
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -4e-144) (not (<= z 1.12e-57))) (fma (sin y) (- z) x) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4e-144) || !(z <= 1.12e-57)) {
tmp = fma(sin(y), -z, x);
} else {
tmp = x * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if ((z <= -4e-144) || !(z <= 1.12e-57)) tmp = fma(sin(y), Float64(-z), x); else tmp = Float64(x * cos(y)); end return tmp end
code[x_, y_, z_] := If[Or[LessEqual[z, -4e-144], N[Not[LessEqual[z, 1.12e-57]], $MachinePrecision]], N[(N[Sin[y], $MachinePrecision] * (-z) + x), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{-144} \lor \neg \left(z \leq 1.12 \cdot 10^{-57}\right):\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.9999999999999998e-144 or 1.12e-57 < z Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 91.1%
if -3.9999999999999998e-144 < z < 1.12e-57Initial program 99.8%
Taylor expanded in x around inf 91.4%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.3e-144) (not (<= z 5.2e-56))) (- x (* (sin y) z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.3e-144) || !(z <= 5.2e-56)) {
tmp = x - (sin(y) * z);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.3d-144)) .or. (.not. (z <= 5.2d-56))) then
tmp = x - (sin(y) * z)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.3e-144) || !(z <= 5.2e-56)) {
tmp = x - (Math.sin(y) * z);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.3e-144) or not (z <= 5.2e-56): tmp = x - (math.sin(y) * z) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.3e-144) || !(z <= 5.2e-56)) tmp = Float64(x - Float64(sin(y) * z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.3e-144) || ~((z <= 5.2e-56))) tmp = x - (sin(y) * z); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.3e-144], N[Not[LessEqual[z, 5.2e-56]], $MachinePrecision]], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.3 \cdot 10^{-144} \lor \neg \left(z \leq 5.2 \cdot 10^{-56}\right):\\
\;\;\;\;x - \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -4.2999999999999999e-144 or 5.19999999999999994e-56 < z Initial program 99.8%
Taylor expanded in y around 0 91.1%
if -4.2999999999999999e-144 < z < 5.19999999999999994e-56Initial program 99.8%
Taylor expanded in x around inf 91.4%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (if (<= y -0.02) (* x (cos y)) (if (<= y 54000000000.0) (- x (* y z)) (* (sin y) (- z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.02) {
tmp = x * cos(y);
} else if (y <= 54000000000.0) {
tmp = x - (y * z);
} else {
tmp = sin(y) * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.02d0)) then
tmp = x * cos(y)
else if (y <= 54000000000.0d0) then
tmp = x - (y * z)
else
tmp = sin(y) * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.02) {
tmp = x * Math.cos(y);
} else if (y <= 54000000000.0) {
tmp = x - (y * z);
} else {
tmp = Math.sin(y) * -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.02: tmp = x * math.cos(y) elif y <= 54000000000.0: tmp = x - (y * z) else: tmp = math.sin(y) * -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.02) tmp = Float64(x * cos(y)); elseif (y <= 54000000000.0) tmp = Float64(x - Float64(y * z)); else tmp = Float64(sin(y) * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.02) tmp = x * cos(y); elseif (y <= 54000000000.0) tmp = x - (y * z); else tmp = sin(y) * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.02], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 54000000000.0], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.02:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 54000000000:\\
\;\;\;\;x - y \cdot z\\
\mathbf{else}:\\
\;\;\;\;\sin y \cdot \left(-z\right)\\
\end{array}
\end{array}
if y < -0.0200000000000000004Initial program 99.5%
Taylor expanded in x around inf 51.9%
if -0.0200000000000000004 < y < 5.4e10Initial program 99.9%
Taylor expanded in y around 0 97.7%
mul-1-neg97.7%
unsub-neg97.7%
Simplified97.7%
if 5.4e10 < y Initial program 99.7%
Taylor expanded in x around 0 59.6%
mul-1-neg59.6%
*-commutative59.6%
distribute-rgt-neg-in59.6%
Simplified59.6%
Final simplification79.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0112) (not (<= y 0.0035))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0112) || !(y <= 0.0035)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0112d0)) .or. (.not. (y <= 0.0035d0))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0112) || !(y <= 0.0035)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0112) or not (y <= 0.0035): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0112) || !(y <= 0.0035)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0112) || ~((y <= 0.0035))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0112], N[Not[LessEqual[y, 0.0035]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0112 \lor \neg \left(y \leq 0.0035\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -0.0111999999999999999 or 0.00350000000000000007 < y Initial program 99.6%
Taylor expanded in x around inf 48.2%
if -0.0111999999999999999 < y < 0.00350000000000000007Initial program 100.0%
Taylor expanded in y around 0 99.0%
mul-1-neg99.0%
unsub-neg99.0%
Simplified99.0%
Final simplification76.2%
(FPCore (x y z)
:precision binary64
(if (<= x -5.4e-128)
x
(if (or (<= x -1.55e-198) (and (not (<= x -4.2e-259)) (<= x 8.6e-114)))
(* y (- z))
x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.4e-128) {
tmp = x;
} else if ((x <= -1.55e-198) || (!(x <= -4.2e-259) && (x <= 8.6e-114))) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.4d-128)) then
tmp = x
else if ((x <= (-1.55d-198)) .or. (.not. (x <= (-4.2d-259))) .and. (x <= 8.6d-114)) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.4e-128) {
tmp = x;
} else if ((x <= -1.55e-198) || (!(x <= -4.2e-259) && (x <= 8.6e-114))) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.4e-128: tmp = x elif (x <= -1.55e-198) or (not (x <= -4.2e-259) and (x <= 8.6e-114)): tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.4e-128) tmp = x; elseif ((x <= -1.55e-198) || (!(x <= -4.2e-259) && (x <= 8.6e-114))) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.4e-128) tmp = x; elseif ((x <= -1.55e-198) || (~((x <= -4.2e-259)) && (x <= 8.6e-114))) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.4e-128], x, If[Or[LessEqual[x, -1.55e-198], And[N[Not[LessEqual[x, -4.2e-259]], $MachinePrecision], LessEqual[x, 8.6e-114]]], N[(y * (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.4 \cdot 10^{-128}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -1.55 \cdot 10^{-198} \lor \neg \left(x \leq -4.2 \cdot 10^{-259}\right) \land x \leq 8.6 \cdot 10^{-114}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -5.40000000000000011e-128 or -1.5499999999999999e-198 < x < -4.19999999999999995e-259 or 8.6000000000000001e-114 < x Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 52.3%
if -5.40000000000000011e-128 < x < -1.5499999999999999e-198 or -4.19999999999999995e-259 < x < 8.6000000000000001e-114Initial program 99.8%
Taylor expanded in x around 0 75.8%
mul-1-neg75.8%
*-commutative75.8%
distribute-rgt-neg-in75.8%
Simplified75.8%
Taylor expanded in y around 0 42.1%
mul-1-neg42.1%
distribute-rgt-neg-in42.1%
Simplified42.1%
Final simplification49.4%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 57.3%
mul-1-neg57.3%
unsub-neg57.3%
Simplified57.3%
Final simplification57.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 43.0%
Final simplification43.0%
herbie shell --seed 2023322
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))