
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* (/ u1 (- 1.0 u1)) (log E))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 / (1.0f - u1)) * logf(((float) M_E)))) * sinf((6.28318530718f * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * log(Float32(exp(1))))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 / (single(1.0) - u1)) * log(single(2.71828182845904523536)))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1} \cdot \log e} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.2%
add-log-exp50.8%
*-un-lft-identity50.8%
exp-prod50.8%
log-pow98.5%
Applied egg-rr98.5%
Final simplification98.5%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.006200000178068876) (/ 6.28318530718 (/ (sqrt (+ (/ 1.0 u1) -1.0)) u2)) (/ (sin (* 6.28318530718 u2)) (sqrt (/ 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.006200000178068876f) {
tmp = 6.28318530718f / (sqrtf(((1.0f / u1) + -1.0f)) / u2);
} else {
tmp = sinf((6.28318530718f * u2)) / sqrtf((1.0f / u1));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.006200000178068876e0) then
tmp = 6.28318530718e0 / (sqrt(((1.0e0 / u1) + (-1.0e0))) / u2)
else
tmp = sin((6.28318530718e0 * u2)) / sqrt((1.0e0 / u1))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.006200000178068876)) tmp = Float32(Float32(6.28318530718) / Float32(sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))) / u2)); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(1.0) / u1))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.006200000178068876)) tmp = single(6.28318530718) / (sqrt(((single(1.0) / u1) + single(-1.0))) / u2); else tmp = sin((single(6.28318530718) * u2)) / sqrt((single(1.0) / u1)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.006200000178068876:\\
\;\;\;\;\frac{6.28318530718}{\frac{\sqrt{\frac{1}{u1} + -1}}{u2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1}}}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00620000018Initial program 98.4%
Taylor expanded in u2 around 0 97.3%
*-commutative97.3%
associate-*r*97.3%
Simplified97.3%
clear-num97.4%
sqrt-div97.4%
metadata-eval97.4%
div-inv97.5%
associate-/l*97.6%
div-sub97.5%
*-inverses97.5%
sub-neg97.5%
metadata-eval97.5%
Applied egg-rr97.5%
if 0.00620000018 < (*.f32 314159265359/50000000000 u2) Initial program 97.7%
add-log-exp51.4%
*-un-lft-identity51.4%
exp-prod51.4%
log-pow98.0%
Applied egg-rr98.0%
*-commutative98.0%
rem-log-exp97.7%
associate-*l/97.7%
sqrt-div97.4%
*-rgt-identity97.4%
clear-num97.4%
div-inv97.6%
sqrt-undiv97.9%
Applied egg-rr97.9%
Taylor expanded in u1 around 0 76.8%
Final simplification91.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.006200000178068876) (/ 6.28318530718 (/ (sqrt (+ (/ 1.0 u1) -1.0)) u2)) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.006200000178068876f) {
tmp = 6.28318530718f / (sqrtf(((1.0f / u1) + -1.0f)) / u2);
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.006200000178068876e0) then
tmp = 6.28318530718e0 / (sqrt(((1.0e0 / u1) + (-1.0e0))) / u2)
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.006200000178068876)) tmp = Float32(Float32(6.28318530718) / Float32(sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))) / u2)); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.006200000178068876)) tmp = single(6.28318530718) / (sqrt(((single(1.0) / u1) + single(-1.0))) / u2); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.006200000178068876:\\
\;\;\;\;\frac{6.28318530718}{\frac{\sqrt{\frac{1}{u1} + -1}}{u2}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00620000018Initial program 98.4%
Taylor expanded in u2 around 0 97.3%
*-commutative97.3%
associate-*r*97.3%
Simplified97.3%
clear-num97.4%
sqrt-div97.4%
metadata-eval97.4%
div-inv97.5%
associate-/l*97.6%
div-sub97.5%
*-inverses97.5%
sub-neg97.5%
metadata-eval97.5%
Applied egg-rr97.5%
if 0.00620000018 < (*.f32 314159265359/50000000000 u2) Initial program 97.7%
Taylor expanded in u1 around 0 76.7%
