
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z (log1p (- y)) (- (* x (log y)) t)))
double code(double x, double y, double z, double t) {
return fma(z, log1p(-y), ((x * log(y)) - t));
}
function code(x, y, z, t) return fma(z, log1p(Float64(-y)), Float64(Float64(x * log(y)) - t)) end
code[x_, y_, z_, t_] := N[(z * N[Log[1 + (-y)], $MachinePrecision] + N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, \mathsf{log1p}\left(-y\right), x \cdot \log y - t\right)
\end{array}
Initial program 83.4%
+-commutative83.4%
associate--l+83.4%
fma-def83.4%
sub-neg83.4%
log1p-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (- (* -0.5 (pow y 2.0)) y))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * ((-0.5 * pow(y, 2.0)) - y))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * (((-0.5d0) * (y ** 2.0d0)) - y))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * ((-0.5 * Math.pow(y, 2.0)) - y))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * ((-0.5 * math.pow(y, 2.0)) - y))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * Float64(Float64(-0.5 * (y ^ 2.0)) - y))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * ((-0.5 * (y ^ 2.0)) - y))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[(N[(-0.5 * N[Power[y, 2.0], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \left(-0.5 \cdot {y}^{2} - y\right)\right) - t
\end{array}
Initial program 83.4%
flip3--83.3%
log-div83.4%
metadata-eval83.4%
pow383.4%
sub-neg83.4%
distribute-rgt-neg-out83.4%
add-sqr-sqrt0.0%
sqrt-unprod83.1%
sqr-neg83.1%
sqrt-unprod83.1%
add-sqr-sqrt83.1%
log1p-udef83.1%
pow383.1%
metadata-eval83.1%
log1p-udef99.5%
*-un-lft-identity99.5%
Applied egg-rr99.5%
Taylor expanded in y around 0 99.6%
+-commutative99.6%
+-commutative99.6%
associate-+l+99.6%
associate-*r*99.6%
associate-*r*99.6%
neg-mul-199.6%
distribute-rgt-in99.6%
unsub-neg99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (- (fma x (log y) (* z (- y))) t))
double code(double x, double y, double z, double t) {
return fma(x, log(y), (z * -y)) - t;
}
function code(x, y, z, t) return Float64(fma(x, log(y), Float64(z * Float64(-y))) - t) end
code[x_, y_, z_, t_] := N[(N[(x * N[Log[y], $MachinePrecision] + N[(z * (-y)), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \log y, z \cdot \left(-y\right)\right) - t
\end{array}
Initial program 83.4%
flip3--83.3%
log-div83.4%
metadata-eval83.4%
pow383.4%
sub-neg83.4%
distribute-rgt-neg-out83.4%
add-sqr-sqrt0.0%
sqrt-unprod83.1%
sqr-neg83.1%
sqrt-unprod83.1%
add-sqr-sqrt83.1%
log1p-udef83.1%
pow383.1%
metadata-eval83.1%
log1p-udef99.5%
*-un-lft-identity99.5%
Applied egg-rr99.5%
Taylor expanded in y around 0 99.6%
+-commutative99.6%
+-commutative99.6%
associate-+l+99.6%
associate-*r*99.6%
associate-*r*99.6%
neg-mul-199.6%
distribute-rgt-in99.6%
unsub-neg99.6%
Simplified99.6%
Taylor expanded in y around 0 99.3%
+-commutative99.3%
fma-def99.3%
mul-1-neg99.3%
*-commutative99.3%
distribute-rgt-neg-in99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (x y z t) :precision binary64 (if (or (<= x -8e-98) (not (<= x 1.25e-49))) (- (* x (log y)) t) (- (* z (log1p (- y))) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -8e-98) || !(x <= 1.25e-49)) {
tmp = (x * log(y)) - t;
} else {
tmp = (z * log1p(-y)) - t;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -8e-98) || !(x <= 1.25e-49)) {
tmp = (x * Math.log(y)) - t;
} else {
