
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
Initial program 98.0%
+-commutative98.0%
*-commutative98.0%
distribute-rgt-out--98.0%
*-lft-identity98.0%
associate-+l-98.0%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= x -9.5e+56)
t_0
(if (<= x -4.9e-14)
(* x y)
(if (<= x 4e-90)
z
(if (or (<= x 2.05e+18) (and (not (<= x 1.3e+93)) (<= x 8e+140)))
(* x y)
t_0))))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -9.5e+56) {
tmp = t_0;
} else if (x <= -4.9e-14) {
tmp = x * y;
} else if (x <= 4e-90) {
tmp = z;
} else if ((x <= 2.05e+18) || (!(x <= 1.3e+93) && (x <= 8e+140))) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (x <= (-9.5d+56)) then
tmp = t_0
else if (x <= (-4.9d-14)) then
tmp = x * y
else if (x <= 4d-90) then
tmp = z
else if ((x <= 2.05d+18) .or. (.not. (x <= 1.3d+93)) .and. (x <= 8d+140)) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (x <= -9.5e+56) {
tmp = t_0;
} else if (x <= -4.9e-14) {
tmp = x * y;
} else if (x <= 4e-90) {
tmp = z;
} else if ((x <= 2.05e+18) || (!(x <= 1.3e+93) && (x <= 8e+140))) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if x <= -9.5e+56: tmp = t_0 elif x <= -4.9e-14: tmp = x * y elif x <= 4e-90: tmp = z elif (x <= 2.05e+18) or (not (x <= 1.3e+93) and (x <= 8e+140)): tmp = x * y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (x <= -9.5e+56) tmp = t_0; elseif (x <= -4.9e-14) tmp = Float64(x * y); elseif (x <= 4e-90) tmp = z; elseif ((x <= 2.05e+18) || (!(x <= 1.3e+93) && (x <= 8e+140))) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (x <= -9.5e+56) tmp = t_0; elseif (x <= -4.9e-14) tmp = x * y; elseif (x <= 4e-90) tmp = z; elseif ((x <= 2.05e+18) || (~((x <= 1.3e+93)) && (x <= 8e+140))) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[x, -9.5e+56], t$95$0, If[LessEqual[x, -4.9e-14], N[(x * y), $MachinePrecision], If[LessEqual[x, 4e-90], z, If[Or[LessEqual[x, 2.05e+18], And[N[Not[LessEqual[x, 1.3e+93]], $MachinePrecision], LessEqual[x, 8e+140]]], N[(x * y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -9.5 \cdot 10^{+56}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -4.9 \cdot 10^{-14}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 4 \cdot 10^{-90}:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 2.05 \cdot 10^{+18} \lor \neg \left(x \leq 1.3 \cdot 10^{+93}\right) \land x \leq 8 \cdot 10^{+140}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -9.4999999999999997e56 or 2.05e18 < x < 1.3e93 or 8.00000000000000047e140 < x Initial program 94.8%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
sub-neg100.0%
Simplified100.0%
Taylor expanded in y around 0 69.4%
associate-*r*69.4%
neg-mul-169.4%
*-commutative69.4%
Simplified69.4%
if -9.4999999999999997e56 < x < -4.89999999999999995e-14 or 3.99999999999999998e-90 < x < 2.05e18 or 1.3e93 < x < 8.00000000000000047e140Initial program 100.0%
Taylor expanded in y around inf 81.9%
if -4.89999999999999995e-14 < x < 3.99999999999999998e-90Initial program 100.0%
Taylor expanded in x around 0 78.4%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -4.8e-14) (not (<= x 2.4e-92))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e-14) || !(x <= 2.4e-92)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4.8d-14)) .or. (.not. (x <= 2.4d-92))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4.8e-14) || !(x <= 2.4e-92)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4.8e-14) or not (x <= 2.4e-92): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4.8e-14) || !(x <= 2.4e-92)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4.8e-14) || ~((x <= 2.4e-92))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4.8e-14], N[Not[LessEqual[x, 2.4e-92]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.8 \cdot 10^{-14} \lor \neg \left(x \leq 2.4 \cdot 10^{-92}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -4.8e-14 or 2.4000000000000001e-92 < x Initial program 96.4%
Taylor expanded in x around inf 95.2%
mul-1-neg95.2%
sub-neg95.2%
Simplified95.2%
if -4.8e-14 < x < 2.4000000000000001e-92Initial program 100.0%
Taylor expanded in x around 0 78.4%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -4e-14) (not (<= x 4e-90))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-14) || !(x <= 4e-90)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-4d-14)) .or. (.not. (x <= 4d-90))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -4e-14) || !(x <= 4e-90)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -4e-14) or not (x <= 4e-90): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -4e-14) || !(x <= 4e-90)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -4e-14) || ~((x <= 4e-90))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -4e-14], N[Not[LessEqual[x, 4e-90]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-14} \lor \neg \left(x \leq 4 \cdot 10^{-90}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -4e-14 or 3.99999999999999998e-90 < x Initial program 96.4%
