * y elif y <= -2.9e-120: tmp = x * 0.5 elif y <= 1.05e-304: tmp = z elif y <= 3.8e-213: tmp = x * 0.5 elif y <= 1.4e-58: tmp = z elif y <= 4.8e-39: tmp = x * 0.5 elif y <= 1.25e+23: tmp = z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.5) tmp = Float64(x * y); elseif (y <= -2.9e-120) tmp = Float64(x * 0.5); elseif (y <= 1.05e-304) tmp = z; elseif (y <= 3.8e-213) tmp = Float64(x * 0.5); elseif (y <= 1.4e-58) tmp = z; elseif (y <= 4.8e-39) tmp = Float64(x * 0.5); elseif (y <= 1.25e+23) tmp = z; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.5) tmp = x * y; elseif (y <= -2.9e-120) tmp = x * 0.5; elseif (y <= 1.05e-304) tmp = z; elseif (y <= 3.8e-213) tmp = x * 0.5; elseif (y <= 1.4e-58) tmp = z; elseif (y <= 4.8e-39) tmp = x * 0.5; elseif (y <= 1.25e+23) tmp = z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.5], N[(x * y), $MachinePrecision], If[LessEqual[y, -2.9e-120], N[(x * 0.5), $MachinePrecision], If[LessEqual[y, 1.05e-304], z, If[LessEqual[y, 3.8e-213], N[(x * 0.5), $MachinePrecision], If[LessEqual[y, 1.4e-58], z, If[LessEqual[y, 4.8e-39], N[(x * 0.5), $MachinePrecision], If[LessEqual[y, 1.25e+23], z, N[(x * y), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.5:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq -2.9 \cdot 10^{-120}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{-304}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{-213}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{-58}:\\
\;\;\;\;z\\
\mathbf{elif}\;y \leq 4.8 \cdot 10^{-39}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{elif}\;y \leq 1.25 \cdot 10^{+23}:\\
\;\;\;\;z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -0.5 or 1.25e23 < y Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 69.1%
if -0.5 < y < -2.9e-120 or 1.05000000000000004e-304 < y < 3.8e-213 or 1.4e-58 < y < 4.80000000000000031e-39Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 71.9%
Taylor expanded in y around 0 71.7%
if -2.9e-120 < y < 1.05000000000000004e-304 or 3.8e-213 < y < 1.4e-58 or 4.80000000000000031e-39 < y < 1.25e23Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 62.8%
Final simplification67.5%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.8e+97)
(not (or (<= x 1.8e-113) (and (not (<= x 4.4e-35)) (<= x 3.7e+83)))))
(* x 0.5)
z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e+97) || !((x <= 1.8e-113) || (!(x <= 4.4e-35) && (x <= 3.7e+83)))) {
tmp = x * 0.5;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.8d+97)) .or. (.not. (x <= 1.8d-113) .or. (.not. (x <= 4.4d-35)) .and. (x <= 3.7d+83))) then
tmp = x * 0.5d0
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.8e+97) || !((x <= 1.8e-113) || (!(x <= 4.4e-35) && (x <= 3.7e+83)))) {
tmp = x * 0.5;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.8e+97) or not ((x <= 1.8e-113) or (not (x <= 4.4e-35) and (x <= 3.7e+83))): tmp = x * 0.5 else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.8e+97) || !((x <= 1.8e-113) || (!(x <= 4.4e-35) && (x <= 3.7e+83)))) tmp = Float64(x * 0.5); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.8e+97) || ~(((x <= 1.8e-113) || (~((x <= 4.4e-35)) && (x <= 3.7e+83))))) tmp = x * 0.5; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.8e+97], N[Not[Or[LessEqual[x, 1.8e-113], And[N[Not[LessEqual[x, 4.4e-35]], $MachinePrecision], LessEqual[x, 3.7e+83]]]], $MachinePrecision]], N[(x * 0.5), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.8 \cdot 10^{+97} \lor \neg \left(x \leq 1.8 \cdot 10^{-113} \lor \neg \left(x \leq 4.4 \cdot 10^{-35}\right) \land x \leq 3.7 \cdot 10^{+83}\right):\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -1.79999999999999983e97 or 1.79999999999999987e-113 < x < 4.39999999999999987e-35 or 3.7000000000000002e83 < x Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 90.9%
Taylor expanded in y around 0 56.5%
if -1.79999999999999983e97 < x < 1.79999999999999987e-113 or 4.39999999999999987e-35 < x < 3.7000000000000002e83Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 60.0%
Final simplification58.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.3e-37) (not (<= x 1.8e-142))) (* x (+ y 0.5)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.3e-37) || !(x <= 1.8e-142)) {
tmp = x * (y + 0.5);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.3d-37)) .or. (.not. (x <= 1.8d-142))) then
tmp = x * (y + 0.5d0)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.3e-37) || !(x <= 1.8e-142)) {
tmp = x * (y + 0.5);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.3e-37) or not (x <= 1.8e-142): tmp = x * (y + 0.5) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.3e-37) || !(x <= 1.8e-142)) tmp = Float64(x * Float64(y + 0.5)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.3e-37) || ~((x <= 1.8e-142))) tmp = x * (y + 0.5); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.3e-37], N[Not[LessEqual[x, 1.8e-142]], $MachinePrecision]], N[(x * N[(y + 0.5), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{-37} \lor \neg \left(x \leq 1.8 \cdot 10^{-142}\right):\\
