
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (* (cos th) (* (sqrt 2.0) (pow (hypot a2 a1) 2.0))) 2.0))
double code(double a1, double a2, double th) {
return (cos(th) * (sqrt(2.0) * pow(hypot(a2, a1), 2.0))) / 2.0;
}
public static double code(double a1, double a2, double th) {
return (Math.cos(th) * (Math.sqrt(2.0) * Math.pow(Math.hypot(a2, a1), 2.0))) / 2.0;
}
def code(a1, a2, th): return (math.cos(th) * (math.sqrt(2.0) * math.pow(math.hypot(a2, a1), 2.0))) / 2.0
function code(a1, a2, th) return Float64(Float64(cos(th) * Float64(sqrt(2.0) * (hypot(a2, a1) ^ 2.0))) / 2.0) end
function tmp = code(a1, a2, th) tmp = (cos(th) * (sqrt(2.0) * (hypot(a2, a1) ^ 2.0))) / 2.0; end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] * N[(N[Sqrt[2.0], $MachinePrecision] * N[Power[N[Sqrt[a2 ^ 2 + a1 ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th \cdot \left(\sqrt{2} \cdot {\left(\mathsf{hypot}\left(a2, a1\right)\right)}^{2}\right)}{2}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
distribute-lft-in99.6%
associate-*l/99.7%
associate-*l/99.7%
frac-add99.4%
fma-def99.4%
pow299.4%
pow299.4%
rem-square-sqrt99.7%
Applied egg-rr99.7%
fma-udef99.7%
*-commutative99.7%
distribute-rgt-out99.7%
distribute-lft-in99.7%
*-commutative99.7%
unpow299.7%
fma-udef99.7%
Simplified99.7%
Taylor expanded in a1 around 0 99.6%
distribute-rgt-out99.6%
associate-*r*99.6%
+-commutative99.6%
unpow299.6%
fma-def99.6%
Simplified99.6%
expm1-log1p-u97.2%
expm1-udef83.1%
add-sqr-sqrt83.1%
pow283.1%
fma-udef83.1%
pow283.1%
hypot-def83.1%
Applied egg-rr83.1%
expm1-def97.2%
expm1-log1p99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (* (/ (/ (cos th) (pow 2.0 0.25)) (pow 2.0 0.25)) (+ (* a1 a1) (* a2 a2))))
double code(double a1, double a2, double th) {
return ((cos(th) / pow(2.0, 0.25)) / pow(2.0, 0.25)) * ((a1 * a1) + (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((cos(th) / (2.0d0 ** 0.25d0)) / (2.0d0 ** 0.25d0)) * ((a1 * a1) + (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
return ((Math.cos(th) / Math.pow(2.0, 0.25)) / Math.pow(2.0, 0.25)) * ((a1 * a1) + (a2 * a2));
}
def code(a1, a2, th): return ((math.cos(th) / math.pow(2.0, 0.25)) / math.pow(2.0, 0.25)) * ((a1 * a1) + (a2 * a2))
function code(a1, a2, th) return Float64(Float64(Float64(cos(th) / (2.0 ^ 0.25)) / (2.0 ^ 0.25)) * Float64(Float64(a1 * a1) + Float64(a2 * a2))) end
function tmp = code(a1, a2, th) tmp = ((cos(th) / (2.0 ^ 0.25)) / (2.0 ^ 0.25)) * ((a1 * a1) + (a2 * a2)); end
code[a1_, a2_, th_] := N[(N[(N[(N[Cos[th], $MachinePrecision] / N[Power[2.0, 0.25], $MachinePrecision]), $MachinePrecision] / N[Power[2.0, 0.25], $MachinePrecision]), $MachinePrecision] * N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\cos th}{{2}^{0.25}}}{{2}^{0.25}} \cdot \left(a1 \cdot a1 + a2 \cdot a2\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
*-un-lft-identity99.6%
add-sqr-sqrt99.6%
times-frac99.3%
pow1/299.3%
sqrt-pow199.3%
metadata-eval99.3%
pow1/299.3%
sqrt-pow199.3%
metadata-eval99.3%
Applied egg-rr99.3%
associate-*l/99.6%
*-lft-identity99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.68) (* (cos th) (pow a2 2.0)) (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.68) {
tmp = cos(th) * pow(a2, 2.0);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.68d0) then
tmp = cos(th) * (a2 ** 2.0d0)
else
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = Math.cos(th) * Math.pow(a2, 2.0);
