
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (- 1.0 (/ x 3.0))))
double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * (1.0d0 - (x / 3.0d0))
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * (1.0 - (x / 3.0));
}
def code(x, y): return ((1.0 - x) / y) * (1.0 - (x / 3.0))
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(1.0 - Float64(x / 3.0))) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * (1.0 - (x / 3.0)); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(1.0 - N[(x / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \left(1 - \frac{x}{3}\right)
\end{array}
Initial program 96.1%
times-frac99.8%
div-sub99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.75) (not (<= x 1.72))) (* (+ x -4.0) (* x (/ 0.3333333333333333 y))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d0)) .or. (.not. (x <= 1.72d0))) then
tmp = (x + (-4.0d0)) * (x * (0.3333333333333333d0 / y))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (x + -4.0) * (x * (0.3333333333333333 / y));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75) or not (x <= 1.72): tmp = (x + -4.0) * (x * (0.3333333333333333 / y)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75) || !(x <= 1.72)) tmp = Float64(Float64(x + -4.0) * Float64(x * Float64(0.3333333333333333 / y))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75) || ~((x <= 1.72))) tmp = (x + -4.0) * (x * (0.3333333333333333 / y)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75], N[Not[LessEqual[x, 1.72]], $MachinePrecision]], N[(N[(x + -4.0), $MachinePrecision] * N[(x * N[(0.3333333333333333 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \lor \neg \left(x \leq 1.72\right):\\
\;\;\;\;\left(x + -4\right) \cdot \left(x \cdot \frac{0.3333333333333333}{y}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -1.75 or 1.71999999999999997 < x Initial program 93.1%
Taylor expanded in x around inf 91.6%
+-commutative91.6%
unpow291.6%
distribute-rgt-out91.6%
Simplified91.6%
div-inv91.6%
*-commutative91.6%
associate-*l*98.3%
*-commutative98.3%
associate-/r*98.2%
metadata-eval98.2%
Applied egg-rr98.2%
if -1.75 < x < 1.71999999999999997Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 97.5%
Taylor expanded in y around 0 97.5%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.75) (not (<= x 1.72))) (* (/ x (* y 3.0)) (+ x -4.0)) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (x / (y * 3.0)) * (x + -4.0);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d0)) .or. (.not. (x <= 1.72d0))) then
tmp = (x / (y * 3.0d0)) * (x + (-4.0d0))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (x / (y * 3.0)) * (x + -4.0);
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75) or not (x <= 1.72): tmp = (x / (y * 3.0)) * (x + -4.0) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75) || !(x <= 1.72)) tmp = Float64(Float64(x / Float64(y * 3.0)) * Float64(x + -4.0)); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75) || ~((x <= 1.72))) tmp = (x / (y * 3.0)) * (x + -4.0); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75], N[Not[LessEqual[x, 1.72]], $MachinePrecision]], N[(N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision] * N[(x + -4.0), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \lor \neg \left(x \leq 1.72\right):\\
\;\;\;\;\frac{x}{y \cdot 3} \cdot \left(x + -4\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -1.75 or 1.71999999999999997 < x Initial program 93.1%
Taylor expanded in x around inf 91.6%
+-commutative91.6%
unpow291.6%
distribute-rgt-out91.6%
Simplified91.6%
associate-/l*98.3%
associate-/r/98.3%
Applied egg-rr98.3%
if -1.75 < x < 1.71999999999999997Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 97.5%
Taylor expanded in y around 0 97.5%
Final simplification97.9%
(FPCore (x y) :precision binary64 (if (or (<= x -1.75) (not (<= x 1.72))) (* (/ x (* y 3.0)) (+ x -4.0)) (+ (* -1.3333333333333333 (/ x y)) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (x / (y * 3.0)) * (x + -4.0);
} else {
tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.75d0)) .or. (.not. (x <= 1.72d0))) then
tmp = (x / (y * 3.0d0)) * (x + (-4.0d0))
else