\;\;\;\;x \cdot \left(y + 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -3.29999999999999982e-37 or 1.8e-142 < x Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 79.2%
if -3.29999999999999982e-37 < x < 1.8e-142Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 72.1%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -3.7) (not (<= y 0.5))) (+ z (* x y)) (- z (* x -0.5))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3.7) || !(y <= 0.5)) {
tmp = z + (x * y);
} else {
tmp = z - (x * -0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3.7d0)) .or. (.not. (y <= 0.5d0))) then
tmp = z + (x * y)
else
tmp = z - (x * (-0.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3.7) || !(y <= 0.5)) {
tmp = z + (x * y);
} else {
tmp = z - (x * -0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3.7) or not (y <= 0.5): tmp = z + (x * y) else: tmp = z - (x * -0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3.7) || !(y <= 0.5)) tmp = Float64(z + Float64(x * y)); else tmp = Float64(z - Float64(x * -0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3.7) || ~((y <= 0.5))) tmp = z + (x * y); else tmp = z - (x * -0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3.7], N[Not[LessEqual[y, 0.5]], $MachinePrecision]], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z - N[(x * -0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.7 \lor \neg \left(y \leq 0.5\right):\\
\;\;\;\;z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z - x \cdot -0.5\\
\end{array}
\end{array}
if y < -3.7000000000000002 or 0.5 < y Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-neg-in100.0%
distribute-frac-neg100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
neg-mul-1100.0%
associate-/l*100.0%
associate-/r/100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around inf 98.0%
mul-1-neg98.0%
distribute-rgt-neg-out98.0%
Simplified98.0%
if -3.7000000000000002 < y < 0.5Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-neg-in100.0%
distribute-frac-neg100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 99.1%
*-commutative99.1%
Simplified99.1%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= y -12.0) (* x (+ y 0.5)) (if (<= y 7.6e+26) (- z (* x -0.5)) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (y <= -12.0) {
tmp = x * (y + 0.5);
} else if (y <= 7.6e+26) {
tmp = z - (x * -0.5);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-12.0d0)) then
tmp = x * (y + 0.5d0)
else if (y <= 7.6d+26) then
tmp = z - (x * (-0.5d0))
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -12.0) {
tmp = x * (y + 0.5);
} else if (y <= 7.6e+26) {
tmp = z - (x * -0.5);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -12.0: tmp = x * (y + 0.5) elif y <= 7.6e+26: tmp = z - (x * -0.5) else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -12.0) tmp = Float64(x * Float64(y + 0.5)); elseif (y <= 7.6e+26) tmp = Float64(z - Float64(x * -0.5)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -12.0) tmp = x * (y + 0.5); elseif (y <= 7.6e+26) tmp = z - (x * -0.5); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -12.0], N[(x * N[(y + 0.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.6e+26], N[(z - N[(x * -0.5), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -12:\\
\;\;\;\;x \cdot \left(y + 0.5\right)\\
\mathbf{elif}\;y \leq 7.6 \cdot 10^{+26}:\\
\;\;\;\;z - x \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -12Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 73.0%
if -12 < y < 7.6000000000000004e26Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-neg-in100.0%
distribute-frac-neg100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in y around 0 97.4%
*-commutative97.4%
Simplified97.4%
if 7.6000000000000004e26 < y Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 69.2%
Final simplification86.4%
(FPCore (x y z) :precision binary64 (+ z (* x (- y -0.5))))
double code(double x, double y, double z) {
return z + (x * (y - -0.5));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - (-0.5d0)))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - -0.5));
}
def code(x, y, z): return z + (x * (y - -0.5))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - -0.5))) end
function tmp = code(x, y, z) tmp = z + (x * (y - -0.5)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - -0.5\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
remove-double-neg100.0%
distribute-neg-in100.0%
distribute-frac-neg100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
distribute-rgt-neg-out100.0%
unsub-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
distribute-rgt-out--100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 100.0%
associate-+l+100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 41.6%
Final simplification41.6%
herbie shell --seed 2023322
(FPCore (x y z)
:name "Data.Histogram.Bin.BinF:$cfromIndex from histogram-fill-0.8.4.1"
:precision binary64
(+ (+ (/ x 2.0) (* y x)) z))