
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (* (- s) (log1p (* u -4.0))))
float code(float s, float u) {
return -s * log1pf((u * -4.0f));
}
function code(s, u) return Float32(Float32(-s) * log1p(Float32(u * Float32(-4.0)))) end
\begin{array}{l}
\\
\left(-s\right) \cdot \mathsf{log1p}\left(u \cdot -4\right)
\end{array}
Initial program 60.6%
log-rec63.2%
distribute-rgt-neg-out63.2%
distribute-lft-neg-out63.2%
cancel-sign-sub-inv63.2%
log1p-def99.5%
*-commutative99.5%
metadata-eval99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (s u) :precision binary32 (* u (+ (* s (* u 8.0)) (* s 4.0))))
float code(float s, float u) {
return u * ((s * (u * 8.0f)) + (s * 4.0f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * ((s * (u * 8.0e0)) + (s * 4.0e0))
end function
function code(s, u) return Float32(u * Float32(Float32(s * Float32(u * Float32(8.0))) + Float32(s * Float32(4.0)))) end
function tmp = code(s, u) tmp = u * ((s * (u * single(8.0))) + (s * single(4.0))); end
\begin{array}{l}
\\
u \cdot \left(s \cdot \left(u \cdot 8\right) + s \cdot 4\right)
\end{array}
Initial program 60.6%
flip3--60.2%
associate-/r/60.0%
log-prod60.1%
metadata-eval60.1%
metadata-eval60.1%
log1p-udef95.6%
*-un-lft-identity95.6%
distribute-lft1-in95.8%
fma-def95.8%
Applied egg-rr95.8%
+-commutative95.8%
log-rec96.4%
sub-neg96.4%
log1p-def99.1%
unsub-neg99.1%
fma-def99.1%
distribute-rgt1-in99.1%
swap-sqr99.1%
metadata-eval99.1%
unpow299.1%
*-commutative99.1%
*-commutative99.1%
unpow299.1%
associate-*l*99.1%
distribute-lft-out99.1%
cube-prod99.1%
metadata-eval99.1%
Simplified99.1%
Taylor expanded in u around 0 87.8%
*-commutative87.8%
*-commutative87.8%
+-commutative87.8%
*-commutative87.8%
fma-def87.8%
unpow287.8%
associate-*r*87.8%
*-commutative87.8%
fma-def87.8%
associate-*r*87.8%
distribute-lft-out87.7%
fma-udef87.7%
associate-*l*88.0%
Simplified88.0%
fma-udef88.0%
distribute-lft-in88.1%
*-commutative88.1%
Applied egg-rr88.1%
Final simplification88.1%
(FPCore (s u) :precision binary32 (* s (* u (+ (* u 8.0) 4.0))))
float code(float s, float u) {
return s * (u * ((u * 8.0f) + 4.0f));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (u * ((u * 8.0e0) + 4.0e0))
end function
function code(s, u) return Float32(s * Float32(u * Float32(Float32(u * Float32(8.0)) + Float32(4.0)))) end
function tmp = code(s, u) tmp = s * (u * ((u * single(8.0)) + single(4.0))); end
\begin{array}{l}
\\
s \cdot \left(u \cdot \left(u \cdot 8 + 4\right)\right)
\end{array}
Initial program 60.6%
Taylor expanded in u around 0 88.2%
*-commutative88.2%
*-commutative88.2%
unpow288.2%
associate-*l*88.2%
distribute-lft-out88.0%
Simplified88.0%
Final simplification88.0%
(FPCore (s u) :precision binary32 (* 4.0 (* s u)))
float code(float s, float u) {
return 4.0f * (s * u);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = 4.0e0 * (s * u)
end function
function code(s, u) return Float32(Float32(4.0) * Float32(s * u)) end
function tmp = code(s, u) tmp = single(4.0) * (s * u); end
\begin{array}{l}
\\
4 \cdot \left(s \cdot u\right)
\end{array}
Initial program 60.6%
Taylor expanded in u around 0 74.9%
*-commutative74.9%
Simplified74.9%
Final simplification74.9%
(FPCore (s u) :precision binary32 (* u (* s 4.0)))
float code(float s, float u) {
return u * (s * 4.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = u * (s * 4.0e0)
end function
function code(s, u) return Float32(u * Float32(s * Float32(4.0))) end
function tmp = code(s, u) tmp = u * (s * single(4.0)); end
\begin{array}{l}
\\
u \cdot \left(s \cdot 4\right)
\end{array}
Initial program 60.6%
Taylor expanded in u around 0 74.9%
associate-*r*75.2%
Simplified75.2%
Final simplification75.2%
(FPCore (s u) :precision binary32 (* s 0.0))
float code(float s, float u) {
return s * 0.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * 0.0e0
end function
function code(s, u) return Float32(s * Float32(0.0)) end
function tmp = code(s, u) tmp = s * single(0.0); end
\begin{array}{l}
\\
s \cdot 0
\end{array}
Initial program 60.6%
Applied egg-rr17.7%
+-inverses17.7%
Simplified17.7%
Final simplification17.7%
herbie shell --seed 2023322
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))