} else {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.68: tmp = math.cos(th) * math.pow(a2, 2.0) else: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(cos(th) * (a2 ^ 2.0)); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.68) tmp = cos(th) * (a2 ^ 2.0); else tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(N[Cos[th], $MachinePrecision] * N[Power[a2, 2.0], $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;\cos th \cdot {a2}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.6%
Applied egg-rr99.6%
Applied egg-rr58.5%
Taylor expanded in a1 around 0 42.4%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.7%
associate-/r/99.7%
pow1/299.7%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 94.7%
Final simplification75.3%
(FPCore (a1 a2 th) :precision binary64 (if (<= (cos th) 0.68) (* (cos th) (* a2 (+ a2 (* 2.0 a1)))) (* (+ (* a1 a1) (* a2 a2)) (sqrt 0.5))))
double code(double a1, double a2, double th) {
double tmp;
if (cos(th) <= 0.68) {
tmp = cos(th) * (a2 * (a2 + (2.0 * a1)));
} else {
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (cos(th) <= 0.68d0) then
tmp = cos(th) * (a2 * (a2 + (2.0d0 * a1)))
else
tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = Math.cos(th) * (a2 * (a2 + (2.0 * a1)));
} else {
tmp = ((a1 * a1) + (a2 * a2)) * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if math.cos(th) <= 0.68: tmp = math.cos(th) * (a2 * (a2 + (2.0 * a1))) else: tmp = ((a1 * a1) + (a2 * a2)) * math.sqrt(0.5) return tmp
function code(a1, a2, th) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(cos(th) * Float64(a2 * Float64(a2 + Float64(2.0 * a1)))); else tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (cos(th) <= 0.68) tmp = cos(th) * (a2 * (a2 + (2.0 * a1))); else tmp = ((a1 * a1) + (a2 * a2)) * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 + N[(2.0 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;\cos th \cdot \left(a2 \cdot \left(a2 + 2 \cdot a1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
distribute-lft-in99.6%
associate-*l/99.7%
associate-*l/99.7%
frac-add99.3%
fma-def99.3%
pow299.3%
pow299.3%
rem-square-sqrt99.5%
Applied egg-rr99.5%
fma-udef99.5%
*-commutative99.5%
distribute-rgt-out99.5%
distribute-lft-in99.5%
*-commutative99.5%
unpow299.5%
fma-udef99.6%
Simplified99.6%
Applied egg-rr58.5%
*-commutative58.5%
associate-*l*58.5%
+-commutative58.5%
+-commutative58.5%
Simplified58.5%
Taylor expanded in a2 around inf 40.7%
+-commutative40.7%
unpow240.7%
associate-*r*40.7%
distribute-rgt-out42.8%
Simplified42.8%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.7%
associate-/r/99.7%
pow1/299.7%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 94.7%
Final simplification75.4%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= (cos th) 0.68) (* (cos th) t_1) (* t_1 (sqrt 0.5)))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (cos(th) <= 0.68) {
tmp = cos(th) * t_1;
} else {
tmp = t_1 * sqrt(0.5);
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (cos(th) <= 0.68d0) then
tmp = cos(th) * t_1
else
tmp = t_1 * sqrt(0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (Math.cos(th) <= 0.68) {
tmp = Math.cos(th) * t_1;
} else {
tmp = t_1 * Math.sqrt(0.5);
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if math.cos(th) <= 0.68: tmp = math.cos(th) * t_1 else: tmp = t_1 * math.sqrt(0.5) return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (cos(th) <= 0.68) tmp = Float64(cos(th) * t_1); else tmp = Float64(t_1 * sqrt(0.5)); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (cos(th) <= 0.68) tmp = cos(th) * t_1; else tmp = t_1 * sqrt(0.5); end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Cos[th], $MachinePrecision], 0.68], N[(N[Cos[th], $MachinePrecision] * t$95$1), $MachinePrecision], N[(t$95$1 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;\cos th \leq 0.68:\\
