
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
(FPCore (x y)
:precision binary64
(if (<= (* -2.0 x) -5.0)
(+ (/ (* 2.0 (- 1.0 (exp (* -2.0 x)))) (- (expm1 (* x -4.0)))) -1.0)
(if (<= (* -2.0 x) 4e-11)
(+
x
(+
(* -0.3333333333333333 (pow x 3.0))
(* 0.13333333333333333 (pow x 5.0))))
-1.0)))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -5.0) {
tmp = ((2.0 * (1.0 - exp((-2.0 * x)))) / -expm1((x * -4.0))) + -1.0;
} else if ((-2.0 * x) <= 4e-11) {
tmp = x + ((-0.3333333333333333 * pow(x, 3.0)) + (0.13333333333333333 * pow(x, 5.0)));
} else {
tmp = -1.0;
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -5.0) {
tmp = ((2.0 * (1.0 - Math.exp((-2.0 * x)))) / -Math.expm1((x * -4.0))) + -1.0;
} else if ((-2.0 * x) <= 4e-11) {
tmp = x + ((-0.3333333333333333 * Math.pow(x, 3.0)) + (0.13333333333333333 * Math.pow(x, 5.0)));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (-2.0 * x) <= -5.0: tmp = ((2.0 * (1.0 - math.exp((-2.0 * x)))) / -math.expm1((x * -4.0))) + -1.0 elif (-2.0 * x) <= 4e-11: tmp = x + ((-0.3333333333333333 * math.pow(x, 3.0)) + (0.13333333333333333 * math.pow(x, 5.0))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -5.0) tmp = Float64(Float64(Float64(2.0 * Float64(1.0 - exp(Float64(-2.0 * x)))) / Float64(-expm1(Float64(x * -4.0)))) + -1.0); elseif (Float64(-2.0 * x) <= 4e-11) tmp = Float64(x + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(0.13333333333333333 * (x ^ 5.0)))); else tmp = -1.0; end return tmp end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -5.0], N[(N[(N[(2.0 * N[(1.0 - N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / (-N[(Exp[N[(x * -4.0), $MachinePrecision]] - 1), $MachinePrecision])), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 4e-11], N[(x + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -5:\\
\;\;\;\;\frac{2 \cdot \left(1 - e^{-2 \cdot x}\right)}{-\mathsf{expm1}\left(x \cdot -4\right)} + -1\\
\mathbf{elif}\;-2 \cdot x \leq 4 \cdot 10^{-11}:\\
\;\;\;\;x + \left(-0.3333333333333333 \cdot {x}^{3} + 0.13333333333333333 \cdot {x}^{5}\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -5Initial program 100.0%
flip-+100.0%
associate-/r/100.0%
metadata-eval100.0%
pow2100.0%
*-commutative100.0%
exp-prod100.0%
pow-pow100.0%
metadata-eval100.0%
exp-prod100.0%
Applied egg-rr100.0%
associate-*l/100.0%
exp-prod100.0%
*-commutative100.0%
exp-prod100.0%
Simplified100.0%
pow-exp100.0%
Applied egg-rr100.0%
pow-exp100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 100.0%
*-commutative100.0%
exp-prod100.0%
sub-neg100.0%
+-commutative100.0%
neg-sub0100.0%
associate-+l-100.0%
sub0-neg100.0%
exp-prod100.0%
*-commutative100.0%
expm1-def100.0%
*-commutative100.0%
Simplified100.0%
if -5 < (*.f64 -2 x) < 3.99999999999999976e-11Initial program 7.5%
Taylor expanded in x around 0 100.0%
if 3.99999999999999976e-11 < (*.f64 -2 x) Initial program 100.0%
Taylor expanded in x around 0 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= (* -2.0 x) -5.0)
(+ -1.0 (/ 2.0 (+ 1.0 (exp (* -2.0 x)))))
(if (<= (* -2.0 x) 4e-11)
(+
x
(+
(* -0.3333333333333333 (pow x 3.0))
(* 0.13333333333333333 (pow x 5.0))))
-1.0)))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -5.0) {
tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x))));
} else if ((-2.0 * x) <= 4e-11) {
tmp = x + ((-0.3333333333333333 * pow(x, 3.0)) + (0.13333333333333333 * pow(x, 5.0)));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((-2.0d0) * x) <= (-5.0d0)) then
tmp = (-1.0d0) + (2.0d0 / (1.0d0 + exp(((-2.0d0) * x))))
else if (((-2.0d0) * x) <= 4d-11) then
tmp = x + (((-0.3333333333333333d0) * (x ** 3.0d0)) + (0.13333333333333333d0 * (x ** 5.0d0)))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -5.0) {
tmp = -1.0 + (2.0 / (1.0 + Math.exp((-2.0 * x))));
} else if ((-2.0 * x) <= 4e-11) {
