
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.25e-141) (not (<= x 1.4e+19))) (+ 2.0 (* 4.0 (/ x y))) (+ 2.0 (* -4.0 (/ z y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e-141) || !(x <= 1.4e+19)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + (-4.0 * (z / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.25d-141)) .or. (.not. (x <= 1.4d+19))) then
tmp = 2.0d0 + (4.0d0 * (x / y))
else
tmp = 2.0d0 + ((-4.0d0) * (z / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e-141) || !(x <= 1.4e+19)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + (-4.0 * (z / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.25e-141) or not (x <= 1.4e+19): tmp = 2.0 + (4.0 * (x / y)) else: tmp = 2.0 + (-4.0 * (z / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.25e-141) || !(x <= 1.4e+19)) tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); else tmp = Float64(2.0 + Float64(-4.0 * Float64(z / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.25e-141) || ~((x <= 1.4e+19))) tmp = 2.0 + (4.0 * (x / y)); else tmp = 2.0 + (-4.0 * (z / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.25e-141], N[Not[LessEqual[x, 1.4e+19]], $MachinePrecision]], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{-141} \lor \neg \left(x \leq 1.4 \cdot 10^{+19}\right):\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + -4 \cdot \frac{z}{y}\\
\end{array}
\end{array}
if x < -1.25e-141 or 1.4e19 < x Initial program 100.0%
associate-*l/99.9%
+-commutative99.9%
associate--l+99.9%
distribute-lft-in99.9%
associate-+r+99.9%
Simplified99.9%
Taylor expanded in x around inf 82.9%
if -1.25e-141 < x < 1.4e19Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
Taylor expanded in x around 0 92.0%
Final simplification86.8%
(FPCore (x y z) :precision binary64 (+ 2.0 (* (/ 4.0 y) (- x z))))
double code(double x, double y, double z) {
return 2.0 + ((4.0 / y) * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((4.0d0 / y) * (x - z))
end function
public static double code(double x, double y, double z) {
return 2.0 + ((4.0 / y) * (x - z));
}
def code(x, y, z): return 2.0 + ((4.0 / y) * (x - z))
function code(x, y, z) return Float64(2.0 + Float64(Float64(4.0 / y) * Float64(x - z))) end
function tmp = code(x, y, z) tmp = 2.0 + ((4.0 / y) * (x - z)); end
code[x_, y_, z_] := N[(2.0 + N[(N[(4.0 / y), $MachinePrecision] * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + \frac{4}{y} \cdot \left(x - z\right)
\end{array}
Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ 2.0 (* -4.0 (/ z y))))
double code(double x, double y, double z) {
return 2.0 + (-4.0 * (z / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((-4.0d0) * (z / y))
end function
public static double code(double x, double y, double z) {
return 2.0 + (-4.0 * (z / y));
}
def code(x, y, z): return 2.0 + (-4.0 * (z / y))
function code(x, y, z) return Float64(2.0 + Float64(-4.0 * Float64(z / y))) end
function tmp = code(x, y, z) tmp = 2.0 + (-4.0 * (z / y)); end
code[x_, y_, z_] := N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + -4 \cdot \frac{z}{y}
\end{array}
Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
Taylor expanded in x around 0 65.4%
Final simplification65.4%
herbie shell --seed 2023322
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))