
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(if (or (<= t_0 -4e+305) (not (<= t_0 1e+288)))
(* z (* y x))
(* x (- 1.0 t_0)))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -4e+305) || !(t_0 <= 1e+288)) {
tmp = z * (y * x);
} else {
tmp = x * (1.0 - t_0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if ((t_0 <= (-4d+305)) .or. (.not. (t_0 <= 1d+288))) then
tmp = z * (y * x)
else
tmp = x * (1.0d0 - t_0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if ((t_0 <= -4e+305) || !(t_0 <= 1e+288)) {
tmp = z * (y * x);
} else {
tmp = x * (1.0 - t_0);
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if (t_0 <= -4e+305) or not (t_0 <= 1e+288): tmp = z * (y * x) else: tmp = x * (1.0 - t_0) return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if ((t_0 <= -4e+305) || !(t_0 <= 1e+288)) tmp = Float64(z * Float64(y * x)); else tmp = Float64(x * Float64(1.0 - t_0)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if ((t_0 <= -4e+305) || ~((t_0 <= 1e+288))) tmp = z * (y * x); else tmp = x * (1.0 - t_0); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[Or[LessEqual[t$95$0, -4e+305], N[Not[LessEqual[t$95$0, 1e+288]], $MachinePrecision]], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - t$95$0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;t_0 \leq -4 \cdot 10^{+305} \lor \neg \left(t_0 \leq 10^{+288}\right):\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - t_0\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -3.9999999999999998e305 or 1e288 < (*.f64 (-.f64 1 y) z) Initial program 67.6%
Taylor expanded in y around inf 67.6%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
if -3.9999999999999998e305 < (*.f64 (-.f64 1 y) z) < 1e288Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.2e+19) (not (<= y 1.8e-5))) (+ x (* x (* y z))) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.2e+19) || !(y <= 1.8e-5)) {
tmp = x + (x * (y * z));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5.2d+19)) .or. (.not. (y <= 1.8d-5))) then
tmp = x + (x * (y * z))
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5.2e+19) || !(y <= 1.8e-5)) {
tmp = x + (x * (y * z));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5.2e+19) or not (y <= 1.8e-5): tmp = x + (x * (y * z)) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5.2e+19) || !(y <= 1.8e-5)) tmp = Float64(x + Float64(x * Float64(y * z))); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5.2e+19) || ~((y <= 1.8e-5))) tmp = x + (x * (y * z)); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.2e+19], N[Not[LessEqual[y, 1.8e-5]], $MachinePrecision]], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.2 \cdot 10^{+19} \lor \neg \left(y \leq 1.8 \cdot 10^{-5}\right):\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -5.2e19 or 1.80000000000000005e-5 < y Initial program 89.6%
Taylor expanded in y around inf 89.6%
mul-1-neg89.6%
distribute-lft-neg-out89.6%
*-commutative89.6%
Simplified89.6%
sub-neg89.6%
distribute-rgt-neg-out89.6%
remove-double-neg89.6%
distribute-lft-in89.6%
*-commutative89.6%
*-un-lft-identity89.6%
Applied egg-rr89.6%
if -5.2e19 < y < 1.80000000000000005e-5Initial program 100.0%
Taylor expanded in y around 0 99.2%
Final simplification95.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= z -5.8e+100)
t_0
(if (<= z -2.5e-19) (* x (* y z)) (if (<= z 1.0) x t_0)))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (z <= -5.8e+100) {
tmp = t_0;
} else if (z <= -2.5e-19) {
tmp = x * (y * z);
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (z <= (-5.8d+100)) then
tmp = t_0
else if (z <= (-2.5d-19)) then
tmp = x * (y * z)
else if (z <= 1.0d0) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (z <= -5.8e+100) {
tmp = t_0;
} else if (z <= -2.5e-19) {
tmp = x * (y * z);
} else if (z <= 1.0) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if z <= -5.8e+100: tmp = t_0 elif z <= -2.5e-19: tmp = x * (y * z) elif z <= 1.0: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -5.8e+100) tmp = t_0; elseif (z <= -2.5e-19) tmp = Float64(x * Float64(y * z)); elseif (z <= 1.0) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (z <= -5.8e+100) tmp = t_0; elseif (z <= -2.5e-19) tmp = x * (y * z); elseif (z <= 1.0) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -5.8e+100], t$95$0, If[LessEqual[z, -2.5e-19], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.0], x, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -5.8 \cdot 10^{+100}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -2.5 \cdot 10^{-19}:\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -5.8000000000000001e100 or 1 < z Initial program 90.9%
Taylor expanded in z around inf 90.3%
Taylor expanded in y around 0 66.5%
mul-1-neg66.5%
*-commutative66.5%
distribute-lft-neg-in66.5%
Simplified66.5%
if -5.8000000000000001e100 < z < -2.5000000000000002e-19Initial program 92.2%
