
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (fma x x (* (- (* z z) t) (* y -4.0))))
double code(double x, double y, double z, double t) {
return fma(x, x, (((z * z) - t) * (y * -4.0)));
}
function code(x, y, z, t) return fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))) end
code[x_, y_, z_, t_] := N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 89.4%
fma-neg92.2%
distribute-lft-neg-in92.2%
*-commutative92.2%
distribute-rgt-neg-in92.2%
metadata-eval92.2%
Simplified92.2%
Final simplification92.2%
(FPCore (x y z t) :precision binary64 (if (<= (* x x) 1e+304) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (pow x 2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1e+304) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = pow(x, 2.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x * x) <= 1d+304) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = x ** 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 1e+304) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = Math.pow(x, 2.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x * x) <= 1e+304: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = math.pow(x, 2.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 1e+304) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = x ^ 2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x * x) <= 1e+304) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = x ^ 2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 1e+304], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Power[x, 2.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 10^{+304}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;{x}^{2}\\
\end{array}
\end{array}
if (*.f64 x x) < 9.9999999999999994e303Initial program 93.0%
if 9.9999999999999994e303 < (*.f64 x x) Initial program 79.7%
Taylor expanded in x around inf 89.9%
Final simplification92.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (* x x) (* (* y 4.0) (- t (* z z)))))) (if (<= t_1 INFINITY) t_1 (* t (/ y -0.25)))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t * (y / -0.25);
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) + ((y * 4.0) * (t - (z * z)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t * (y / -0.25);
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) + ((y * 4.0) * (t - (z * z))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = t * (y / -0.25) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(t * Float64(y / -0.25)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) + ((y * 4.0) * (t - (z * z))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = t * (y / -0.25); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(t * N[(y / -0.25), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{y}{-0.25}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) < +inf.0Initial program 94.6%
if +inf.0 < (-.f64 (*.f64 x x) (*.f64 (*.f64 y 4) (-.f64 (*.f64 z z) t))) Initial program 0.0%
Applied egg-rr0.0%
Taylor expanded in t around inf 15.8%
clear-num15.8%
inv-pow15.8%
*-commutative15.8%
Applied egg-rr15.8%
unpow-115.8%
associate-/l*15.8%
Simplified15.8%
remove-double-div15.8%
frac-2neg15.8%
associate-/r/15.8%
metadata-eval15.8%
add-sqr-sqrt0.8%
sqrt-unprod29.6%
sqr-neg29.6%
sqrt-unprod28.9%
add-sqr-sqrt36.4%
Applied egg-rr36.4%
Final simplification91.4%
(FPCore (x y z t) :precision binary64 (- (* x x) (* y (* t -4.0))))
double code(double x, double y, double z, double t) {
return (x * x) - (y * (t * -4.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (y * (t * (-4.0d0)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (y * (t * -4.0));
}
def code(x, y, z, t): return (x * x) - (y * (t * -4.0))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (y * (t * -4.0)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - y \cdot \left(t \cdot -4\right)
\end{array}
Initial program 89.4%
Taylor expanded in z around 0 66.8%
*-commutative66.8%
*-commutative66.8%
associate-*l*66.8%
Simplified66.8%
Final simplification66.8%
(FPCore (x y z t) :precision binary64 (* y (* t 4.0)))
double code(double x, double y, double z, double t) {
return y * (t * 4.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (t * 4.0d0)
end function
public static double code(double x, double y, double z, double t) {
return y * (t * 4.0);
}
def code(x, y, z, t): return y * (t * 4.0)
function code(x, y, z, t) return Float64(y * Float64(t * 4.0)) end
function tmp = code(x, y, z, t) tmp = y * (t * 4.0); end
code[x_, y_, z_, t_] := N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(t \cdot 4\right)
\end{array}
Initial program 89.4%
Taylor expanded in t around inf 34.6%
associate-*r*34.6%
*-commutative34.6%
Simplified34.6%
Final simplification34.6%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023322
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))