
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ (- (* x y) (* y y)) (* y y)) (* y z)))
double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * y)) + (y * y)) - (y * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * y)) + (y * y)) - (y * z);
}
def code(x, y, z): return (((x * y) - (y * y)) + (y * y)) - (y * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * y)) + Float64(y * y)) - Float64(y * z)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * y)) + (y * y)) - (y * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot y\right) + y \cdot y\right) - y \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 69.0%
associate-+l-78.1%
*-commutative78.1%
+-inverses98.0%
--rgt-identity98.0%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= z -1.6e+90)
(and (not (<= z -1.3e+62)) (or (<= z -4.2e-36) (not (<= z 1.8e-20)))))
(* y (- z))
(* y x)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.6e+90) || (!(z <= -1.3e+62) && ((z <= -4.2e-36) || !(z <= 1.8e-20)))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.6d+90)) .or. (.not. (z <= (-1.3d+62))) .and. (z <= (-4.2d-36)) .or. (.not. (z <= 1.8d-20))) then
tmp = y * -z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.6e+90) || (!(z <= -1.3e+62) && ((z <= -4.2e-36) || !(z <= 1.8e-20)))) {
tmp = y * -z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.6e+90) or (not (z <= -1.3e+62) and ((z <= -4.2e-36) or not (z <= 1.8e-20))): tmp = y * -z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.6e+90) || (!(z <= -1.3e+62) && ((z <= -4.2e-36) || !(z <= 1.8e-20)))) tmp = Float64(y * Float64(-z)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.6e+90) || (~((z <= -1.3e+62)) && ((z <= -4.2e-36) || ~((z <= 1.8e-20))))) tmp = y * -z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.6e+90], And[N[Not[LessEqual[z, -1.3e+62]], $MachinePrecision], Or[LessEqual[z, -4.2e-36], N[Not[LessEqual[z, 1.8e-20]], $MachinePrecision]]]], N[(y * (-z)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{+90} \lor \neg \left(z \leq -1.3 \cdot 10^{+62}\right) \land \left(z \leq -4.2 \cdot 10^{-36} \lor \neg \left(z \leq 1.8 \cdot 10^{-20}\right)\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if z < -1.59999999999999999e90 or -1.29999999999999992e62 < z < -4.19999999999999982e-36 or 1.79999999999999987e-20 < z Initial program 77.2%
associate-+l-78.0%
*-commutative78.0%
+-inverses96.2%
--rgt-identity96.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 78.8%
mul-1-neg78.8%
distribute-rgt-neg-out78.8%
Simplified78.8%
if -1.59999999999999999e90 < z < -1.29999999999999992e62 or -4.19999999999999982e-36 < z < 1.79999999999999987e-20Initial program 60.3%
associate-+l-78.2%
*-commutative78.2%
+-inverses100.0%
--rgt-identity100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 83.7%
*-commutative83.7%
Simplified83.7%
Final simplification81.2%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 69.0%
associate-+l-78.1%
*-commutative78.1%
+-inverses98.0%
--rgt-identity98.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 52.9%
*-commutative52.9%
Simplified52.9%
Final simplification52.9%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023322
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, D"
:precision binary64
:herbie-target
(* (- x z) y)
(- (+ (- (* x y) (* y y)) (* y y)) (* y z)))