
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.034)
(+
0.5
(+
(* -0.041666666666666664 (pow x_m 2.0))
(* 0.001388888888888889 (pow x_m 4.0))))
(/ (/ (exp (log1p (- (cos x_m)))) x_m) x_m)))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.034) {
tmp = 0.5 + ((-0.041666666666666664 * pow(x_m, 2.0)) + (0.001388888888888889 * pow(x_m, 4.0)));
} else {
tmp = (exp(log1p(-cos(x_m))) / x_m) / x_m;
}
return tmp;
}
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.034) {
tmp = 0.5 + ((-0.041666666666666664 * Math.pow(x_m, 2.0)) + (0.001388888888888889 * Math.pow(x_m, 4.0)));
} else {
tmp = (Math.exp(Math.log1p(-Math.cos(x_m))) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.034: tmp = 0.5 + ((-0.041666666666666664 * math.pow(x_m, 2.0)) + (0.001388888888888889 * math.pow(x_m, 4.0))) else: tmp = (math.exp(math.log1p(-math.cos(x_m))) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.034) tmp = Float64(0.5 + Float64(Float64(-0.041666666666666664 * (x_m ^ 2.0)) + Float64(0.001388888888888889 * (x_m ^ 4.0)))); else tmp = Float64(Float64(exp(log1p(Float64(-cos(x_m)))) / x_m) / x_m); end return tmp end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.034], N[(0.5 + N[(N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision] + N[(0.001388888888888889 * N[Power[x$95$m, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Exp[N[Log[1 + (-N[Cos[x$95$m], $MachinePrecision])], $MachinePrecision]], $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.034:\\
\;\;\;\;0.5 + \left(-0.041666666666666664 \cdot {x_m}^{2} + 0.001388888888888889 \cdot {x_m}^{4}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{e^{\mathsf{log1p}\left(-\cos x_m\right)}}{x_m}}{x_m}\\
\end{array}
\end{array}
if x < 0.034000000000000002Initial program 40.7%
Taylor expanded in x around 0 61.0%
if 0.034000000000000002 < x Initial program 99.2%
associate-/r*99.3%
div-inv99.3%
Applied egg-rr99.3%
un-div-inv99.3%
Applied egg-rr99.3%
add-exp-log99.3%
sub-neg99.3%
log1p-def99.3%
Applied egg-rr99.3%
Final simplification71.3%
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.034)
(+
0.5
(+
(* -0.041666666666666664 (pow x_m 2.0))
(* 0.001388888888888889 (pow x_m 4.0))))
(* (pow x_m -2.0) (- 1.0 (cos x_m)))))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.034) {
tmp = 0.5 + ((-0.041666666666666664 * pow(x_m, 2.0)) + (0.001388888888888889 * pow(x_m, 4.0)));
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.034d0) then
tmp = 0.5d0 + (((-0.041666666666666664d0) * (x_m ** 2.0d0)) + (0.001388888888888889d0 * (x_m ** 4.0d0)))
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.034) {
tmp = 0.5 + ((-0.041666666666666664 * Math.pow(x_m, 2.0)) + (0.001388888888888889 * Math.pow(x_m, 4.0)));
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.034: tmp = 0.5 + ((-0.041666666666666664 * math.pow(x_m, 2.0)) + (0.001388888888888889 * math.pow(x_m, 4.0))) else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.034) tmp = Float64(0.5 + Float64(Float64(-0.041666666666666664 * (x_m ^ 2.0)) + Float64(0.001388888888888889 * (x_m ^ 4.0)))); else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.034) tmp = 0.5 + ((-0.041666666666666664 * (x_m ^ 2.0)) + (0.001388888888888889 * (x_m ^ 4.0))); else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.034], N[(0.5 + N[(N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision] + N[(0.001388888888888889 * N[Power[x$95$m, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.034:\\
\;\;\;\;0.5 + \left(-0.041666666666666664 \cdot {x_m}^{2} + 0.001388888888888889 \cdot {x_m}^{4}\right)\\
\mathbf{else}:\\
\;\;\;\;{x_m}^{-2} \cdot \left(1 - \cos x_m\right)\\
\end{array}
\end{array}
if x < 0.034000000000000002Initial program 40.7%
Taylor expanded in x around 0 61.0%
if 0.034000000000000002 < x Initial program 99.2%
clear-num99.3%
associate-/r/99.3%
pow299.3%
pow-flip99.3%
metadata-eval99.3%
Applied egg-rr99.3%
Final simplification71.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0059) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (* (pow x_m -2.0) (- 1.0 (cos x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0059) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0059d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0059) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0059: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0059) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0059) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0059], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.0059:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;{x_m}^{-2} \cdot \left(1 - \cos x_m\right)\\
\end{array}
\end{array}
if x < 0.00589999999999999986Initial program 40.7%
Taylor expanded in x around 0 60.9%
*-commutative60.9%
Simplified60.9%
if 0.00589999999999999986 < x Initial program 99.2%
clear-num99.3%
associate-/r/99.3%
pow299.3%
pow-flip99.3%
metadata-eval99.3%