tmp = (z * Math.log1p(-y)) - t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -8e-98) or not (x <= 1.25e-49): tmp = (x * math.log(y)) - t else: tmp = (z * math.log1p(-y)) - t return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -8e-98) || !(x <= 1.25e-49)) tmp = Float64(Float64(x * log(y)) - t); else tmp = Float64(Float64(z * log1p(Float64(-y))) - t); end return tmp end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -8e-98], N[Not[LessEqual[x, 1.25e-49]], $MachinePrecision]], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision], N[(N[(z * N[Log[1 + (-y)], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8 \cdot 10^{-98} \lor \neg \left(x \leq 1.25 \cdot 10^{-49}\right):\\
\;\;\;\;x \cdot \log y - t\\
\mathbf{else}:\\
\;\;\;\;z \cdot \mathsf{log1p}\left(-y\right) - t\\
\end{array}
\end{array}
if x < -7.99999999999999951e-98 or 1.25e-49 < x Initial program 90.4%
Taylor expanded in x around inf 89.9%
if -7.99999999999999951e-98 < x < 1.25e-49Initial program 72.5%
Taylor expanded in x around 0 62.9%
sub-neg62.9%
mul-1-neg62.9%
log1p-def90.3%
mul-1-neg90.3%
Simplified90.3%
Final simplification90.1%
(FPCore (x y z t) :precision binary64 (if (or (<= x -3.8e-103) (not (<= x 1.05e-49))) (- (* x (log y)) t) (- (* z (- y)) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -3.8e-103) || !(x <= 1.05e-49)) {
tmp = (x * log(y)) - t;
} else {
tmp = (z * -y) - t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-3.8d-103)) .or. (.not. (x <= 1.05d-49))) then
tmp = (x * log(y)) - t
else
tmp = (z * -y) - t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -3.8e-103) || !(x <= 1.05e-49)) {
tmp = (x * Math.log(y)) - t;
} else {
tmp = (z * -y) - t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -3.8e-103) or not (x <= 1.05e-49): tmp = (x * math.log(y)) - t else: tmp = (z * -y) - t return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -3.8e-103) || !(x <= 1.05e-49)) tmp = Float64(Float64(x * log(y)) - t); else tmp = Float64(Float64(z * Float64(-y)) - t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -3.8e-103) || ~((x <= 1.05e-49))) tmp = (x * log(y)) - t; else tmp = (z * -y) - t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -3.8e-103], N[Not[LessEqual[x, 1.05e-49]], $MachinePrecision]], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision], N[(N[(z * (-y)), $MachinePrecision] - t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.8 \cdot 10^{-103} \lor \neg \left(x \leq 1.05 \cdot 10^{-49}\right):\\
\;\;\;\;x \cdot \log y - t\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right) - t\\
\end{array}
\end{array}
if x < -3.8000000000000001e-103 or 1.0499999999999999e-49 < x Initial program 90.4%
Taylor expanded in x around inf 89.9%
if -3.8000000000000001e-103 < x < 1.0499999999999999e-49Initial program 72.5%
flip3--72.4%
log-div72.4%
metadata-eval72.4%
pow372.4%
sub-neg72.4%
distribute-rgt-neg-out72.4%
add-sqr-sqrt0.0%
sqrt-unprod71.9%
sqr-neg71.9%
sqrt-unprod71.9%
add-sqr-sqrt71.9%
log1p-udef71.9%
pow371.9%
metadata-eval71.9%
log1p-udef99.2%
*-un-lft-identity99.2%
Applied egg-rr99.2%
Taylor expanded in x around 0 62.3%
log1p-def62.3%
log1p-def89.5%
+-commutative89.5%
unpow289.5%
fma-udef89.5%
Simplified89.5%
Taylor expanded in y around 0 89.1%
neg-mul-189.1%
Simplified89.1%
Final simplification89.6%
(FPCore (x y z t) :precision binary64 (- (- (* x (log y)) (* z y)) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) - (z * y)) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) - (z * y)) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) - (z * y)) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) - (z * y)) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) - Float64(z * y)) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) - (z * y)) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z \cdot y\right) - t
\end{array}
Initial program 83.4%