\;\;\;\;\cos th \cdot t_1\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \sqrt{0.5}\\
\end{array}
\end{array}
if (cos.f64 th) < 0.680000000000000049Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
frac-2neg99.6%
div-inv99.6%
Applied egg-rr99.6%
Applied egg-rr58.5%
if 0.680000000000000049 < (cos.f64 th) Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.7%
associate-/r/99.7%
pow1/299.7%
pow-flip99.7%
metadata-eval99.7%
Applied egg-rr99.7%
Taylor expanded in th around 0 94.7%
Final simplification81.3%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
clear-num99.6%
associate-/r/99.6%
pow1/299.6%
pow-flip99.6%
metadata-eval99.6%
Applied egg-rr99.6%
Taylor expanded in th around inf 99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (* a2 (+ a2 (* 2.0 a1)))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 * (a2 + (2.0 * a1)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 * (a2 + (2.0d0 * a1)))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 * (a2 + (2.0 * a1)));
}
def code(a1, a2, th): return math.cos(th) * (a2 * (a2 + (2.0 * a1)))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 * Float64(a2 + Float64(2.0 * a1)))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 * (a2 + (2.0 * a1))); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 * N[(a2 + N[(2.0 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \left(a2 \cdot \left(a2 + 2 \cdot a1\right)\right)
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
distribute-lft-in99.6%
associate-*l/99.7%
associate-*l/99.7%
frac-add99.4%
fma-def99.4%
pow299.4%
pow299.4%
rem-square-sqrt99.7%
Applied egg-rr99.7%
fma-udef99.7%
*-commutative99.7%
distribute-rgt-out99.7%
distribute-lft-in99.7%
*-commutative99.7%
unpow299.7%
fma-udef99.7%
Simplified99.7%
Applied egg-rr63.7%
*-commutative63.7%
associate-*l*63.7%
+-commutative63.7%
+-commutative63.7%
Simplified63.7%
Taylor expanded in a2 around inf 38.1%
+-commutative38.1%
unpow238.1%
associate-*r*38.1%
distribute-rgt-out40.5%
Simplified40.5%
Final simplification40.5%
(FPCore (a1 a2 th) :precision binary64 (if (<= th 9.4e+24) (* (+ (* a1 a1) (* a2 a2)) 0.5) (* (pow a2 2.0) -0.5)))
double code(double a1, double a2, double th) {
double tmp;
if (th <= 9.4e+24) {
tmp = ((a1 * a1) + (a2 * a2)) * 0.5;
} else {
tmp = pow(a2, 2.0) * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (th <= 9.4d+24) then
tmp = ((a1 * a1) + (a2 * a2)) * 0.5d0
else
tmp = (a2 ** 2.0d0) * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (th <= 9.4e+24) {
tmp = ((a1 * a1) + (a2 * a2)) * 0.5;
} else {
tmp = Math.pow(a2, 2.0) * -0.5;
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if th <= 9.4e+24: tmp = ((a1 * a1) + (a2 * a2)) * 0.5 else: tmp = math.pow(a2, 2.0) * -0.5 return tmp
function code(a1, a2, th) tmp = 0.0 if (th <= 9.4e+24) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * 0.5); else tmp = Float64((a2 ^ 2.0) * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (th <= 9.4e+24) tmp = ((a1 * a1) + (a2 * a2)) * 0.5; else tmp = (a2 ^ 2.0) * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[th, 9.4e+24], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * 0.5), $MachinePrecision], N[(N[Power[a2, 2.0], $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;th \leq 9.4 \cdot 10^{+24}:\\
\;\;\;\;\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;{a2}^{2} \cdot -0.5\\
\end{array}
\end{array}
if th < 9.3999999999999999e24Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 79.1%
Applied egg-rr56.8%
if 9.3999999999999999e24 < th Initial program 99.8%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 22.4%
Applied egg-rr43.5%
Taylor expanded in a1 around 0 33.4%