Taylor expanded in y around inf 61.6%
*-commutative61.6%
Simplified61.6%
if -2.5000000000000002e-19 < z < 1Initial program 100.0%
Taylor expanded in z around 0 80.5%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.05e+160) (not (<= y 2.9e+16))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.05e+160) || !(y <= 2.9e+16)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.05d+160)) .or. (.not. (y <= 2.9d+16))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.05e+160) || !(y <= 2.9e+16)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.05e+160) or not (y <= 2.9e+16): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.05e+160) || !(y <= 2.9e+16)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.05e+160) || ~((y <= 2.9e+16))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.05e+160], N[Not[LessEqual[y, 2.9e+16]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{+160} \lor \neg \left(y \leq 2.9 \cdot 10^{+16}\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.04999999999999999e160 or 2.9e16 < y Initial program 88.6%
Taylor expanded in y around inf 71.5%
*-commutative71.5%
Simplified71.5%
if -2.04999999999999999e160 < y < 2.9e16Initial program 98.9%
Taylor expanded in y around 0 94.9%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.3e+160) (not (<= y 3.8e+14))) (* y (* z x)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e+160) || !(y <= 3.8e+14)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.3d+160)) .or. (.not. (y <= 3.8d+14))) then
tmp = y * (z * x)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.3e+160) || !(y <= 3.8e+14)) {
tmp = y * (z * x);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.3e+160) or not (y <= 3.8e+14): tmp = y * (z * x) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.3e+160) || !(y <= 3.8e+14)) tmp = Float64(y * Float64(z * x)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.3e+160) || ~((y <= 3.8e+14))) tmp = y * (z * x); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.3e+160], N[Not[LessEqual[y, 3.8e+14]], $MachinePrecision]], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{+160} \lor \neg \left(y \leq 3.8 \cdot 10^{+14}\right):\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -1.3e160 or 3.8e14 < y Initial program 88.6%
Taylor expanded in y around inf 71.5%
*-commutative71.5%
Simplified71.5%
Taylor expanded in x around 0 71.5%
*-commutative71.5%
associate-*r*78.8%
Simplified78.8%
if -1.3e160 < y < 3.8e14Initial program 98.9%
Taylor expanded in y around 0 94.9%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (<= y -1.8e+160) (* y (* z x)) (if (<= y 2.1e+15) (* x (- 1.0 z)) (* z (* y x)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.8e+160) {
tmp = y * (z * x);
} else if (y <= 2.1e+15) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.8d+160)) then
tmp = y * (z * x)
else if (y <= 2.1d+15) then
tmp = x * (1.0d0 - z)
else
tmp = z * (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.8e+160) {
tmp = y * (z * x);
} else if (y <= 2.1e+15) {
tmp = x * (1.0 - z);
} else {
tmp = z * (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.8e+160: tmp = y * (z * x) elif y <= 2.1e+15: tmp = x * (1.0 - z) else: tmp = z * (y * x) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.8e+160) tmp = Float64(y * Float64(z * x)); elseif (y <= 2.1e+15) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.8e+160) tmp = y * (z * x); elseif (y <= 2.1e+15) tmp = x * (1.0 - z); else tmp = z * (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.8e+160], N[(y * N[(z * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.1e+15], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{+160}:\\
\;\;\;\;y \cdot \left(z \cdot x\right)\\
\mathbf{elif}\;y \leq 2.1 \cdot 10^{+15}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(y \cdot x\right)\\
\end{array}
\end{array}
if y < -1.80000000000000011e160Initial program 84.1%
Taylor expanded in y around inf 76.0%
*-commutative76.0%
Simplified76.0%
Taylor expanded in x around 0 76.0%
*-commutative76.0%
associate-*r*87.7%
Simplified87.7%
if -1.80000000000000011e160 < y < 2.1e15Initial program 98.9%
Taylor expanded in y around 0 94.9%
if 2.1e15 < y Initial program 90.4%
Taylor expanded in y around inf 69.7%
associate-*r*79.0%
*-commutative79.0%
Simplified79.0%
Final simplification90.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 90.9%
Taylor expanded in z around inf 89.8%
Taylor expanded in y around 0 60.5%
mul-1-neg60.5%
*-commutative60.5%
distribute-lft-neg-in60.5%
Simplified60.5%
if -1 < z < 1Initial program 99.9%
Taylor expanded in z around 0 78.4%
Final simplification69.7%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 95.5%
Taylor expanded in z around 0 41.6%
Final simplification41.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
herbie shell --seed 2023322
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))