Applied egg-rr99.3%
Final simplification71.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0059) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0059) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0059d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0059) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0059: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0059) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0059) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0059], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.0059:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x_m}{x_m \cdot x_m}\\
\end{array}
\end{array}
if x < 0.00589999999999999986Initial program 40.7%
Taylor expanded in x around 0 60.9%
*-commutative60.9%
Simplified60.9%
if 0.00589999999999999986 < x Initial program 99.2%
Final simplification71.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0059) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0059) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0059d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0059) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0059: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0059) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0059) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0059], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 0.0059:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x_m}{x_m}}{x_m}\\
\end{array}
\end{array}
if x < 0.00589999999999999986Initial program 40.7%
Taylor expanded in x around 0 60.9%
*-commutative60.9%
Simplified60.9%
if 0.00589999999999999986 < x Initial program 99.2%
associate-/r*99.3%
div-inv99.3%
Applied egg-rr99.3%
un-div-inv99.3%
Applied egg-rr99.3%
Final simplification71.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (/ 1.0 (* x_m (+ (* x_m 0.16666666666666666) (* 2.0 (/ 1.0 x_m))))))
x_m = fabs(x);
double code(double x_m) {
return 1.0 / (x_m * ((x_m * 0.16666666666666666) + (2.0 * (1.0 / x_m))));
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 1.0d0 / (x_m * ((x_m * 0.16666666666666666d0) + (2.0d0 * (1.0d0 / x_m))))
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 1.0 / (x_m * ((x_m * 0.16666666666666666) + (2.0 * (1.0 / x_m))));
}
x_m = math.fabs(x) def code(x_m): return 1.0 / (x_m * ((x_m * 0.16666666666666666) + (2.0 * (1.0 / x_m))))
x_m = abs(x) function code(x_m) return Float64(1.0 / Float64(x_m * Float64(Float64(x_m * 0.16666666666666666) + Float64(2.0 * Float64(1.0 / x_m))))) end
x_m = abs(x); function tmp = code(x_m) tmp = 1.0 / (x_m * ((x_m * 0.16666666666666666) + (2.0 * (1.0 / x_m)))); end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := N[(1.0 / N[(x$95$m * N[(N[(x$95$m * 0.16666666666666666), $MachinePrecision] + N[(2.0 * N[(1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
\frac{1}{x_m \cdot \left(x_m \cdot 0.16666666666666666 + 2 \cdot \frac{1}{x_m}\right)}
\end{array}
Initial program 56.5%
associate-/r*57.2%
div-inv57.2%
Applied egg-rr57.2%
clear-num57.2%
frac-times57.1%
metadata-eval57.1%
Applied egg-rr57.1%
Taylor expanded in x around 0 77.7%
Final simplification77.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 5.9e+102) 0.5 (* (/ 1.0 x_m) (/ -1.0 x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 5.9e+102) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) * (-1.0 / x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 5.9d+102) then
tmp = 0.5d0
else
tmp = (1.0d0 / x_m) * ((-1.0d0) / x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 5.9e+102) {
tmp = 0.5;
} else {
tmp = (1.0 / x_m) * (-1.0 / x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 5.9e+102: tmp = 0.5 else: tmp = (1.0 / x_m) * (-1.0 / x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 5.9e+102) tmp = 0.5; else tmp = Float64(Float64(1.0 / x_m) * Float64(-1.0 / x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 5.9e+102) tmp = 0.5; else tmp = (1.0 / x_m) * (-1.0 / x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 5.9e+102], 0.5, N[(N[(1.0 / x$95$m), $MachinePrecision] * N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x_m \leq 5.9 \cdot 10^{+102}:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{x_m} \cdot \frac{-1}{x_m}\\
\end{array}
\end{array}
if x < 5.90000000000000005e102Initial program 46.8%
Taylor expanded in x around 0 55.9%
if 5.90000000000000005e102 < x Initial program 99.6%
associate-/r*99.5%
div-inv99.6%
Applied egg-rr99.6%
div-sub99.5%
add-cube-cbrt99.3%
fma-neg99.2%
cbrt-prod99.3%
inv-pow99.3%
inv-pow99.3%
pow-sqr99.4%
metadata-eval99.4%
cbrt-div99.4%
metadata-eval99.4%
Applied egg-rr99.4%
distribute-neg-frac99.4%
Simplified99.4%
Taylor expanded in x around 0 82.0%
Final simplification60.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 56.5%
Taylor expanded in x around 0 46.2%
Final simplification46.2%
herbie shell --seed 2023321
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))