Final simplification51.6%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 9.4e+24) (* t_1 0.125) (* t_1 -0.5))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 9.4e+24) {
tmp = t_1 * 0.125;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 9.4d+24) then
tmp = t_1 * 0.125d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 9.4e+24) {
tmp = t_1 * 0.125;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 9.4e+24: tmp = t_1 * 0.125 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 9.4e+24) tmp = Float64(t_1 * 0.125); else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (th <= 9.4e+24) tmp = t_1 * 0.125; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 9.4e+24], N[(t$95$1 * 0.125), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 9.4 \cdot 10^{+24}:\\
\;\;\;\;t_1 \cdot 0.125\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 9.3999999999999999e24Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 79.1%
Applied egg-rr55.5%
if 9.3999999999999999e24 < th Initial program 99.8%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 22.4%
Applied egg-rr43.5%
Final simplification52.8%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 9.4e+24) (* 0.25 t_1) (* t_1 -0.5))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 9.4e+24) {
tmp = 0.25 * t_1;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 9.4d+24) then
tmp = 0.25d0 * t_1
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 9.4e+24) {
tmp = 0.25 * t_1;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 9.4e+24: tmp = 0.25 * t_1 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 9.4e+24) tmp = Float64(0.25 * t_1); else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (th <= 9.4e+24) tmp = 0.25 * t_1; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 9.4e+24], N[(0.25 * t$95$1), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 9.4 \cdot 10^{+24}:\\
\;\;\;\;0.25 \cdot t_1\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 9.3999999999999999e24Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 79.1%
Applied egg-rr55.9%
if 9.3999999999999999e24 < th Initial program 99.8%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 22.4%
Applied egg-rr43.5%
Final simplification53.2%
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (+ (* a1 a1) (* a2 a2)))) (if (<= th 9.4e+24) (* t_1 0.5) (* t_1 -0.5))))
double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 9.4e+24) {
tmp = t_1 * 0.5;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
real(8) :: tmp
t_1 = (a1 * a1) + (a2 * a2)
if (th <= 9.4d+24) then
tmp = t_1 * 0.5d0
else
tmp = t_1 * (-0.5d0)
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double t_1 = (a1 * a1) + (a2 * a2);
double tmp;
if (th <= 9.4e+24) {
tmp = t_1 * 0.5;
} else {
tmp = t_1 * -0.5;
}
return tmp;
}
def code(a1, a2, th): t_1 = (a1 * a1) + (a2 * a2) tmp = 0 if th <= 9.4e+24: tmp = t_1 * 0.5 else: tmp = t_1 * -0.5 return tmp
function code(a1, a2, th) t_1 = Float64(Float64(a1 * a1) + Float64(a2 * a2)) tmp = 0.0 if (th <= 9.4e+24) tmp = Float64(t_1 * 0.5); else tmp = Float64(t_1 * -0.5); end return tmp end
function tmp_2 = code(a1, a2, th) t_1 = (a1 * a1) + (a2 * a2); tmp = 0.0; if (th <= 9.4e+24) tmp = t_1 * 0.5; else tmp = t_1 * -0.5; end tmp_2 = tmp; end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[th, 9.4e+24], N[(t$95$1 * 0.5), $MachinePrecision], N[(t$95$1 * -0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a1 \cdot a1 + a2 \cdot a2\\
\mathbf{if}\;th \leq 9.4 \cdot 10^{+24}:\\
\;\;\;\;t_1 \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot -0.5\\
\end{array}
\end{array}
if th < 9.3999999999999999e24Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 79.1%
