
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) (/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle))))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle))))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1_i}{\frac{\sin normAngle}{normAngle}} - \frac{n0_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, n0_i\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*83.2%
*-commutative83.2%
associate-*l*74.7%
distribute-lft-out74.7%
Simplified74.7%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
fma-def87.3%
+-commutative87.3%
mul-1-neg87.3%
unsub-neg87.3%
associate-/l*96.2%
associate-/l*99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(*
(pow normAngle 2.0)
(* u (+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666))))
(* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((powf(normAngle, 2.0f) * (u * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)))) + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((normangle ** 2.0e0) * (u * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)))) + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))))) + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666))))) + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + \left({normAngle}^{2} \cdot \left(u \cdot \left(n0_i \cdot 0.3333333333333333 + n1_i \cdot 0.16666666666666666\right)\right) + u \cdot \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*83.2%
*-commutative83.2%
associate-*l*74.7%
distribute-lft-out74.7%
Simplified74.7%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
fma-def87.3%
+-commutative87.3%
mul-1-neg87.3%
unsub-neg87.3%
associate-/l*96.2%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.2%
associate--r+99.2%
cancel-sign-sub-inv99.2%
distribute-rgt-out--99.2%
metadata-eval99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (+ n0_i (* u (- n1_i n0_i))) (/ normAngle (sin normAngle))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i + (u * (n1_i - n0_i))) * (normAngle / sinf(normAngle));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i + (u * (n1_i - n0_i))) * (normangle / sin(normangle))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) * Float32(normAngle / sin(normAngle))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i + (u * (n1_i - n0_i))) * (normAngle / sin(normAngle)); end
\begin{array}{l}
\\
\left(n0_i + u \cdot \left(n1_i - n0_i\right)\right) \cdot \frac{normAngle}{\sin normAngle}
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*84.5%
*-commutative84.5%
associate-*l*74.7%
distribute-lft-out74.7%
associate-*l/74.9%
+-commutative74.9%
*-lft-identity74.9%
+-commutative74.9%
fma-def74.9%
Simplified74.9%
Taylor expanded in normAngle around 0 73.8%
Taylor expanded in u around -inf 74.0%
mul-1-neg98.0%
unsub-neg98.0%
mul-1-neg98.0%
unsub-neg98.0%
Simplified74.0%
expm1-log1p-u73.9%
expm1-udef23.2%
associate-/l*23.2%
Applied egg-rr23.2%
expm1-def98.0%
expm1-log1p98.0%
associate-/r/98.3%
*-commutative98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*83.2%
*-commutative83.2%
associate-*l*74.7%
distribute-lft-out74.7%
Simplified74.7%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
fma-def87.3%
+-commutative87.3%
mul-1-neg87.3%
unsub-neg87.3%
associate-/l*96.2%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 98.0%
+-commutative98.0%
fma-def98.1%
Simplified98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (or (<= n1_i -3.999999935100636e-17) (not (<= n1_i 3.99999992980668e-13))) (* u n1_i) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -3.999999935100636e-17f) || !(n1_i <= 3.99999992980668e-13f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-3.999999935100636e-17)) .or. (.not. (n1_i <= 3.99999992980668e-13))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-3.999999935100636e-17)) || !(n1_i <= Float32(3.99999992980668e-13))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-3.999999935100636e-17)) || ~((n1_i <= single(3.99999992980668e-13)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -3.999999935100636 \cdot 10^{-17} \lor \neg \left(n1_i \leq 3.99999992980668 \cdot 10^{-13}\right):\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -3.99999994e-17 or 3.99999993e-13 < n1_i Initial program 95.7%
*-commutative95.7%