tmp = ((-1.3333333333333333d0) * (x / y)) + (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.75) || !(x <= 1.72)) {
tmp = (x / (y * 3.0)) * (x + -4.0);
} else {
tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.75) or not (x <= 1.72): tmp = (x / (y * 3.0)) * (x + -4.0) else: tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.75) || !(x <= 1.72)) tmp = Float64(Float64(x / Float64(y * 3.0)) * Float64(x + -4.0)); else tmp = Float64(Float64(-1.3333333333333333 * Float64(x / y)) + Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.75) || ~((x <= 1.72))) tmp = (x / (y * 3.0)) * (x + -4.0); else tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.75], N[Not[LessEqual[x, 1.72]], $MachinePrecision]], N[(N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision] * N[(x + -4.0), $MachinePrecision]), $MachinePrecision], N[(N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \lor \neg \left(x \leq 1.72\right):\\
\;\;\;\;\frac{x}{y \cdot 3} \cdot \left(x + -4\right)\\
\mathbf{else}:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y} + \frac{1}{y}\\
\end{array}
\end{array}
if x < -1.75 or 1.71999999999999997 < x Initial program 93.1%
Taylor expanded in x around inf 91.6%
+-commutative91.6%
unpow291.6%
distribute-rgt-out91.6%
Simplified91.6%
associate-/l*98.3%
associate-/r/98.3%
Applied egg-rr98.3%
if -1.75 < x < 1.71999999999999997Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 97.5%
Final simplification97.9%
(FPCore (x y)
:precision binary64
(if (<= x -1.75)
(* (/ x (* y 3.0)) (+ x -4.0))
(if (<= x 1.72)
(+ (* -1.3333333333333333 (/ x y)) (/ 1.0 y))
(/ x (/ (* y 3.0) (+ x -4.0))))))
double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = (x / (y * 3.0)) * (x + -4.0);
} else if (x <= 1.72) {
tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y);
} else {
tmp = x / ((y * 3.0) / (x + -4.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.75d0)) then
tmp = (x / (y * 3.0d0)) * (x + (-4.0d0))
else if (x <= 1.72d0) then
tmp = ((-1.3333333333333333d0) * (x / y)) + (1.0d0 / y)
else
tmp = x / ((y * 3.0d0) / (x + (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.75) {
tmp = (x / (y * 3.0)) * (x + -4.0);
} else if (x <= 1.72) {
tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y);
} else {
tmp = x / ((y * 3.0) / (x + -4.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.75: tmp = (x / (y * 3.0)) * (x + -4.0) elif x <= 1.72: tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y) else: tmp = x / ((y * 3.0) / (x + -4.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= -1.75) tmp = Float64(Float64(x / Float64(y * 3.0)) * Float64(x + -4.0)); elseif (x <= 1.72) tmp = Float64(Float64(-1.3333333333333333 * Float64(x / y)) + Float64(1.0 / y)); else tmp = Float64(x / Float64(Float64(y * 3.0) / Float64(x + -4.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.75) tmp = (x / (y * 3.0)) * (x + -4.0); elseif (x <= 1.72) tmp = (-1.3333333333333333 * (x / y)) + (1.0 / y); else tmp = x / ((y * 3.0) / (x + -4.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.75], N[(N[(x / N[(y * 3.0), $MachinePrecision]), $MachinePrecision] * N[(x + -4.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.72], N[(N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(1.0 / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(N[(y * 3.0), $MachinePrecision] / N[(x + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75:\\
\;\;\;\;\frac{x}{y \cdot 3} \cdot \left(x + -4\right)\\
\mathbf{elif}\;x \leq 1.72:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y} + \frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{y \cdot 3}{x + -4}}\\
\end{array}
\end{array}
if x < -1.75Initial program 94.1%
Taylor expanded in x around inf 93.6%
+-commutative93.6%
unpow293.6%
distribute-rgt-out93.7%
Simplified93.7%
associate-/l*99.3%
associate-/r/99.4%
Applied egg-rr99.4%
if -1.75 < x < 1.71999999999999997Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 97.5%
if 1.71999999999999997 < x Initial program 92.0%
Taylor expanded in x around inf 89.6%
+-commutative89.6%
unpow289.6%
distribute-rgt-out89.6%
Simplified89.6%
Taylor expanded in y around 0 89.5%
metadata-eval89.5%