Final simplification91.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (+ (/ 1.0 u1) -1.0))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f / u1) + -1.0f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 / u1) + (-1.0e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) / u1) + single(-1.0))); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1}{u1} + -1}}
\end{array}
Initial program 98.2%
add-log-exp50.8%
*-un-lft-identity50.8%
exp-prod50.8%
log-pow98.5%
Applied egg-rr98.5%
rem-log-exp98.2%
associate-*l/98.2%
sqrt-div98.0%
*-rgt-identity98.0%
clear-num98.0%
associate-/r/97.9%
sqrt-undiv98.3%
Applied egg-rr98.3%
associate-/l*98.4%
*-lft-identity98.4%
div-sub98.3%
sub-neg98.3%
*-inverses98.3%
metadata-eval98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ (sin (* 6.28318530718 u2)) (sqrt (/ (- 1.0 u1) u1))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) / sqrtf(((1.0f - u1) / u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) / sqrt(((1.0e0 - u1) / u1))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) / sqrt(Float32(Float32(Float32(1.0) - u1) / u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) / sqrt(((single(1.0) - u1) / u1)); end
\begin{array}{l}
\\
\frac{\sin \left(6.28318530718 \cdot u2\right)}{\sqrt{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.2%
add-log-exp50.8%
*-un-lft-identity50.8%
exp-prod50.8%
log-pow98.5%
Applied egg-rr98.5%
*-commutative98.5%
rem-log-exp98.2%
associate-*l/98.2%
sqrt-div98.0%
*-rgt-identity98.0%
clear-num98.0%
div-inv98.1%
sqrt-undiv98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 83.0%
Final simplification83.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (/ u2 (sqrt (/ (- 1.0 u1) u1)))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 / sqrtf(((1.0f - u1) / u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 / sqrt(((1.0e0 - u1) / u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 / sqrt(Float32(Float32(Float32(1.0) - u1) / u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 / sqrt(((single(1.0) - u1) / u1))); end
\begin{array}{l}
\\
6.28318530718 \cdot \frac{u2}{\sqrt{\frac{1 - u1}{u1}}}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 83.0%
*-commutative83.0%
sqrt-div82.9%
associate-*r/82.9%
Applied egg-rr82.9%
associate-/l*82.9%
Simplified82.9%
expm1-log1p-u81.5%
expm1-udef81.6%
sqrt-undiv81.6%
Applied egg-rr81.6%
expm1-def81.6%
expm1-log1p83.2%
Simplified83.2%
Final simplification83.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (/ 6.28318530718 (/ (sqrt (+ (/ 1.0 u1) -1.0)) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f / (sqrtf(((1.0f / u1) + -1.0f)) / u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 / (sqrt(((1.0e0 / u1) + (-1.0e0))) / u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) / Float32(sqrt(Float32(Float32(Float32(1.0) / u1) + Float32(-1.0))) / u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) / (sqrt(((single(1.0) / u1) + single(-1.0))) / u2); end
\begin{array}{l}
\\
\frac{6.28318530718}{\frac{\sqrt{\frac{1}{u1} + -1}}{u2}}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 83.0%
*-commutative83.0%
associate-*r*83.0%
Simplified83.0%
clear-num83.1%
sqrt-div83.1%
metadata-eval83.1%
div-inv83.2%
associate-/l*83.3%
div-sub83.2%
*-inverses83.2%
sub-neg83.2%
metadata-eval83.2%
Applied egg-rr83.2%
Final simplification83.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 83.0%
Taylor expanded in u1 around 0 67.8%
Final simplification67.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt u1)))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(u1)) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt(u1); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 83.0%
*-commutative83.0%
associate-*r*83.0%
Simplified83.0%
Taylor expanded in u1 around 0 67.8%
Final simplification67.8%
herbie shell --seed 2023322
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))