Taylor expanded in x around inf 95.2%
mul-1-neg95.2%
sub-neg95.2%
Simplified95.2%
if -4e-14 < x < 3.99999999999999998e-90Initial program 100.0%
Taylor expanded in y around 0 78.6%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.6e-14) (not (<= x 1.85e-94))) (* x (- y z)) (- z (* z x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.6e-14) || !(x <= 1.85e-94)) {
tmp = x * (y - z);
} else {
tmp = z - (z * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.6d-14)) .or. (.not. (x <= 1.85d-94))) then
tmp = x * (y - z)
else
tmp = z - (z * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.6e-14) || !(x <= 1.85e-94)) {
tmp = x * (y - z);
} else {
tmp = z - (z * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.6e-14) or not (x <= 1.85e-94): tmp = x * (y - z) else: tmp = z - (z * x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.6e-14) || !(x <= 1.85e-94)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z - Float64(z * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.6e-14) || ~((x <= 1.85e-94))) tmp = x * (y - z); else tmp = z - (z * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.6e-14], N[Not[LessEqual[x, 1.85e-94]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z - N[(z * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.6 \cdot 10^{-14} \lor \neg \left(x \leq 1.85 \cdot 10^{-94}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z - z \cdot x\\
\end{array}
\end{array}
if x < -1.6000000000000001e-14 or 1.8499999999999999e-94 < x Initial program 96.4%
Taylor expanded in x around inf 95.2%
mul-1-neg95.2%
sub-neg95.2%
Simplified95.2%
if -1.6000000000000001e-14 < x < 1.8499999999999999e-94Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around inf 78.6%
*-commutative78.6%
Simplified78.6%
Final simplification87.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1950000000.0) (not (<= x 1.5e-13))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1950000000.0) || !(x <= 1.5e-13)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1950000000.0d0)) .or. (.not. (x <= 1.5d-13))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1950000000.0) || !(x <= 1.5e-13)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1950000000.0) or not (x <= 1.5e-13): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1950000000.0) || !(x <= 1.5e-13)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1950000000.0) || ~((x <= 1.5e-13))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1950000000.0], N[Not[LessEqual[x, 1.5e-13]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1950000000 \lor \neg \left(x \leq 1.5 \cdot 10^{-13}\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -1.95e9 or 1.49999999999999992e-13 < x Initial program 95.8%
Taylor expanded in x around inf 99.4%
mul-1-neg99.4%
sub-neg99.4%
Simplified99.4%
if -1.95e9 < x < 1.49999999999999992e-13Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in z around 0 99.9%
mul-1-neg99.9%
distribute-rgt-neg-out99.9%
Simplified99.9%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.95e-14) (not (<= x 4e-90))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.95e-14) || !(x <= 4e-90)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.95d-14)) .or. (.not. (x <= 4d-90))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.95e-14) || !(x <= 4e-90)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.95e-14) or not (x <= 4e-90): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.95e-14) || !(x <= 4e-90)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.95e-14) || ~((x <= 4e-90))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.95e-14], N[Not[LessEqual[x, 4e-90]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.95 \cdot 10^{-14} \lor \neg \left(x \leq 4 \cdot 10^{-90}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -1.9499999999999999e-14 or 3.99999999999999998e-90 < x Initial program 96.4%
Taylor expanded in y around inf 49.8%
if -1.9499999999999999e-14 < x < 3.99999999999999998e-90Initial program 100.0%
Taylor expanded in x around 0 78.4%
Final simplification62.9%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 98.0%
Taylor expanded in x around 0 39.5%
Final simplification39.5%
herbie shell --seed 2023322
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))