
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))
double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (((y * 2.0d0) * z) / (((z * 2.0d0) * z) - (y * t)))
end function
public static double code(double x, double y, double z, double t) {
return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)));
}
def code(x, y, z, t): return x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t)))
function code(x, y, z, t) return Float64(x - Float64(Float64(Float64(y * 2.0) * z) / Float64(Float64(Float64(z * 2.0) * z) - Float64(y * t)))) end
function tmp = code(x, y, z, t) tmp = x - (((y * 2.0) * z) / (((z * 2.0) * z) - (y * t))); end
code[x_, y_, z_, t_] := N[(x - N[(N[(N[(y * 2.0), $MachinePrecision] * z), $MachinePrecision] / N[(N[(N[(z * 2.0), $MachinePrecision] * z), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{\left(y \cdot 2\right) \cdot z}{\left(z \cdot 2\right) \cdot z - y \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ y (+ (* z -2.0) (/ (* y t) z))) 2.0 x))
double code(double x, double y, double z, double t) {
return fma((y / ((z * -2.0) + ((y * t) / z))), 2.0, x);
}
function code(x, y, z, t) return fma(Float64(y / Float64(Float64(z * -2.0) + Float64(Float64(y * t) / z))), 2.0, x) end
code[x_, y_, z_, t_] := N[(N[(y / N[(N[(z * -2.0), $MachinePrecision] + N[(N[(y * t), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 2.0 + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{z \cdot -2 + \frac{y \cdot t}{z}}, 2, x\right)
\end{array}
Initial program 84.9%
Simplified96.6%
Final simplification96.6%
(FPCore (x y z t) :precision binary64 (- x (/ (* y 2.0) (/ (- (* z (* z 2.0)) (* y t)) z))))
double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / (((z * (z * 2.0)) - (y * t)) / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - ((y * 2.0d0) / (((z * (z * 2.0d0)) - (y * t)) / z))
end function
public static double code(double x, double y, double z, double t) {
return x - ((y * 2.0) / (((z * (z * 2.0)) - (y * t)) / z));
}
def code(x, y, z, t): return x - ((y * 2.0) / (((z * (z * 2.0)) - (y * t)) / z))
function code(x, y, z, t) return Float64(x - Float64(Float64(y * 2.0) / Float64(Float64(Float64(z * Float64(z * 2.0)) - Float64(y * t)) / z))) end
function tmp = code(x, y, z, t) tmp = x - ((y * 2.0) / (((z * (z * 2.0)) - (y * t)) / z)); end
code[x_, y_, z_, t_] := N[(x - N[(N[(y * 2.0), $MachinePrecision] / N[(N[(N[(z * N[(z * 2.0), $MachinePrecision]), $MachinePrecision] - N[(y * t), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y \cdot 2}{\frac{z \cdot \left(z \cdot 2\right) - y \cdot t}{z}}
\end{array}
Initial program 84.9%
remove-double-neg84.9%
neg-mul-184.9%
*-commutative84.9%
*-commutative84.9%
neg-mul-184.9%
remove-double-neg84.9%
associate-/l*91.7%
associate-*l*91.7%
Simplified91.7%
Final simplification91.7%
(FPCore (x y z t) :precision binary64 (if (or (<= z -3.1e+28) (not (<= z 1.9e+39))) (- x (/ y z)) (- x (* -2.0 (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3.1e+28) || !(z <= 1.9e+39)) {
tmp = x - (y / z);
} else {
tmp = x - (-2.0 * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-3.1d+28)) .or. (.not. (z <= 1.9d+39))) then
tmp = x - (y / z)
else
tmp = x - ((-2.0d0) * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -3.1e+28) || !(z <= 1.9e+39)) {
tmp = x - (y / z);
} else {
tmp = x - (-2.0 * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -3.1e+28) or not (z <= 1.9e+39): tmp = x - (y / z) else: tmp = x - (-2.0 * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -3.1e+28) || !(z <= 1.9e+39)) tmp = Float64(x - Float64(y / z)); else tmp = Float64(x - Float64(-2.0 * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -3.1e+28) || ~((z <= 1.9e+39))) tmp = x - (y / z); else tmp = x - (-2.0 * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -3.1e+28], N[Not[LessEqual[z, 1.9e+39]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], N[(x - N[(-2.0 * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.1 \cdot 10^{+28} \lor \neg \left(z \leq 1.9 \cdot 10^{+39}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x - -2 \cdot \frac{z}{t}\\