Applied egg-rr56.8%
if 9.3999999999999999e24 < th Initial program 99.8%
distribute-lft-out99.7%
Simplified99.7%
Taylor expanded in th around 0 22.4%
Applied egg-rr43.5%
Final simplification53.8%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a1 a1) (* a2 a2)) -0.5))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * -0.5;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) * (-0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) * -0.5;
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) * -0.5
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) * -0.5) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) * -0.5; end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(a1 \cdot a1 + a2 \cdot a2\right) \cdot -0.5
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 66.5%
Applied egg-rr23.3%
Final simplification23.3%
(FPCore (a1 a2 th) :precision binary64 (- (* a1 (- a1)) (* a2 a2)))
double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a1 * -a1) - (a2 * a2)
end function
public static double code(double a1, double a2, double th) {
return (a1 * -a1) - (a2 * a2);
}
def code(a1, a2, th): return (a1 * -a1) - (a2 * a2)
function code(a1, a2, th) return Float64(Float64(a1 * Float64(-a1)) - Float64(a2 * a2)) end
function tmp = code(a1, a2, th) tmp = (a1 * -a1) - (a2 * a2); end
code[a1_, a2_, th_] := N[(N[(a1 * (-a1)), $MachinePrecision] - N[(a2 * a2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \left(-a1\right) - a2 \cdot a2
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
Taylor expanded in th around 0 66.5%
Applied egg-rr23.0%
Final simplification23.0%
(FPCore (a1 a2 th) :precision binary64 (/ (+ a2 a1) 2.0))
double code(double a1, double a2, double th) {
return (a2 + a1) / 2.0;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 + a1) / 2.0d0
end function
public static double code(double a1, double a2, double th) {
return (a2 + a1) / 2.0;
}
def code(a1, a2, th): return (a2 + a1) / 2.0
function code(a1, a2, th) return Float64(Float64(a2 + a1) / 2.0) end
function tmp = code(a1, a2, th) tmp = (a2 + a1) / 2.0; end
code[a1_, a2_, th_] := N[(N[(a2 + a1), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 + a1}{2}
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
distribute-lft-in99.6%
associate-*l/99.7%
associate-*l/99.7%
frac-add99.4%
fma-def99.4%
pow299.4%
pow299.4%
rem-square-sqrt99.7%
Applied egg-rr99.7%
fma-udef99.7%
*-commutative99.7%
distribute-rgt-out99.7%
distribute-lft-in99.7%
*-commutative99.7%
unpow299.7%
fma-udef99.7%
Simplified99.7%
Applied egg-rr4.2%
associate-/l*4.2%
associate-/r/4.2%
*-inverses4.2%
*-lft-identity4.2%
+-commutative4.2%
Simplified4.2%
Final simplification4.2%
(FPCore (a1 a2 th) :precision binary64 0.5)
double code(double a1, double a2, double th) {
return 0.5;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = 0.5d0
end function
public static double code(double a1, double a2, double th) {
return 0.5;
}
def code(a1, a2, th): return 0.5
function code(a1, a2, th) return 0.5 end
function tmp = code(a1, a2, th) tmp = 0.5; end
code[a1_, a2_, th_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 99.6%
distribute-lft-out99.6%
Simplified99.6%
distribute-lft-in99.6%
associate-*l/99.7%
associate-*l/99.7%
frac-add99.4%
fma-def99.4%
pow299.4%
pow299.4%
rem-square-sqrt99.7%
Applied egg-rr99.7%
fma-udef99.7%
*-commutative99.7%
distribute-rgt-out99.7%
distribute-lft-in99.7%
*-commutative99.7%
unpow299.7%
fma-udef99.7%
Simplified99.7%
Applied egg-rr3.3%
*-inverses3.3%
Simplified3.3%
Final simplification3.3%
herbie shell --seed 2023321
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))