sub-neg89.5%
metadata-eval89.5%
times-frac89.6%
*-commutative89.6%
times-frac89.6%
*-commutative89.6%
associate-/l*89.5%
times-frac97.3%
*-rgt-identity97.3%
*-commutative97.3%
associate-*r/97.3%
*-commutative97.3%
Simplified97.3%
Final simplification98.0%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (/ x (/ y x))) (* (- 1.0 x) (/ 1.0 y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else
tmp = (1.0d0 - x) * (1.0d0 / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 - x) * (1.0 / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * (x / (y / x)) else: tmp = (1.0 - x) * (1.0 / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); else tmp = Float64(Float64(1.0 - x) * Float64(1.0 / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * (x / (y / x)); else tmp = (1.0 - x) * (1.0 / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\left(1 - x\right) \cdot \frac{1}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 93.1%
Taylor expanded in x around inf 91.6%
+-commutative91.6%
unpow291.6%
distribute-rgt-out91.6%
Simplified91.6%
associate-/r*91.6%
div-inv91.6%
associate-/l*97.7%
metadata-eval97.7%
Applied egg-rr97.7%
Taylor expanded in x around inf 95.1%
if -3.7999999999999998 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 96.2%
Final simplification95.6%
(FPCore (x y) :precision binary64 (if (or (<= x -3.8) (not (<= x 3.0))) (* 0.3333333333333333 (/ x (/ y x))) (- (/ 1.0 y) (/ x y))))
double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 / y) - (x / y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.8d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else
tmp = (1.0d0 / y) - (x / y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.8) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 / y) - (x / y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.8) or not (x <= 3.0): tmp = 0.3333333333333333 * (x / (y / x)) else: tmp = (1.0 / y) - (x / y) return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.8) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); else tmp = Float64(Float64(1.0 / y) - Float64(x / y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.8) || ~((x <= 3.0))) tmp = 0.3333333333333333 * (x / (y / x)); else tmp = (1.0 / y) - (x / y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.8], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 / y), $MachinePrecision] - N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y} - \frac{x}{y}\\
\end{array}
\end{array}
if x < -3.7999999999999998 or 3 < x Initial program 93.1%
Taylor expanded in x around inf 91.6%
+-commutative91.6%
unpow291.6%
distribute-rgt-out91.6%
Simplified91.6%
associate-/r*91.6%
div-inv91.6%
associate-/l*97.7%
metadata-eval97.7%
Applied egg-rr97.7%
Taylor expanded in x around inf 95.1%
if -3.7999999999999998 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 96.2%
un-div-inv96.2%
div-sub96.2%
Applied egg-rr96.2%
Final simplification95.6%
(FPCore (x y) :precision binary64 (if (or (<= x -4.5) (not (<= x 3.0))) (* 0.3333333333333333 (/ x (/ y x))) (/ (+ 1.0 (* x -1.3333333333333333)) y)))
double code(double x, double y) {
double tmp;
if ((x <= -4.5) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.5d0)) .or. (.not. (x <= 3.0d0))) then
tmp = 0.3333333333333333d0 * (x / (y / x))
else
tmp = (1.0d0 + (x * (-1.3333333333333333d0))) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.5) || !(x <= 3.0)) {
tmp = 0.3333333333333333 * (x / (y / x));
} else {
tmp = (1.0 + (x * -1.3333333333333333)) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.5) or not (x <= 3.0): tmp = 0.3333333333333333 * (x / (y / x)) else: tmp = (1.0 + (x * -1.3333333333333333)) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.5) || !(x <= 3.0)) tmp = Float64(0.3333333333333333 * Float64(x / Float64(y / x))); else tmp = Float64(Float64(1.0 + Float64(x * -1.3333333333333333)) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.5) || ~((x <= 3.0))) tmp = 0.3333333333333333 * (x / (y / x)); else tmp = (1.0 + (x * -1.3333333333333333)) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.5], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(0.3333333333333333 * N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 + N[(x * -1.3333333333333333), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.5 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;0.3333333333333333 \cdot \frac{x}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 + x \cdot -1.3333333333333333}{y}\\