\end{array}
\end{array}
if z < -3.1000000000000001e28 or 1.8999999999999999e39 < z Initial program 70.2%
remove-double-neg70.2%
neg-mul-170.2%
*-commutative70.2%
*-commutative70.2%
neg-mul-170.2%
remove-double-neg70.2%
associate-/l*85.5%
associate-*l*85.5%
Simplified85.5%
Taylor expanded in y around 0 90.8%
if -3.1000000000000001e28 < z < 1.8999999999999999e39Initial program 95.2%
remove-double-neg95.2%
neg-mul-195.2%
*-commutative95.2%
*-commutative95.2%
neg-mul-195.2%
remove-double-neg95.2%
associate-/l*96.1%
associate-*l*96.1%
Simplified96.1%
Taylor expanded in y around inf 90.4%
Final simplification90.6%
(FPCore (x y z t) :precision binary64 (if (or (<= z -6.5e+28) (not (<= z 5.4e+59))) (- x (/ y z)) x))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6.5e+28) || !(z <= 5.4e+59)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-6.5d+28)) .or. (.not. (z <= 5.4d+59))) then
tmp = x - (y / z)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -6.5e+28) || !(z <= 5.4e+59)) {
tmp = x - (y / z);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -6.5e+28) or not (z <= 5.4e+59): tmp = x - (y / z) else: tmp = x return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -6.5e+28) || !(z <= 5.4e+59)) tmp = Float64(x - Float64(y / z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -6.5e+28) || ~((z <= 5.4e+59))) tmp = x - (y / z); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -6.5e+28], N[Not[LessEqual[z, 5.4e+59]], $MachinePrecision]], N[(x - N[(y / z), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.5 \cdot 10^{+28} \lor \neg \left(z \leq 5.4 \cdot 10^{+59}\right):\\
\;\;\;\;x - \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -6.5000000000000001e28 or 5.4000000000000002e59 < z Initial program 69.0%
remove-double-neg69.0%
neg-mul-169.0%
*-commutative69.0%
*-commutative69.0%
neg-mul-169.0%
remove-double-neg69.0%
associate-/l*84.9%
associate-*l*84.9%
Simplified84.9%
Taylor expanded in y around 0 92.4%
if -6.5000000000000001e28 < z < 5.4000000000000002e59Initial program 95.3%
remove-double-neg95.3%
neg-mul-195.3%
*-commutative95.3%
*-commutative95.3%
neg-mul-195.3%
remove-double-neg95.3%
associate-/l*96.2%
associate-*l*96.2%
Simplified96.2%
Taylor expanded in x around inf 76.2%
Final simplification82.6%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 84.9%
remove-double-neg84.9%
neg-mul-184.9%
*-commutative84.9%
*-commutative84.9%
neg-mul-184.9%
remove-double-neg84.9%
associate-/l*91.7%
associate-*l*91.7%
Simplified91.7%
Taylor expanded in x around inf 75.9%
Final simplification75.9%
(FPCore (x y z t) :precision binary64 (- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z)))))
double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x - (1.0d0 / ((z / y) - ((t / 2.0d0) / z)))
end function
public static double code(double x, double y, double z, double t) {
return x - (1.0 / ((z / y) - ((t / 2.0) / z)));
}
def code(x, y, z, t): return x - (1.0 / ((z / y) - ((t / 2.0) / z)))
function code(x, y, z, t) return Float64(x - Float64(1.0 / Float64(Float64(z / y) - Float64(Float64(t / 2.0) / z)))) end
function tmp = code(x, y, z, t) tmp = x - (1.0 / ((z / y) - ((t / 2.0) / z))); end
code[x_, y_, z_, t_] := N[(x - N[(1.0 / N[(N[(z / y), $MachinePrecision] - N[(N[(t / 2.0), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{1}{\frac{z}{y} - \frac{\frac{t}{2}}{z}}
\end{array}
herbie shell --seed 2023322
(FPCore (x y z t)
:name "Numeric.AD.Rank1.Halley:findZero from ad-4.2.4"
:precision binary64
:herbie-target
(- x (/ 1.0 (- (/ z y) (/ (/ t 2.0) z))))
(- x (/ (* (* y 2.0) z) (- (* (* z 2.0) z) (* y t)))))