associate-*l*90.4%
*-commutative90.4%
associate-*l*80.7%
distribute-lft-out80.7%
Simplified80.7%
Taylor expanded in normAngle around 0 97.0%
Taylor expanded in n0_i around 0 67.2%
*-commutative67.2%
Simplified67.2%
if -3.99999994e-17 < n1_i < 3.99999993e-13Initial program 98.7%
*-commutative98.7%
associate-*l*77.6%
*-commutative77.6%
associate-*l*70.1%
distribute-lft-out70.0%
Simplified70.0%
Taylor expanded in u around 0 86.1%
+-commutative86.1%
fma-def86.1%
+-commutative86.1%
mul-1-neg86.1%
unsub-neg86.1%
associate-/l*94.7%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in normAngle around 0 98.9%
+-commutative98.9%
fma-def98.9%
Simplified98.9%
Taylor expanded in n1_i around 0 78.3%
mul-1-neg78.3%
sub-neg78.3%
*-rgt-identity78.3%
distribute-lft-out--78.0%
Simplified78.0%
Final simplification73.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (- (* u n1_i) (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * n1_i) - (u * n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * n1_i) - (u * n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * n1_i) - Float32(u * n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * n1_i) - (u * n0_i)); end
\begin{array}{l}
\\
n0_i + \left(u \cdot n1_i - u \cdot n0_i\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*83.2%
*-commutative83.2%
associate-*l*74.7%
distribute-lft-out74.7%
Simplified74.7%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
fma-def87.3%
+-commutative87.3%
mul-1-neg87.3%
unsub-neg87.3%
associate-/l*96.2%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 98.0%
+-commutative98.0%
fma-def98.1%
Simplified98.1%
Taylor expanded in n1_i around 0 98.1%
+-commutative98.1%
mul-1-neg98.1%
unsub-neg98.1%
Applied egg-rr98.1%
Final simplification98.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -3.99999987306209e-21) n0_i (if (<= n0_i 9.999999682655225e-21) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -3.99999987306209e-21f) {
tmp = n0_i;
} else if (n0_i <= 9.999999682655225e-21f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-3.99999987306209e-21)) then
tmp = n0_i
else if (n0_i <= 9.999999682655225e-21) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-3.99999987306209e-21)) tmp = n0_i; elseif (n0_i <= Float32(9.999999682655225e-21)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-3.99999987306209e-21)) tmp = n0_i; elseif (n0_i <= single(9.999999682655225e-21)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -3.99999987306209 \cdot 10^{-21}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 9.999999682655225 \cdot 10^{-21}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -3.9999999e-21 or 9.99999968e-21 < n0_i Initial program 98.2%
*-commutative98.2%
associate-*l*87.4%
*-commutative87.4%
associate-*l*86.4%
distribute-lft-out86.4%
Simplified86.4%
Taylor expanded in u around 0 64.3%
if -3.9999999e-21 < n0_i < 9.99999968e-21Initial program 96.5%
*-commutative96.5%
associate-*l*78.7%
*-commutative78.7%
associate-*l*62.5%
distribute-lft-out62.4%
Simplified62.4%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in n0_i around 0 66.5%
*-commutative66.5%
Simplified66.5%
Final simplification65.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*83.2%
*-commutative83.2%
associate-*l*74.7%
distribute-lft-out74.7%
Simplified74.7%
Taylor expanded in normAngle around 0 97.8%
Taylor expanded in u around -inf 98.0%
mul-1-neg98.0%
unsub-neg98.0%
mul-1-neg98.0%
unsub-neg98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*83.2%
*-commutative83.2%
associate-*l*74.7%
distribute-lft-out74.7%
Simplified74.7%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
fma-def87.3%
+-commutative87.3%
mul-1-neg87.3%
unsub-neg87.3%
associate-/l*96.2%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 98.0%
+-commutative98.0%
fma-def98.1%
Simplified98.1%
Taylor expanded in n1_i around 0 98.1%
Taylor expanded in n0_i around 0 83.2%
*-commutative83.2%
Simplified83.2%
Final simplification83.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*83.2%
*-commutative83.2%
associate-*l*74.7%
distribute-lft-out74.7%
Simplified74.7%
Taylor expanded in u around 0 45.9%
Final simplification45.9%
herbie shell --seed 2023322
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))