
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -4e-144) (not (<= z 1.12e-57))) (+ x (* z (sin y))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4e-144) || !(z <= 1.12e-57)) {
tmp = x + (z * sin(y));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4d-144)) .or. (.not. (z <= 1.12d-57))) then
tmp = x + (z * sin(y))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4e-144) || !(z <= 1.12e-57)) {
tmp = x + (z * Math.sin(y));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4e-144) or not (z <= 1.12e-57): tmp = x + (z * math.sin(y)) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4e-144) || !(z <= 1.12e-57)) tmp = Float64(x + Float64(z * sin(y))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4e-144) || ~((z <= 1.12e-57))) tmp = x + (z * sin(y)); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4e-144], N[Not[LessEqual[z, 1.12e-57]], $MachinePrecision]], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{-144} \lor \neg \left(z \leq 1.12 \cdot 10^{-57}\right):\\
\;\;\;\;x + z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.9999999999999998e-144 or 1.12e-57 < z Initial program 99.8%
Taylor expanded in y around 0 91.1%
if -3.9999999999999998e-144 < z < 1.12e-57Initial program 99.8%
Taylor expanded in x around inf 91.4%
Final simplification91.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0108) (not (<= y 0.015))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0108) || !(y <= 0.015)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0108d0)) .or. (.not. (y <= 0.015d0))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0108) || !(y <= 0.015)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0108) or not (y <= 0.015): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0108) || !(y <= 0.015)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0108) || ~((y <= 0.015))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0108], N[Not[LessEqual[y, 0.015]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0108 \lor \neg \left(y \leq 0.015\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -0.010800000000000001 or 0.014999999999999999 < y Initial program 99.6%
Taylor expanded in x around inf 47.9%
if -0.010800000000000001 < y < 0.014999999999999999Initial program 100.0%
Taylor expanded in y around 0 99.0%
+-commutative99.0%
Simplified99.0%
Final simplification76.1%
(FPCore (x y z) :precision binary64 (if (<= y -0.0132) (* x (cos y)) (if (<= y 54000000000.0) (+ x (* y z)) (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.0132) {
tmp = x * cos(y);
} else if (y <= 54000000000.0) {
tmp = x + (y * z);
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-0.0132d0)) then
tmp = x * cos(y)
else if (y <= 54000000000.0d0) then
tmp = x + (y * z)
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -0.0132) {
tmp = x * Math.cos(y);
} else if (y <= 54000000000.0) {
tmp = x + (y * z);
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -0.0132: tmp = x * math.cos(y) elif y <= 54000000000.0: tmp = x + (y * z) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -0.0132) tmp = Float64(x * cos(y)); elseif (y <= 54000000000.0) tmp = Float64(x + Float64(y * z)); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -0.0132) tmp = x * cos(y); elseif (y <= 54000000000.0) tmp = x + (y * z); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -0.0132], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 54000000000.0], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0132:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 54000000000:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if y < -0.0132Initial program 99.5%
Taylor expanded in x around inf 51.4%
if -0.0132 < y < 5.4e10Initial program 100.0%
Taylor expanded in y around 0 97.7%
+-commutative97.7%
Simplified97.7%
if 5.4e10 < y Initial program 99.7%
Taylor expanded in x around 0 59.5%
Final simplification79.2%
(FPCore (x y z) :precision binary64 (if (<= y -0.019) (* x (cos y)) (if (<= y 54000000000.0) (fma y z x) (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -0.019) {
tmp = x * cos(y);
} else if (y <= 54000000000.0) {
tmp = fma(y, z, x);
} else {
tmp = z * sin(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -0.019) tmp = Float64(x * cos(y)); elseif (y <= 54000000000.0) tmp = fma(y, z, x); else tmp = Float64(z * sin(y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -0.019], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 54000000000.0], N[(y * z + x), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.019:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{elif}\;y \leq 54000000000:\\
\;\;\;\;\mathsf{fma}\left(y, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if y < -0.0189999999999999995Initial program 99.5%
Taylor expanded in x around inf 51.4%
if -0.0189999999999999995 < y < 5.4e10Initial program 100.0%
Taylor expanded in y around 0 97.7%
+-commutative97.7%
fma-def97.8%
Simplified97.8%
if 5.4e10 < y Initial program 99.7%
Taylor expanded in x around 0 59.5%
Final simplification79.2%
(FPCore (x y z)
:precision binary64
(if (<= x -4.2e-130)
x
(if (or (<= x -8e-198) (and (not (<= x -4.1e-257)) (<= x 4.1e-114)))
(* y z)
x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e-130) {
tmp = x;
} else if ((x <= -8e-198) || (!(x <= -4.1e-257) && (x <= 4.1e-114))) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.2d-130)) then
tmp = x
else if ((x <= (-8d-198)) .or. (.not. (x <= (-4.1d-257))) .and. (x <= 4.1d-114)) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.2e-130) {
tmp = x;
} else if ((x <= -8e-198) || (!(x <= -4.1e-257) && (x <= 4.1e-114))) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.2e-130: tmp = x elif (x <= -8e-198) or (not (x <= -4.1e-257) and (x <= 4.1e-114)): tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.2e-130) tmp = x; elseif ((x <= -8e-198) || (!(x <= -4.1e-257) && (x <= 4.1e-114))) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.2e-130) tmp = x; elseif ((x <= -8e-198) || (~((x <= -4.1e-257)) && (x <= 4.1e-114))) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.2e-130], x, If[Or[LessEqual[x, -8e-198], And[N[Not[LessEqual[x, -4.1e-257]], $MachinePrecision], LessEqual[x, 4.1e-114]]], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{-130}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq -8 \cdot 10^{-198} \lor \neg \left(x \leq -4.1 \cdot 10^{-257}\right) \land x \leq 4.1 \cdot 10^{-114}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -4.20000000000000004e-130 or -7.9999999999999993e-198 < x < -4.0999999999999997e-257 or 4.0999999999999997e-114 < x Initial program 99.8%
Taylor expanded in y around 0 76.1%
Taylor expanded in y around 0 55.9%
Taylor expanded in x around inf 52.7%
if -4.20000000000000004e-130 < x < -7.9999999999999993e-198 or -4.0999999999999997e-257 < x < 4.0999999999999997e-114Initial program 99.9%
Taylor expanded in y around 0 58.0%
+-commutative58.0%
Simplified58.0%
Taylor expanded in y around inf 42.1%
Final simplification49.8%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 57.2%
+-commutative57.2%
Simplified57.2%
Final simplification57.2%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 80.5%
Taylor expanded in y around 0 56.2%
Taylor expanded in x around inf 43.4%
Final simplification43.4%
herbie shell --seed 2023322
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))