tmp = x + ((-0.3333333333333333 * Math.pow(x, 3.0)) + (0.13333333333333333 * Math.pow(x, 5.0)));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (-2.0 * x) <= -5.0: tmp = -1.0 + (2.0 / (1.0 + math.exp((-2.0 * x)))) elif (-2.0 * x) <= 4e-11: tmp = x + ((-0.3333333333333333 * math.pow(x, 3.0)) + (0.13333333333333333 * math.pow(x, 5.0))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -5.0) tmp = Float64(-1.0 + Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x))))); elseif (Float64(-2.0 * x) <= 4e-11) tmp = Float64(x + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(0.13333333333333333 * (x ^ 5.0)))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((-2.0 * x) <= -5.0) tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x)))); elseif ((-2.0 * x) <= 4e-11) tmp = x + ((-0.3333333333333333 * (x ^ 3.0)) + (0.13333333333333333 * (x ^ 5.0))); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -5.0], N[(-1.0 + N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 4e-11], N[(x + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -5:\\
\;\;\;\;-1 + \frac{2}{1 + e^{-2 \cdot x}}\\
\mathbf{elif}\;-2 \cdot x \leq 4 \cdot 10^{-11}:\\
\;\;\;\;x + \left(-0.3333333333333333 \cdot {x}^{3} + 0.13333333333333333 \cdot {x}^{5}\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -5Initial program 100.0%
if -5 < (*.f64 -2 x) < 3.99999999999999976e-11Initial program 7.5%
Taylor expanded in x around 0 100.0%
if 3.99999999999999976e-11 < (*.f64 -2 x) Initial program 100.0%
Taylor expanded in x around 0 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (* -2.0 x) -0.001) (+ -1.0 (/ 2.0 (+ 1.0 (exp (* -2.0 x))))) (if (<= (* -2.0 x) 4e-11) (+ x (* -0.3333333333333333 (pow x 3.0))) -1.0)))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -0.001) {
tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x))));
} else if ((-2.0 * x) <= 4e-11) {
tmp = x + (-0.3333333333333333 * pow(x, 3.0));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((-2.0d0) * x) <= (-0.001d0)) then
tmp = (-1.0d0) + (2.0d0 / (1.0d0 + exp(((-2.0d0) * x))))
else if (((-2.0d0) * x) <= 4d-11) then
tmp = x + ((-0.3333333333333333d0) * (x ** 3.0d0))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -0.001) {
tmp = -1.0 + (2.0 / (1.0 + Math.exp((-2.0 * x))));
} else if ((-2.0 * x) <= 4e-11) {
tmp = x + (-0.3333333333333333 * Math.pow(x, 3.0));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (-2.0 * x) <= -0.001: tmp = -1.0 + (2.0 / (1.0 + math.exp((-2.0 * x)))) elif (-2.0 * x) <= 4e-11: tmp = x + (-0.3333333333333333 * math.pow(x, 3.0)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -0.001) tmp = Float64(-1.0 + Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x))))); elseif (Float64(-2.0 * x) <= 4e-11) tmp = Float64(x + Float64(-0.3333333333333333 * (x ^ 3.0))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((-2.0 * x) <= -0.001) tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x)))); elseif ((-2.0 * x) <= 4e-11) tmp = x + (-0.3333333333333333 * (x ^ 3.0)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -0.001], N[(-1.0 + N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 4e-11], N[(x + N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -0.001:\\
\;\;\;\;-1 + \frac{2}{1 + e^{-2 \cdot x}}\\
\mathbf{elif}\;-2 \cdot x \leq 4 \cdot 10^{-11}:\\
\;\;\;\;x + -0.3333333333333333 \cdot {x}^{3}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -1e-3Initial program 99.8%
if -1e-3 < (*.f64 -2 x) < 3.99999999999999976e-11Initial program 6.9%
Taylor expanded in x around 0 100.0%
if 3.99999999999999976e-11 < (*.f64 -2 x) Initial program 100.0%
Taylor expanded in x around 0 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x -1.0) -1.0 x))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = -1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], -1.0, x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around 0 100.0%
*-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 100.0%
if -1 < x Initial program 38.2%
Taylor expanded in x around 0 68.6%
Final simplification75.6%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 51.9%
Taylor expanded in x around 0 26.3%
*-commutative26.3%
Simplified26.3%
Taylor expanded in x around inf 24.7%
Final simplification24.7%
herbie shell --seed 2023321
(FPCore (x y)
:name "Logistic function from Lakshay Garg"
:precision binary64
(- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))