Taylor expanded in y around 0 99.6%
Taylor expanded in y around 0 99.3%
+-commutative99.3%
mul-1-neg99.3%
sub-neg99.3%
*-commutative99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (x y z t) :precision binary64 (- (* z (- y)) t))
double code(double x, double y, double z, double t) {
return (z * -y) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (z * -y) - t
end function
public static double code(double x, double y, double z, double t) {
return (z * -y) - t;
}
def code(x, y, z, t): return (z * -y) - t
function code(x, y, z, t) return Float64(Float64(z * Float64(-y)) - t) end
function tmp = code(x, y, z, t) tmp = (z * -y) - t; end
code[x_, y_, z_, t_] := N[(N[(z * (-y)), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \left(-y\right) - t
\end{array}
Initial program 83.4%
flip3--83.3%
log-div83.4%
metadata-eval83.4%
pow383.4%
sub-neg83.4%
distribute-rgt-neg-out83.4%
add-sqr-sqrt0.0%
sqrt-unprod83.1%
sqr-neg83.1%
sqrt-unprod83.1%
add-sqr-sqrt83.1%
log1p-udef83.1%
pow383.1%
metadata-eval83.1%
log1p-udef99.5%
*-un-lft-identity99.5%
Applied egg-rr99.5%
Taylor expanded in x around 0 44.3%
log1p-def44.2%
log1p-def60.0%
+-commutative60.0%
unpow260.0%
fma-udef60.0%
Simplified60.0%
Taylor expanded in y around 0 59.8%
neg-mul-159.8%
Simplified59.8%
Final simplification59.8%
(FPCore (x y z t) :precision binary64 (- t))
double code(double x, double y, double z, double t) {
return -t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -t
end function
public static double code(double x, double y, double z, double t) {
return -t;
}
def code(x, y, z, t): return -t
function code(x, y, z, t) return Float64(-t) end
function tmp = code(x, y, z, t) tmp = -t; end
code[x_, y_, z_, t_] := (-t)
\begin{array}{l}
\\
-t
\end{array}
Initial program 83.4%
+-commutative83.4%
associate--l+83.4%
fma-def83.4%
sub-neg83.4%
log1p-def99.8%
Simplified99.8%
Taylor expanded in t around inf 43.6%
neg-mul-143.6%
Simplified43.6%
Final simplification43.6%
(FPCore (x y z t)
:precision binary64
(-
(*
(- z)
(+
(+ (* 0.5 (* y y)) y)
(* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y)))))
(- t (* x (log y)))))
double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-z * (((0.5d0 * (y * y)) + y) + ((0.3333333333333333d0 / (1.0d0 * (1.0d0 * 1.0d0))) * (y * (y * y))))) - (t - (x * log(y)))
end function
public static double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * Math.log(y)));
}
def code(x, y, z, t): return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * math.log(y)))
function code(x, y, z, t) return Float64(Float64(Float64(-z) * Float64(Float64(Float64(0.5 * Float64(y * y)) + y) + Float64(Float64(0.3333333333333333 / Float64(1.0 * Float64(1.0 * 1.0))) * Float64(y * Float64(y * y))))) - Float64(t - Float64(x * log(y)))) end
function tmp = code(x, y, z, t) tmp = (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y))); end
code[x_, y_, z_, t_] := N[(N[((-z) * N[(N[(N[(0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] + N[(N[(0.3333333333333333 / N[(1.0 * N[(1.0 * 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t - N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) \cdot \left(\left(0.5 \cdot \left(y \cdot y\right) + y\right) + \frac{0.3333333333333333}{1 \cdot \left(1 \cdot 1\right)} \cdot \left(y \cdot \left(y \cdot y\right)\right)\right) - \left(t - x \cdot \log y\right)
\end{array}
herbie shell --seed 2023322
(FPCore (x y z t)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(- (* (- z) (+ (+ (* 0.5 (* y y)) y) (* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y))))) (- t (* x (log y))))
(- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))