\end{array}
\end{array}
if x < -4.5 or 3 < x Initial program 93.1%
Taylor expanded in x around inf 91.6%
+-commutative91.6%
unpow291.6%
distribute-rgt-out91.6%
Simplified91.6%
associate-/r*91.6%
div-inv91.6%
associate-/l*97.7%
metadata-eval97.7%
Applied egg-rr97.7%
Taylor expanded in x around inf 95.1%
if -4.5 < x < 3Initial program 99.6%
*-commutative99.6%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 97.5%
Taylor expanded in y around 0 97.5%
Final simplification96.2%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ (/ (+ x -3.0) -3.0) y)))
double code(double x, double y) {
return (1.0 - x) * (((x + -3.0) / -3.0) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (((x + (-3.0d0)) / (-3.0d0)) / y)
end function
public static double code(double x, double y) {
return (1.0 - x) * (((x + -3.0) / -3.0) / y);
}
def code(x, y): return (1.0 - x) * (((x + -3.0) / -3.0) / y)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(Float64(Float64(x + -3.0) / -3.0) / y)) end
function tmp = code(x, y) tmp = (1.0 - x) * (((x + -3.0) / -3.0) / y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(N[(x + -3.0), $MachinePrecision] / -3.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{\frac{x + -3}{-3}}{y}
\end{array}
Initial program 96.1%
*-commutative96.1%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 94.1%
Taylor expanded in x around inf 93.6%
+-commutative93.6%
unpow293.6%
distribute-rgt-out93.7%
Simplified93.7%
Taylor expanded in x around 0 37.8%
if -0.75 < x Initial program 96.8%
*-commutative96.8%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 62.4%
Final simplification56.0%
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ 1.0 y)))
double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * (1.0d0 / y)
end function
public static double code(double x, double y) {
return (1.0 - x) * (1.0 / y);
}
def code(x, y): return (1.0 - x) * (1.0 / y)
function code(x, y) return Float64(Float64(1.0 - x) * Float64(1.0 / y)) end
function tmp = code(x, y) tmp = (1.0 - x) * (1.0 / y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot \frac{1}{y}
\end{array}
Initial program 96.1%
*-commutative96.1%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.8%
Simplified99.8%
Taylor expanded in x around 0 54.8%
Final simplification54.8%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 94.1%
*-commutative94.1%
associate-*l/99.8%
*-commutative99.8%
associate-/l/99.7%
Simplified99.7%
Taylor expanded in x around 0 37.8%
Taylor expanded in x around inf 37.8%
associate-*r/37.8%
neg-mul-137.8%
Simplified37.8%
if -1 < x Initial program 96.8%
*-commutative96.8%
associate-*l/99.6%
*-commutative99.6%
associate-/l/99.9%
Simplified99.9%
Taylor expanded in x around 0 62.4%
Final simplification56.0%
(FPCore (x y) :precision binary64 (/ (- 1.0 x) y))
double code(double x, double y) {
return (1.0 - x) / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / y
end function
public static double code(double x, double y) {
return (1.0 - x) / y;
}
def code(x, y): return (1.0 - x) / y
function code(x, y) return Float64(Float64(1.0 - x) / y) end
function tmp = code(x, y) tmp = (1.0 - x) / y; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y}
\end{array}
Initial program 96.1%
*-commutative96.1%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.8%
Simplified99.8%
Taylor expanded in x around 0 54.8%
Taylor expanded in x around 0 54.8%
+-commutative54.8%
mul-1-neg54.8%
sub-neg54.8%
div-sub54.8%
Simplified54.8%
Final simplification54.8%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 96.1%
*-commutative96.1%
associate-*l/99.7%
*-commutative99.7%
associate-/l/99.8%
Simplified99.8%
Taylor expanded in x around 0 47.6%
Final simplification47.6%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2023322
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))