
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ x 2.0) y (* -0.125 z)))
double code(double x, double y, double z) {
return fma((x / 2.0), y, (-0.125 * z));
}
function code(x, y, z) return fma(Float64(x / 2.0), y, Float64(-0.125 * z)) end
code[x_, y_, z_] := N[(N[(x / 2.0), $MachinePrecision] * y + N[(-0.125 * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{2}, y, -0.125 \cdot z\right)
\end{array}
Initial program 100.0%
associate-*l/100.0%
fma-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -6e+87)
(not
(or (<= x -1.25e+54) (and (not (<= x -1.95e+21)) (<= x 1.35e-72)))))
(* x (* y 0.5))
(* -0.125 z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -6e+87) || !((x <= -1.25e+54) || (!(x <= -1.95e+21) && (x <= 1.35e-72)))) {
tmp = x * (y * 0.5);
} else {
tmp = -0.125 * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-6d+87)) .or. (.not. (x <= (-1.25d+54)) .or. (.not. (x <= (-1.95d+21))) .and. (x <= 1.35d-72))) then
tmp = x * (y * 0.5d0)
else
tmp = (-0.125d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -6e+87) || !((x <= -1.25e+54) || (!(x <= -1.95e+21) && (x <= 1.35e-72)))) {
tmp = x * (y * 0.5);
} else {
tmp = -0.125 * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -6e+87) or not ((x <= -1.25e+54) or (not (x <= -1.95e+21) and (x <= 1.35e-72))): tmp = x * (y * 0.5) else: tmp = -0.125 * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -6e+87) || !((x <= -1.25e+54) || (!(x <= -1.95e+21) && (x <= 1.35e-72)))) tmp = Float64(x * Float64(y * 0.5)); else tmp = Float64(-0.125 * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -6e+87) || ~(((x <= -1.25e+54) || (~((x <= -1.95e+21)) && (x <= 1.35e-72))))) tmp = x * (y * 0.5); else tmp = -0.125 * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -6e+87], N[Not[Or[LessEqual[x, -1.25e+54], And[N[Not[LessEqual[x, -1.95e+21]], $MachinePrecision], LessEqual[x, 1.35e-72]]]], $MachinePrecision]], N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision], N[(-0.125 * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6 \cdot 10^{+87} \lor \neg \left(x \leq -1.25 \cdot 10^{+54} \lor \neg \left(x \leq -1.95 \cdot 10^{+21}\right) \land x \leq 1.35 \cdot 10^{-72}\right):\\
\;\;\;\;x \cdot \left(y \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;-0.125 \cdot z\\
\end{array}
\end{array}
if x < -5.9999999999999998e87 or -1.25000000000000001e54 < x < -1.95e21 or 1.35e-72 < x Initial program 100.0%
Taylor expanded in x around inf 66.7%
*-commutative66.7%
associate-*r*66.7%
*-commutative66.7%
Simplified66.7%
if -5.9999999999999998e87 < x < -1.25000000000000001e54 or -1.95e21 < x < 1.35e-72Initial program 100.0%
Taylor expanded in x around 0 75.7%
Final simplification71.3%
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* -0.125 z))
double code(double x, double y, double z) {
return -0.125 * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-0.125d0) * z
end function
public static double code(double x, double y, double z) {
return -0.125 * z;
}
def code(x, y, z): return -0.125 * z
function code(x, y, z) return Float64(-0.125 * z) end
function tmp = code(x, y, z) tmp = -0.125 * z; end
code[x_, y_, z_] := N[(-0.125 * z), $MachinePrecision]
\begin{array}{l}
\\
-0.125 \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 55.5%
Final simplification55.5%
herbie shell --seed 2023322
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))